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authorMicksha <ms-shaman@gmx.de>2021-06-09 12:31:35 +0000
committerMicksha <ms-shaman@gmx.de>2021-06-09 12:31:35 +0000
commit302685b8462f86f494511d72877c1ed3df7fdafc (patch)
treebbfec544eb83442feeb9ee3e9dfd08c65de82b8d /graphics/sprites/equipment/weapons/polearm-chop.xml
parent594e8ff0923d54d57e71d53698d2a987beffd519 (diff)
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Spritefix
Diffstat (limited to 'graphics/sprites/equipment/weapons/polearm-chop.xml')
-rw-r--r--graphics/sprites/equipment/weapons/polearm-chop.xml79
1 files changed, 0 insertions, 79 deletions
diff --git a/graphics/sprites/equipment/weapons/polearm-chop.xml b/graphics/sprites/equipment/weapons/polearm-chop.xml
deleted file mode 100644
index 6a75fed0..00000000
--- a/graphics/sprites/equipment/weapons/polearm-chop.xml
+++ /dev/null
@@ -1,79 +0,0 @@
-<?xml version="1.0"?>
-<sprite variants="135" variant_offset="1">
- <imageset name="polearm-chop" src="graphics/sprites/equipment/weapons/polearm-chop.png|B;R" width="128" height="128"/>
- <action name="default" imageset="polearm-chop"/>
- <action name="stand" imageset="polearm-chop">
- <animation direction="down">
- <frame offsetY="32" index="0"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="18"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="36"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="54"/>
- </animation>
- </action>
- <action name="walk" imageset="polearm-chop">
- <animation direction="down">
- <sequence offsetY="32" start="1" end="6" delay="75"/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="19" end="24" delay="75"/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="37" end="42" delay="75"/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="55" end="60" delay="75"/>
- </animation>
- </action>
- <action name="sit" imageset="polearm-chop">
- <animation direction="down">
- <frame offsetY="32" index="7"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="25"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="43"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="61"/>
- </animation>
- </action>
- <action name="dead" imageset="polearm-chop">
- <animation direction="down">
- <frame offsetY="32" index="8"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="26"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="44"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="62"/>
- </animation>
- </action>
- <action name="attack_2hand" imageset="polearm-chop">
- <animation direction="down">
- <sequence offsetY="32" start="108" end="111" delay="140"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="112" end="115" delay="140"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="117" end="120" delay="140"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="121" end="124" delay="140"/>
- <end/>
- </animation>
- </action>
-</sprite>