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-rw-r--r--graphics/sprites/equipment/weapons/axe-chop-female.xml65
-rw-r--r--graphics/sprites/equipment/weapons/axe-chop.pngbin16241 -> 0 bytes
-rw-r--r--graphics/sprites/equipment/weapons/axe-chop.xml65
-rw-r--r--graphics/sprites/equipment/weapons/axe-stab-female.xml65
-rw-r--r--graphics/sprites/equipment/weapons/axe-stab.pngbin8863671 -> 0 bytes
-rw-r--r--graphics/sprites/equipment/weapons/axe-stab.xml65
-rw-r--r--graphics/sprites/equipment/weapons/beheader.pngbin49930 -> 0 bytes
-rw-r--r--graphics/sprites/equipment/weapons/beheader.xml80
-rw-r--r--graphics/sprites/equipment/weapons/bow-banshee-female.xml79
-rw-r--r--graphics/sprites/equipment/weapons/bow-banshee.pngbin17434 -> 0 bytes
-rw-r--r--graphics/sprites/equipment/weapons/bow-banshee.xml79
-rw-r--r--graphics/sprites/equipment/weapons/bow-female.xml79
-rw-r--r--graphics/sprites/equipment/weapons/bow-slimecovered-female.xml79
-rw-r--r--graphics/sprites/equipment/weapons/bow-slimecovered.pngbin16684 -> 0 bytes
-rw-r--r--graphics/sprites/equipment/weapons/bow-slimecovered.xml79
-rw-r--r--graphics/sprites/equipment/weapons/bow-slingshot-female.xml79
-rw-r--r--graphics/sprites/equipment/weapons/bow-slingshot.pngbin13289 -> 0 bytes
-rw-r--r--graphics/sprites/equipment/weapons/bow-slingshot.xml79
-rw-r--r--graphics/sprites/equipment/weapons/bow.pngbin15983 -> 0 bytes
-rw-r--r--graphics/sprites/equipment/weapons/bow.xml79
-rw-r--r--graphics/sprites/equipment/weapons/dagger-female.xml83
-rw-r--r--graphics/sprites/equipment/weapons/dagger.pngbin12271 -> 0 bytes
-rw-r--r--graphics/sprites/equipment/weapons/dagger.xml83
-rw-r--r--graphics/sprites/equipment/weapons/polearm-blunt-female.xml97
-rw-r--r--graphics/sprites/equipment/weapons/polearm-blunt.pngbin11875 -> 0 bytes
-rw-r--r--graphics/sprites/equipment/weapons/polearm-blunt.xml97
-rw-r--r--graphics/sprites/equipment/weapons/polearm-chop-female.xml79
-rw-r--r--graphics/sprites/equipment/weapons/polearm-chop.pngbin23143 -> 0 bytes
-rw-r--r--graphics/sprites/equipment/weapons/polearm-chop.xml79
-rw-r--r--graphics/sprites/equipment/weapons/polearm-spear-female.xml79
-rw-r--r--graphics/sprites/equipment/weapons/polearm-spear.pngbin13169 -> 0 bytes
-rw-r--r--graphics/sprites/equipment/weapons/polearm-spear.xml79
-rw-r--r--graphics/sprites/equipment/weapons/polearm-stab-female.xml79
-rw-r--r--graphics/sprites/equipment/weapons/polearm-stab.pngbin20275 -> 0 bytes
-rw-r--r--graphics/sprites/equipment/weapons/polearm-stab.xml78
-rw-r--r--graphics/sprites/equipment/weapons/sandcutter.pngbin35706 -> 0 bytes
-rw-r--r--graphics/sprites/equipment/weapons/sandcutter.xml80
-rw-r--r--graphics/sprites/equipment/weapons/sword-deadsword-female.xml5
-rw-r--r--graphics/sprites/equipment/weapons/sword-deadsword.pngbin29885 -> 0 bytes
-rw-r--r--graphics/sprites/equipment/weapons/sword-deadsword.xml5
-rw-r--r--graphics/sprites/equipment/weapons/sword-long-female.xml115
-rw-r--r--graphics/sprites/equipment/weapons/sword-long.pngbin19535 -> 0 bytes
-rw-r--r--graphics/sprites/equipment/weapons/sword-long.xml115
-rw-r--r--graphics/sprites/equipment/weapons/sword-short-female.xml97
-rw-r--r--graphics/sprites/equipment/weapons/sword-short.pngbin13401 -> 0 bytes
-rw-r--r--graphics/sprites/equipment/weapons/sword-short.xml97
-rw-r--r--graphics/sprites/equipment/weapons/wand-deathshand-female.xml5
-rw-r--r--graphics/sprites/equipment/weapons/wand-deathshand.pngbin14706 -> 0 bytes
-rw-r--r--graphics/sprites/equipment/weapons/wand-deathshand.xml5
-rw-r--r--graphics/sprites/equipment/weapons/wand-female.xml65
-rw-r--r--graphics/sprites/equipment/weapons/wand.pngbin8863671 -> 0 bytes
-rw-r--r--graphics/sprites/equipment/weapons/wand.xml65
-rw-r--r--graphics/sprites/equipment/weapons/xmas-bow-slingshot.pngbin45866 -> 0 bytes
-rw-r--r--graphics/sprites/equipment/weapons/xmas-bow-slingshot.xml5
54 files changed, 0 insertions, 2464 deletions
diff --git a/graphics/sprites/equipment/weapons/axe-chop-female.xml b/graphics/sprites/equipment/weapons/axe-chop-female.xml
deleted file mode 100644
index 8885903c..00000000
--- a/graphics/sprites/equipment/weapons/axe-chop-female.xml
+++ /dev/null
@@ -1,65 +0,0 @@
-<?xml version="1.0"?>
-<sprite variants="135" variant_offset="1">
- <imageset name="axe-chop" src="graphics/sprites/equipment/weapons/axe-chop.png|B;R" width="128" height="128"/>
- <action name="default" imageset="axe-chop"/>
- <action name="stand" imageset="axe-chop">
- <animation direction="down">
- <frame index="0" offsetY="32"/>
- </animation>
- <animation direction="left">
- <frame index="18" offsetY="32"/>
- </animation>
- <animation direction="up">
- <frame index="36" offsetY="32"/>
- </animation>
- <animation direction="right">
- <frame index="54" offsetY="32"/>
- </animation>
- </action>
- <action name="sit" imageset="axe-chop">
- <animation direction="down">
- <frame index="7" offsetY="32"/>
- </animation>
- <animation direction="left">
- <frame index="25" offsetY="32"/>
- </animation>
- <animation direction="up">
- <frame index="43" offsetY="32"/>
- </animation>
- <animation direction="right">
- <frame index="61" offsetY="32"/>
- </animation>
- </action>
- <action name="walk" imageset="axe-chop">
- <animation direction="down">
- <sequence offsetY="32" start="1" end="6" delay="75"/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="19" end="24" delay="75"/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="37" end="42" delay="75"/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="55" end="60" delay="75"/>
- </animation>
- </action>
- <action name="attack_chop" imageset="axe-chop">
- <animation direction="down">
- <sequence offsetY="32" start="90" end="93" delay="140"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="94" end="97" delay="140"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="99" end="102" delay="140"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="103" end="106" delay="140"/>
- <end/>
- </animation>
- </action>
-</sprite>
diff --git a/graphics/sprites/equipment/weapons/axe-chop.png b/graphics/sprites/equipment/weapons/axe-chop.png
deleted file mode 100644
index 63e1cfea..00000000
--- a/graphics/sprites/equipment/weapons/axe-chop.png
+++ /dev/null
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/axe-chop.xml b/graphics/sprites/equipment/weapons/axe-chop.xml
deleted file mode 100644
index 8885903c..00000000
--- a/graphics/sprites/equipment/weapons/axe-chop.xml
+++ /dev/null
@@ -1,65 +0,0 @@
-<?xml version="1.0"?>
-<sprite variants="135" variant_offset="1">
- <imageset name="axe-chop" src="graphics/sprites/equipment/weapons/axe-chop.png|B;R" width="128" height="128"/>
- <action name="default" imageset="axe-chop"/>
- <action name="stand" imageset="axe-chop">
- <animation direction="down">
- <frame index="0" offsetY="32"/>
- </animation>
- <animation direction="left">
- <frame index="18" offsetY="32"/>
- </animation>
- <animation direction="up">
- <frame index="36" offsetY="32"/>
- </animation>
- <animation direction="right">
- <frame index="54" offsetY="32"/>
- </animation>
- </action>
- <action name="sit" imageset="axe-chop">
- <animation direction="down">
- <frame index="7" offsetY="32"/>
- </animation>
- <animation direction="left">
- <frame index="25" offsetY="32"/>
- </animation>
- <animation direction="up">
- <frame index="43" offsetY="32"/>
- </animation>
- <animation direction="right">
- <frame index="61" offsetY="32"/>
- </animation>
- </action>
- <action name="walk" imageset="axe-chop">
- <animation direction="down">
- <sequence offsetY="32" start="1" end="6" delay="75"/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="19" end="24" delay="75"/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="37" end="42" delay="75"/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="55" end="60" delay="75"/>
- </animation>
- </action>
- <action name="attack_chop" imageset="axe-chop">
- <animation direction="down">
- <sequence offsetY="32" start="90" end="93" delay="140"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="94" end="97" delay="140"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="99" end="102" delay="140"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="103" end="106" delay="140"/>
- <end/>
- </animation>
- </action>
-</sprite>
diff --git a/graphics/sprites/equipment/weapons/axe-stab-female.xml b/graphics/sprites/equipment/weapons/axe-stab-female.xml
deleted file mode 100644
index 476e6e79..00000000
--- a/graphics/sprites/equipment/weapons/axe-stab-female.xml
+++ /dev/null
@@ -1,65 +0,0 @@
-<?xml version="1.0"?>
-<sprite variants="135" variant_offset="1">
- <imageset name="axe-stab" src="graphics/sprites/equipment/weapons/axe-stab.png|B;R" width="128" height="128"/>
- <action name="default" imageset="axe-stab"/>
- <action name="stand" imageset="axe-stab">
- <animation direction="down">
- <frame index="0" offsetY="32"/>
- </animation>
- <animation direction="left">
- <frame index="18" offsetY="32"/>
- </animation>
- <animation direction="up">
- <frame index="36" offsetY="32"/>
- </animation>
- <animation direction="right">
- <frame index="54" offsetY="32"/>
- </animation>
- </action>
- <action name="sit" imageset="axe-stab">
- <animation direction="down">
- <frame index="7" offsetY="32"/>
- </animation>
- <animation direction="left">
- <frame index="25" offsetY="32"/>
- </animation>
- <animation direction="up">
- <frame index="43" offsetY="32"/>
- </animation>
- <animation direction="right">
- <frame index="61" offsetY="32"/>
- </animation>
- </action>
- <action name="walk" imageset="axe-stab">
- <animation direction="down">
- <sequence offsetY="32" start="1" end="6" delay="75"/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="19" end="24" delay="75"/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="37" end="42" delay="75"/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="55" end="60" delay="75"/>
- </animation>
- </action>
- <action name="attack_sword_stab" imageset="axe-stab">
- <animation direction="down">
- <sequence offsetY="32" start="90" end="93" delay="100"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="94" end="97" delay="100"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="99" end="102" delay="100"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="103" end="106" delay="100"/>
- <end/>
- </animation>
- </action>
-</sprite>
diff --git a/graphics/sprites/equipment/weapons/axe-stab.png b/graphics/sprites/equipment/weapons/axe-stab.png
deleted file mode 100644
index c732597f..00000000
--- a/graphics/sprites/equipment/weapons/axe-stab.png
+++ /dev/null
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/axe-stab.xml b/graphics/sprites/equipment/weapons/axe-stab.xml
deleted file mode 100644
index 476e6e79..00000000
--- a/graphics/sprites/equipment/weapons/axe-stab.xml
+++ /dev/null
@@ -1,65 +0,0 @@
-<?xml version="1.0"?>
-<sprite variants="135" variant_offset="1">
- <imageset name="axe-stab" src="graphics/sprites/equipment/weapons/axe-stab.png|B;R" width="128" height="128"/>
- <action name="default" imageset="axe-stab"/>
- <action name="stand" imageset="axe-stab">
- <animation direction="down">
- <frame index="0" offsetY="32"/>
- </animation>
- <animation direction="left">
- <frame index="18" offsetY="32"/>
- </animation>
- <animation direction="up">
- <frame index="36" offsetY="32"/>
- </animation>
- <animation direction="right">
- <frame index="54" offsetY="32"/>
- </animation>
- </action>
- <action name="sit" imageset="axe-stab">
- <animation direction="down">
- <frame index="7" offsetY="32"/>
- </animation>
- <animation direction="left">
- <frame index="25" offsetY="32"/>
- </animation>
- <animation direction="up">
- <frame index="43" offsetY="32"/>
- </animation>
- <animation direction="right">
- <frame index="61" offsetY="32"/>
- </animation>
- </action>
- <action name="walk" imageset="axe-stab">
- <animation direction="down">
- <sequence offsetY="32" start="1" end="6" delay="75"/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="19" end="24" delay="75"/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="37" end="42" delay="75"/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="55" end="60" delay="75"/>
- </animation>
- </action>
- <action name="attack_sword_stab" imageset="axe-stab">
- <animation direction="down">
- <sequence offsetY="32" start="90" end="93" delay="100"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="94" end="97" delay="100"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="99" end="102" delay="100"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="103" end="106" delay="100"/>
- <end/>
- </animation>
- </action>
-</sprite>
diff --git a/graphics/sprites/equipment/weapons/beheader.png b/graphics/sprites/equipment/weapons/beheader.png
deleted file mode 100644
index b7984e9e..00000000
--- a/graphics/sprites/equipment/weapons/beheader.png
+++ /dev/null
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/beheader.xml b/graphics/sprites/equipment/weapons/beheader.xml
deleted file mode 100644
index d2f96f33..00000000
--- a/graphics/sprites/equipment/weapons/beheader.xml
+++ /dev/null
@@ -1,80 +0,0 @@
-<?xml version="1.0"?>
-<sprite>
- <imageset name="sword" src="graphics/sprites/equipment/weapons/beheader.png" width="64" height="64"/>
- <action name="default" imageset="sword">
- </action>
- <action name="stand" imageset="sword">
- <animation direction="down">
- <frame index="0"/>
- </animation>
- <animation direction="left">
- <frame index="18"/>
- </animation>
- <animation direction="up">
- <frame index="36"/>
- </animation>
- <animation direction="right">
- <frame index="54"/>
- </animation>
- </action>
- <action name="walk" imageset="sword">
- <animation direction="down">
- <sequence start="1" end="6" delay="75"/>
- </animation>
- <animation direction="left">
- <sequence start="19" end="24" delay="75"/>
- </animation>
- <animation direction="up">
- <sequence start="37" end="42" delay="75"/>
- </animation>
- <animation direction="right">
- <sequence start="55" end="60" delay="75"/>
- </animation>
- </action>
- <action name="sit" imageset="sword">
- <animation direction="down">
- <frame index="7"/>
- </animation>
- <animation direction="left">
- <frame index="25"/>
- </animation>
- <animation direction="up">
- <frame index="43"/>
- </animation>
- <animation direction="right">
- <frame index="61"/>
- </animation>
- </action>
- <action name="dead" imageset="sword">
- <animation direction="down">
- <frame index="8" offsetX="0" offsetY="32"/>
- </animation>
- <animation direction="left">
- <frame index="8" offsetX="0" offsetY="32"/>
- </animation>
- <animation direction="up">
- <frame index="8" offsetX="0" offsetY="32"/>
- </animation>
- <animation direction="right">
- <frame index="8" offsetX="0" offsetY="32"/>
- </animation>
- </action>
- <action name="attack" imageset="sword">
- <animation direction="down">
- <sequence start="9" end="12" delay="75"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence start="27" end="30" delay="75"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence start="45" end="48" delay="75"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence start="63" end="66" delay="75"/>
- <end/>
- </animation>
- </action>
-</sprite>
diff --git a/graphics/sprites/equipment/weapons/bow-banshee-female.xml b/graphics/sprites/equipment/weapons/bow-banshee-female.xml
deleted file mode 100644
index 14078256..00000000
--- a/graphics/sprites/equipment/weapons/bow-banshee-female.xml
+++ /dev/null
@@ -1,79 +0,0 @@
-<?xml version="1.0"?>
-<sprite variants="135" variant_offset="1">
- <imageset name="banshee-bow" src="graphics/sprites/equipment/weapons/bow-banshee.png|B" width="128" height="128"/>
- <action name="default" imageset="banshee-bow"/>
- <action name="stand" imageset="banshee-bow">
- <animation direction="down">
- <frame offsetY="32" index="0"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="18"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="36"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="54"/>
- </animation>
- </action>
- <action name="walk" imageset="banshee-bow">
- <animation direction="down">
- <sequence offsetY="32" start="1" end="6" delay="75"/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="19" end="24" delay="75"/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="37" end="42" delay="75"/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="55" end="60" delay="75"/>
- </animation>
- </action>
- <action name="sit" imageset="banshee-bow">
- <animation direction="down">
- <frame offsetY="32" index="7"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="25"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="43"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="61"/>
- </animation>
- </action>
- <action name="dead" imageset="banshee-bow">
- <animation direction="down">
- <frame offsetY="32" index="8"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="26"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="44"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="62"/>
- </animation>
- </action>
- <action name="attack_bow" imageset="banshee-bow">
- <animation direction="down">
- <sequence offsetY="32" start="13" end="17" delay="75"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="31" end="35" delay="75"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="49" end="53" delay="75"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="67" end="71" delay="75"/>
- <end/>
- </animation>
- </action>
-</sprite>
diff --git a/graphics/sprites/equipment/weapons/bow-banshee.png b/graphics/sprites/equipment/weapons/bow-banshee.png
deleted file mode 100644
index fab77f29..00000000
--- a/graphics/sprites/equipment/weapons/bow-banshee.png
+++ /dev/null
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/bow-banshee.xml b/graphics/sprites/equipment/weapons/bow-banshee.xml
deleted file mode 100644
index 14078256..00000000
--- a/graphics/sprites/equipment/weapons/bow-banshee.xml
+++ /dev/null
@@ -1,79 +0,0 @@
-<?xml version="1.0"?>
-<sprite variants="135" variant_offset="1">
- <imageset name="banshee-bow" src="graphics/sprites/equipment/weapons/bow-banshee.png|B" width="128" height="128"/>
- <action name="default" imageset="banshee-bow"/>
- <action name="stand" imageset="banshee-bow">
- <animation direction="down">
- <frame offsetY="32" index="0"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="18"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="36"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="54"/>
- </animation>
- </action>
- <action name="walk" imageset="banshee-bow">
- <animation direction="down">
- <sequence offsetY="32" start="1" end="6" delay="75"/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="19" end="24" delay="75"/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="37" end="42" delay="75"/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="55" end="60" delay="75"/>
- </animation>
- </action>
- <action name="sit" imageset="banshee-bow">
- <animation direction="down">
- <frame offsetY="32" index="7"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="25"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="43"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="61"/>
- </animation>
- </action>
- <action name="dead" imageset="banshee-bow">
- <animation direction="down">
- <frame offsetY="32" index="8"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="26"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="44"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="62"/>
- </animation>
- </action>
- <action name="attack_bow" imageset="banshee-bow">
- <animation direction="down">
- <sequence offsetY="32" start="13" end="17" delay="75"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="31" end="35" delay="75"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="49" end="53" delay="75"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="67" end="71" delay="75"/>
- <end/>
- </animation>
- </action>
-</sprite>
diff --git a/graphics/sprites/equipment/weapons/bow-female.xml b/graphics/sprites/equipment/weapons/bow-female.xml
deleted file mode 100644
index 1ed461b1..00000000
--- a/graphics/sprites/equipment/weapons/bow-female.xml
+++ /dev/null
@@ -1,79 +0,0 @@
-<?xml version="1.0"?>
-<sprite variants="135" variant_offset="1">
- <imageset name="bow" src="graphics/sprites/equipment/weapons/bow.png|B;R" width="128" height="128"/>
- <action name="default" imageset="bow"/>
- <action name="stand" imageset="bow">
- <animation direction="down">
- <frame offsetY="32" index="0"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="18"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="36"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="54"/>
- </animation>
- </action>
- <action name="walk" imageset="bow">
- <animation direction="down">
- <sequence offsetY="32" start="1" end="6" delay="75"/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="19" end="24" delay="75"/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="37" end="42" delay="75"/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="55" end="60" delay="75"/>
- </animation>
- </action>
- <action name="sit" imageset="bow">
- <animation direction="down">
- <frame offsetY="32" index="7"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="25"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="43"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="61"/>
- </animation>
- </action>
- <action name="dead" imageset="bow">
- <animation direction="down">
- <frame offsetY="32" index="8"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="26"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="44"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="62"/>
- </animation>
- </action>
- <action name="attack_bow" imageset="bow">
- <animation direction="down">
- <sequence offsetY="32" start="13" end="17" delay="75"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="31" end="35" delay="75"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="49" end="53" delay="75"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="67" end="71" delay="75"/>
- <end/>
- </animation>
- </action>
-</sprite>
diff --git a/graphics/sprites/equipment/weapons/bow-slimecovered-female.xml b/graphics/sprites/equipment/weapons/bow-slimecovered-female.xml
deleted file mode 100644
index 584bb97d..00000000
--- a/graphics/sprites/equipment/weapons/bow-slimecovered-female.xml
+++ /dev/null
@@ -1,79 +0,0 @@
-<?xml version="1.0"?>
-<sprite variants="135" variant_offset="1">
- <imageset name="bow" src="graphics/sprites/equipment/weapons/bow-slimecovered.png|B;R;W" width="128" height="128"/>
- <action name="default" imageset="bow"/>
- <action name="stand" imageset="bow">
- <animation direction="down">
- <frame offsetY="32" index="0"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="18"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="36"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="54"/>
- </animation>
- </action>
- <action name="walk" imageset="bow">
- <animation direction="down">
- <sequence offsetY="32" start="1" end="6" delay="75"/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="19" end="24" delay="75"/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="37" end="42" delay="75"/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="55" end="60" delay="75"/>
- </animation>
- </action>
- <action name="sit" imageset="bow">
- <animation direction="down">
- <frame offsetY="32" index="7"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="25"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="43"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="61"/>
- </animation>
- </action>
- <action name="dead" imageset="bow">
- <animation direction="down">
- <frame offsetY="32" index="8"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="26"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="44"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="62"/>
- </animation>
- </action>
- <action name="attack_bow" imageset="bow">
- <animation direction="down">
- <sequence offsetY="32" start="13" end="17" delay="75"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="31" end="35" delay="75"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="49" end="53" delay="75"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="67" end="71" delay="75"/>
- <end/>
- </animation>
- </action>
-</sprite>
diff --git a/graphics/sprites/equipment/weapons/bow-slimecovered.png b/graphics/sprites/equipment/weapons/bow-slimecovered.png
deleted file mode 100644
index 49543d12..00000000
--- a/graphics/sprites/equipment/weapons/bow-slimecovered.png
+++ /dev/null
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/bow-slimecovered.xml b/graphics/sprites/equipment/weapons/bow-slimecovered.xml
deleted file mode 100644
index 584bb97d..00000000
--- a/graphics/sprites/equipment/weapons/bow-slimecovered.xml
+++ /dev/null
@@ -1,79 +0,0 @@
-<?xml version="1.0"?>
-<sprite variants="135" variant_offset="1">
- <imageset name="bow" src="graphics/sprites/equipment/weapons/bow-slimecovered.png|B;R;W" width="128" height="128"/>
- <action name="default" imageset="bow"/>
- <action name="stand" imageset="bow">
- <animation direction="down">
- <frame offsetY="32" index="0"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="18"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="36"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="54"/>
- </animation>
- </action>
- <action name="walk" imageset="bow">
- <animation direction="down">
- <sequence offsetY="32" start="1" end="6" delay="75"/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="19" end="24" delay="75"/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="37" end="42" delay="75"/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="55" end="60" delay="75"/>
- </animation>
- </action>
- <action name="sit" imageset="bow">
- <animation direction="down">
- <frame offsetY="32" index="7"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="25"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="43"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="61"/>
- </animation>
- </action>
- <action name="dead" imageset="bow">
- <animation direction="down">
- <frame offsetY="32" index="8"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="26"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="44"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="62"/>
- </animation>
- </action>
- <action name="attack_bow" imageset="bow">
- <animation direction="down">
- <sequence offsetY="32" start="13" end="17" delay="75"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="31" end="35" delay="75"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="49" end="53" delay="75"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="67" end="71" delay="75"/>
- <end/>
- </animation>
- </action>
-</sprite>
diff --git a/graphics/sprites/equipment/weapons/bow-slingshot-female.xml b/graphics/sprites/equipment/weapons/bow-slingshot-female.xml
deleted file mode 100644
index 50a593a5..00000000
--- a/graphics/sprites/equipment/weapons/bow-slingshot-female.xml
+++ /dev/null
@@ -1,79 +0,0 @@
-<?xml version="1.0"?>
-<sprite variants="135" variant_offset="1">
- <imageset name="bow" src="graphics/sprites/equipment/weapons/bow-slingshot.png|G;R" width="128" height="128"/>
- <action name="default" imageset="bow"/>
- <action name="stand" imageset="bow">
- <animation direction="down">
- <frame offsetY="32" index="0"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="18"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="36"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="54"/>
- </animation>
- </action>
- <action name="walk" imageset="bow">
- <animation direction="down">
- <sequence offsetY="32" start="1" end="6" delay="75"/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="19" end="24" delay="75"/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="37" end="42" delay="75"/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="55" end="60" delay="75"/>
- </animation>
- </action>
- <action name="sit" imageset="bow">
- <animation direction="down">
- <frame offsetY="32" index="7"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="25"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="43"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="61"/>
- </animation>
- </action>
- <action name="dead" imageset="bow">
- <animation direction="down">
- <frame offsetY="32" index="8"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="26"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="44"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="62"/>
- </animation>
- </action>
- <action name="attack_bow" imageset="bow">
- <animation direction="down">
- <sequence offsetY="32" start="13" end="17" delay="75"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="31" end="35" delay="75"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="49" end="53" delay="75"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="67" end="71" delay="75"/>
- <end/>
- </animation>
- </action>
-</sprite>
diff --git a/graphics/sprites/equipment/weapons/bow-slingshot.png b/graphics/sprites/equipment/weapons/bow-slingshot.png
deleted file mode 100644
index f6ea1ce3..00000000
--- a/graphics/sprites/equipment/weapons/bow-slingshot.png
+++ /dev/null
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/bow-slingshot.xml b/graphics/sprites/equipment/weapons/bow-slingshot.xml
deleted file mode 100644
index 50a593a5..00000000
--- a/graphics/sprites/equipment/weapons/bow-slingshot.xml
+++ /dev/null
@@ -1,79 +0,0 @@
-<?xml version="1.0"?>
-<sprite variants="135" variant_offset="1">
- <imageset name="bow" src="graphics/sprites/equipment/weapons/bow-slingshot.png|G;R" width="128" height="128"/>
- <action name="default" imageset="bow"/>
- <action name="stand" imageset="bow">
- <animation direction="down">
- <frame offsetY="32" index="0"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="18"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="36"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="54"/>
- </animation>
- </action>
- <action name="walk" imageset="bow">
- <animation direction="down">
- <sequence offsetY="32" start="1" end="6" delay="75"/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="19" end="24" delay="75"/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="37" end="42" delay="75"/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="55" end="60" delay="75"/>
- </animation>
- </action>
- <action name="sit" imageset="bow">
- <animation direction="down">
- <frame offsetY="32" index="7"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="25"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="43"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="61"/>
- </animation>
- </action>
- <action name="dead" imageset="bow">
- <animation direction="down">
- <frame offsetY="32" index="8"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="26"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="44"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="62"/>
- </animation>
- </action>
- <action name="attack_bow" imageset="bow">
- <animation direction="down">
- <sequence offsetY="32" start="13" end="17" delay="75"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="31" end="35" delay="75"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="49" end="53" delay="75"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="67" end="71" delay="75"/>
- <end/>
- </animation>
- </action>
-</sprite>
diff --git a/graphics/sprites/equipment/weapons/bow.png b/graphics/sprites/equipment/weapons/bow.png
deleted file mode 100644
index d2c273e7..00000000
--- a/graphics/sprites/equipment/weapons/bow.png
+++ /dev/null
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/bow.xml b/graphics/sprites/equipment/weapons/bow.xml
deleted file mode 100644
index 1ed461b1..00000000
--- a/graphics/sprites/equipment/weapons/bow.xml
+++ /dev/null
@@ -1,79 +0,0 @@
-<?xml version="1.0"?>
-<sprite variants="135" variant_offset="1">
- <imageset name="bow" src="graphics/sprites/equipment/weapons/bow.png|B;R" width="128" height="128"/>
- <action name="default" imageset="bow"/>
- <action name="stand" imageset="bow">
- <animation direction="down">
- <frame offsetY="32" index="0"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="18"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="36"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="54"/>
- </animation>
- </action>
- <action name="walk" imageset="bow">
- <animation direction="down">
- <sequence offsetY="32" start="1" end="6" delay="75"/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="19" end="24" delay="75"/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="37" end="42" delay="75"/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="55" end="60" delay="75"/>
- </animation>
- </action>
- <action name="sit" imageset="bow">
- <animation direction="down">
- <frame offsetY="32" index="7"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="25"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="43"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="61"/>
- </animation>
- </action>
- <action name="dead" imageset="bow">
- <animation direction="down">
- <frame offsetY="32" index="8"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="26"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="44"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="62"/>
- </animation>
- </action>
- <action name="attack_bow" imageset="bow">
- <animation direction="down">
- <sequence offsetY="32" start="13" end="17" delay="75"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="31" end="35" delay="75"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="49" end="53" delay="75"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="67" end="71" delay="75"/>
- <end/>
- </animation>
- </action>
-</sprite>
diff --git a/graphics/sprites/equipment/weapons/dagger-female.xml b/graphics/sprites/equipment/weapons/dagger-female.xml
deleted file mode 100644
index d100e878..00000000
--- a/graphics/sprites/equipment/weapons/dagger-female.xml
+++ /dev/null
@@ -1,83 +0,0 @@
-<?xml version="1.0"?>
-<sprite variants="135" variant_offset="1">
- <imageset name="dagger" src="graphics/sprites/equipment/weapons/dagger.png|B;R" width="128" height="128"/>
- <action name="default" imageset="dagger"/>
- <action name="stand" imageset="dagger">
- <animation direction="down">
- <frame index="0" offsetY="32"/>
- </animation>
- <animation direction="left">
- <frame index="18" offsetY="32"/>
- </animation>
- <animation direction="up">
- <frame index="36" offsetY="32"/>
- </animation>
- <animation direction="right">
- <frame index="54" offsetY="32"/>
- </animation>
- </action>
- <action name="sit" imageset="dagger">
- <animation direction="down">
- <frame index="7" offsetY="32"/>
- </animation>
- <animation direction="left">
- <frame index="25" offsetY="32"/>
- </animation>
- <animation direction="up">
- <frame index="43" offsetY="32"/>
- </animation>
- <animation direction="right">
- <frame index="61" offsetY="32"/>
- </animation>
- </action>
- <action name="walk" imageset="dagger">
- <animation direction="down">
- <sequence offsetY="32" start="1" end="6" delay="75"/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="19" end="24" delay="75"/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="37" end="42" delay="75"/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="55" end="60" delay="75"/>
- </animation>
- </action>
- <action name="attack" imageset="dagger">
- <animation direction="down">
- <sequence offsetY="32" start="9" end="12" delay="75"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="27" end="30" delay="75"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="45" end="48" delay="75"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="63" end="66" delay="75"/>
- <end/>
- </animation>
- </action>
- <action name="attack_chop" imageset="dagger">
- <animation direction="down">
- <sequence offsetY="32" start="90" end="93" delay="140"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="94" end="97" delay="140"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="99" end="102" delay="140"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="103" end="106" delay="140"/>
- <end/>
- </animation>
- </action>
-</sprite>
diff --git a/graphics/sprites/equipment/weapons/dagger.png b/graphics/sprites/equipment/weapons/dagger.png
deleted file mode 100644
index f6cd07b6..00000000
--- a/graphics/sprites/equipment/weapons/dagger.png
+++ /dev/null
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/dagger.xml b/graphics/sprites/equipment/weapons/dagger.xml
deleted file mode 100644
index d100e878..00000000
--- a/graphics/sprites/equipment/weapons/dagger.xml
+++ /dev/null
@@ -1,83 +0,0 @@
-<?xml version="1.0"?>
-<sprite variants="135" variant_offset="1">
- <imageset name="dagger" src="graphics/sprites/equipment/weapons/dagger.png|B;R" width="128" height="128"/>
- <action name="default" imageset="dagger"/>
- <action name="stand" imageset="dagger">
- <animation direction="down">
- <frame index="0" offsetY="32"/>
- </animation>
- <animation direction="left">
- <frame index="18" offsetY="32"/>
- </animation>
- <animation direction="up">
- <frame index="36" offsetY="32"/>
- </animation>
- <animation direction="right">
- <frame index="54" offsetY="32"/>
- </animation>
- </action>
- <action name="sit" imageset="dagger">
- <animation direction="down">
- <frame index="7" offsetY="32"/>
- </animation>
- <animation direction="left">
- <frame index="25" offsetY="32"/>
- </animation>
- <animation direction="up">
- <frame index="43" offsetY="32"/>
- </animation>
- <animation direction="right">
- <frame index="61" offsetY="32"/>
- </animation>
- </action>
- <action name="walk" imageset="dagger">
- <animation direction="down">
- <sequence offsetY="32" start="1" end="6" delay="75"/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="19" end="24" delay="75"/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="37" end="42" delay="75"/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="55" end="60" delay="75"/>
- </animation>
- </action>
- <action name="attack" imageset="dagger">
- <animation direction="down">
- <sequence offsetY="32" start="9" end="12" delay="75"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="27" end="30" delay="75"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="45" end="48" delay="75"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="63" end="66" delay="75"/>
- <end/>
- </animation>
- </action>
- <action name="attack_chop" imageset="dagger">
- <animation direction="down">
- <sequence offsetY="32" start="90" end="93" delay="140"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="94" end="97" delay="140"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="99" end="102" delay="140"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="103" end="106" delay="140"/>
- <end/>
- </animation>
- </action>
-</sprite>
diff --git a/graphics/sprites/equipment/weapons/polearm-blunt-female.xml b/graphics/sprites/equipment/weapons/polearm-blunt-female.xml
deleted file mode 100644
index 45efe267..00000000
--- a/graphics/sprites/equipment/weapons/polearm-blunt-female.xml
+++ /dev/null
@@ -1,97 +0,0 @@
-<?xml version="1.0"?>
-<sprite variants="135" variant_offset="1">
- <imageset name="polearm-blunt" src="graphics/sprites/equipment/weapons/polearm-blunt.png|R" width="128" height="128"/>
- <action name="default" imageset="polearm-blunt"/>
- <action name="stand" imageset="polearm-blunt">
- <animation direction="down">
- <frame offsetY="32" index="0"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="18"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="36"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="54"/>
- </animation>
- </action>
- <action name="walk" imageset="polearm-blunt">
- <animation direction="down">
- <sequence offsetY="32" start="1" end="6" delay="75"/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="19" end="24" delay="75"/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="37" end="42" delay="75"/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="55" end="60" delay="75"/>
- </animation>
- </action>
- <action name="sit" imageset="polearm-blunt">
- <animation direction="down">
- <frame offsetY="32" index="7"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="25"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="43"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="61"/>
- </animation>
- </action>
- <action name="dead" imageset="polearm-blunt">
- <animation direction="down">
- <frame offsetY="32" index="8"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="26"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="44"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="62"/>
- </animation>
- </action>
- <action name="attack_sword_stab" imageset="polearm-blunt">
- <animation direction="down">
- <sequence offsetY="32" start="9" end="12" delay="100"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="27" end="30" delay="100"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="45" end="48" delay="100"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="63" end="66" delay="100"/>
- <end/>
- </animation>
- </action>
- <action name="attack" imageset="polearm-blunt">
- <animation direction="down">
- <sequence offsetY="32" start="9" end="12" delay="100"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="27" end="30" delay="100"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="45" end="48" delay="100"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="63" end="66" delay="100"/>
- <end/>
- </animation>
- </action>
-</sprite>
diff --git a/graphics/sprites/equipment/weapons/polearm-blunt.png b/graphics/sprites/equipment/weapons/polearm-blunt.png
deleted file mode 100644
index 18882798..00000000
--- a/graphics/sprites/equipment/weapons/polearm-blunt.png
+++ /dev/null
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/polearm-blunt.xml b/graphics/sprites/equipment/weapons/polearm-blunt.xml
deleted file mode 100644
index 45efe267..00000000
--- a/graphics/sprites/equipment/weapons/polearm-blunt.xml
+++ /dev/null
@@ -1,97 +0,0 @@
-<?xml version="1.0"?>
-<sprite variants="135" variant_offset="1">
- <imageset name="polearm-blunt" src="graphics/sprites/equipment/weapons/polearm-blunt.png|R" width="128" height="128"/>
- <action name="default" imageset="polearm-blunt"/>
- <action name="stand" imageset="polearm-blunt">
- <animation direction="down">
- <frame offsetY="32" index="0"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="18"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="36"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="54"/>
- </animation>
- </action>
- <action name="walk" imageset="polearm-blunt">
- <animation direction="down">
- <sequence offsetY="32" start="1" end="6" delay="75"/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="19" end="24" delay="75"/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="37" end="42" delay="75"/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="55" end="60" delay="75"/>
- </animation>
- </action>
- <action name="sit" imageset="polearm-blunt">
- <animation direction="down">
- <frame offsetY="32" index="7"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="25"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="43"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="61"/>
- </animation>
- </action>
- <action name="dead" imageset="polearm-blunt">
- <animation direction="down">
- <frame offsetY="32" index="8"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="26"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="44"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="62"/>
- </animation>
- </action>
- <action name="attack_sword_stab" imageset="polearm-blunt">
- <animation direction="down">
- <sequence offsetY="32" start="9" end="12" delay="100"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="27" end="30" delay="100"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="45" end="48" delay="100"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="63" end="66" delay="100"/>
- <end/>
- </animation>
- </action>
- <action name="attack" imageset="polearm-blunt">
- <animation direction="down">
- <sequence offsetY="32" start="9" end="12" delay="100"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="27" end="30" delay="100"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="45" end="48" delay="100"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="63" end="66" delay="100"/>
- <end/>
- </animation>
- </action>
-</sprite>
diff --git a/graphics/sprites/equipment/weapons/polearm-chop-female.xml b/graphics/sprites/equipment/weapons/polearm-chop-female.xml
deleted file mode 100644
index 6a75fed0..00000000
--- a/graphics/sprites/equipment/weapons/polearm-chop-female.xml
+++ /dev/null
@@ -1,79 +0,0 @@
-<?xml version="1.0"?>
-<sprite variants="135" variant_offset="1">
- <imageset name="polearm-chop" src="graphics/sprites/equipment/weapons/polearm-chop.png|B;R" width="128" height="128"/>
- <action name="default" imageset="polearm-chop"/>
- <action name="stand" imageset="polearm-chop">
- <animation direction="down">
- <frame offsetY="32" index="0"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="18"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="36"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="54"/>
- </animation>
- </action>
- <action name="walk" imageset="polearm-chop">
- <animation direction="down">
- <sequence offsetY="32" start="1" end="6" delay="75"/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="19" end="24" delay="75"/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="37" end="42" delay="75"/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="55" end="60" delay="75"/>
- </animation>
- </action>
- <action name="sit" imageset="polearm-chop">
- <animation direction="down">
- <frame offsetY="32" index="7"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="25"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="43"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="61"/>
- </animation>
- </action>
- <action name="dead" imageset="polearm-chop">
- <animation direction="down">
- <frame offsetY="32" index="8"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="26"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="44"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="62"/>
- </animation>
- </action>
- <action name="attack_2hand" imageset="polearm-chop">
- <animation direction="down">
- <sequence offsetY="32" start="108" end="111" delay="140"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="112" end="115" delay="140"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="117" end="120" delay="140"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="121" end="124" delay="140"/>
- <end/>
- </animation>
- </action>
-</sprite>
diff --git a/graphics/sprites/equipment/weapons/polearm-chop.png b/graphics/sprites/equipment/weapons/polearm-chop.png
deleted file mode 100644
index 9af9d6dd..00000000
--- a/graphics/sprites/equipment/weapons/polearm-chop.png
+++ /dev/null
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/polearm-chop.xml b/graphics/sprites/equipment/weapons/polearm-chop.xml
deleted file mode 100644
index 6a75fed0..00000000
--- a/graphics/sprites/equipment/weapons/polearm-chop.xml
+++ /dev/null
@@ -1,79 +0,0 @@
-<?xml version="1.0"?>
-<sprite variants="135" variant_offset="1">
- <imageset name="polearm-chop" src="graphics/sprites/equipment/weapons/polearm-chop.png|B;R" width="128" height="128"/>
- <action name="default" imageset="polearm-chop"/>
- <action name="stand" imageset="polearm-chop">
- <animation direction="down">
- <frame offsetY="32" index="0"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="18"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="36"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="54"/>
- </animation>
- </action>
- <action name="walk" imageset="polearm-chop">
- <animation direction="down">
- <sequence offsetY="32" start="1" end="6" delay="75"/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="19" end="24" delay="75"/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="37" end="42" delay="75"/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="55" end="60" delay="75"/>
- </animation>
- </action>
- <action name="sit" imageset="polearm-chop">
- <animation direction="down">
- <frame offsetY="32" index="7"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="25"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="43"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="61"/>
- </animation>
- </action>
- <action name="dead" imageset="polearm-chop">
- <animation direction="down">
- <frame offsetY="32" index="8"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="26"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="44"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="62"/>
- </animation>
- </action>
- <action name="attack_2hand" imageset="polearm-chop">
- <animation direction="down">
- <sequence offsetY="32" start="108" end="111" delay="140"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="112" end="115" delay="140"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="117" end="120" delay="140"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="121" end="124" delay="140"/>
- <end/>
- </animation>
- </action>
-</sprite>
diff --git a/graphics/sprites/equipment/weapons/polearm-spear-female.xml b/graphics/sprites/equipment/weapons/polearm-spear-female.xml
deleted file mode 100644
index 66402495..00000000
--- a/graphics/sprites/equipment/weapons/polearm-spear-female.xml
+++ /dev/null
@@ -1,79 +0,0 @@
-<?xml version="1.0"?>
-<sprite variants="135" variant_offset="1">
- <imageset name="polearm-spear" src="graphics/sprites/equipment/weapons/polearm-spear.png|B;R" width="128" height="128"/>
- <action name="default" imageset="polearm-spear"/>
- <action name="stand" imageset="polearm-spear">
- <animation direction="down">
- <frame offsetY="32" index="0"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="18"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="36"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="54"/>
- </animation>
- </action>
- <action name="walk" imageset="polearm-spear">
- <animation direction="down">
- <sequence offsetY="32" start="1" end="6" delay="75"/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="19" end="24" delay="75"/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="37" end="42" delay="75"/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="55" end="60" delay="75"/>
- </animation>
- </action>
- <action name="sit" imageset="polearm-spear">
- <animation direction="down">
- <frame offsetY="32" index="7"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="25"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="43"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="61"/>
- </animation>
- </action>
- <action name="dead" imageset="polearm-spear">
- <animation direction="down">
- <frame offsetY="32" index="8"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="26"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="44"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="62"/>
- </animation>
- </action>
- <action name="attack_spear" imageset="polearm-spear">
- <animation direction="down">
- <sequence offsetY="32" start="72" end="75" delay="140"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="76" end="79" delay="140"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="81" end="84" delay="140"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="85" end="88" delay="140"/>
- <end/>
- </animation>
- </action>
-</sprite>
diff --git a/graphics/sprites/equipment/weapons/polearm-spear.png b/graphics/sprites/equipment/weapons/polearm-spear.png
deleted file mode 100644
index 96520c58..00000000
--- a/graphics/sprites/equipment/weapons/polearm-spear.png
+++ /dev/null
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/polearm-spear.xml b/graphics/sprites/equipment/weapons/polearm-spear.xml
deleted file mode 100644
index 66402495..00000000
--- a/graphics/sprites/equipment/weapons/polearm-spear.xml
+++ /dev/null
@@ -1,79 +0,0 @@
-<?xml version="1.0"?>
-<sprite variants="135" variant_offset="1">
- <imageset name="polearm-spear" src="graphics/sprites/equipment/weapons/polearm-spear.png|B;R" width="128" height="128"/>
- <action name="default" imageset="polearm-spear"/>
- <action name="stand" imageset="polearm-spear">
- <animation direction="down">
- <frame offsetY="32" index="0"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="18"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="36"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="54"/>
- </animation>
- </action>
- <action name="walk" imageset="polearm-spear">
- <animation direction="down">
- <sequence offsetY="32" start="1" end="6" delay="75"/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="19" end="24" delay="75"/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="37" end="42" delay="75"/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="55" end="60" delay="75"/>
- </animation>
- </action>
- <action name="sit" imageset="polearm-spear">
- <animation direction="down">
- <frame offsetY="32" index="7"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="25"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="43"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="61"/>
- </animation>
- </action>
- <action name="dead" imageset="polearm-spear">
- <animation direction="down">
- <frame offsetY="32" index="8"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="26"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="44"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="62"/>
- </animation>
- </action>
- <action name="attack_spear" imageset="polearm-spear">
- <animation direction="down">
- <sequence offsetY="32" start="72" end="75" delay="140"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="76" end="79" delay="140"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="81" end="84" delay="140"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="85" end="88" delay="140"/>
- <end/>
- </animation>
- </action>
-</sprite>
diff --git a/graphics/sprites/equipment/weapons/polearm-stab-female.xml b/graphics/sprites/equipment/weapons/polearm-stab-female.xml
deleted file mode 100644
index dd501b2f..00000000
--- a/graphics/sprites/equipment/weapons/polearm-stab-female.xml
+++ /dev/null
@@ -1,79 +0,0 @@
-<?xml version="1.0"?>
-<sprite variants="135" variant_offset="1">
- <imageset name="polearm-stab" src="graphics/sprites/equipment/weapons/polearm-stab.png|B;R" width="128" height="128"/>
- <action name="default" imageset="polearm-stab"/>
- <action name="stand" imageset="polearm-stab">
- <animation direction="down">
- <frame offsetY="32" index="0"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="18"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="36"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="54"/>
- </animation>
- </action>
- <action name="walk" imageset="polearm-stab">
- <animation direction="down">
- <sequence offsetY="32" start="1" end="6" delay="75"/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="19" end="24" delay="75"/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="37" end="42" delay="75"/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="55" end="60" delay="75"/>
- </animation>
- </action>
- <action name="sit" imageset="polearm-stab">
- <animation direction="down">
- <frame offsetY="32" index="7"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="25"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="43"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="61"/>
- </animation>
- </action>
- <action name="dead" imageset="polearm-stab">
- <animation direction="down">
- <frame offsetY="32" index="8"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="26"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="44"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="62"/>
- </animation>
- </action>
- <action name="attack_2hand" imageset="polearm-stab">
- <animation direction="down">
- <sequence offsetY="32" start="108" end="111" delay="140"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="112" end="115" delay="140"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="117" end="120" delay="140"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="121" end="124" delay="140"/>
- <end/>
- </animation>
- </action>
-</sprite>
diff --git a/graphics/sprites/equipment/weapons/polearm-stab.png b/graphics/sprites/equipment/weapons/polearm-stab.png
deleted file mode 100644
index 304a62ff..00000000
--- a/graphics/sprites/equipment/weapons/polearm-stab.png
+++ /dev/null
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/polearm-stab.xml b/graphics/sprites/equipment/weapons/polearm-stab.xml
deleted file mode 100644
index 240599e3..00000000
--- a/graphics/sprites/equipment/weapons/polearm-stab.xml
+++ /dev/null
@@ -1,78 +0,0 @@
-<?xml version="1.0"?>
-<sprite variants="135" variant_offset="1">
- <imageset name="polearm-stab" src="graphics/sprites/equipment/weapons/polearm-stab.png|B;R" width="128" height="128"/>
- <action name="stand" imageset="polearm-stab">
- <animation direction="down">
- <frame offsetY="32" index="0"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="18"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="36"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="54"/>
- </animation>
- </action>
- <action name="walk" imageset="polearm-stab">
- <animation direction="down">
- <sequence offsetY="32" start="1" end="6" delay="75"/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="19" end="24" delay="75"/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="37" end="42" delay="75"/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="55" end="60" delay="75"/>
- </animation>
- </action>
- <action name="sit" imageset="polearm-stab">
- <animation direction="down">
- <frame offsetY="32" index="7"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="25"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="43"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="61"/>
- </animation>
- </action>
- <action name="dead" imageset="polearm-stab">
- <animation direction="down">
- <frame offsetY="32" index="8"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="26"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="44"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="62"/>
- </animation>
- </action>
- <action name="attack_2hand" imageset="polearm-stab">
- <animation direction="down">
- <sequence offsetY="32" start="108" end="111" delay="140"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="112" end="115" delay="140"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="117" end="120" delay="140"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="121" end="124" delay="140"/>
- <end/>
- </animation>
- </action>
-</sprite>
diff --git a/graphics/sprites/equipment/weapons/sandcutter.png b/graphics/sprites/equipment/weapons/sandcutter.png
deleted file mode 100644
index fc1e909e..00000000
--- a/graphics/sprites/equipment/weapons/sandcutter.png
+++ /dev/null
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/sandcutter.xml b/graphics/sprites/equipment/weapons/sandcutter.xml
deleted file mode 100644
index 854e1f57..00000000
--- a/graphics/sprites/equipment/weapons/sandcutter.xml
+++ /dev/null
@@ -1,80 +0,0 @@
-<?xml version="1.0"?>
-<sprite>
- <imageset name="sword" src="graphics/sprites/equipment/weapons/sandcutter.png" width="64" height="64"/>
- <action name="default" imageset="sword">
- </action>
- <action name="stand" imageset="sword">
- <animation direction="down">
- <frame index="0"/>
- </animation>
- <animation direction="left">
- <frame index="18"/>
- </animation>
- <animation direction="up">
- <frame index="36"/>
- </animation>
- <animation direction="right">
- <frame index="54"/>
- </animation>
- </action>
- <action name="walk" imageset="sword">
- <animation direction="down">
- <sequence start="1" end="6" delay="75"/>
- </animation>
- <animation direction="left">
- <sequence start="19" end="24" delay="75"/>
- </animation>
- <animation direction="up">
- <sequence start="37" end="42" delay="75"/>
- </animation>
- <animation direction="right">
- <sequence start="55" end="60" delay="75"/>
- </animation>
- </action>
- <action name="sit" imageset="sword">
- <animation direction="down">
- <frame index="7"/>
- </animation>
- <animation direction="left">
- <frame index="25"/>
- </animation>
- <animation direction="up">
- <frame index="43"/>
- </animation>
- <animation direction="right">
- <frame index="61"/>
- </animation>
- </action>
- <action name="dead" imageset="sword">
- <animation direction="down">
- <frame index="8" offsetX="0" offsetY="32"/>
- </animation>
- <animation direction="left">
- <frame index="8" offsetX="0" offsetY="32"/>
- </animation>
- <animation direction="up">
- <frame index="8" offsetX="0" offsetY="32"/>
- </animation>
- <animation direction="right">
- <frame index="8" offsetX="0" offsetY="32"/>
- </animation>
- </action>
- <action name="attack" imageset="sword">
- <animation direction="down">
- <sequence start="9" end="12" delay="75"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence start="27" end="30" delay="75"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence start="45" end="48" delay="75"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence start="63" end="66" delay="75"/>
- <end/>
- </animation>
- </action>
-</sprite>
diff --git a/graphics/sprites/equipment/weapons/sword-deadsword-female.xml b/graphics/sprites/equipment/weapons/sword-deadsword-female.xml
deleted file mode 100644
index 71ef39fd..00000000
--- a/graphics/sprites/equipment/weapons/sword-deadsword-female.xml
+++ /dev/null
@@ -1,5 +0,0 @@
-<?xml version="1.0"?>
-<sprite variants="135" variant_offset="1">
- <imageset name="sword-long" src="graphics/sprites/equipment/weapons/sword-deadsword.png" width="128" height="128"/>
- <include file="equipment/weapons/sword-long-female.xml"/>
-</sprite>
diff --git a/graphics/sprites/equipment/weapons/sword-deadsword.png b/graphics/sprites/equipment/weapons/sword-deadsword.png
deleted file mode 100644
index 303a27e4..00000000
--- a/graphics/sprites/equipment/weapons/sword-deadsword.png
+++ /dev/null
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/sword-deadsword.xml b/graphics/sprites/equipment/weapons/sword-deadsword.xml
deleted file mode 100644
index f35e9b77..00000000
--- a/graphics/sprites/equipment/weapons/sword-deadsword.xml
+++ /dev/null
@@ -1,5 +0,0 @@
-<?xml version="1.0"?>
-<sprite variants="135" variant_offset="1">
- <imageset name="sword-long" src="graphics/sprites/equipment/weapons/sword-deadsword.png" width="128" height="128"/>
- <include file="equipment/weapons/sword-long.xml"/>
-</sprite>
diff --git a/graphics/sprites/equipment/weapons/sword-long-female.xml b/graphics/sprites/equipment/weapons/sword-long-female.xml
deleted file mode 100644
index b7ded47d..00000000
--- a/graphics/sprites/equipment/weapons/sword-long-female.xml
+++ /dev/null
@@ -1,115 +0,0 @@
-<?xml version="1.0"?>
-<sprite variants="135" variant_offset="1">
- <imageset name="sword-long" src="graphics/sprites/equipment/weapons/sword-long.png|B;R" width="128" height="128"/>
- <action name="default" imageset="sword-long"/>
- <action name="stand" imageset="sword-long">
- <animation direction="down">
- <frame index="0" offsetY="32"/>
- </animation>
- <animation direction="left">
- <frame index="18" offsetY="32"/>
- </animation>
- <animation direction="up">
- <frame index="36" offsetY="32"/>
- </animation>
- <animation direction="right">
- <frame index="54" offsetY="32"/>
- </animation>
- </action>
- <action name="walk" imageset="sword-long">
- <animation direction="down">
- <sequence offsetY="32" start="1" end="6" delay="75"/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="19" end="24" delay="75"/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="37" end="42" delay="75"/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="55" end="60" delay="75"/>
- </animation>
- </action>
- <action name="sit" imageset="sword-long">
- <animation direction="down">
- <frame offsetY="32" index="7"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="25"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="43"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="61"/>
- </animation>
- </action>
- <action name="dead" imageset="sword-long">
- <animation direction="down">
- <frame offsetY="32" index="8"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="26"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="44"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="62"/>
- </animation>
- </action>
- <action name="attack_sword_stab" imageset="sword-long">
- <animation direction="down">
- <sequence offsetY="32" start="9" end="12" delay="100"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="27" end="30" delay="100"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="45" end="48" delay="100"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="63" end="66" delay="100"/>
- <end/>
- </animation>
- </action>
- <action name="attack_chop" imageset="sword-long">
- <animation direction="down">
- <sequence offsetY="32" start="90" end="93" delay="140"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="94" end="97" delay="140"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="99" end="102" delay="140"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="103" end="106" delay="140"/>
- <end/>
- </animation>
- </action>
- <action name="attack_2hand" imageset="sword-long">
- <animation direction="down">
- <sequence offsetY="32" start="108" end="111" delay="140"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="112" end="115" delay="140"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="117" end="120" delay="140"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="121" end="124" delay="140"/>
- <end/>
- </animation>
- </action>
-</sprite>
diff --git a/graphics/sprites/equipment/weapons/sword-long.png b/graphics/sprites/equipment/weapons/sword-long.png
deleted file mode 100644
index 412fbbf4..00000000
--- a/graphics/sprites/equipment/weapons/sword-long.png
+++ /dev/null
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/sword-long.xml b/graphics/sprites/equipment/weapons/sword-long.xml
deleted file mode 100644
index b7ded47d..00000000
--- a/graphics/sprites/equipment/weapons/sword-long.xml
+++ /dev/null
@@ -1,115 +0,0 @@
-<?xml version="1.0"?>
-<sprite variants="135" variant_offset="1">
- <imageset name="sword-long" src="graphics/sprites/equipment/weapons/sword-long.png|B;R" width="128" height="128"/>
- <action name="default" imageset="sword-long"/>
- <action name="stand" imageset="sword-long">
- <animation direction="down">
- <frame index="0" offsetY="32"/>
- </animation>
- <animation direction="left">
- <frame index="18" offsetY="32"/>
- </animation>
- <animation direction="up">
- <frame index="36" offsetY="32"/>
- </animation>
- <animation direction="right">
- <frame index="54" offsetY="32"/>
- </animation>
- </action>
- <action name="walk" imageset="sword-long">
- <animation direction="down">
- <sequence offsetY="32" start="1" end="6" delay="75"/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="19" end="24" delay="75"/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="37" end="42" delay="75"/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="55" end="60" delay="75"/>
- </animation>
- </action>
- <action name="sit" imageset="sword-long">
- <animation direction="down">
- <frame offsetY="32" index="7"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="25"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="43"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="61"/>
- </animation>
- </action>
- <action name="dead" imageset="sword-long">
- <animation direction="down">
- <frame offsetY="32" index="8"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="26"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="44"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="62"/>
- </animation>
- </action>
- <action name="attack_sword_stab" imageset="sword-long">
- <animation direction="down">
- <sequence offsetY="32" start="9" end="12" delay="100"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="27" end="30" delay="100"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="45" end="48" delay="100"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="63" end="66" delay="100"/>
- <end/>
- </animation>
- </action>
- <action name="attack_chop" imageset="sword-long">
- <animation direction="down">
- <sequence offsetY="32" start="90" end="93" delay="140"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="94" end="97" delay="140"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="99" end="102" delay="140"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="103" end="106" delay="140"/>
- <end/>
- </animation>
- </action>
- <action name="attack_2hand" imageset="sword-long">
- <animation direction="down">
- <sequence offsetY="32" start="108" end="111" delay="140"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="112" end="115" delay="140"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="117" end="120" delay="140"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="121" end="124" delay="140"/>
- <end/>
- </animation>
- </action>
-</sprite>
diff --git a/graphics/sprites/equipment/weapons/sword-short-female.xml b/graphics/sprites/equipment/weapons/sword-short-female.xml
deleted file mode 100644
index 04cc7fe6..00000000
--- a/graphics/sprites/equipment/weapons/sword-short-female.xml
+++ /dev/null
@@ -1,97 +0,0 @@
-<?xml version="1.0"?>
-<sprite variants="135" variant_offset="1">
- <imageset name="sword-short" src="graphics/sprites/equipment/weapons/sword-short.png|B;R" width="128" height="128"/>
- <action name="default" imageset="sword-short"/>
- <action name="stand" imageset="sword-short">
- <animation direction="down">
- <frame index="0" offsetY="32"/>
- </animation>
- <animation direction="left">
- <frame index="18" offsetY="32"/>
- </animation>
- <animation direction="up">
- <frame index="36" offsetY="32"/>
- </animation>
- <animation direction="right">
- <frame index="54" offsetY="32"/>
- </animation>
- </action>
- <action name="walk" imageset="sword-short">
- <animation direction="down">
- <sequence offsetY="32" start="1" end="6" delay="75"/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="19" end="24" delay="75"/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="37" end="42" delay="75"/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="55" end="60" delay="75"/>
- </animation>
- </action>
- <action name="sit" imageset="sword-short">
- <animation direction="down">
- <frame offsetY="32" index="7"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="25"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="43"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="61"/>
- </animation>
- </action>
- <action name="dead" imageset="sword-short">
- <animation direction="down">
- <frame offsetY="32" index="8"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="26"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="44"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="62"/>
- </animation>
- </action>
- <action name="attack" imageset="sword-short">
- <animation direction="down">
- <sequence offsetY="32" start="9" end="12" delay="75"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="27" end="30" delay="75"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="45" end="48" delay="75"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="63" end="66" delay="75"/>
- <end/>
- </animation>
- </action>
- <action name="attack_chop" imageset="sword-short">
- <animation direction="down">
- <sequence offsetY="32" start="90" end="93" delay="140"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="94" end="97" delay="140"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="99" end="102" delay="140"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="103" end="106" delay="140"/>
- <end/>
- </animation>
- </action>
-</sprite>
diff --git a/graphics/sprites/equipment/weapons/sword-short.png b/graphics/sprites/equipment/weapons/sword-short.png
deleted file mode 100644
index 7c544a1c..00000000
--- a/graphics/sprites/equipment/weapons/sword-short.png
+++ /dev/null
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/sword-short.xml b/graphics/sprites/equipment/weapons/sword-short.xml
deleted file mode 100644
index 04cc7fe6..00000000
--- a/graphics/sprites/equipment/weapons/sword-short.xml
+++ /dev/null
@@ -1,97 +0,0 @@
-<?xml version="1.0"?>
-<sprite variants="135" variant_offset="1">
- <imageset name="sword-short" src="graphics/sprites/equipment/weapons/sword-short.png|B;R" width="128" height="128"/>
- <action name="default" imageset="sword-short"/>
- <action name="stand" imageset="sword-short">
- <animation direction="down">
- <frame index="0" offsetY="32"/>
- </animation>
- <animation direction="left">
- <frame index="18" offsetY="32"/>
- </animation>
- <animation direction="up">
- <frame index="36" offsetY="32"/>
- </animation>
- <animation direction="right">
- <frame index="54" offsetY="32"/>
- </animation>
- </action>
- <action name="walk" imageset="sword-short">
- <animation direction="down">
- <sequence offsetY="32" start="1" end="6" delay="75"/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="19" end="24" delay="75"/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="37" end="42" delay="75"/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="55" end="60" delay="75"/>
- </animation>
- </action>
- <action name="sit" imageset="sword-short">
- <animation direction="down">
- <frame offsetY="32" index="7"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="25"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="43"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="61"/>
- </animation>
- </action>
- <action name="dead" imageset="sword-short">
- <animation direction="down">
- <frame offsetY="32" index="8"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="26"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="44"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="62"/>
- </animation>
- </action>
- <action name="attack" imageset="sword-short">
- <animation direction="down">
- <sequence offsetY="32" start="9" end="12" delay="75"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="27" end="30" delay="75"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="45" end="48" delay="75"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="63" end="66" delay="75"/>
- <end/>
- </animation>
- </action>
- <action name="attack_chop" imageset="sword-short">
- <animation direction="down">
- <sequence offsetY="32" start="90" end="93" delay="140"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="94" end="97" delay="140"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="99" end="102" delay="140"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="103" end="106" delay="140"/>
- <end/>
- </animation>
- </action>
-</sprite>
diff --git a/graphics/sprites/equipment/weapons/wand-deathshand-female.xml b/graphics/sprites/equipment/weapons/wand-deathshand-female.xml
deleted file mode 100644
index d9b7ef7c..00000000
--- a/graphics/sprites/equipment/weapons/wand-deathshand-female.xml
+++ /dev/null
@@ -1,5 +0,0 @@
-<?xml version="1.0"?>
-<sprite variants="135" variant_offset="1">
- <imageset name="wand" src="graphics/sprites/equipment/weapons/wand-deathshand.png" width="128" height="128"/>
- <include file="equipment/weapons/wand-female.xml"/>
-</sprite>
diff --git a/graphics/sprites/equipment/weapons/wand-deathshand.png b/graphics/sprites/equipment/weapons/wand-deathshand.png
deleted file mode 100644
index cd13a756..00000000
--- a/graphics/sprites/equipment/weapons/wand-deathshand.png
+++ /dev/null
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/wand-deathshand.xml b/graphics/sprites/equipment/weapons/wand-deathshand.xml
deleted file mode 100644
index c8590111..00000000
--- a/graphics/sprites/equipment/weapons/wand-deathshand.xml
+++ /dev/null
@@ -1,5 +0,0 @@
-<?xml version="1.0"?>
-<sprite variants="135" variant_offset="1">
- <imageset name="wand" src="graphics/sprites/equipment/weapons/wand-deathshand.png" width="128" height="128"/>
- <include file="equipment/weapons/wand.xml"/>
-</sprite>
diff --git a/graphics/sprites/equipment/weapons/wand-female.xml b/graphics/sprites/equipment/weapons/wand-female.xml
deleted file mode 100644
index 07f18b59..00000000
--- a/graphics/sprites/equipment/weapons/wand-female.xml
+++ /dev/null
@@ -1,65 +0,0 @@
-<?xml version="1.0"?>
-<sprite variants="135" variant_offset="1">
- <imageset name="wand" src="graphics/sprites/equipment/weapons/wand.png|R" width="128" height="128"/>
- <action name="default" imageset="wand"/>
- <action name="stand" imageset="wand">
- <animation direction="down">
- <frame index="0" offsetY="32"/>
- </animation>
- <animation direction="left">
- <frame index="18" offsetY="32"/>
- </animation>
- <animation direction="up">
- <frame index="36" offsetY="32"/>
- </animation>
- <animation direction="right">
- <frame index="54" offsetY="32"/>
- </animation>
- </action>
- <action name="sit" imageset="wand">
- <animation direction="down">
- <frame index="7" offsetY="32"/>
- </animation>
- <animation direction="left">
- <frame index="25" offsetY="32"/>
- </animation>
- <animation direction="up">
- <frame index="43" offsetY="32"/>
- </animation>
- <animation direction="right">
- <frame index="61" offsetY="32"/>
- </animation>
- </action>
- <action name="walk" imageset="wand">
- <animation direction="down">
- <sequence offsetY="32" start="1" end="6" delay="75"/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="19" end="24" delay="75"/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="37" end="42" delay="75"/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="55" end="60" delay="75"/>
- </animation>
- </action>
- <action name="attack" imageset="wand">
- <animation direction="down">
- <sequence offsetY="32" start="9" end="12" delay="75"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="27" end="30" delay="75"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="45" end="48" delay="75"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="63" end="66" delay="75"/>
- <end/>
- </animation>
- </action>
-</sprite>
diff --git a/graphics/sprites/equipment/weapons/wand.png b/graphics/sprites/equipment/weapons/wand.png
deleted file mode 100644
index 6757c2fc..00000000
--- a/graphics/sprites/equipment/weapons/wand.png
+++ /dev/null
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/wand.xml b/graphics/sprites/equipment/weapons/wand.xml
deleted file mode 100644
index c2164aff..00000000
--- a/graphics/sprites/equipment/weapons/wand.xml
+++ /dev/null
@@ -1,65 +0,0 @@
-<?xml version="1.0"?>
-<sprite variants="135" variant_offset="1">
- <imageset name="wand" src="graphics/sprites/equipment/weapons/wand.png|R" width="128" height="128"/>
- <action name="default" imageset="wand"/>
- <action name="stand" imageset="wand">
- <animation direction="down">
- <frame index="0" offsetY="32"/>
- </animation>
- <animation direction="left">
- <frame index="18" offsetY="32"/>
- </animation>
- <animation direction="up">
- <frame index="36" offsetY="32"/>
- </animation>
- <animation direction="right">
- <frame index="54" offsetY="32"/>
- </animation>
- </action>
- <action name="sit" imageset="wand">
- <animation direction="down">
- <frame index="7" offsetY="32"/>
- </animation>
- <animation direction="left">
- <frame index="25" offsetY="32"/>
- </animation>
- <animation direction="up">
- <frame index="43" offsetY="32"/>
- </animation>
- <animation direction="right">
- <frame index="61" offsetY="32"/>
- </animation>
- </action>
- <action name="walk" imageset="wand">
- <animation direction="down">
- <sequence offsetY="32" start="0" end="6" delay="75"/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="18" end="24" delay="75"/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="36" end="42" delay="75"/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="54" end="60" delay="75"/>
- </animation>
- </action>
- <action name="attack" imageset="wand">
- <animation direction="down">
- <sequence offsetY="32" start="9" end="12" delay="75"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="27" end="30" delay="75"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="45" end="48" delay="75"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="63" end="66" delay="75"/>
- <end/>
- </animation>
- </action>
-</sprite>
diff --git a/graphics/sprites/equipment/weapons/xmas-bow-slingshot.png b/graphics/sprites/equipment/weapons/xmas-bow-slingshot.png
deleted file mode 100644
index 76c15f6d..00000000
--- a/graphics/sprites/equipment/weapons/xmas-bow-slingshot.png
+++ /dev/null
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/xmas-bow-slingshot.xml b/graphics/sprites/equipment/weapons/xmas-bow-slingshot.xml
deleted file mode 100644
index 9eb35bba..00000000
--- a/graphics/sprites/equipment/weapons/xmas-bow-slingshot.xml
+++ /dev/null
@@ -1,5 +0,0 @@
-<?xml version="1.0"?>
-<sprite variants="135" variant_offset="1">
- <imageset name="bow" src="graphics/sprites/equipment/weapons/xmas-bow-slingshot.png" width="128" height="128"/>
- <include file="equipment/weapons/bow-slingshot.xml"/>
-</sprite>