diff options
Diffstat (limited to 'graphics/sprites/equipment/weapons')
54 files changed, 0 insertions, 2464 deletions
diff --git a/graphics/sprites/equipment/weapons/axe-chop-female.xml b/graphics/sprites/equipment/weapons/axe-chop-female.xml deleted file mode 100644 index 8885903c..00000000 --- a/graphics/sprites/equipment/weapons/axe-chop-female.xml +++ /dev/null @@ -1,65 +0,0 @@ -<?xml version="1.0"?> -<sprite variants="135" variant_offset="1"> - <imageset name="axe-chop" src="graphics/sprites/equipment/weapons/axe-chop.png|B;R" width="128" height="128"/> - <action name="default" imageset="axe-chop"/> - <action name="stand" imageset="axe-chop"> - <animation direction="down"> - <frame index="0" offsetY="32"/> - </animation> - <animation direction="left"> - <frame index="18" offsetY="32"/> - </animation> - <animation direction="up"> - <frame index="36" offsetY="32"/> - </animation> - <animation direction="right"> - <frame index="54" offsetY="32"/> - </animation> - </action> - <action name="sit" imageset="axe-chop"> - <animation direction="down"> - <frame index="7" offsetY="32"/> - </animation> - <animation direction="left"> - <frame index="25" offsetY="32"/> - </animation> - <animation direction="up"> - <frame index="43" offsetY="32"/> - </animation> - <animation direction="right"> - <frame index="61" offsetY="32"/> - </animation> - </action> - <action name="walk" imageset="axe-chop"> - <animation direction="down"> - <sequence offsetY="32" start="1" end="6" delay="75"/> - </animation> - <animation direction="left"> - <sequence offsetY="32" start="19" end="24" delay="75"/> - </animation> - <animation direction="up"> - <sequence offsetY="32" start="37" end="42" delay="75"/> - </animation> - <animation direction="right"> - <sequence offsetY="32" start="55" end="60" delay="75"/> - </animation> - </action> - <action name="attack_chop" imageset="axe-chop"> - <animation direction="down"> - <sequence offsetY="32" start="90" end="93" delay="140"/> - <end/> - </animation> - <animation direction="left"> - <sequence offsetY="32" start="94" end="97" delay="140"/> - <end/> - </animation> - <animation direction="up"> - <sequence offsetY="32" start="99" end="102" delay="140"/> - <end/> - </animation> - <animation direction="right"> - <sequence offsetY="32" start="103" end="106" delay="140"/> - <end/> - </animation> - </action> -</sprite> diff --git a/graphics/sprites/equipment/weapons/axe-chop.png b/graphics/sprites/equipment/weapons/axe-chop.png Binary files differdeleted file mode 100644 index 63e1cfea..00000000 --- a/graphics/sprites/equipment/weapons/axe-chop.png +++ /dev/null diff --git a/graphics/sprites/equipment/weapons/axe-chop.xml b/graphics/sprites/equipment/weapons/axe-chop.xml deleted file mode 100644 index 8885903c..00000000 --- a/graphics/sprites/equipment/weapons/axe-chop.xml +++ /dev/null @@ -1,65 +0,0 @@ -<?xml version="1.0"?> -<sprite variants="135" variant_offset="1"> - <imageset name="axe-chop" src="graphics/sprites/equipment/weapons/axe-chop.png|B;R" width="128" height="128"/> - <action name="default" imageset="axe-chop"/> - <action name="stand" imageset="axe-chop"> - <animation direction="down"> - <frame index="0" offsetY="32"/> - </animation> - <animation direction="left"> - <frame index="18" offsetY="32"/> - </animation> - <animation direction="up"> - <frame index="36" offsetY="32"/> - </animation> - <animation direction="right"> - <frame index="54" offsetY="32"/> - </animation> - </action> - <action name="sit" imageset="axe-chop"> - <animation direction="down"> - <frame index="7" offsetY="32"/> - </animation> - <animation direction="left"> - <frame index="25" offsetY="32"/> - </animation> - <animation direction="up"> - <frame index="43" offsetY="32"/> - </animation> - <animation direction="right"> - <frame index="61" offsetY="32"/> - </animation> - </action> - <action name="walk" imageset="axe-chop"> - <animation direction="down"> - <sequence offsetY="32" start="1" end="6" delay="75"/> - </animation> - <animation direction="left"> - <sequence offsetY="32" start="19" end="24" delay="75"/> - </animation> - <animation direction="up"> - <sequence offsetY="32" start="37" end="42" delay="75"/> - </animation> - <animation direction="right"> - <sequence offsetY="32" start="55" end="60" delay="75"/> - </animation> - </action> - <action name="attack_chop" imageset="axe-chop"> - <animation direction="down"> - <sequence offsetY="32" start="90" end="93" delay="140"/> - <end/> - </animation> - <animation direction="left"> - <sequence offsetY="32" start="94" end="97" delay="140"/> - <end/> - </animation> - <animation direction="up"> - <sequence offsetY="32" start="99" end="102" delay="140"/> - <end/> - </animation> - <animation direction="right"> - <sequence offsetY="32" start="103" end="106" delay="140"/> - <end/> - </animation> - </action> -</sprite> diff --git a/graphics/sprites/equipment/weapons/axe-stab-female.xml b/graphics/sprites/equipment/weapons/axe-stab-female.xml deleted file mode 100644 index 476e6e79..00000000 --- a/graphics/sprites/equipment/weapons/axe-stab-female.xml +++ /dev/null @@ -1,65 +0,0 @@ -<?xml version="1.0"?> -<sprite variants="135" variant_offset="1"> - <imageset name="axe-stab" src="graphics/sprites/equipment/weapons/axe-stab.png|B;R" width="128" height="128"/> - <action name="default" imageset="axe-stab"/> - <action name="stand" imageset="axe-stab"> - <animation direction="down"> - <frame index="0" offsetY="32"/> - </animation> - <animation direction="left"> - <frame index="18" offsetY="32"/> - </animation> - <animation direction="up"> - <frame index="36" offsetY="32"/> - </animation> - <animation direction="right"> - <frame index="54" offsetY="32"/> - </animation> - </action> - <action name="sit" imageset="axe-stab"> - <animation direction="down"> - <frame index="7" offsetY="32"/> - </animation> - <animation direction="left"> - <frame index="25" offsetY="32"/> - </animation> - <animation direction="up"> - <frame index="43" offsetY="32"/> - </animation> - <animation direction="right"> - <frame index="61" offsetY="32"/> - </animation> - </action> - <action name="walk" imageset="axe-stab"> - <animation direction="down"> - <sequence offsetY="32" start="1" end="6" delay="75"/> - </animation> - <animation direction="left"> - <sequence offsetY="32" start="19" end="24" delay="75"/> - </animation> - <animation direction="up"> - <sequence offsetY="32" start="37" end="42" delay="75"/> - </animation> - <animation direction="right"> - <sequence offsetY="32" start="55" end="60" delay="75"/> - </animation> - </action> - <action name="attack_sword_stab" imageset="axe-stab"> - <animation direction="down"> - <sequence offsetY="32" start="90" end="93" delay="100"/> - <end/> - </animation> - <animation direction="left"> - <sequence offsetY="32" start="94" end="97" delay="100"/> - <end/> - </animation> - <animation direction="up"> - <sequence offsetY="32" start="99" end="102" delay="100"/> - <end/> - </animation> - <animation direction="right"> - <sequence offsetY="32" start="103" end="106" delay="100"/> - <end/> - </animation> - </action> -</sprite> diff --git a/graphics/sprites/equipment/weapons/axe-stab.png b/graphics/sprites/equipment/weapons/axe-stab.png Binary files differdeleted file mode 100644 index c732597f..00000000 --- a/graphics/sprites/equipment/weapons/axe-stab.png +++ /dev/null diff --git a/graphics/sprites/equipment/weapons/axe-stab.xml b/graphics/sprites/equipment/weapons/axe-stab.xml deleted file mode 100644 index 476e6e79..00000000 --- a/graphics/sprites/equipment/weapons/axe-stab.xml +++ /dev/null @@ -1,65 +0,0 @@ -<?xml version="1.0"?> -<sprite variants="135" variant_offset="1"> - <imageset name="axe-stab" src="graphics/sprites/equipment/weapons/axe-stab.png|B;R" width="128" height="128"/> - <action name="default" imageset="axe-stab"/> - <action name="stand" imageset="axe-stab"> - <animation direction="down"> - <frame index="0" offsetY="32"/> - </animation> - <animation direction="left"> - <frame index="18" offsetY="32"/> - </animation> - <animation direction="up"> - <frame index="36" offsetY="32"/> - </animation> - <animation direction="right"> - <frame index="54" offsetY="32"/> - </animation> - </action> - <action name="sit" imageset="axe-stab"> - <animation direction="down"> - <frame index="7" offsetY="32"/> - </animation> - <animation direction="left"> - <frame index="25" offsetY="32"/> - </animation> - <animation direction="up"> - <frame index="43" offsetY="32"/> - </animation> - <animation direction="right"> - <frame index="61" offsetY="32"/> - </animation> - </action> - <action name="walk" imageset="axe-stab"> - <animation direction="down"> - <sequence offsetY="32" start="1" end="6" delay="75"/> - </animation> - <animation direction="left"> - <sequence offsetY="32" start="19" end="24" delay="75"/> - </animation> - <animation direction="up"> - <sequence offsetY="32" start="37" end="42" delay="75"/> - </animation> - <animation direction="right"> - <sequence offsetY="32" start="55" end="60" delay="75"/> - </animation> - </action> - <action name="attack_sword_stab" imageset="axe-stab"> - <animation direction="down"> - <sequence offsetY="32" start="90" end="93" delay="100"/> - <end/> - </animation> - <animation direction="left"> - <sequence offsetY="32" start="94" end="97" delay="100"/> - <end/> - </animation> - <animation direction="up"> - <sequence offsetY="32" start="99" end="102" delay="100"/> - <end/> - </animation> - <animation direction="right"> - <sequence offsetY="32" start="103" end="106" delay="100"/> - <end/> - </animation> - </action> -</sprite> diff --git a/graphics/sprites/equipment/weapons/beheader.png b/graphics/sprites/equipment/weapons/beheader.png Binary files differdeleted file mode 100644 index b7984e9e..00000000 --- a/graphics/sprites/equipment/weapons/beheader.png +++ /dev/null diff --git a/graphics/sprites/equipment/weapons/beheader.xml b/graphics/sprites/equipment/weapons/beheader.xml deleted file mode 100644 index d2f96f33..00000000 --- a/graphics/sprites/equipment/weapons/beheader.xml +++ /dev/null @@ -1,80 +0,0 @@ -<?xml version="1.0"?> -<sprite> - <imageset name="sword" src="graphics/sprites/equipment/weapons/beheader.png" width="64" height="64"/> - <action name="default" imageset="sword"> - </action> - <action name="stand" imageset="sword"> - <animation direction="down"> - <frame index="0"/> - </animation> - <animation direction="left"> - <frame index="18"/> - </animation> - <animation direction="up"> - <frame index="36"/> - </animation> - <animation direction="right"> - <frame index="54"/> - </animation> - </action> - <action name="walk" imageset="sword"> - <animation direction="down"> - <sequence start="1" end="6" delay="75"/> - </animation> - <animation direction="left"> - <sequence start="19" end="24" delay="75"/> - </animation> - <animation direction="up"> - <sequence start="37" end="42" delay="75"/> - </animation> - <animation direction="right"> - <sequence start="55" end="60" delay="75"/> - </animation> - </action> - <action name="sit" imageset="sword"> - <animation direction="down"> - <frame index="7"/> - </animation> - <animation direction="left"> - <frame index="25"/> - </animation> - <animation direction="up"> - <frame index="43"/> - </animation> - <animation direction="right"> - <frame index="61"/> - </animation> - </action> - <action name="dead" imageset="sword"> - <animation direction="down"> - <frame index="8" offsetX="0" offsetY="32"/> - </animation> - <animation direction="left"> - <frame index="8" offsetX="0" offsetY="32"/> - </animation> - <animation direction="up"> - <frame index="8" offsetX="0" offsetY="32"/> - </animation> - <animation direction="right"> - <frame index="8" offsetX="0" offsetY="32"/> - </animation> - </action> - <action name="attack" imageset="sword"> - <animation direction="down"> - <sequence start="9" end="12" delay="75"/> - <end/> - </animation> - <animation direction="left"> - <sequence start="27" end="30" delay="75"/> - <end/> - </animation> - <animation direction="up"> - <sequence start="45" end="48" delay="75"/> - <end/> - </animation> - <animation direction="right"> - <sequence start="63" end="66" delay="75"/> - <end/> - </animation> - </action> -</sprite> diff --git a/graphics/sprites/equipment/weapons/bow-banshee-female.xml b/graphics/sprites/equipment/weapons/bow-banshee-female.xml deleted file mode 100644 index 14078256..00000000 --- a/graphics/sprites/equipment/weapons/bow-banshee-female.xml +++ /dev/null @@ -1,79 +0,0 @@ -<?xml version="1.0"?> -<sprite variants="135" variant_offset="1"> - <imageset name="banshee-bow" src="graphics/sprites/equipment/weapons/bow-banshee.png|B" width="128" height="128"/> - <action name="default" imageset="banshee-bow"/> - <action name="stand" imageset="banshee-bow"> - <animation direction="down"> - <frame offsetY="32" index="0"/> - </animation> - <animation direction="left"> - <frame offsetY="32" index="18"/> - </animation> - <animation direction="up"> - <frame offsetY="32" index="36"/> - </animation> - <animation direction="right"> - <frame offsetY="32" index="54"/> - </animation> - </action> - <action name="walk" imageset="banshee-bow"> - <animation direction="down"> - <sequence offsetY="32" start="1" end="6" delay="75"/> - </animation> - <animation direction="left"> - <sequence offsetY="32" start="19" end="24" delay="75"/> - </animation> - <animation direction="up"> - <sequence offsetY="32" start="37" end="42" delay="75"/> - </animation> - <animation direction="right"> - <sequence offsetY="32" start="55" end="60" delay="75"/> - </animation> - </action> - <action name="sit" imageset="banshee-bow"> - <animation direction="down"> - <frame offsetY="32" index="7"/> - </animation> - <animation direction="left"> - <frame offsetY="32" index="25"/> - </animation> - <animation direction="up"> - <frame offsetY="32" index="43"/> - </animation> - <animation direction="right"> - <frame offsetY="32" index="61"/> - </animation> - </action> - <action name="dead" imageset="banshee-bow"> - <animation direction="down"> - <frame offsetY="32" index="8"/> - </animation> - <animation direction="left"> - <frame offsetY="32" index="26"/> - </animation> - <animation direction="up"> - <frame offsetY="32" index="44"/> - </animation> - <animation direction="right"> - <frame offsetY="32" index="62"/> - </animation> - </action> - <action name="attack_bow" imageset="banshee-bow"> - <animation direction="down"> - <sequence offsetY="32" start="13" end="17" delay="75"/> - <end/> - </animation> - <animation direction="left"> - <sequence offsetY="32" start="31" end="35" delay="75"/> - <end/> - </animation> - <animation direction="up"> - <sequence offsetY="32" start="49" end="53" delay="75"/> - <end/> - </animation> - <animation direction="right"> - <sequence offsetY="32" start="67" end="71" delay="75"/> - <end/> - </animation> - </action> -</sprite> diff --git a/graphics/sprites/equipment/weapons/bow-banshee.png b/graphics/sprites/equipment/weapons/bow-banshee.png Binary files differdeleted file mode 100644 index fab77f29..00000000 --- a/graphics/sprites/equipment/weapons/bow-banshee.png +++ /dev/null diff --git a/graphics/sprites/equipment/weapons/bow-banshee.xml b/graphics/sprites/equipment/weapons/bow-banshee.xml deleted file mode 100644 index 14078256..00000000 --- a/graphics/sprites/equipment/weapons/bow-banshee.xml +++ /dev/null @@ -1,79 +0,0 @@ -<?xml version="1.0"?> -<sprite variants="135" variant_offset="1"> - <imageset name="banshee-bow" src="graphics/sprites/equipment/weapons/bow-banshee.png|B" width="128" height="128"/> - <action name="default" imageset="banshee-bow"/> - <action name="stand" imageset="banshee-bow"> - <animation direction="down"> - <frame offsetY="32" index="0"/> - </animation> - <animation direction="left"> - <frame offsetY="32" index="18"/> - </animation> - <animation direction="up"> - <frame offsetY="32" index="36"/> - </animation> - <animation direction="right"> - <frame offsetY="32" index="54"/> - </animation> - </action> - <action name="walk" imageset="banshee-bow"> - <animation direction="down"> - <sequence offsetY="32" start="1" end="6" delay="75"/> - </animation> - <animation direction="left"> - <sequence offsetY="32" start="19" end="24" delay="75"/> - </animation> - <animation direction="up"> - <sequence offsetY="32" start="37" end="42" delay="75"/> - </animation> - <animation direction="right"> - <sequence offsetY="32" start="55" end="60" delay="75"/> - </animation> - </action> - <action name="sit" imageset="banshee-bow"> - <animation direction="down"> - <frame offsetY="32" index="7"/> - </animation> - <animation direction="left"> - <frame offsetY="32" index="25"/> - </animation> - <animation direction="up"> - <frame offsetY="32" index="43"/> - </animation> - <animation direction="right"> - <frame offsetY="32" index="61"/> - </animation> - </action> - <action name="dead" imageset="banshee-bow"> - <animation direction="down"> - <frame offsetY="32" index="8"/> - </animation> - <animation direction="left"> - <frame offsetY="32" index="26"/> - </animation> - <animation direction="up"> - <frame offsetY="32" index="44"/> - </animation> - <animation direction="right"> - <frame offsetY="32" index="62"/> - </animation> - </action> - <action name="attack_bow" imageset="banshee-bow"> - <animation direction="down"> - <sequence offsetY="32" start="13" end="17" delay="75"/> - <end/> - </animation> - <animation direction="left"> - <sequence offsetY="32" start="31" end="35" delay="75"/> - <end/> - </animation> - <animation direction="up"> - <sequence offsetY="32" start="49" end="53" delay="75"/> - <end/> - </animation> - <animation direction="right"> - <sequence offsetY="32" start="67" end="71" delay="75"/> - <end/> - </animation> - </action> -</sprite> diff --git a/graphics/sprites/equipment/weapons/bow-female.xml b/graphics/sprites/equipment/weapons/bow-female.xml deleted file mode 100644 index 1ed461b1..00000000 --- a/graphics/sprites/equipment/weapons/bow-female.xml +++ /dev/null @@ -1,79 +0,0 @@ -<?xml version="1.0"?> -<sprite variants="135" variant_offset="1"> - <imageset name="bow" src="graphics/sprites/equipment/weapons/bow.png|B;R" width="128" height="128"/> - <action name="default" imageset="bow"/> - <action name="stand" imageset="bow"> - <animation direction="down"> - <frame offsetY="32" index="0"/> - </animation> - <animation direction="left"> - <frame offsetY="32" index="18"/> - </animation> - <animation direction="up"> - <frame offsetY="32" index="36"/> - </animation> - <animation direction="right"> - <frame offsetY="32" index="54"/> - </animation> - </action> - <action name="walk" imageset="bow"> - <animation direction="down"> - <sequence offsetY="32" start="1" end="6" delay="75"/> - </animation> - <animation direction="left"> - <sequence offsetY="32" start="19" end="24" delay="75"/> - </animation> - <animation direction="up"> - <sequence offsetY="32" start="37" end="42" delay="75"/> - </animation> - <animation direction="right"> - <sequence offsetY="32" start="55" end="60" delay="75"/> - </animation> - </action> - <action name="sit" imageset="bow"> - <animation direction="down"> - <frame offsetY="32" index="7"/> - </animation> - <animation direction="left"> - <frame offsetY="32" index="25"/> - </animation> - <animation direction="up"> - <frame offsetY="32" index="43"/> - </animation> - <animation direction="right"> - <frame offsetY="32" index="61"/> - </animation> - </action> - <action name="dead" imageset="bow"> - <animation direction="down"> - <frame offsetY="32" index="8"/> - </animation> - <animation direction="left"> - <frame offsetY="32" index="26"/> - </animation> - <animation direction="up"> - <frame offsetY="32" index="44"/> - </animation> - <animation direction="right"> - <frame offsetY="32" index="62"/> - </animation> - </action> - <action name="attack_bow" imageset="bow"> - <animation direction="down"> - <sequence offsetY="32" start="13" end="17" delay="75"/> - <end/> - </animation> - <animation direction="left"> - <sequence offsetY="32" start="31" end="35" delay="75"/> - <end/> - </animation> - <animation direction="up"> - <sequence offsetY="32" start="49" end="53" delay="75"/> - <end/> - </animation> - <animation direction="right"> - <sequence offsetY="32" start="67" end="71" delay="75"/> - <end/> - </animation> - </action> -</sprite> diff --git a/graphics/sprites/equipment/weapons/bow-slimecovered-female.xml b/graphics/sprites/equipment/weapons/bow-slimecovered-female.xml deleted file mode 100644 index 584bb97d..00000000 --- a/graphics/sprites/equipment/weapons/bow-slimecovered-female.xml +++ /dev/null @@ -1,79 +0,0 @@ -<?xml version="1.0"?> -<sprite variants="135" variant_offset="1"> - <imageset name="bow" src="graphics/sprites/equipment/weapons/bow-slimecovered.png|B;R;W" width="128" height="128"/> - <action name="default" imageset="bow"/> - <action name="stand" imageset="bow"> - <animation direction="down"> - <frame offsetY="32" index="0"/> - </animation> - <animation direction="left"> - <frame offsetY="32" index="18"/> - </animation> - <animation direction="up"> - <frame offsetY="32" index="36"/> - </animation> - <animation direction="right"> - <frame offsetY="32" index="54"/> - </animation> - </action> - <action name="walk" imageset="bow"> - <animation direction="down"> - <sequence offsetY="32" start="1" end="6" delay="75"/> - </animation> - <animation direction="left"> - <sequence offsetY="32" start="19" end="24" delay="75"/> - </animation> - <animation direction="up"> - <sequence offsetY="32" start="37" end="42" delay="75"/> - </animation> - <animation direction="right"> - <sequence offsetY="32" start="55" end="60" delay="75"/> - </animation> - </action> - <action name="sit" imageset="bow"> - <animation direction="down"> - <frame offsetY="32" index="7"/> - </animation> - <animation direction="left"> - <frame offsetY="32" index="25"/> - </animation> - <animation direction="up"> - <frame offsetY="32" index="43"/> - </animation> - <animation direction="right"> - <frame offsetY="32" index="61"/> - </animation> - </action> - <action name="dead" imageset="bow"> - <animation direction="down"> - <frame offsetY="32" index="8"/> - </animation> - <animation direction="left"> - <frame offsetY="32" index="26"/> - </animation> - <animation direction="up"> - <frame offsetY="32" index="44"/> - </animation> - <animation direction="right"> - <frame offsetY="32" index="62"/> - </animation> - </action> - <action name="attack_bow" imageset="bow"> - <animation direction="down"> - <sequence offsetY="32" start="13" end="17" delay="75"/> - <end/> - </animation> - <animation direction="left"> - <sequence offsetY="32" start="31" end="35" delay="75"/> - <end/> - </animation> - <animation direction="up"> - <sequence offsetY="32" start="49" end="53" delay="75"/> - <end/> - </animation> - <animation direction="right"> - <sequence offsetY="32" start="67" end="71" delay="75"/> - <end/> - </animation> - </action> -</sprite> diff --git a/graphics/sprites/equipment/weapons/bow-slimecovered.png b/graphics/sprites/equipment/weapons/bow-slimecovered.png Binary files differdeleted file mode 100644 index 49543d12..00000000 --- a/graphics/sprites/equipment/weapons/bow-slimecovered.png +++ /dev/null diff --git a/graphics/sprites/equipment/weapons/bow-slimecovered.xml b/graphics/sprites/equipment/weapons/bow-slimecovered.xml deleted file mode 100644 index 584bb97d..00000000 --- a/graphics/sprites/equipment/weapons/bow-slimecovered.xml +++ /dev/null @@ -1,79 +0,0 @@ -<?xml version="1.0"?> -<sprite variants="135" variant_offset="1"> - <imageset name="bow" src="graphics/sprites/equipment/weapons/bow-slimecovered.png|B;R;W" width="128" height="128"/> - <action name="default" imageset="bow"/> - <action name="stand" imageset="bow"> - <animation direction="down"> - <frame offsetY="32" index="0"/> - </animation> - <animation direction="left"> - <frame offsetY="32" index="18"/> - </animation> - <animation direction="up"> - <frame offsetY="32" index="36"/> - </animation> - <animation direction="right"> - <frame offsetY="32" index="54"/> - </animation> - </action> - <action name="walk" imageset="bow"> - <animation direction="down"> - <sequence offsetY="32" start="1" end="6" delay="75"/> - </animation> - <animation direction="left"> - <sequence offsetY="32" start="19" end="24" delay="75"/> - </animation> - <animation direction="up"> - <sequence offsetY="32" start="37" end="42" delay="75"/> - </animation> - <animation direction="right"> - <sequence offsetY="32" start="55" end="60" delay="75"/> - </animation> - </action> - <action name="sit" imageset="bow"> - <animation direction="down"> - <frame offsetY="32" index="7"/> - </animation> - <animation direction="left"> - <frame offsetY="32" index="25"/> - </animation> - <animation direction="up"> - <frame offsetY="32" index="43"/> - </animation> - <animation direction="right"> - <frame offsetY="32" index="61"/> - </animation> - </action> - <action name="dead" imageset="bow"> - <animation direction="down"> - <frame offsetY="32" index="8"/> - </animation> - <animation direction="left"> - <frame offsetY="32" index="26"/> - </animation> - <animation direction="up"> - <frame offsetY="32" index="44"/> - </animation> - <animation direction="right"> - <frame offsetY="32" index="62"/> - </animation> - </action> - <action name="attack_bow" imageset="bow"> - <animation direction="down"> - <sequence offsetY="32" start="13" end="17" delay="75"/> - <end/> - </animation> - <animation direction="left"> - <sequence offsetY="32" start="31" end="35" delay="75"/> - <end/> - </animation> - <animation direction="up"> - <sequence offsetY="32" start="49" end="53" delay="75"/> - <end/> - </animation> - <animation direction="right"> - <sequence offsetY="32" start="67" end="71" delay="75"/> - <end/> - </animation> - </action> -</sprite> diff --git a/graphics/sprites/equipment/weapons/bow-slingshot-female.xml b/graphics/sprites/equipment/weapons/bow-slingshot-female.xml deleted file mode 100644 index 50a593a5..00000000 --- a/graphics/sprites/equipment/weapons/bow-slingshot-female.xml +++ /dev/null @@ -1,79 +0,0 @@ -<?xml version="1.0"?> -<sprite variants="135" variant_offset="1"> - <imageset name="bow" src="graphics/sprites/equipment/weapons/bow-slingshot.png|G;R" width="128" height="128"/> - <action name="default" imageset="bow"/> - <action name="stand" imageset="bow"> - <animation direction="down"> - <frame offsetY="32" index="0"/> - </animation> - <animation direction="left"> - <frame offsetY="32" index="18"/> - </animation> - <animation direction="up"> - <frame offsetY="32" index="36"/> - </animation> - <animation direction="right"> - <frame offsetY="32" index="54"/> - </animation> - </action> - <action name="walk" imageset="bow"> - <animation direction="down"> - <sequence offsetY="32" start="1" end="6" delay="75"/> - </animation> - <animation direction="left"> - <sequence offsetY="32" start="19" end="24" delay="75"/> - </animation> - <animation direction="up"> - <sequence offsetY="32" start="37" end="42" delay="75"/> - </animation> - <animation direction="right"> - <sequence offsetY="32" start="55" end="60" delay="75"/> - </animation> - </action> - <action name="sit" imageset="bow"> - <animation direction="down"> - <frame offsetY="32" index="7"/> - </animation> - <animation direction="left"> - <frame offsetY="32" index="25"/> - </animation> - <animation direction="up"> - <frame offsetY="32" index="43"/> - </animation> - <animation direction="right"> - <frame offsetY="32" index="61"/> - </animation> - </action> - <action name="dead" imageset="bow"> - <animation direction="down"> - <frame offsetY="32" index="8"/> - </animation> - <animation direction="left"> - <frame offsetY="32" index="26"/> - </animation> - <animation direction="up"> - <frame offsetY="32" index="44"/> - </animation> - <animation direction="right"> - <frame offsetY="32" index="62"/> - </animation> - </action> - <action name="attack_bow" imageset="bow"> - <animation direction="down"> - <sequence offsetY="32" start="13" end="17" delay="75"/> - <end/> - </animation> - <animation direction="left"> - <sequence offsetY="32" start="31" end="35" delay="75"/> - <end/> - </animation> - <animation direction="up"> - <sequence offsetY="32" start="49" end="53" delay="75"/> - <end/> - </animation> - <animation direction="right"> - <sequence offsetY="32" start="67" end="71" delay="75"/> - <end/> - </animation> - </action> -</sprite> diff --git a/graphics/sprites/equipment/weapons/bow-slingshot.png b/graphics/sprites/equipment/weapons/bow-slingshot.png Binary files differdeleted file mode 100644 index f6ea1ce3..00000000 --- a/graphics/sprites/equipment/weapons/bow-slingshot.png +++ /dev/null diff --git a/graphics/sprites/equipment/weapons/bow-slingshot.xml b/graphics/sprites/equipment/weapons/bow-slingshot.xml deleted file mode 100644 index 50a593a5..00000000 --- a/graphics/sprites/equipment/weapons/bow-slingshot.xml +++ /dev/null @@ -1,79 +0,0 @@ -<?xml version="1.0"?> -<sprite variants="135" variant_offset="1"> - <imageset name="bow" src="graphics/sprites/equipment/weapons/bow-slingshot.png|G;R" width="128" height="128"/> - <action name="default" imageset="bow"/> - <action name="stand" imageset="bow"> - <animation direction="down"> - <frame offsetY="32" index="0"/> - </animation> - <animation direction="left"> - <frame offsetY="32" index="18"/> - </animation> - <animation direction="up"> - <frame offsetY="32" index="36"/> - </animation> - <animation direction="right"> - <frame offsetY="32" index="54"/> - </animation> - </action> - <action name="walk" imageset="bow"> - <animation direction="down"> - <sequence offsetY="32" start="1" end="6" delay="75"/> - </animation> - <animation direction="left"> - <sequence offsetY="32" start="19" end="24" delay="75"/> - </animation> - <animation direction="up"> - <sequence offsetY="32" start="37" end="42" delay="75"/> - </animation> - <animation direction="right"> - <sequence offsetY="32" start="55" end="60" delay="75"/> - </animation> - </action> - <action name="sit" imageset="bow"> - <animation direction="down"> - <frame offsetY="32" index="7"/> - </animation> - <animation direction="left"> - <frame offsetY="32" index="25"/> - </animation> - <animation direction="up"> - <frame offsetY="32" index="43"/> - </animation> - <animation direction="right"> - <frame offsetY="32" index="61"/> - </animation> - </action> - <action name="dead" imageset="bow"> - <animation direction="down"> - <frame offsetY="32" index="8"/> - </animation> - <animation direction="left"> - <frame offsetY="32" index="26"/> - </animation> - <animation direction="up"> - <frame offsetY="32" index="44"/> - </animation> - <animation direction="right"> - <frame offsetY="32" index="62"/> - </animation> - </action> - <action name="attack_bow" imageset="bow"> - <animation direction="down"> - <sequence offsetY="32" start="13" end="17" delay="75"/> - <end/> - </animation> - <animation direction="left"> - <sequence offsetY="32" start="31" end="35" delay="75"/> - <end/> - </animation> - <animation direction="up"> - <sequence offsetY="32" start="49" end="53" delay="75"/> - <end/> - </animation> - <animation direction="right"> - <sequence offsetY="32" start="67" end="71" delay="75"/> - <end/> - </animation> - </action> -</sprite> diff --git a/graphics/sprites/equipment/weapons/bow.png b/graphics/sprites/equipment/weapons/bow.png Binary files differdeleted file mode 100644 index d2c273e7..00000000 --- a/graphics/sprites/equipment/weapons/bow.png +++ /dev/null diff --git a/graphics/sprites/equipment/weapons/bow.xml b/graphics/sprites/equipment/weapons/bow.xml deleted file mode 100644 index 1ed461b1..00000000 --- a/graphics/sprites/equipment/weapons/bow.xml +++ /dev/null @@ -1,79 +0,0 @@ -<?xml version="1.0"?> -<sprite variants="135" variant_offset="1"> - <imageset name="bow" src="graphics/sprites/equipment/weapons/bow.png|B;R" width="128" height="128"/> - <action name="default" imageset="bow"/> - <action name="stand" imageset="bow"> - <animation direction="down"> - <frame offsetY="32" index="0"/> - </animation> - <animation direction="left"> - <frame offsetY="32" index="18"/> - </animation> - <animation direction="up"> - <frame offsetY="32" index="36"/> - </animation> - <animation direction="right"> - <frame offsetY="32" index="54"/> - </animation> - </action> - <action name="walk" imageset="bow"> - <animation direction="down"> - <sequence offsetY="32" start="1" end="6" delay="75"/> - </animation> - <animation direction="left"> - <sequence offsetY="32" start="19" end="24" delay="75"/> - </animation> - <animation direction="up"> - <sequence offsetY="32" start="37" end="42" delay="75"/> - </animation> - <animation direction="right"> - <sequence offsetY="32" start="55" end="60" delay="75"/> - </animation> - </action> - <action name="sit" imageset="bow"> - <animation direction="down"> - <frame offsetY="32" index="7"/> - </animation> - <animation direction="left"> - <frame offsetY="32" index="25"/> - </animation> - <animation direction="up"> - <frame offsetY="32" index="43"/> - </animation> - <animation direction="right"> - <frame offsetY="32" index="61"/> - </animation> - </action> - <action name="dead" imageset="bow"> - <animation direction="down"> - <frame offsetY="32" index="8"/> - </animation> - <animation direction="left"> - <frame offsetY="32" index="26"/> - </animation> - <animation direction="up"> - <frame offsetY="32" index="44"/> - </animation> - <animation direction="right"> - <frame offsetY="32" index="62"/> - </animation> - </action> - <action name="attack_bow" imageset="bow"> - <animation direction="down"> - <sequence offsetY="32" start="13" end="17" delay="75"/> - <end/> - </animation> - <animation direction="left"> - <sequence offsetY="32" start="31" end="35" delay="75"/> - <end/> - </animation> - <animation direction="up"> - <sequence offsetY="32" start="49" end="53" delay="75"/> - <end/> - </animation> - <animation direction="right"> - <sequence offsetY="32" start="67" end="71" delay="75"/> - <end/> - </animation> - </action> -</sprite> diff --git a/graphics/sprites/equipment/weapons/dagger-female.xml b/graphics/sprites/equipment/weapons/dagger-female.xml deleted file mode 100644 index d100e878..00000000 --- a/graphics/sprites/equipment/weapons/dagger-female.xml +++ /dev/null @@ -1,83 +0,0 @@ -<?xml version="1.0"?> -<sprite variants="135" variant_offset="1"> - <imageset name="dagger" src="graphics/sprites/equipment/weapons/dagger.png|B;R" width="128" height="128"/> - <action name="default" imageset="dagger"/> - <action name="stand" imageset="dagger"> - <animation direction="down"> - <frame index="0" offsetY="32"/> - </animation> - <animation direction="left"> - <frame index="18" offsetY="32"/> - </animation> - <animation direction="up"> - <frame index="36" offsetY="32"/> - </animation> - <animation direction="right"> - <frame index="54" offsetY="32"/> - </animation> - </action> - <action name="sit" imageset="dagger"> - <animation direction="down"> - <frame index="7" offsetY="32"/> - </animation> - <animation direction="left"> - <frame index="25" offsetY="32"/> - </animation> - <animation direction="up"> - <frame index="43" offsetY="32"/> - </animation> - <animation direction="right"> - <frame index="61" offsetY="32"/> - </animation> - </action> - <action name="walk" imageset="dagger"> - <animation direction="down"> - <sequence offsetY="32" start="1" end="6" delay="75"/> - </animation> - <animation direction="left"> - <sequence offsetY="32" start="19" end="24" delay="75"/> - </animation> - <animation direction="up"> - <sequence offsetY="32" start="37" end="42" delay="75"/> - </animation> - <animation direction="right"> - <sequence offsetY="32" start="55" end="60" delay="75"/> - </animation> - </action> - <action name="attack" imageset="dagger"> - <animation direction="down"> - <sequence offsetY="32" start="9" end="12" delay="75"/> - <end/> - </animation> - <animation direction="left"> - <sequence offsetY="32" start="27" end="30" delay="75"/> - <end/> - </animation> - <animation direction="up"> - <sequence offsetY="32" start="45" end="48" delay="75"/> - <end/> - </animation> - <animation direction="right"> - <sequence offsetY="32" start="63" end="66" delay="75"/> - <end/> - </animation> - </action> - <action name="attack_chop" imageset="dagger"> - <animation direction="down"> - <sequence offsetY="32" start="90" end="93" delay="140"/> - <end/> - </animation> - <animation direction="left"> - <sequence offsetY="32" start="94" end="97" delay="140"/> - <end/> - </animation> - <animation direction="up"> - <sequence offsetY="32" start="99" end="102" delay="140"/> - <end/> - </animation> - <animation direction="right"> - <sequence offsetY="32" start="103" end="106" delay="140"/> - <end/> - </animation> - </action> -</sprite> diff --git a/graphics/sprites/equipment/weapons/dagger.png b/graphics/sprites/equipment/weapons/dagger.png Binary files differdeleted file mode 100644 index f6cd07b6..00000000 --- a/graphics/sprites/equipment/weapons/dagger.png +++ /dev/null diff --git a/graphics/sprites/equipment/weapons/dagger.xml b/graphics/sprites/equipment/weapons/dagger.xml deleted file mode 100644 index d100e878..00000000 --- a/graphics/sprites/equipment/weapons/dagger.xml +++ /dev/null @@ -1,83 +0,0 @@ -<?xml version="1.0"?> -<sprite variants="135" variant_offset="1"> - <imageset name="dagger" src="graphics/sprites/equipment/weapons/dagger.png|B;R" width="128" height="128"/> - <action name="default" imageset="dagger"/> - <action name="stand" imageset="dagger"> - <animation direction="down"> - <frame index="0" offsetY="32"/> - </animation> - <animation direction="left"> - <frame index="18" offsetY="32"/> - </animation> - <animation direction="up"> - <frame index="36" offsetY="32"/> - </animation> - <animation direction="right"> - <frame index="54" offsetY="32"/> - </animation> - </action> - <action name="sit" imageset="dagger"> - <animation direction="down"> - <frame index="7" offsetY="32"/> - </animation> - <animation direction="left"> - <frame index="25" offsetY="32"/> - </animation> - <animation direction="up"> - <frame index="43" offsetY="32"/> - </animation> - <animation direction="right"> - <frame index="61" offsetY="32"/> - </animation> - </action> - <action name="walk" imageset="dagger"> - <animation direction="down"> - <sequence offsetY="32" start="1" end="6" delay="75"/> - </animation> - <animation direction="left"> - <sequence offsetY="32" start="19" end="24" delay="75"/> - </animation> - <animation direction="up"> - <sequence offsetY="32" start="37" end="42" delay="75"/> - </animation> - <animation direction="right"> - <sequence offsetY="32" start="55" end="60" delay="75"/> - </animation> - </action> - <action name="attack" imageset="dagger"> - <animation direction="down"> - <sequence offsetY="32" start="9" end="12" delay="75"/> - <end/> - </animation> - <animation direction="left"> - <sequence offsetY="32" start="27" end="30" delay="75"/> - <end/> - </animation> - <animation direction="up"> - <sequence offsetY="32" start="45" end="48" delay="75"/> - <end/> - </animation> - <animation direction="right"> - <sequence offsetY="32" start="63" end="66" delay="75"/> - <end/> - </animation> - </action> - <action name="attack_chop" imageset="dagger"> - <animation direction="down"> - <sequence offsetY="32" start="90" end="93" delay="140"/> - <end/> - </animation> - <animation direction="left"> - <sequence offsetY="32" start="94" end="97" delay="140"/> - <end/> - </animation> - <animation direction="up"> - <sequence offsetY="32" start="99" end="102" delay="140"/> - <end/> - </animation> - <animation direction="right"> - <sequence offsetY="32" start="103" end="106" delay="140"/> - <end/> - </animation> - </action> -</sprite> diff --git a/graphics/sprites/equipment/weapons/polearm-blunt-female.xml b/graphics/sprites/equipment/weapons/polearm-blunt-female.xml deleted file mode 100644 index 45efe267..00000000 --- a/graphics/sprites/equipment/weapons/polearm-blunt-female.xml +++ /dev/null @@ -1,97 +0,0 @@ -<?xml version="1.0"?> -<sprite variants="135" variant_offset="1"> - <imageset name="polearm-blunt" src="graphics/sprites/equipment/weapons/polearm-blunt.png|R" width="128" height="128"/> - <action name="default" imageset="polearm-blunt"/> - <action name="stand" imageset="polearm-blunt"> - <animation direction="down"> - <frame offsetY="32" index="0"/> - </animation> - <animation direction="left"> - <frame offsetY="32" index="18"/> - </animation> - <animation direction="up"> - <frame offsetY="32" index="36"/> - </animation> - <animation direction="right"> - <frame offsetY="32" index="54"/> - </animation> - </action> - <action name="walk" imageset="polearm-blunt"> - <animation direction="down"> - <sequence offsetY="32" start="1" end="6" delay="75"/> - </animation> - <animation direction="left"> - <sequence offsetY="32" start="19" end="24" delay="75"/> - </animation> - <animation direction="up"> - <sequence offsetY="32" start="37" end="42" delay="75"/> - </animation> - <animation direction="right"> - <sequence offsetY="32" start="55" end="60" delay="75"/> - </animation> - </action> - <action name="sit" imageset="polearm-blunt"> - <animation direction="down"> - <frame offsetY="32" index="7"/> - </animation> - <animation direction="left"> - <frame offsetY="32" index="25"/> - </animation> - <animation direction="up"> - <frame offsetY="32" index="43"/> - </animation> - <animation direction="right"> - <frame offsetY="32" index="61"/> - </animation> - </action> - <action name="dead" imageset="polearm-blunt"> - <animation direction="down"> - <frame offsetY="32" index="8"/> - </animation> - <animation direction="left"> - <frame offsetY="32" index="26"/> - </animation> - <animation direction="up"> - <frame offsetY="32" index="44"/> - </animation> - <animation direction="right"> - <frame offsetY="32" index="62"/> - </animation> - </action> - <action name="attack_sword_stab" imageset="polearm-blunt"> - <animation direction="down"> - <sequence offsetY="32" start="9" end="12" delay="100"/> - <end/> - </animation> - <animation direction="left"> - <sequence offsetY="32" start="27" end="30" delay="100"/> - <end/> - </animation> - <animation direction="up"> - <sequence offsetY="32" start="45" end="48" delay="100"/> - <end/> - </animation> - <animation direction="right"> - <sequence offsetY="32" start="63" end="66" delay="100"/> - <end/> - </animation> - </action> - <action name="attack" imageset="polearm-blunt"> - <animation direction="down"> - <sequence offsetY="32" start="9" end="12" delay="100"/> - <end/> - </animation> - <animation direction="left"> - <sequence offsetY="32" start="27" end="30" delay="100"/> - <end/> - </animation> - <animation direction="up"> - <sequence offsetY="32" start="45" end="48" delay="100"/> - <end/> - </animation> - <animation direction="right"> - <sequence offsetY="32" start="63" end="66" delay="100"/> - <end/> - </animation> - </action> -</sprite> diff --git a/graphics/sprites/equipment/weapons/polearm-blunt.png b/graphics/sprites/equipment/weapons/polearm-blunt.png Binary files differdeleted file mode 100644 index 18882798..00000000 --- a/graphics/sprites/equipment/weapons/polearm-blunt.png +++ /dev/null diff --git a/graphics/sprites/equipment/weapons/polearm-blunt.xml b/graphics/sprites/equipment/weapons/polearm-blunt.xml deleted file mode 100644 index 45efe267..00000000 --- a/graphics/sprites/equipment/weapons/polearm-blunt.xml +++ /dev/null @@ -1,97 +0,0 @@ -<?xml version="1.0"?> -<sprite variants="135" variant_offset="1"> - <imageset name="polearm-blunt" src="graphics/sprites/equipment/weapons/polearm-blunt.png|R" width="128" height="128"/> - <action name="default" imageset="polearm-blunt"/> - <action name="stand" imageset="polearm-blunt"> - <animation direction="down"> - <frame offsetY="32" index="0"/> - </animation> - <animation direction="left"> - <frame offsetY="32" index="18"/> - </animation> - <animation direction="up"> - <frame offsetY="32" index="36"/> - </animation> - <animation direction="right"> - <frame offsetY="32" index="54"/> - </animation> - </action> - <action name="walk" imageset="polearm-blunt"> - <animation direction="down"> - <sequence offsetY="32" start="1" end="6" delay="75"/> - </animation> - <animation direction="left"> - <sequence offsetY="32" start="19" end="24" delay="75"/> - </animation> - <animation direction="up"> - <sequence offsetY="32" start="37" end="42" delay="75"/> - </animation> - <animation direction="right"> - <sequence offsetY="32" start="55" end="60" delay="75"/> - </animation> - </action> - <action name="sit" imageset="polearm-blunt"> - <animation direction="down"> - <frame offsetY="32" index="7"/> - </animation> - <animation direction="left"> - <frame offsetY="32" index="25"/> - </animation> - <animation direction="up"> - <frame offsetY="32" index="43"/> - </animation> - <animation direction="right"> - <frame offsetY="32" index="61"/> - </animation> - </action> - <action name="dead" imageset="polearm-blunt"> - <animation direction="down"> - <frame offsetY="32" index="8"/> - </animation> - <animation direction="left"> - <frame offsetY="32" index="26"/> - </animation> - <animation direction="up"> - <frame offsetY="32" index="44"/> - </animation> - <animation direction="right"> - <frame offsetY="32" index="62"/> - </animation> - </action> - <action name="attack_sword_stab" imageset="polearm-blunt"> - <animation direction="down"> - <sequence offsetY="32" start="9" end="12" delay="100"/> - <end/> - </animation> - <animation direction="left"> - <sequence offsetY="32" start="27" end="30" delay="100"/> - <end/> - </animation> - <animation direction="up"> - <sequence offsetY="32" start="45" end="48" delay="100"/> - <end/> - </animation> - <animation direction="right"> - <sequence offsetY="32" start="63" end="66" delay="100"/> - <end/> - </animation> - </action> - <action name="attack" imageset="polearm-blunt"> - <animation direction="down"> - <sequence offsetY="32" start="9" end="12" delay="100"/> - <end/> - </animation> - <animation direction="left"> - <sequence offsetY="32" start="27" end="30" delay="100"/> - <end/> - </animation> - <animation direction="up"> - <sequence offsetY="32" start="45" end="48" delay="100"/> - <end/> - </animation> - <animation direction="right"> - <sequence offsetY="32" start="63" end="66" delay="100"/> - <end/> - </animation> - </action> -</sprite> diff --git a/graphics/sprites/equipment/weapons/polearm-chop-female.xml b/graphics/sprites/equipment/weapons/polearm-chop-female.xml deleted file mode 100644 index 6a75fed0..00000000 --- a/graphics/sprites/equipment/weapons/polearm-chop-female.xml +++ /dev/null @@ -1,79 +0,0 @@ -<?xml version="1.0"?> -<sprite variants="135" variant_offset="1"> - <imageset name="polearm-chop" src="graphics/sprites/equipment/weapons/polearm-chop.png|B;R" width="128" height="128"/> - <action name="default" imageset="polearm-chop"/> - <action name="stand" imageset="polearm-chop"> - <animation direction="down"> - <frame offsetY="32" index="0"/> - </animation> - <animation direction="left"> - <frame offsetY="32" index="18"/> - </animation> - <animation direction="up"> - <frame offsetY="32" index="36"/> - </animation> - <animation direction="right"> - <frame offsetY="32" index="54"/> - </animation> - </action> - <action name="walk" imageset="polearm-chop"> - <animation direction="down"> - <sequence offsetY="32" start="1" end="6" delay="75"/> - </animation> - <animation direction="left"> - <sequence offsetY="32" start="19" end="24" delay="75"/> - </animation> - <animation direction="up"> - <sequence offsetY="32" start="37" end="42" delay="75"/> - </animation> - <animation direction="right"> - <sequence offsetY="32" start="55" end="60" delay="75"/> - </animation> - </action> - <action name="sit" imageset="polearm-chop"> - <animation direction="down"> - <frame offsetY="32" index="7"/> - </animation> - <animation direction="left"> - <frame offsetY="32" index="25"/> - </animation> - <animation direction="up"> - <frame offsetY="32" index="43"/> - </animation> - <animation direction="right"> - <frame offsetY="32" index="61"/> - </animation> - </action> - <action name="dead" imageset="polearm-chop"> - <animation direction="down"> - <frame offsetY="32" index="8"/> - </animation> - <animation direction="left"> - <frame offsetY="32" index="26"/> - </animation> - <animation direction="up"> - <frame offsetY="32" index="44"/> - </animation> - <animation direction="right"> - <frame offsetY="32" index="62"/> - </animation> - </action> - <action name="attack_2hand" imageset="polearm-chop"> - <animation direction="down"> - <sequence offsetY="32" start="108" end="111" delay="140"/> - <end/> - </animation> - <animation direction="left"> - <sequence offsetY="32" start="112" end="115" delay="140"/> - <end/> - </animation> - <animation direction="up"> - <sequence offsetY="32" start="117" end="120" delay="140"/> - <end/> - </animation> - <animation direction="right"> - <sequence offsetY="32" start="121" end="124" delay="140"/> - <end/> - </animation> - </action> -</sprite> diff --git a/graphics/sprites/equipment/weapons/polearm-chop.png b/graphics/sprites/equipment/weapons/polearm-chop.png Binary files differdeleted file mode 100644 index 9af9d6dd..00000000 --- a/graphics/sprites/equipment/weapons/polearm-chop.png +++ /dev/null diff --git a/graphics/sprites/equipment/weapons/polearm-chop.xml b/graphics/sprites/equipment/weapons/polearm-chop.xml deleted file mode 100644 index 6a75fed0..00000000 --- a/graphics/sprites/equipment/weapons/polearm-chop.xml +++ /dev/null @@ -1,79 +0,0 @@ -<?xml version="1.0"?> -<sprite variants="135" variant_offset="1"> - <imageset name="polearm-chop" src="graphics/sprites/equipment/weapons/polearm-chop.png|B;R" width="128" height="128"/> - <action name="default" imageset="polearm-chop"/> - <action name="stand" imageset="polearm-chop"> - <animation direction="down"> - <frame offsetY="32" index="0"/> - </animation> - <animation direction="left"> - <frame offsetY="32" index="18"/> - </animation> - <animation direction="up"> - <frame offsetY="32" index="36"/> - </animation> - <animation direction="right"> - <frame offsetY="32" index="54"/> - </animation> - </action> - <action name="walk" imageset="polearm-chop"> - <animation direction="down"> - <sequence offsetY="32" start="1" end="6" delay="75"/> - </animation> - <animation direction="left"> - <sequence offsetY="32" start="19" end="24" delay="75"/> - </animation> - <animation direction="up"> - <sequence offsetY="32" start="37" end="42" delay="75"/> - </animation> - <animation direction="right"> - <sequence offsetY="32" start="55" end="60" delay="75"/> - </animation> - </action> - <action name="sit" imageset="polearm-chop"> - <animation direction="down"> - <frame offsetY="32" index="7"/> - </animation> - <animation direction="left"> - <frame offsetY="32" index="25"/> - </animation> - <animation direction="up"> - <frame offsetY="32" index="43"/> - </animation> - <animation direction="right"> - <frame offsetY="32" index="61"/> - </animation> - </action> - <action name="dead" imageset="polearm-chop"> - <animation direction="down"> - <frame offsetY="32" index="8"/> - </animation> - <animation direction="left"> - <frame offsetY="32" index="26"/> - </animation> - <animation direction="up"> - <frame offsetY="32" index="44"/> - </animation> - <animation direction="right"> - <frame offsetY="32" index="62"/> - </animation> - </action> - <action name="attack_2hand" imageset="polearm-chop"> - <animation direction="down"> - <sequence offsetY="32" start="108" end="111" delay="140"/> - <end/> - </animation> - <animation direction="left"> - <sequence offsetY="32" start="112" end="115" delay="140"/> - <end/> - </animation> - <animation direction="up"> - <sequence offsetY="32" start="117" end="120" delay="140"/> - <end/> - </animation> - <animation direction="right"> - <sequence offsetY="32" start="121" end="124" delay="140"/> - <end/> - </animation> - </action> -</sprite> diff --git a/graphics/sprites/equipment/weapons/polearm-spear-female.xml b/graphics/sprites/equipment/weapons/polearm-spear-female.xml deleted file mode 100644 index 66402495..00000000 --- a/graphics/sprites/equipment/weapons/polearm-spear-female.xml +++ /dev/null @@ -1,79 +0,0 @@ -<?xml version="1.0"?> -<sprite variants="135" variant_offset="1"> - <imageset name="polearm-spear" src="graphics/sprites/equipment/weapons/polearm-spear.png|B;R" width="128" height="128"/> - <action name="default" imageset="polearm-spear"/> - <action name="stand" imageset="polearm-spear"> - <animation direction="down"> - <frame offsetY="32" index="0"/> - </animation> - <animation direction="left"> - <frame offsetY="32" index="18"/> - </animation> - <animation direction="up"> - <frame offsetY="32" index="36"/> - </animation> - <animation direction="right"> - <frame offsetY="32" index="54"/> - </animation> - </action> - <action name="walk" imageset="polearm-spear"> - <animation direction="down"> - <sequence offsetY="32" start="1" end="6" delay="75"/> - </animation> - <animation direction="left"> - <sequence offsetY="32" start="19" end="24" delay="75"/> - </animation> - <animation direction="up"> - <sequence offsetY="32" start="37" end="42" delay="75"/> - </animation> - <animation direction="right"> - <sequence offsetY="32" start="55" end="60" delay="75"/> - </animation> - </action> - <action name="sit" imageset="polearm-spear"> - <animation direction="down"> - <frame offsetY="32" index="7"/> - </animation> - <animation direction="left"> - <frame offsetY="32" index="25"/> - </animation> - <animation direction="up"> - <frame offsetY="32" index="43"/> - </animation> - <animation direction="right"> - <frame offsetY="32" index="61"/> - </animation> - </action> - <action name="dead" imageset="polearm-spear"> - <animation direction="down"> - <frame offsetY="32" index="8"/> - </animation> - <animation direction="left"> - <frame offsetY="32" index="26"/> - </animation> - <animation direction="up"> - <frame offsetY="32" index="44"/> - </animation> - <animation direction="right"> - <frame offsetY="32" index="62"/> - </animation> - </action> - <action name="attack_spear" imageset="polearm-spear"> - <animation direction="down"> - <sequence offsetY="32" start="72" end="75" delay="140"/> - <end/> - </animation> - <animation direction="left"> - <sequence offsetY="32" start="76" end="79" delay="140"/> - <end/> - </animation> - <animation direction="up"> - <sequence offsetY="32" start="81" end="84" delay="140"/> - <end/> - </animation> - <animation direction="right"> - <sequence offsetY="32" start="85" end="88" delay="140"/> - <end/> - </animation> - </action> -</sprite> diff --git a/graphics/sprites/equipment/weapons/polearm-spear.png b/graphics/sprites/equipment/weapons/polearm-spear.png Binary files differdeleted file mode 100644 index 96520c58..00000000 --- a/graphics/sprites/equipment/weapons/polearm-spear.png +++ /dev/null diff --git a/graphics/sprites/equipment/weapons/polearm-spear.xml b/graphics/sprites/equipment/weapons/polearm-spear.xml deleted file mode 100644 index 66402495..00000000 --- a/graphics/sprites/equipment/weapons/polearm-spear.xml +++ /dev/null @@ -1,79 +0,0 @@ -<?xml version="1.0"?> -<sprite variants="135" variant_offset="1"> - <imageset name="polearm-spear" src="graphics/sprites/equipment/weapons/polearm-spear.png|B;R" width="128" height="128"/> - <action name="default" imageset="polearm-spear"/> - <action name="stand" imageset="polearm-spear"> - <animation direction="down"> - <frame offsetY="32" index="0"/> - </animation> - <animation direction="left"> - <frame offsetY="32" index="18"/> - </animation> - <animation direction="up"> - <frame offsetY="32" index="36"/> - </animation> - <animation direction="right"> - <frame offsetY="32" index="54"/> - </animation> - </action> - <action name="walk" imageset="polearm-spear"> - <animation direction="down"> - <sequence offsetY="32" start="1" end="6" delay="75"/> - </animation> - <animation direction="left"> - <sequence offsetY="32" start="19" end="24" delay="75"/> - </animation> - <animation direction="up"> - <sequence offsetY="32" start="37" end="42" delay="75"/> - </animation> - <animation direction="right"> - <sequence offsetY="32" start="55" end="60" delay="75"/> - </animation> - </action> - <action name="sit" imageset="polearm-spear"> - <animation direction="down"> - <frame offsetY="32" index="7"/> - </animation> - <animation direction="left"> - <frame offsetY="32" index="25"/> - </animation> - <animation direction="up"> - <frame offsetY="32" index="43"/> - </animation> - <animation direction="right"> - <frame offsetY="32" index="61"/> - </animation> - </action> - <action name="dead" imageset="polearm-spear"> - <animation direction="down"> - <frame offsetY="32" index="8"/> - </animation> - <animation direction="left"> - <frame offsetY="32" index="26"/> - </animation> - <animation direction="up"> - <frame offsetY="32" index="44"/> - </animation> - <animation direction="right"> - <frame offsetY="32" index="62"/> - </animation> - </action> - <action name="attack_spear" imageset="polearm-spear"> - <animation direction="down"> - <sequence offsetY="32" start="72" end="75" delay="140"/> - <end/> - </animation> - <animation direction="left"> - <sequence offsetY="32" start="76" end="79" delay="140"/> - <end/> - </animation> - <animation direction="up"> - <sequence offsetY="32" start="81" end="84" delay="140"/> - <end/> - </animation> - <animation direction="right"> - <sequence offsetY="32" start="85" end="88" delay="140"/> - <end/> - </animation> - </action> -</sprite> diff --git a/graphics/sprites/equipment/weapons/polearm-stab-female.xml b/graphics/sprites/equipment/weapons/polearm-stab-female.xml deleted file mode 100644 index dd501b2f..00000000 --- a/graphics/sprites/equipment/weapons/polearm-stab-female.xml +++ /dev/null @@ -1,79 +0,0 @@ -<?xml version="1.0"?> -<sprite variants="135" variant_offset="1"> - <imageset name="polearm-stab" src="graphics/sprites/equipment/weapons/polearm-stab.png|B;R" width="128" height="128"/> - <action name="default" imageset="polearm-stab"/> - <action name="stand" imageset="polearm-stab"> - <animation direction="down"> - <frame offsetY="32" index="0"/> - </animation> - <animation direction="left"> - <frame offsetY="32" index="18"/> - </animation> - <animation direction="up"> - <frame offsetY="32" index="36"/> - </animation> - <animation direction="right"> - <frame offsetY="32" index="54"/> - </animation> - </action> - <action name="walk" imageset="polearm-stab"> - <animation direction="down"> - <sequence offsetY="32" start="1" end="6" delay="75"/> - </animation> - <animation direction="left"> - <sequence offsetY="32" start="19" end="24" delay="75"/> - </animation> - <animation direction="up"> - <sequence offsetY="32" start="37" end="42" delay="75"/> - </animation> - <animation direction="right"> - <sequence offsetY="32" start="55" end="60" delay="75"/> - </animation> - </action> - <action name="sit" imageset="polearm-stab"> - <animation direction="down"> - <frame offsetY="32" index="7"/> - </animation> - <animation direction="left"> - <frame offsetY="32" index="25"/> - </animation> - <animation direction="up"> - <frame offsetY="32" index="43"/> - </animation> - <animation direction="right"> - <frame offsetY="32" index="61"/> - </animation> - </action> - <action name="dead" imageset="polearm-stab"> - <animation direction="down"> - <frame offsetY="32" index="8"/> - </animation> - <animation direction="left"> - <frame offsetY="32" index="26"/> - </animation> - <animation direction="up"> - <frame offsetY="32" index="44"/> - </animation> - <animation direction="right"> - <frame offsetY="32" index="62"/> - </animation> - </action> - <action name="attack_2hand" imageset="polearm-stab"> - <animation direction="down"> - <sequence offsetY="32" start="108" end="111" delay="140"/> - <end/> - </animation> - <animation direction="left"> - <sequence offsetY="32" start="112" end="115" delay="140"/> - <end/> - </animation> - <animation direction="up"> - <sequence offsetY="32" start="117" end="120" delay="140"/> - <end/> - </animation> - <animation direction="right"> - <sequence offsetY="32" start="121" end="124" delay="140"/> - <end/> - </animation> - </action> -</sprite> diff --git a/graphics/sprites/equipment/weapons/polearm-stab.png b/graphics/sprites/equipment/weapons/polearm-stab.png Binary files differdeleted file mode 100644 index 304a62ff..00000000 --- a/graphics/sprites/equipment/weapons/polearm-stab.png +++ /dev/null diff --git a/graphics/sprites/equipment/weapons/polearm-stab.xml b/graphics/sprites/equipment/weapons/polearm-stab.xml deleted file mode 100644 index 240599e3..00000000 --- a/graphics/sprites/equipment/weapons/polearm-stab.xml +++ /dev/null @@ -1,78 +0,0 @@ -<?xml version="1.0"?> -<sprite variants="135" variant_offset="1"> - <imageset name="polearm-stab" src="graphics/sprites/equipment/weapons/polearm-stab.png|B;R" width="128" height="128"/> - <action name="stand" imageset="polearm-stab"> - <animation direction="down"> - <frame offsetY="32" index="0"/> - </animation> - <animation direction="left"> - <frame offsetY="32" index="18"/> - </animation> - <animation direction="up"> - <frame offsetY="32" index="36"/> - </animation> - <animation direction="right"> - <frame offsetY="32" index="54"/> - </animation> - </action> - <action name="walk" imageset="polearm-stab"> - <animation direction="down"> - <sequence offsetY="32" start="1" end="6" delay="75"/> - </animation> - <animation direction="left"> - <sequence offsetY="32" start="19" end="24" delay="75"/> - </animation> - <animation direction="up"> - <sequence offsetY="32" start="37" end="42" delay="75"/> - </animation> - <animation direction="right"> - <sequence offsetY="32" start="55" end="60" delay="75"/> - </animation> - </action> - <action name="sit" imageset="polearm-stab"> - <animation direction="down"> - <frame offsetY="32" index="7"/> - </animation> - <animation direction="left"> - <frame offsetY="32" index="25"/> - </animation> - <animation direction="up"> - <frame offsetY="32" index="43"/> - </animation> - <animation direction="right"> - <frame offsetY="32" index="61"/> - </animation> - </action> - <action name="dead" imageset="polearm-stab"> - <animation direction="down"> - <frame offsetY="32" index="8"/> - </animation> - <animation direction="left"> - <frame offsetY="32" index="26"/> - </animation> - <animation direction="up"> - <frame offsetY="32" index="44"/> - </animation> - <animation direction="right"> - <frame offsetY="32" index="62"/> - </animation> - </action> - <action name="attack_2hand" imageset="polearm-stab"> - <animation direction="down"> - <sequence offsetY="32" start="108" end="111" delay="140"/> - <end/> - </animation> - <animation direction="left"> - <sequence offsetY="32" start="112" end="115" delay="140"/> - <end/> - </animation> - <animation direction="up"> - <sequence offsetY="32" start="117" end="120" delay="140"/> - <end/> - </animation> - <animation direction="right"> - <sequence offsetY="32" start="121" end="124" delay="140"/> - <end/> - </animation> - </action> -</sprite> diff --git a/graphics/sprites/equipment/weapons/sandcutter.png b/graphics/sprites/equipment/weapons/sandcutter.png Binary files differdeleted file mode 100644 index fc1e909e..00000000 --- a/graphics/sprites/equipment/weapons/sandcutter.png +++ /dev/null diff --git a/graphics/sprites/equipment/weapons/sandcutter.xml b/graphics/sprites/equipment/weapons/sandcutter.xml deleted file mode 100644 index 854e1f57..00000000 --- a/graphics/sprites/equipment/weapons/sandcutter.xml +++ /dev/null @@ -1,80 +0,0 @@ -<?xml version="1.0"?> -<sprite> - <imageset name="sword" src="graphics/sprites/equipment/weapons/sandcutter.png" width="64" height="64"/> - <action name="default" imageset="sword"> - </action> - <action name="stand" imageset="sword"> - <animation direction="down"> - <frame index="0"/> - </animation> - <animation direction="left"> - <frame index="18"/> - </animation> - <animation direction="up"> - <frame index="36"/> - </animation> - <animation direction="right"> - <frame index="54"/> - </animation> - </action> - <action name="walk" imageset="sword"> - <animation direction="down"> - <sequence start="1" end="6" delay="75"/> - </animation> - <animation direction="left"> - <sequence start="19" end="24" delay="75"/> - </animation> - <animation direction="up"> - <sequence start="37" end="42" delay="75"/> - </animation> - <animation direction="right"> - <sequence start="55" end="60" delay="75"/> - </animation> - </action> - <action name="sit" imageset="sword"> - <animation direction="down"> - <frame index="7"/> - </animation> - <animation direction="left"> - <frame index="25"/> - </animation> - <animation direction="up"> - <frame index="43"/> - </animation> - <animation direction="right"> - <frame index="61"/> - </animation> - </action> - <action name="dead" imageset="sword"> - <animation direction="down"> - <frame index="8" offsetX="0" offsetY="32"/> - </animation> - <animation direction="left"> - <frame index="8" offsetX="0" offsetY="32"/> - </animation> - <animation direction="up"> - <frame index="8" offsetX="0" offsetY="32"/> - </animation> - <animation direction="right"> - <frame index="8" offsetX="0" offsetY="32"/> - </animation> - </action> - <action name="attack" imageset="sword"> - <animation direction="down"> - <sequence start="9" end="12" delay="75"/> - <end/> - </animation> - <animation direction="left"> - <sequence start="27" end="30" delay="75"/> - <end/> - </animation> - <animation direction="up"> - <sequence start="45" end="48" delay="75"/> - <end/> - </animation> - <animation direction="right"> - <sequence start="63" end="66" delay="75"/> - <end/> - </animation> - </action> -</sprite> diff --git a/graphics/sprites/equipment/weapons/sword-deadsword-female.xml b/graphics/sprites/equipment/weapons/sword-deadsword-female.xml deleted file mode 100644 index 71ef39fd..00000000 --- a/graphics/sprites/equipment/weapons/sword-deadsword-female.xml +++ /dev/null @@ -1,5 +0,0 @@ -<?xml version="1.0"?> -<sprite variants="135" variant_offset="1"> - <imageset name="sword-long" src="graphics/sprites/equipment/weapons/sword-deadsword.png" width="128" height="128"/> - <include file="equipment/weapons/sword-long-female.xml"/> -</sprite> diff --git a/graphics/sprites/equipment/weapons/sword-deadsword.png b/graphics/sprites/equipment/weapons/sword-deadsword.png Binary files differdeleted file mode 100644 index 303a27e4..00000000 --- a/graphics/sprites/equipment/weapons/sword-deadsword.png +++ /dev/null diff --git a/graphics/sprites/equipment/weapons/sword-deadsword.xml b/graphics/sprites/equipment/weapons/sword-deadsword.xml deleted file mode 100644 index f35e9b77..00000000 --- a/graphics/sprites/equipment/weapons/sword-deadsword.xml +++ /dev/null @@ -1,5 +0,0 @@ -<?xml version="1.0"?> -<sprite variants="135" variant_offset="1"> - <imageset name="sword-long" src="graphics/sprites/equipment/weapons/sword-deadsword.png" width="128" height="128"/> - <include file="equipment/weapons/sword-long.xml"/> -</sprite> diff --git a/graphics/sprites/equipment/weapons/sword-long-female.xml b/graphics/sprites/equipment/weapons/sword-long-female.xml deleted file mode 100644 index b7ded47d..00000000 --- a/graphics/sprites/equipment/weapons/sword-long-female.xml +++ /dev/null @@ -1,115 +0,0 @@ -<?xml version="1.0"?> -<sprite variants="135" variant_offset="1"> - <imageset name="sword-long" src="graphics/sprites/equipment/weapons/sword-long.png|B;R" width="128" height="128"/> - <action name="default" imageset="sword-long"/> - <action name="stand" imageset="sword-long"> - <animation direction="down"> - <frame index="0" offsetY="32"/> - </animation> - <animation direction="left"> - <frame index="18" offsetY="32"/> - </animation> - <animation direction="up"> - <frame index="36" offsetY="32"/> - </animation> - <animation direction="right"> - <frame index="54" offsetY="32"/> - </animation> - </action> - <action name="walk" imageset="sword-long"> - <animation direction="down"> - <sequence offsetY="32" start="1" end="6" delay="75"/> - </animation> - <animation direction="left"> - <sequence offsetY="32" start="19" end="24" delay="75"/> - </animation> - <animation direction="up"> - <sequence offsetY="32" start="37" end="42" delay="75"/> - </animation> - <animation direction="right"> - <sequence offsetY="32" start="55" end="60" delay="75"/> - </animation> - </action> - <action name="sit" imageset="sword-long"> - <animation direction="down"> - <frame offsetY="32" index="7"/> - </animation> - <animation direction="left"> - <frame offsetY="32" index="25"/> - </animation> - <animation direction="up"> - <frame offsetY="32" index="43"/> - </animation> - <animation direction="right"> - <frame offsetY="32" index="61"/> - </animation> - </action> - <action name="dead" imageset="sword-long"> - <animation direction="down"> - <frame offsetY="32" index="8"/> - </animation> - <animation direction="left"> - <frame offsetY="32" index="26"/> - </animation> - <animation direction="up"> - <frame offsetY="32" index="44"/> - </animation> - <animation direction="right"> - <frame offsetY="32" index="62"/> - </animation> - </action> - <action name="attack_sword_stab" imageset="sword-long"> - <animation direction="down"> - <sequence offsetY="32" start="9" end="12" delay="100"/> - <end/> - </animation> - <animation direction="left"> - <sequence offsetY="32" start="27" end="30" delay="100"/> - <end/> - </animation> - <animation direction="up"> - <sequence offsetY="32" start="45" end="48" delay="100"/> - <end/> - </animation> - <animation direction="right"> - <sequence offsetY="32" start="63" end="66" delay="100"/> - <end/> - </animation> - </action> - <action name="attack_chop" imageset="sword-long"> - <animation direction="down"> - <sequence offsetY="32" start="90" end="93" delay="140"/> - <end/> - </animation> - <animation direction="left"> - <sequence offsetY="32" start="94" end="97" delay="140"/> - <end/> - </animation> - <animation direction="up"> - <sequence offsetY="32" start="99" end="102" delay="140"/> - <end/> - </animation> - <animation direction="right"> - <sequence offsetY="32" start="103" end="106" delay="140"/> - <end/> - </animation> - </action> - <action name="attack_2hand" imageset="sword-long"> - <animation direction="down"> - <sequence offsetY="32" start="108" end="111" delay="140"/> - <end/> - </animation> - <animation direction="left"> - <sequence offsetY="32" start="112" end="115" delay="140"/> - <end/> - </animation> - <animation direction="up"> - <sequence offsetY="32" start="117" end="120" delay="140"/> - <end/> - </animation> - <animation direction="right"> - <sequence offsetY="32" start="121" end="124" delay="140"/> - <end/> - </animation> - </action> -</sprite> diff --git a/graphics/sprites/equipment/weapons/sword-long.png b/graphics/sprites/equipment/weapons/sword-long.png Binary files differdeleted file mode 100644 index 412fbbf4..00000000 --- a/graphics/sprites/equipment/weapons/sword-long.png +++ /dev/null diff --git a/graphics/sprites/equipment/weapons/sword-long.xml b/graphics/sprites/equipment/weapons/sword-long.xml deleted file mode 100644 index b7ded47d..00000000 --- a/graphics/sprites/equipment/weapons/sword-long.xml +++ /dev/null @@ -1,115 +0,0 @@ -<?xml version="1.0"?> -<sprite variants="135" variant_offset="1"> - <imageset name="sword-long" src="graphics/sprites/equipment/weapons/sword-long.png|B;R" width="128" height="128"/> - <action name="default" imageset="sword-long"/> - <action name="stand" imageset="sword-long"> - <animation direction="down"> - <frame index="0" offsetY="32"/> - </animation> - <animation direction="left"> - <frame index="18" offsetY="32"/> - </animation> - <animation direction="up"> - <frame index="36" offsetY="32"/> - </animation> - <animation direction="right"> - <frame index="54" offsetY="32"/> - </animation> - </action> - <action name="walk" imageset="sword-long"> - <animation direction="down"> - <sequence offsetY="32" start="1" end="6" delay="75"/> - </animation> - <animation direction="left"> - <sequence offsetY="32" start="19" end="24" delay="75"/> - </animation> - <animation direction="up"> - <sequence offsetY="32" start="37" end="42" delay="75"/> - </animation> - <animation direction="right"> - <sequence offsetY="32" start="55" end="60" delay="75"/> - </animation> - </action> - <action name="sit" imageset="sword-long"> - <animation direction="down"> - <frame offsetY="32" index="7"/> - </animation> - <animation direction="left"> - <frame offsetY="32" index="25"/> - </animation> - <animation direction="up"> - <frame offsetY="32" index="43"/> - </animation> - <animation direction="right"> - <frame offsetY="32" index="61"/> - </animation> - </action> - <action name="dead" imageset="sword-long"> - <animation direction="down"> - <frame offsetY="32" index="8"/> - </animation> - <animation direction="left"> - <frame offsetY="32" index="26"/> - </animation> - <animation direction="up"> - <frame offsetY="32" index="44"/> - </animation> - <animation direction="right"> - <frame offsetY="32" index="62"/> - </animation> - </action> - <action name="attack_sword_stab" imageset="sword-long"> - <animation direction="down"> - <sequence offsetY="32" start="9" end="12" delay="100"/> - <end/> - </animation> - <animation direction="left"> - <sequence offsetY="32" start="27" end="30" delay="100"/> - <end/> - </animation> - <animation direction="up"> - <sequence offsetY="32" start="45" end="48" delay="100"/> - <end/> - </animation> - <animation direction="right"> - <sequence offsetY="32" start="63" end="66" delay="100"/> - <end/> - </animation> - </action> - <action name="attack_chop" imageset="sword-long"> - <animation direction="down"> - <sequence offsetY="32" start="90" end="93" delay="140"/> - <end/> - </animation> - <animation direction="left"> - <sequence offsetY="32" start="94" end="97" delay="140"/> - <end/> - </animation> - <animation direction="up"> - <sequence offsetY="32" start="99" end="102" delay="140"/> - <end/> - </animation> - <animation direction="right"> - <sequence offsetY="32" start="103" end="106" delay="140"/> - <end/> - </animation> - </action> - <action name="attack_2hand" imageset="sword-long"> - <animation direction="down"> - <sequence offsetY="32" start="108" end="111" delay="140"/> - <end/> - </animation> - <animation direction="left"> - <sequence offsetY="32" start="112" end="115" delay="140"/> - <end/> - </animation> - <animation direction="up"> - <sequence offsetY="32" start="117" end="120" delay="140"/> - <end/> - </animation> - <animation direction="right"> - <sequence offsetY="32" start="121" end="124" delay="140"/> - <end/> - </animation> - </action> -</sprite> diff --git a/graphics/sprites/equipment/weapons/sword-short-female.xml b/graphics/sprites/equipment/weapons/sword-short-female.xml deleted file mode 100644 index 04cc7fe6..00000000 --- a/graphics/sprites/equipment/weapons/sword-short-female.xml +++ /dev/null @@ -1,97 +0,0 @@ -<?xml version="1.0"?> -<sprite variants="135" variant_offset="1"> - <imageset name="sword-short" src="graphics/sprites/equipment/weapons/sword-short.png|B;R" width="128" height="128"/> - <action name="default" imageset="sword-short"/> - <action name="stand" imageset="sword-short"> - <animation direction="down"> - <frame index="0" offsetY="32"/> - </animation> - <animation direction="left"> - <frame index="18" offsetY="32"/> - </animation> - <animation direction="up"> - <frame index="36" offsetY="32"/> - </animation> - <animation direction="right"> - <frame index="54" offsetY="32"/> - </animation> - </action> - <action name="walk" imageset="sword-short"> - <animation direction="down"> - <sequence offsetY="32" start="1" end="6" delay="75"/> - </animation> - <animation direction="left"> - <sequence offsetY="32" start="19" end="24" delay="75"/> - </animation> - <animation direction="up"> - <sequence offsetY="32" start="37" end="42" delay="75"/> - </animation> - <animation direction="right"> - <sequence offsetY="32" start="55" end="60" delay="75"/> - </animation> - </action> - <action name="sit" imageset="sword-short"> - <animation direction="down"> - <frame offsetY="32" index="7"/> - </animation> - <animation direction="left"> - <frame offsetY="32" index="25"/> - </animation> - <animation direction="up"> - <frame offsetY="32" index="43"/> - </animation> - <animation direction="right"> - <frame offsetY="32" index="61"/> - </animation> - </action> - <action name="dead" imageset="sword-short"> - <animation direction="down"> - <frame offsetY="32" index="8"/> - </animation> - <animation direction="left"> - <frame offsetY="32" index="26"/> - </animation> - <animation direction="up"> - <frame offsetY="32" index="44"/> - </animation> - <animation direction="right"> - <frame offsetY="32" index="62"/> - </animation> - </action> - <action name="attack" imageset="sword-short"> - <animation direction="down"> - <sequence offsetY="32" start="9" end="12" delay="75"/> - <end/> - </animation> - <animation direction="left"> - <sequence offsetY="32" start="27" end="30" delay="75"/> - <end/> - </animation> - <animation direction="up"> - <sequence offsetY="32" start="45" end="48" delay="75"/> - <end/> - </animation> - <animation direction="right"> - <sequence offsetY="32" start="63" end="66" delay="75"/> - <end/> - </animation> - </action> - <action name="attack_chop" imageset="sword-short"> - <animation direction="down"> - <sequence offsetY="32" start="90" end="93" delay="140"/> - <end/> - </animation> - <animation direction="left"> - <sequence offsetY="32" start="94" end="97" delay="140"/> - <end/> - </animation> - <animation direction="up"> - <sequence offsetY="32" start="99" end="102" delay="140"/> - <end/> - </animation> - <animation direction="right"> - <sequence offsetY="32" start="103" end="106" delay="140"/> - <end/> - </animation> - </action> -</sprite> diff --git a/graphics/sprites/equipment/weapons/sword-short.png b/graphics/sprites/equipment/weapons/sword-short.png Binary files differdeleted file mode 100644 index 7c544a1c..00000000 --- a/graphics/sprites/equipment/weapons/sword-short.png +++ /dev/null diff --git a/graphics/sprites/equipment/weapons/sword-short.xml b/graphics/sprites/equipment/weapons/sword-short.xml deleted file mode 100644 index 04cc7fe6..00000000 --- a/graphics/sprites/equipment/weapons/sword-short.xml +++ /dev/null @@ -1,97 +0,0 @@ -<?xml version="1.0"?> -<sprite variants="135" variant_offset="1"> - <imageset name="sword-short" src="graphics/sprites/equipment/weapons/sword-short.png|B;R" width="128" height="128"/> - <action name="default" imageset="sword-short"/> - <action name="stand" imageset="sword-short"> - <animation direction="down"> - <frame index="0" offsetY="32"/> - </animation> - <animation direction="left"> - <frame index="18" offsetY="32"/> - </animation> - <animation direction="up"> - <frame index="36" offsetY="32"/> - </animation> - <animation direction="right"> - <frame index="54" offsetY="32"/> - </animation> - </action> - <action name="walk" imageset="sword-short"> - <animation direction="down"> - <sequence offsetY="32" start="1" end="6" delay="75"/> - </animation> - <animation direction="left"> - <sequence offsetY="32" start="19" end="24" delay="75"/> - </animation> - <animation direction="up"> - <sequence offsetY="32" start="37" end="42" delay="75"/> - </animation> - <animation direction="right"> - <sequence offsetY="32" start="55" end="60" delay="75"/> - </animation> - </action> - <action name="sit" imageset="sword-short"> - <animation direction="down"> - <frame offsetY="32" index="7"/> - </animation> - <animation direction="left"> - <frame offsetY="32" index="25"/> - </animation> - <animation direction="up"> - <frame offsetY="32" index="43"/> - </animation> - <animation direction="right"> - <frame offsetY="32" index="61"/> - </animation> - </action> - <action name="dead" imageset="sword-short"> - <animation direction="down"> - <frame offsetY="32" index="8"/> - </animation> - <animation direction="left"> - <frame offsetY="32" index="26"/> - </animation> - <animation direction="up"> - <frame offsetY="32" index="44"/> - </animation> - <animation direction="right"> - <frame offsetY="32" index="62"/> - </animation> - </action> - <action name="attack" imageset="sword-short"> - <animation direction="down"> - <sequence offsetY="32" start="9" end="12" delay="75"/> - <end/> - </animation> - <animation direction="left"> - <sequence offsetY="32" start="27" end="30" delay="75"/> - <end/> - </animation> - <animation direction="up"> - <sequence offsetY="32" start="45" end="48" delay="75"/> - <end/> - </animation> - <animation direction="right"> - <sequence offsetY="32" start="63" end="66" delay="75"/> - <end/> - </animation> - </action> - <action name="attack_chop" imageset="sword-short"> - <animation direction="down"> - <sequence offsetY="32" start="90" end="93" delay="140"/> - <end/> - </animation> - <animation direction="left"> - <sequence offsetY="32" start="94" end="97" delay="140"/> - <end/> - </animation> - <animation direction="up"> - <sequence offsetY="32" start="99" end="102" delay="140"/> - <end/> - </animation> - <animation direction="right"> - <sequence offsetY="32" start="103" end="106" delay="140"/> - <end/> - </animation> - </action> -</sprite> diff --git a/graphics/sprites/equipment/weapons/wand-deathshand-female.xml b/graphics/sprites/equipment/weapons/wand-deathshand-female.xml deleted file mode 100644 index d9b7ef7c..00000000 --- a/graphics/sprites/equipment/weapons/wand-deathshand-female.xml +++ /dev/null @@ -1,5 +0,0 @@ -<?xml version="1.0"?> -<sprite variants="135" variant_offset="1"> - <imageset name="wand" src="graphics/sprites/equipment/weapons/wand-deathshand.png" width="128" height="128"/> - <include file="equipment/weapons/wand-female.xml"/> -</sprite> diff --git a/graphics/sprites/equipment/weapons/wand-deathshand.png b/graphics/sprites/equipment/weapons/wand-deathshand.png Binary files differdeleted file mode 100644 index cd13a756..00000000 --- a/graphics/sprites/equipment/weapons/wand-deathshand.png +++ /dev/null diff --git a/graphics/sprites/equipment/weapons/wand-deathshand.xml b/graphics/sprites/equipment/weapons/wand-deathshand.xml deleted file mode 100644 index c8590111..00000000 --- a/graphics/sprites/equipment/weapons/wand-deathshand.xml +++ /dev/null @@ -1,5 +0,0 @@ -<?xml version="1.0"?> -<sprite variants="135" variant_offset="1"> - <imageset name="wand" src="graphics/sprites/equipment/weapons/wand-deathshand.png" width="128" height="128"/> - <include file="equipment/weapons/wand.xml"/> -</sprite> diff --git a/graphics/sprites/equipment/weapons/wand-female.xml b/graphics/sprites/equipment/weapons/wand-female.xml deleted file mode 100644 index 07f18b59..00000000 --- a/graphics/sprites/equipment/weapons/wand-female.xml +++ /dev/null @@ -1,65 +0,0 @@ -<?xml version="1.0"?> -<sprite variants="135" variant_offset="1"> - <imageset name="wand" src="graphics/sprites/equipment/weapons/wand.png|R" width="128" height="128"/> - <action name="default" imageset="wand"/> - <action name="stand" imageset="wand"> - <animation direction="down"> - <frame index="0" offsetY="32"/> - </animation> - <animation direction="left"> - <frame index="18" offsetY="32"/> - </animation> - <animation direction="up"> - <frame index="36" offsetY="32"/> - </animation> - <animation direction="right"> - <frame index="54" offsetY="32"/> - </animation> - </action> - <action name="sit" imageset="wand"> - <animation direction="down"> - <frame index="7" offsetY="32"/> - </animation> - <animation direction="left"> - <frame index="25" offsetY="32"/> - </animation> - <animation direction="up"> - <frame index="43" offsetY="32"/> - </animation> - <animation direction="right"> - <frame index="61" offsetY="32"/> - </animation> - </action> - <action name="walk" imageset="wand"> - <animation direction="down"> - <sequence offsetY="32" start="1" end="6" delay="75"/> - </animation> - <animation direction="left"> - <sequence offsetY="32" start="19" end="24" delay="75"/> - </animation> - <animation direction="up"> - <sequence offsetY="32" start="37" end="42" delay="75"/> - </animation> - <animation direction="right"> - <sequence offsetY="32" start="55" end="60" delay="75"/> - </animation> - </action> - <action name="attack" imageset="wand"> - <animation direction="down"> - <sequence offsetY="32" start="9" end="12" delay="75"/> - <end/> - </animation> - <animation direction="left"> - <sequence offsetY="32" start="27" end="30" delay="75"/> - <end/> - </animation> - <animation direction="up"> - <sequence offsetY="32" start="45" end="48" delay="75"/> - <end/> - </animation> - <animation direction="right"> - <sequence offsetY="32" start="63" end="66" delay="75"/> - <end/> - </animation> - </action> -</sprite> diff --git a/graphics/sprites/equipment/weapons/wand.png b/graphics/sprites/equipment/weapons/wand.png Binary files differdeleted file mode 100644 index 6757c2fc..00000000 --- a/graphics/sprites/equipment/weapons/wand.png +++ /dev/null diff --git a/graphics/sprites/equipment/weapons/wand.xml b/graphics/sprites/equipment/weapons/wand.xml deleted file mode 100644 index c2164aff..00000000 --- a/graphics/sprites/equipment/weapons/wand.xml +++ /dev/null @@ -1,65 +0,0 @@ -<?xml version="1.0"?> -<sprite variants="135" variant_offset="1"> - <imageset name="wand" src="graphics/sprites/equipment/weapons/wand.png|R" width="128" height="128"/> - <action name="default" imageset="wand"/> - <action name="stand" imageset="wand"> - <animation direction="down"> - <frame index="0" offsetY="32"/> - </animation> - <animation direction="left"> - <frame index="18" offsetY="32"/> - </animation> - <animation direction="up"> - <frame index="36" offsetY="32"/> - </animation> - <animation direction="right"> - <frame index="54" offsetY="32"/> - </animation> - </action> - <action name="sit" imageset="wand"> - <animation direction="down"> - <frame index="7" offsetY="32"/> - </animation> - <animation direction="left"> - <frame index="25" offsetY="32"/> - </animation> - <animation direction="up"> - <frame index="43" offsetY="32"/> - </animation> - <animation direction="right"> - <frame index="61" offsetY="32"/> - </animation> - </action> - <action name="walk" imageset="wand"> - <animation direction="down"> - <sequence offsetY="32" start="0" end="6" delay="75"/> - </animation> - <animation direction="left"> - <sequence offsetY="32" start="18" end="24" delay="75"/> - </animation> - <animation direction="up"> - <sequence offsetY="32" start="36" end="42" delay="75"/> - </animation> - <animation direction="right"> - <sequence offsetY="32" start="54" end="60" delay="75"/> - </animation> - </action> - <action name="attack" imageset="wand"> - <animation direction="down"> - <sequence offsetY="32" start="9" end="12" delay="75"/> - <end/> - </animation> - <animation direction="left"> - <sequence offsetY="32" start="27" end="30" delay="75"/> - <end/> - </animation> - <animation direction="up"> - <sequence offsetY="32" start="45" end="48" delay="75"/> - <end/> - </animation> - <animation direction="right"> - <sequence offsetY="32" start="63" end="66" delay="75"/> - <end/> - </animation> - </action> -</sprite> diff --git a/graphics/sprites/equipment/weapons/xmas-bow-slingshot.png b/graphics/sprites/equipment/weapons/xmas-bow-slingshot.png Binary files differdeleted file mode 100644 index 76c15f6d..00000000 --- a/graphics/sprites/equipment/weapons/xmas-bow-slingshot.png +++ /dev/null diff --git a/graphics/sprites/equipment/weapons/xmas-bow-slingshot.xml b/graphics/sprites/equipment/weapons/xmas-bow-slingshot.xml deleted file mode 100644 index 9eb35bba..00000000 --- a/graphics/sprites/equipment/weapons/xmas-bow-slingshot.xml +++ /dev/null @@ -1,5 +0,0 @@ -<?xml version="1.0"?> -<sprite variants="135" variant_offset="1"> - <imageset name="bow" src="graphics/sprites/equipment/weapons/xmas-bow-slingshot.png" width="128" height="128"/> - <include file="equipment/weapons/bow-slingshot.xml"/> -</sprite> |