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author | Micksha <ms-shaman@gmx.de> | 2021-06-09 12:31:35 +0000 |
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committer | Micksha <ms-shaman@gmx.de> | 2021-06-09 12:31:35 +0000 |
commit | 302685b8462f86f494511d72877c1ed3df7fdafc (patch) | |
tree | bbfec544eb83442feeb9ee3e9dfd08c65de82b8d /graphics/sprites/equipment/weapons/polearm-chop.xml | |
parent | 594e8ff0923d54d57e71d53698d2a987beffd519 (diff) | |
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Spritefix
Diffstat (limited to 'graphics/sprites/equipment/weapons/polearm-chop.xml')
-rw-r--r-- | graphics/sprites/equipment/weapons/polearm-chop.xml | 79 |
1 files changed, 0 insertions, 79 deletions
diff --git a/graphics/sprites/equipment/weapons/polearm-chop.xml b/graphics/sprites/equipment/weapons/polearm-chop.xml deleted file mode 100644 index 6a75fed0..00000000 --- a/graphics/sprites/equipment/weapons/polearm-chop.xml +++ /dev/null @@ -1,79 +0,0 @@ -<?xml version="1.0"?> -<sprite variants="135" variant_offset="1"> - <imageset name="polearm-chop" src="graphics/sprites/equipment/weapons/polearm-chop.png|B;R" width="128" height="128"/> - <action name="default" imageset="polearm-chop"/> - <action name="stand" imageset="polearm-chop"> - <animation direction="down"> - <frame offsetY="32" index="0"/> - </animation> - <animation direction="left"> - <frame offsetY="32" index="18"/> - </animation> - <animation direction="up"> - <frame offsetY="32" index="36"/> - </animation> - <animation direction="right"> - <frame offsetY="32" index="54"/> - </animation> - </action> - <action name="walk" imageset="polearm-chop"> - <animation direction="down"> - <sequence offsetY="32" start="1" end="6" delay="75"/> - </animation> - <animation direction="left"> - <sequence offsetY="32" start="19" end="24" delay="75"/> - </animation> - <animation direction="up"> - <sequence offsetY="32" start="37" end="42" delay="75"/> - </animation> - <animation direction="right"> - <sequence offsetY="32" start="55" end="60" delay="75"/> - </animation> - </action> - <action name="sit" imageset="polearm-chop"> - <animation direction="down"> - <frame offsetY="32" index="7"/> - </animation> - <animation direction="left"> - <frame offsetY="32" index="25"/> - </animation> - <animation direction="up"> - <frame offsetY="32" index="43"/> - </animation> - <animation direction="right"> - <frame offsetY="32" index="61"/> - </animation> - </action> - <action name="dead" imageset="polearm-chop"> - <animation direction="down"> - <frame offsetY="32" index="8"/> - </animation> - <animation direction="left"> - <frame offsetY="32" index="26"/> - </animation> - <animation direction="up"> - <frame offsetY="32" index="44"/> - </animation> - <animation direction="right"> - <frame offsetY="32" index="62"/> - </animation> - </action> - <action name="attack_2hand" imageset="polearm-chop"> - <animation direction="down"> - <sequence offsetY="32" start="108" end="111" delay="140"/> - <end/> - </animation> - <animation direction="left"> - <sequence offsetY="32" start="112" end="115" delay="140"/> - <end/> - </animation> - <animation direction="up"> - <sequence offsetY="32" start="117" end="120" delay="140"/> - <end/> - </animation> - <animation direction="right"> - <sequence offsetY="32" start="121" end="124" delay="140"/> - <end/> - </animation> - </action> -</sprite> |