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authorAli-G <gauvain.dauchy@free.fr>2011-09-05 10:18:19 +0200
committerJessica Tölke <jtoelke@mail.upb.de>2011-09-12 20:28:05 +0200
commit9f6654c183f87a650a247633382bdbd2b0e4925d (patch)
tree3b98a163d42529ddfb8d94b76222eaa725e3fefb /maps/005-4.tmx
parent0a48b993e9c001f76100f3c8fdd860c58ec1182d (diff)
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Full map review:
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes.
Diffstat (limited to 'maps/005-4.tmx')
-rw-r--r--maps/005-4.tmx22
1 files changed, 11 insertions, 11 deletions
diff --git a/maps/005-4.tmx b/maps/005-4.tmx
index b2c494cf..46caf60c 100644
--- a/maps/005-4.tmx
+++ b/maps/005-4.tmx
@@ -22,7 +22,7 @@
H4sIAAAAAAAAA+3XwQkAMAgDQPffrc6kE/SlUMod5BfyTwQAAAAAAPCa08nB3vYuAADAjY8DAAAAAPCPAifDDfmYOgAA
</data>
</layer>
- <layer name="over" width="75" height="50">
+ <layer name="Over" width="75" height="50">
<data encoding="base64" compression="gzip">
H4sIAAAAAAAAA+3XQQrCQAxA0Wx1X9TjeiC9gZ7NmUUhFDWpTZtQ/8BbCLE4n3akg4gMAAAAAAAAAKBUW9k9rFa35u7Yh3du7ryey+5htXo0T8eevHNz5/Vcdg+r1TVA1MrusVWriG7ZPWhVr1XEyu6xRauodtk91mg1/d67z7T63E2EVr/cX7T6fi79wzM4vmNYXbxzMrmutXjH2d87zqE5L3BRez4tvNaxQI+170u9sn9PZbSiFa1y9f+Gfr73c33vZ3NULzoBAAAAACp5AW661j2YOgAA
</data>
@@ -32,16 +32,16 @@
H4sIAAAAAAAAA+3SQQrAIAxFQc/uyXuBYhsQf8AJzE4UH5ljjAkAAAAAALT0NX/PVc+n/72z0alJd9BKq46tTrZMd+i2V6v30h26tVpNuoNWWnVolWyX7tB1r97eTXfY2azatnrvDW78s1ZadaKVVgAAAHCDB/H4K42YOgAA
</data>
</layer>
- <objectgroup name="Object Layer 1" width="75" height="50">
- <object name="graphics/particles/electricity.red.large.xml" type="PARTICLE_EFFECT" x="1699" y="672"/>
- <object name="graphics/particles/electricity.red.large.xml" type="PARTICLE_EFFECT" x="1696" y="1021"/>
- <object name="graphics/particles/electricity.red.large.xml" type="PARTICLE_EFFECT" x="1377" y="1024"/>
- <object name="graphics/particles/electricity.red.large.xml" type="PARTICLE_EFFECT" x="1377" y="672"/>
- <object name="graphics/particles/electricity.blue.large.xml" type="PARTICLE_EFFECT" x="672" y="1027"/>
- <object name="graphics/particles/electricity.blue.large.xml" type="PARTICLE_EFFECT" x="992" y="672"/>
- <object name="graphics/particles/electricity.blue.large.xml" type="PARTICLE_EFFECT" x="992" y="1023"/>
- <object name="graphics/particles/electricity.blue.large.xml" type="PARTICLE_EFFECT" x="672" y="672"/>
- <object name="toCave" type="WARP" x="1152" y="1152" width="64" height="32">
+ <objectgroup name="Objects" width="75" height="50">
+ <object name="graphics/particles/electricity.red.large.xml" type="particle_effect" x="1699" y="672"/>
+ <object name="graphics/particles/electricity.red.large.xml" type="particle_effect" x="1696" y="1021"/>
+ <object name="graphics/particles/electricity.red.large.xml" type="particle_effect" x="1377" y="1024"/>
+ <object name="graphics/particles/electricity.red.large.xml" type="particle_effect" x="1377" y="672"/>
+ <object name="graphics/particles/electricity.blue.large.xml" type="particle_effect" x="672" y="1027"/>
+ <object name="graphics/particles/electricity.blue.large.xml" type="particle_effect" x="992" y="672"/>
+ <object name="graphics/particles/electricity.blue.large.xml" type="particle_effect" x="992" y="1023"/>
+ <object name="graphics/particles/electricity.blue.large.xml" type="particle_effect" x="672" y="672"/>
+ <object name="To Snake Pit" type="warp" x="1152" y="1152" width="64" height="32">
<properties>
<property name="dest_map" value="005-3"/>
<property name="dest_x" value="2720"/>