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Diffstat (limited to 'src/emap/script_buildins.c')
-rw-r--r-- | src/emap/script_buildins.c | 41 |
1 files changed, 0 insertions, 41 deletions
diff --git a/src/emap/script_buildins.c b/src/emap/script_buildins.c index 4053158..7cea6c3 100644 --- a/src/emap/script_buildins.c +++ b/src/emap/script_buildins.c @@ -2707,47 +2707,6 @@ BUILDIN(debugmes) return true; } -// Advanced monster data overrider -// aggravate(guid) -BUILDIN(aggravate) -{ - struct block_list *bl; - struct map_session_data *sd = NULL; - - bl = map->id2bl(script_getnum(st, 2)); - - // We only work with mobs - if (bl == NULL) { - ShowWarning("buildin_aggravate: Error in finding object with given GID %d!\n", script_getnum(st, 2)); - script_pushint(st, -1); - return false; - } - - if (bl->type != BL_MOB) { - ShowWarning("buildin_aggravate: GID %d is not a monster!\n", script_getnum(st, 2)); - script_pushint(st, -1); - return false; - } - - // Player must be attached - sd = script->rid2sd(st); - if (sd == NULL) { - ShowWarning("buildin_aggravate: Ran without player attached!"); - return true; - } - - // Create monster structure - struct mob_data *md = BL_UCAST(BL_MOB, bl); - - // Override the provoke flag - md->state.provoke_flag = sd->status.account_id; - // We could use mob->target() - // But I want aggravate to apply without any checks - // Skipping chase checks - md->target_id = sd->status.account_id; - return true; -} - // Like heal() but works against anything (casts battle funcs) // types: 1- physical; 2- magic. |