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author | Jesusaves <cpntb1@ymail.com> | 2021-04-18 03:35:03 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2021-04-18 03:35:03 -0300 |
commit | 03996d97def7dda1d6a6f79a466daf668884d277 (patch) | |
tree | 70fea4c850dcd6f95360179cee915486217ed890 /tools/vars.sh | |
parent | 21a2caf48d51305c35ab874b28f1c8da9c341c03 (diff) | |
download | evol-hercules-03996d97def7dda1d6a6f79a466daf668884d277.tar.gz evol-hercules-03996d97def7dda1d6a6f79a466daf668884d277.tar.bz2 evol-hercules-03996d97def7dda1d6a6f79a466daf668884d277.tar.xz evol-hercules-03996d97def7dda1d6a6f79a466daf668884d277.zip |
Change max skills from 60 to 75; Reduce skill tree from 186 to 150.
Increase SC/SI limits. Validate over1500 SIs (but this check seems to have died)
Diffstat (limited to 'tools/vars.sh')
-rwxr-xr-x | tools/vars.sh | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/tools/vars.sh b/tools/vars.sh index 44ede9d..f6f2c11 100755 --- a/tools/vars.sh +++ b/tools/vars.sh @@ -3,7 +3,7 @@ # NOTE: ecommon/init.c needs to be updated when vars.sh changes # what the plugin adds: -MAX_EVOL_SKILLS=60 +MAX_EVOL_SKILLS=75 MAX_EVOL_SC=5 MAX_EVOL_SI=25 @@ -12,17 +12,19 @@ OLD_SI_MAX=1150 # from constants OLD_SC_MAX=677 # in src/map/status.h OLD_MAX_SKILL_ID=10015 # in src/common/mmo.h OLD_MAX_SKILL_DB=1510 # in src/common/mmo.h -OLD_MAX_SKILL_TREE=86 # in src/common/mmo.h +OLD_MAX_SKILL_TREE=50 # in src/common/mmo.h OLD_IT_MAX=19 # in src/common/mmo.h # constants: EVOL_FIRST_SKILL=20000 # skills have to be saved to SQL so they shouldn't change ID +SC_MAX=1010 # Some SCs can be in SQL as well, so they shouldn't change ID +SI_MAX=1550 # SIs can change ID but could quickly get troublesome # calculated: MAX_SKILL_DB=$(($OLD_MAX_SKILL_DB + $MAX_EVOL_SKILLS)) MAX_SKILL_ID=$(($EVOL_FIRST_SKILL + $MAX_EVOL_SKILLS)) -SC_MAX=$(($OLD_SC_MAX + $MAX_EVOL_SC)) -SI_MAX=$(($OLD_SI_MAX + $MAX_EVOL_SI)) +#SC_MAX=$(($OLD_SC_MAX + $MAX_EVOL_SC)) +#SI_MAX=$(($OLD_SI_MAX + $MAX_EVOL_SI)) CUSTOM_SKILL_RANGES="{${EVOL_FIRST_SKILL},${MAX_SKILL_ID}}," MAX_SKILL_TREE=$(($OLD_MAX_SKILL_TREE + $MAX_EVOL_SKILLS)) IT_VIRTUAL=$(($OLD_IT_MAX + 1)) |