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author | Jesusaves <jesusalva@themanaworld.org> | 2020-04-06 03:29:53 -0300 |
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committer | GitHub <noreply@github.com> | 2020-04-06 06:29:53 +0000 |
commit | 8b742836d82625b61fa37d069bafdc67cce3b281 (patch) | |
tree | ed0b8f475991da0383a77a60ca4d0929f46e1c3d /graphics | |
parent | 55445641c15863f27669dc6c0388cdb0ba044f77 (diff) | |
download | clientdata-8b742836d82625b61fa37d069bafdc67cce3b281.tar.gz clientdata-8b742836d82625b61fa37d069bafdc67cce3b281.tar.bz2 clientdata-8b742836d82625b61fa37d069bafdc67cce3b281.tar.xz clientdata-8b742836d82625b61fa37d069bafdc67cce3b281.zip |
Doomsday Framework (#368)
Diffstat (limited to 'graphics')
-rw-r--r-- | graphics/sprites/monsters/dragon.png | bin | 0 -> 849487 bytes | |||
-rw-r--r-- | graphics/sprites/monsters/dragon.xml | 46 | ||||
-rw-r--r-- | graphics/sprites/monsters/sasquatch.png | bin | 0 -> 80454 bytes | |||
-rw-r--r-- | graphics/sprites/monsters/sasquatch.xml | 69 | ||||
-rw-r--r-- | graphics/sprites/monsters/tengu.png | bin | 0 -> 2273016 bytes | |||
-rw-r--r-- | graphics/sprites/monsters/tengu.xml | 161 |
6 files changed, 276 insertions, 0 deletions
diff --git a/graphics/sprites/monsters/dragon.png b/graphics/sprites/monsters/dragon.png Binary files differnew file mode 100644 index 00000000..29e0b7b1 --- /dev/null +++ b/graphics/sprites/monsters/dragon.png diff --git a/graphics/sprites/monsters/dragon.xml b/graphics/sprites/monsters/dragon.xml new file mode 100644 index 00000000..256c4ed9 --- /dev/null +++ b/graphics/sprites/monsters/dragon.xml @@ -0,0 +1,46 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/monsters/dragon.png" width="384" height="192"/> + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0" delay="1000" offsetY="10"/> + <frame index="1" delay="250" offsetY="10"/> + </animation> + <animation direction="up"> + <frame index="8" delay="1000" offsetY="10"/> + <frame index="9" delay="250" offsetY="10"/> + </animation> + <animation direction="right"> + <frame index="16" delay="1000" offsetY="10"/> + <frame index="17" delay="250" offsetY="10"/> + </animation> + <animation direction="left"> + <frame index="24" delay="1000" offsetY="10"/> + <frame index="25" delay="250" offsetY="10"/> + </animation> + </action> + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="2" end="7" delay="100" offsetY="10"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="10" end="15" delay="100" offsetY="10"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="18" end="23" delay="100" offsetY="10"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="26" end="31" delay="100" offsetY="10"/> + <end/> + </animation> + </action> + <action name="dead" imageset="base"> + <animation direction="default"> + <frame index="32" offsetY="10"/> + <end/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/monsters/sasquatch.png b/graphics/sprites/monsters/sasquatch.png Binary files differnew file mode 100644 index 00000000..dbbb5e20 --- /dev/null +++ b/graphics/sprites/monsters/sasquatch.png diff --git a/graphics/sprites/monsters/sasquatch.xml b/graphics/sprites/monsters/sasquatch.xml new file mode 100644 index 00000000..68faf64f --- /dev/null +++ b/graphics/sprites/monsters/sasquatch.xml @@ -0,0 +1,69 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/monsters/sasquatch.png" width="80" height="80"/> + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="3" delay="250"/> + <frame index="4" delay="250"/> + </animation> + <animation> + <frame index="10" delay="250"/> + <frame index="11" delay="250"/> + </animation> + <animation direction="up"> + <frame index="31" delay="250"/> + <frame index="34" delay="250"/> + <frame index="35" delay="250"/> + </animation> + <animation direction="right"> + <frame index="20" delay="250"/> + <frame index="21" delay="250"/> + </animation> + </action> + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="1" end="4" delay="160"/> + </animation> + <animation direction="left"> + <sequence start="11" end="14" delay="160"/> + </animation> + <animation direction="up"> + <sequence start="31" end="34" delay="160"/> + </animation> + <animation direction="right"> + <sequence start="21" end="24" delay="160"/> + </animation> + </action> + <action name="dead" imageset="base"> + <animation direction="down"> + <frame index="9"/> + </animation> + <animation direction="left"> + <frame index="19"/> + </animation> + <animation direction="up"> + <frame index="39"/> + </animation> + <animation direction="right"> + <frame index="29"/> + </animation> + </action> + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="5" end="8" delay="105"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="15" end="18" delay="105"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="35" end="38" delay="105"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="25" end="28" delay="105"/> + <end/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/monsters/tengu.png b/graphics/sprites/monsters/tengu.png Binary files differnew file mode 100644 index 00000000..d7db48d9 --- /dev/null +++ b/graphics/sprites/monsters/tengu.png diff --git a/graphics/sprites/monsters/tengu.xml b/graphics/sprites/monsters/tengu.xml new file mode 100644 index 00000000..651c684a --- /dev/null +++ b/graphics/sprites/monsters/tengu.xml @@ -0,0 +1,161 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Authors: Micksha Copyright (C) 2011-2019 Evol Online --> +<sprite> + <imageset name="mob" src="graphics/sprites/monsters/tengu.png" width="128" height="128" offsetY="0"/> + <action name="spawn" imageset="mob"> + <animation direction="default"> + <sequence start="512" end="520" delay="100"/> + </animation> + </action> + <action name="stand" imageset="mob"> + <animation direction="down"> + <frame index="0"/> + </animation> + <animation direction="downleft"> + <frame index="224"/> + </animation> + <animation direction="left"> + <frame index="192"/> + </animation> + <animation direction="upleft"> + <frame index="160"/> + </animation> + <animation direction="up"> + <frame index="128"/> + </animation> + <animation direction="upright"> + <frame index="96"/> + </animation> + <animation direction="right"> + <frame index="64"/> + </animation> + <animation direction="downright"> + <frame index="32"/> + </animation> + </action> + <action name="walk" imageset="mob"> + <animation direction="down"> + <sequence start="4" end="16" delay="50"/> + </animation> + <animation direction="downleft"> + <sequence start="228" end="240" delay="50"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="196" end="208" delay="50"/> + <end/> + </animation> + <animation direction="upleft"> + <sequence start="164" end="176" delay="50"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="132" end="144" delay="50"/> + <end/> + </animation> + <animation direction="upright"> + <sequence start="100" end="112" delay="50"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="68" end="80" delay="50"/> + <end/> + </animation> + <animation direction="downright"> + <sequence start="36" end="48" delay="50"/> + <end/> + </animation> + </action> + <action name="attack" imageset="mob"> + <animation direction="down"> + <sequence start="17" end="31" delay="50"/> + <end/> + </animation> + <animation direction="downleft"> + <sequence start="241" end="255" delay="50"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="209" end="223" delay="50"/> + <end/> + </animation> + <animation direction="upleft"> + <sequence start="177" end="191" delay="50"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="145" end="159" delay="50"/> + <end/> + </animation> + <animation direction="upright"> + <sequence start="113" end="127" delay="50"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="81" end="95" delay="50"/> + <end/> + </animation> + <animation direction="downright"> + <sequence start="49" end="63" delay="50"/> + <end/> + </animation> + </action> + <action name="dead" imageset="mob"> + <animation direction="down"> + <sequence start="256" end="260" delay="70"/> + <frame index="260" delay="500"/> + <sequence start="261" end="265" delay="100"/> + <frame index="266"/> + <end/> + </animation> + <animation direction="downleft"> + <sequence start="480" end="484" delay="70"/> + <frame index="484" delay="500"/> + <sequence start="485" end="489" delay="100"/> + <frame index="490"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="448" end="452" delay="70"/> + <frame index="452" delay="500"/> + <sequence start="453" end="457" delay="100"/> + <frame index="458"/> + <end/> + </animation> + <animation direction="upleft"> + <sequence start="416" end="420" delay="70"/> + <frame index="420" delay="500"/> + <sequence start="421" end="425" delay="100"/> + <frame index="426"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="384" end="388" delay="70"/> + <frame index="388" delay="500"/> + <sequence start="389" end="393" delay="100"/> + <frame index="394"/> + <end/> + </animation> + <animation direction="upright"> + <sequence start="352" end="356" delay="70"/> + <frame index="356" delay="500"/> + <sequence start="357" end="361" delay="100"/> + <frame index="362"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="320" end="324" delay="70"/> + <frame index="324" delay="500"/> + <sequence start="325" end="329" delay="100"/> + <frame index="330"/> + <end/> + </animation> + <animation direction="downright"> + <sequence start="288" end="292" delay="70"/> + <frame index="292" delay="500"/> + <sequence start="293" end="297" delay="100"/> + <frame index="298"/> + <end/> + </animation> + </action> +</sprite> |