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author | Jesusaves <cpntb1@ymail.com> | 2021-05-25 10:04:33 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2021-05-25 10:04:33 -0300 |
commit | cb7daf5c51e6e6a923e7e1a712725f686906141a (patch) | |
tree | 444a28f68f1febc16f2c4d95206abcffbd663f07 /graphics/sprites/equipment/head/catears-female.xml | |
parent | c85c71f802a8b19439e490c8db76e26b5c461ef5 (diff) | |
download | clientdata-cb7daf5c51e6e6a923e7e1a712725f686906141a.tar.gz clientdata-cb7daf5c51e6e6a923e7e1a712725f686906141a.tar.bz2 clientdata-cb7daf5c51e6e6a923e7e1a712725f686906141a.tar.xz clientdata-cb7daf5c51e6e6a923e7e1a712725f686906141a.zip |
Fix several female hat XML
Diffstat (limited to 'graphics/sprites/equipment/head/catears-female.xml')
-rw-r--r-- | graphics/sprites/equipment/head/catears-female.xml | 237 |
1 files changed, 10 insertions, 227 deletions
diff --git a/graphics/sprites/equipment/head/catears-female.xml b/graphics/sprites/equipment/head/catears-female.xml index 6ea489be..64c606c3 100644 --- a/graphics/sprites/equipment/head/catears-female.xml +++ b/graphics/sprites/equipment/head/catears-female.xml @@ -1,229 +1,12 @@ -<?xml version="1.0"?> +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Saulc +Copyright (C) 2018 TMW2: Moubootaur Legends --> <sprite> - <imageset height="24" name="base" src="graphics/sprites/equipment/head/catears.png|M;W" width="24"/> - <action imageset="base" name="stand"> - <animation direction="down"> - <frame index="0" offsetX="0" offsetY="-46"/> - </animation> - <animation direction="left"> - <frame index="1" offsetX="-2" offsetY="-47"/> - </animation> - <animation direction="up"> - <frame index="2" offsetX="-2" offsetY="-49"/> - </animation> - <animation direction="right"> - <frame index="3" offsetX="2" offsetY="-47"/> - </animation> - </action> - <action imageset="base" name="walk"> - <animation direction="down"> - <frame delay="75" index="0" offsetX="0" offsetY="-45"/> - <frame delay="150" index="0" offsetX="0" offsetY="-46"/> - <frame delay="75" index="0" offsetX="0" offsetY="-45"/> - <frame delay="150" index="0" offsetX="0" offsetY="-46"/> - </animation> - <animation direction="left"> - <frame delay="75" index="1" offsetX="-2" offsetY="-47"/> - <frame delay="75" index="1" offsetX="-2" offsetY="-46"/> - <frame delay="150" index="1" offsetX="-2" offsetY="-47"/> - <frame delay="75" index="1" offsetX="-2" offsetY="-46"/> - <frame delay="75" index="1" offsetX="-2" offsetY="-47"/> - </animation> - <animation direction="up"> - <frame delay="75" index="2" offsetX="-2" offsetY="-49"/> - <frame delay="150" index="2" offsetX="-2" offsetY="-50"/> - <frame delay="75" index="2" offsetX="-2" offsetY="-49"/> - <frame delay="150" index="2" offsetX="-2" offsetY="-50"/> - </animation> - <animation direction="right"> - <frame delay="75" index="3" offsetX="2" offsetY="-47"/> - <frame delay="75" index="3" offsetX="2" offsetY="-46"/> - <frame delay="150" index="3" offsetX="2" offsetY="-47"/> - <frame delay="75" index="3" offsetX="2" offsetY="-46"/> - <frame delay="75" index="3" offsetX="2" offsetY="-47"/> - </animation> - </action> - <action imageset="base" name="attack"> - <animation direction="down"> - <frame delay="75" index="0" offsetX="0" offsetY="-44"/> - <frame delay="75" index="0" offsetX="0" offsetY="-45"/> - <frame delay="75" index="0" offsetX="0" offsetY="-42"/> - <frame delay="75" index="0" offsetX="0" offsetY="-41"/> - <end/> - </animation> - <animation direction="left"> - <frame delay="75" index="1" offsetX="2" offsetY="-48"/> - <frame delay="75" index="1" offsetX="2" offsetY="-49"/> - <frame delay="75" index="1" offsetX="-2" offsetY="-46"/> - <frame delay="75" index="1" offsetX="-3" offsetY="-45"/> - <end/> - </animation> - <animation direction="up"> - <frame delay="225" index="2" offsetX="-3" offsetY="-49"/> - <frame delay="75" index="2" offsetX="-3" offsetY="-47"/> - <end/> - </animation> - <animation direction="right"> - <frame delay="75" index="3" offsetX="-1" offsetY="-48"/> - <frame delay="75" index="3" offsetX="-1" offsetY="-49"/> - <frame delay="75" index="3" offsetX="2" offsetY="-46"/> - <frame delay="75" index="3" offsetX="3" offsetY="-45"/> - <end/> - </animation> - </action> - <action imageset="base" name="attack_bow"> - <animation direction="down"> - <frame delay="225" index="0" offsetX="0" offsetY="-45"/> - <frame delay="75" index="0" offsetX="0" offsetY="-44"/> - <frame delay="75" index="0" offsetX="0" offsetY="-45"/> - <end/> - </animation> - <animation direction="left"> - <frame delay="225" index="1" offsetX="1" offsetY="-47"/> - <frame delay="150" index="1" offsetX="3" offsetY="-48"/> - <end/> - </animation> - <animation direction="up"> - <frame delay="225" index="2" offsetX="-2" offsetY="-49"/> - <frame delay="75" index="2" offsetX="-3" offsetY="-48"/> - <frame delay="75" index="2" offsetX="-3" offsetY="-49"/> - <end/> - </animation> - <animation direction="right"> - <frame delay="225" index="3" offsetX="-1" offsetY="-47"/> - <frame delay="150" index="3" offsetX="-3" offsetY="-48"/> - <end/> - </animation> - </action> - <action imageset="base" name="sit"> - <animation direction="down"> - <frame index="0" offsetX="0" offsetY="-34"/> - </animation> - <animation direction="left"> - <frame index="1" offsetX="2" offsetY="-38"/> - </animation> - <animation direction="up"> - <frame index="2" offsetX="-1" offsetY="-41"/> - </animation> - <animation direction="right"> - <frame index="3" offsetX="-4" offsetY="-38"/> - </animation> - </action> - <action imageset="base" name="dead"> - <animation direction="default"> - <frame index="4" offsetX="33" offsetY="-11"/> - </animation> - </action> - <action name="attack_2hand" imageset="base"> - <animation direction="down"> - <frame index="0" offsetX="-1" offsetY="-43" delay="140"/> - <frame index="0" offsetX="-1" offsetY="-40" delay="140"/> - <frame index="0" offsetX="-1" offsetY="-45" delay="140"/> - <frame index="0" offsetX="-1" offsetY="-39" delay="140"/> - <end/> - </animation> - <animation direction="left"> - <frame index="1" offsetX="-3" offsetY="-44" delay="140"/> - <frame index="1" offsetX="0" offsetY="-47" delay="140"/> - <frame index="1" offsetX="2" offsetY="-47" delay="140"/> - <frame index="1" offsetX="-5" offsetY="-43" delay="140"/> - <end/> - </animation> - <animation direction="up"> - <frame index="2" offsetX="-4" offsetY="-48" delay="280"/> - <frame index="2" offsetX="-4" offsetY="-46" delay="140"/> - <frame index="2" offsetX="-3" offsetY="-49" delay="140"/> - <end/> - </animation> - <animation direction="right"> - <frame index="3" offsetX="4" offsetY="-44" delay="140"/> - <frame index="3" offsetX="1" offsetY="-47" delay="140"/> - <frame index="3" offsetX="-1" offsetY="-47" delay="140"/> - <frame index="3" offsetX="5" offsetY="-43" delay="140"/> - <end/> - </animation> - </action> - <action name="attack_sword_stab" imageset="base"> - <animation direction="down"> - <frame index="0" offsetX="0" offsetY="-44" delay="100"/> - <frame index="0" offsetX="0" offsetY="-45" delay="100"/> - <frame index="0" offsetX="0" offsetY="-42" delay="100"/> - <frame index="0" offsetX="0" offsetY="-41" delay="100"/> - <end/> - </animation> - <animation direction="left"> - <frame index="1" offsetX="2" offsetY="-48" delay="100"/> - <frame index="1" offsetX="2" offsetY="-49" delay="100"/> - <frame index="1" offsetX="-2" offsetY="-46" delay="100"/> - <frame index="1" offsetX="-3" offsetY="-45" delay="100"/> - <end/> - </animation> - <animation direction="up"> - <frame index="2" offsetX="-3" offsetY="-49" delay="300"/> - <frame index="2" offsetX="-3" offsetY="-47" delay="100"/> - <end/> - </animation> - <animation direction="right"> - <frame index="3" offsetX="-1" offsetY="-48" delay="100"/> - <frame index="3" offsetX="-1" offsetY="-49" delay="100"/> - <frame index="3" offsetX="2" offsetY="-46" delay="100"/> - <frame index="3" offsetX="3" offsetY="-45" delay="100"/> - <end/> - </animation> - </action> - <action name="attack_spear" imageset="base"> - <animation direction="down"> - <frame index="0" offsetX="-2" offsetY="-46" delay="280"/> - <frame index="0" offsetX="-2" offsetY="-47" delay="140"/> - <frame index="0" offsetX="-2" offsetY="-41" delay="140"/> - <end/> - </animation> - <animation direction="left"> - <frame index="1" offsetX="2" offsetY="-48" delay="140"/> - <frame index="1" offsetX="5" offsetY="-46" delay="140"/> - <frame index="1" offsetX="-2" offsetY="-48" delay="140"/> - <frame index="1" offsetX="-2" offsetY="-45" delay="140"/> - <end/> - </animation> - <animation direction="up"> - <frame index="2" offsetX="-5" offsetY="-49" delay="140"/> - <frame index="2" offsetX="-4" offsetY="-49" delay="140"/> - <frame index="2" offsetX="-4" offsetY="-48" delay="140"/> - <frame index="2" offsetX="-5" offsetY="-53" delay="140"/> - <end/> - </animation> - <animation direction="right"> - <frame index="3" offsetX="-1" offsetY="-48" delay="140"/> - <frame index="3" offsetX="-3" offsetY="-46" delay="140"/> - <frame index="3" offsetX="3" offsetY="-48" delay="140"/> - <frame index="3" offsetX="4" offsetY="-45" delay="140"/> - <end/> - </animation> - </action> - <action name="attack_chop" imageset="base"> - <animation direction="down"> - <frame index="0" offsetX="-1" offsetY="-43" delay="280"/> - <frame index="0" offsetX="-1" offsetY="-45" delay="140"/> - <frame index="0" offsetX="-1" offsetY="-39" delay="140"/> - <end/> - </animation> - <animation direction="left"> - <frame index="1" offsetX="1" offsetY="-48" delay="140"/> - <frame index="1" offsetX="1" offsetY="-49" delay="280"/> - <frame index="1" offsetX="-4" offsetY="-45" delay="140"/> - <end/> - </animation> - <animation direction="up"> - <frame index="2" offsetX="-4" offsetY="-48" delay="140"/> - <frame index="2" offsetX="-4" offsetY="-47" delay="280"/> - <frame index="2" offsetX="-4" offsetY="-46" delay="140"/> - <end/> - </animation> - <animation direction="right"> - <frame index="3" offsetX="-1" offsetY="-48" delay="140"/> - <frame index="3" offsetX="0" offsetY="-49" delay="280"/> - <frame index="3" offsetX="5" offsetY="-45" delay="140"/> - <end/> - </animation> - </action> + <imageset name="base" + src="graphics/sprites/equipment/head/catears.png|M;W" + width="32" + height="64" + offsetY="1"/> + + <include file="equipment/head/headmodel.xml"/> </sprite> |