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author | Jesusaves <cpntb1@ymail.com> | 2021-04-09 23:20:09 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2021-04-09 23:20:09 -0300 |
commit | 4903d41b99555c45be569de1c20ba4035854c888 (patch) | |
tree | 3a9a75e59f45ef9e415b50e28af89fd2fc56bd34 /graphics/sprites/equipment/weapons/bow.xml | |
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Reinitialized git repository with Evol2 support
Major changes:
- Makefile
- Gitlab CI
- Network update
- Char Creation update
Diffstat (limited to 'graphics/sprites/equipment/weapons/bow.xml')
-rw-r--r-- | graphics/sprites/equipment/weapons/bow.xml | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/graphics/sprites/equipment/weapons/bow.xml b/graphics/sprites/equipment/weapons/bow.xml new file mode 100644 index 00000000..1ed461b1 --- /dev/null +++ b/graphics/sprites/equipment/weapons/bow.xml @@ -0,0 +1,79 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="bow" src="graphics/sprites/equipment/weapons/bow.png|B;R" width="128" height="128"/> + <action name="default" imageset="bow"/> + <action name="stand" imageset="bow"> + <animation direction="down"> + <frame offsetY="32" index="0"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="18"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="36"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="54"/> + </animation> + </action> + <action name="walk" imageset="bow"> + <animation direction="down"> + <sequence offsetY="32" start="1" end="6" delay="75"/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="19" end="24" delay="75"/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="37" end="42" delay="75"/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="55" end="60" delay="75"/> + </animation> + </action> + <action name="sit" imageset="bow"> + <animation direction="down"> + <frame offsetY="32" index="7"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="25"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="43"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="61"/> + </animation> + </action> + <action name="dead" imageset="bow"> + <animation direction="down"> + <frame offsetY="32" index="8"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="26"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="44"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="62"/> + </animation> + </action> + <action name="attack_bow" imageset="bow"> + <animation direction="down"> + <sequence offsetY="32" start="13" end="17" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="31" end="35" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="49" end="53" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="67" end="71" delay="75"/> + <end/> + </animation> + </action> +</sprite> |