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authorJesusaves <cpntb1@ymail.com>2021-02-15 20:32:23 -0300
committerJesusaves <cpntb1@ymail.com>2021-04-10 12:59:51 -0300
commit96bf1f886221d4322063511d0f86075a4e335e60 (patch)
tree16e325bd7ae0cf46e456d4cdfbfcf31850bc010c /src/emap/struct/mobdext.h
parentb50456c73c5fbe4b3f8a93c862804ad4f5cd9377 (diff)
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Drop support for skill attack rate adjustment; Add support to Elemental adjust.
This is to save RAM power.
Diffstat (limited to 'src/emap/struct/mobdext.h')
-rw-r--r--src/emap/struct/mobdext.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/emap/struct/mobdext.h b/src/emap/struct/mobdext.h
index 24c6f34..66a0cf9 100644
--- a/src/emap/struct/mobdext.h
+++ b/src/emap/struct/mobdext.h
@@ -4,11 +4,13 @@
#ifndef EVOL_MAP_MOBDEXT
#define EVOL_MAP_MOBDEXT
+#include "map/map.h"
+
struct MobdExt
{
int walkMask;
int weaponAttacks[MAX_WEAPON_TYPE];
- int skillAttacks[MAX_SKILL_DB];
+ unsigned short eleResist[ELE_MAX];
int collisionDx;
int collisionDy;
int collisionMask;