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author | Jesusaves <cpntb1@ymail.com> | 2021-04-10 17:54:47 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2021-04-10 17:54:47 -0300 |
commit | 64f5b4f481768e661b26002de4d763981de129dc (patch) | |
tree | ecae944071d87aa6b8f05c74a37b1905cc8fc264 /src/emap/quest.h | |
parent | c2db4a2100de4c92ecd1201df505bc42f5b3b15a (diff) | |
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Remove calcdmg(); There's a risk of a loop and I don't wanna hear of it.
This is pre-renewal with much less overhead, we can use Atk/Matk without mods.
Means no criticals; But with no evasion and no defense it is like "always crit".
Diffstat (limited to 'src/emap/quest.h')
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