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authorAli-G <gauvain.dauchy@free.fr>2011-09-04 18:37:31 +0200
committerJessica Tölke <jtoelke@mail.upb.de>2011-09-04 21:03:11 +0200
commitf2fd72d891946c0bffd13485af18ce774bae1c17 (patch)
tree38b9ea06442e1c23fb6cf244e29d5490f9974966 /maps/012-3.tmx
parent7093f1a77dd5f455e6699ce40e3a9398d29b2ff5 (diff)
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Placed the mobs from monsters.txt files into the map using Tiles objects.
Also renamed some Object layers, to "Objects" in few maps. Some spawns were reviewed: correct use of capital letters in "SPAWN" for example.
Diffstat (limited to 'maps/012-3.tmx')
-rw-r--r--maps/012-3.tmx16
1 files changed, 16 insertions, 0 deletions
diff --git a/maps/012-3.tmx b/maps/012-3.tmx
index 0704823e..156965a2 100644
--- a/maps/012-3.tmx
+++ b/maps/012-3.tmx
@@ -441,5 +441,21 @@
</properties>
</object>
<object name="graphics/particles/flame.particle.xml" type="PARTICLE_EFFECT" x="8640" y="4416" width="32" height="32"/>
+ <object name="Bat" type="spawn" x="0" y="0">
+ <properties>
+ <property name="eA_death" value="0"/>
+ <property name="eA_spawn" value="0"/>
+ <property name="max_beings" value="100"/>
+ <property name="monster_id" value="15"/>
+ </properties>
+ </object>
+ <object name="Bat" type="spawn" x="0" y="0">
+ <properties>
+ <property name="eA_death" value="0"/>
+ <property name="eA_spawn" value="0"/>
+ <property name="max_beings" value="75"/>
+ <property name="monster_id" value="19"/>
+ </properties>
+ </object>
</objectgroup>
</map>