<?xml version="1.0" encoding="utf-8"?>
<monsters>
<monster id="0" name="Maggot" targetCursor="small">
<sprite>monster-maggot.xml</sprite>
<sound event="hit">monsters/maggot/maggot-hit1.ogg</sound>
<sound event="hit">monsters/maggot/maggot-hit2.ogg</sound>
<sound event="miss">monsters/maggot/maggot-miss1.ogg</sound>
<sound event="die">monsters/maggot/maggot-dying1.ogg</sound>
<drop item="505" percent="8"/>
<drop item="518" percent="4"/>
<drop item="501" percent="1.5"/>
<drop item="533" percent="1.5"/>
<drop item="502" percent="0.7"/>
<drop item="522" percent="0.1"/>
<attributes
hp="20"
size="4"
speed="64"
attack-min="10"
attack-delta="2"
attack-magic="0"
hit="10"
evade="5"
physical-defence="5"
magical-defence="0"
mutation="50"
/>
<vulnerability element="fire" factor="1.5"/>
<vulnerability element="earth" factor="0.7"/>
<exp>10</exp>
<!-- average stroll- and track range-->
<behavior
aggressive="false"
cowardly="false"
track-range="5"
stroll-range="2"
attack-distance="32"
/>
<attack id="1"
priority="1"
type="physical"
pre-delay="10"
aft-delay="5"
damage-factor="1"
range="32"
animation="attack"
/>
<script>testmonster.lua</script> <!-- only Proof of Concept-->
</monster>
<monster id="1" name="Scorpion">
<sprite>monster-scorpion.xml|#4d422d,826242,d8c282,ffffff</sprite>
<sound event="hit">monsters/scorpion/scorpion-hit1.ogg</sound>
<sound event="hit">monsters/scorpion/scorpion-hit2.ogg</sound>
<sound event="hit">monsters/scorpion/scorpion-hit3.ogg</sound>
<sound event="hit">monsters/scorpion/scorpion-hit4.ogg</sound>
<sound event="miss">monsters/scorpion/scorpion-miss1.ogg</sound>
<drop item="507" percent="7"/>
<drop item="510" percent="1"/>
<drop item="509" percent="0.5"/>
<drop item="518" percent="7"/>
<exp>20</exp>
<attributes
hp="20"
size="8"
speed="192"
attack-min="10"
attack-delta="2"
attack-magic="0"
hit="10"
evade="10"
physical-defence="5"
magical-defence="0"
/>
<!-- doesn't move much, but attacks when you are comming too close. -->
<behavior
aggressive="true"
cowardly="false"
track-range="2"
stroll-range="1"
attack-distance="64"
/>
<!-- slow, strong, long-range tail attack-->
<attack id="1"
priority="1"
type="physical"
pre-delay="5"
aft-delay="15"
damage-factor="3"
range="64"
particle-effect="graphics/particles/attack.particle.xml"
action="special1"
/>
<!-- fast, weak, short-range scissor attack -->
<attack id="2"
priority="4"
type="physical"
pre-delay="3"
aft-delay="3"
damage-factor="1"
range="32"
/>
</monster>
<monster id="2" name="Red Scorpion">
<sprite>monster-scorpion.xml|#791d0a,cd5d27,f28d54,ffffff</sprite>
<sound event="hit">monsters/scorpion/scorpion-hit1.ogg</sound>
<sound event="hit">monsters/scorpion/scorpion-hit2.ogg</sound>
<sound event="hit">monsters/scorpion/scorpion-hit3.ogg</sound>
<sound event="hit">monsters/scorpion/scorpion-hit4.ogg</sound>
<sound event="miss">monsters/scorpion/scorpion-miss1.ogg</sound>
<drop item="517" percent="20"/>
<drop item="509" percent="1"/>
<drop item="518" percent="5"/>
<drop item="1200" percent="0.1"/>
<drop item="1199" percent="7.6"/>
<drop item="1201" percent="5.4"/>
<drop item="524" percent="0.1"/>
<exp>50</exp>
<attributes
hp="20"
size="8"
speed="192"
attack-min="20"
attack-delta="10"
attack-magic="0"
hit="30"
evade="30"
physical-defence="5"
magical-defence="0"
/>
<!-- also quite lazy when unprovoked but much more territorial
than the normal one-->
<behavior
aggressive="true"
cowardly="false"
track-range="6"
stroll-range="1"
attack-distance="64"
/>
<attack id="1"
priority="1"
type="physical"
element="fire"
pre-delay="5"
aft-delay="10"
damage-factor="1"
range="64"
/>
</monster>
<monster id="3" name="Green Slime">
<sprite>monster-slime.xml|#72982c,ffffff</sprite>
<sound event="hit">monsters/slime/slime-hit1.ogg</sound>
<drop item="502" percent="2"/>
<drop item="513" percent="1"/>
<drop item="501" percent="1"/>
<drop item="521" percent="1"/>
<drop item="522" percent="1.9"/>
<drop item="526" percent="0.1"/>
<drop item="503" percent="5"/>
<drop item="535" percent="7.5"/>
<exp>60</exp>
<attributes
hp="200"
size="4"
speed="32"
attack-min="2"
attack-delta="10"
attack-magic="0"
hit="100"
evade="10"
physical-defence="0"
magical-defence="0"
/>
<!-- Is fulfilling some unknown purpose that requires it to move around
a lot and leaves no time for pursing attackers -->
<behavior
aggressive="false"
cowardly="false"
track-range="4"
stroll-range="24"
attack-distance="32"
/>
</monster>
<monster id="4" name="Giant Maggot" targetCursor="large">
<sprite>monster-maggot-giant.xml</sprite>
<sound event="hit">monsters/maggot/maggot-hit1.ogg</sound>
<sound event="hit">monsters/maggot/maggot-hit2.ogg</sound>
<sound event="miss">monsters/maggot/maggot-miss1.ogg</sound>
<sound event="die">monsters/maggot/maggot-dying1.ogg</sound>
<drop item="1199" percent="9"/>
<drop item="519" percent="1"/>
<drop item="518" percent="7.5"/>
<drop item="501" percent="50"/>
<drop item="502" percent="30"/>
<drop item="503" percent="0.1"/>
<drop item="526" percent="0.1"/>
<attributes
hp="20"
size="4"
speed="64"
attack-min="10"
attack-delta="2"
attack-magic="0"
hit="10"
evade="5"
physical-defence="5"
magical-defence="0"
mutation="50"
/>
</monster>
<monster id="5" name="Yellow Slime">
<sprite>monster-slime.xml|#b47f00,ffffff</sprite>
<sound event="hit">monsters/slime/slime-hit1.ogg</sound>
<drop item="534" percent="2"/>
<drop item="519" percent="1"/>
<drop item="501" percent="3.5"/>
<drop item="502" percent="2.5"/>
<drop item="522" percent="0.1"/>
<attributes
hp="20"
size="4"
speed="64"
attack-min="10"
attack-delta="2"
attack-magic="0"
hit="10"
evade="5"
physical-defence="5"
magical-defence="0"
mutation="50"
/>
</monster>
<monster id="6" name="Red Slime">
<sprite>monster-slime.xml|#7e0000,ffffff</sprite>
<sound event="hit">monsters/slime/slime-hit1.ogg</sound>
<drop item="1201" percent="3"/>
<drop item="509" percent="1.1"/>
<drop item="521" percent="2"/>
<drop item="523" percent="0.4"/>
<drop item="525" percent="0.8"/>
<drop item="535" percent="7.5"/>
<drop item="528" percent="2.5"/>
<drop item="531" percent="1.5"/>
<attributes
hp="20"
size="4"
speed="64"
attack-min="10"
attack-delta="2"
attack-magic="0"
hit="10"
evade="5"
physical-defence="5"
magical-defence="0"
mutation="50"
/>
</monster>
<monster id="7" name="Black Scorpion">
<sprite>monster-scorpion.xml|#0d1313,435a5a,879999,ffffff</sprite>
<sound event="hit">monsters/scorpion/scorpion-hit1.ogg</sound>
<sound event="hit">monsters/scorpion/scorpion-hit2.ogg</sound>
<sound event="hit">monsters/scorpion/scorpion-hit3.ogg</sound>
<sound event="hit">monsters/scorpion/scorpion-hit4.ogg</sound>
<sound event="miss">monsters/scorpion/scorpion-miss1.ogg</sound>
<drop item="523" percent="1.5"/>
<drop item="509" percent="1.0"/>
<drop item="518" percent="8"/>
<attributes
hp="20"
size="4"
speed="64"
attack-min="10"
attack-delta="2"
attack-magic="0"
hit="10"
evade="5"
physical-defence="5"
magical-defence="0"
mutation="50"
/>
</monster>
<monster id="8" name="Snake">
<sprite>monster-snake.xml|#664d28,a6673a,dbbc86,ffffff</sprite>
<attributes
hp="20"
size="4"
speed="64"
attack-min="10"
attack-delta="2"
attack-magic="0"
hit="10"
evade="5"
physical-defence="5"
magical-defence="0"
mutation="50"
/>
</monster>
<monster id="9" name="Fire Goblin">
<sprite>monster-goblin-fire.xml</sprite>
<sound event="hit">monsters/fire-goblin/fire-goblin-hit1.ogg</sound>
<sound event="hit">monsters/fire-goblin/fire-goblin-hit2.ogg</sound>
<sound event="miss">monsters/fire-goblin/fire-goblin-miss1.ogg</sound>
<drop item="505" percent="8"/>
<drop item="501" percent="1.5"/>
<drop item="518" percent="8"/>
<drop item="502" percent="1.5"/>
<drop item="521" percent="0.7"/>
<drop item="522" percent="0.1"/>
<!-- behavior identical to maggot except for weaknesses and the attack which is magical and has a particle effect - change this when making up real monster stats -->
<attributes
hp="20"
size="4"
speed="64"
attack-min="10"
attack-delta="2"
attack-magic="0"
hit="10"
evade="10"
physical-defence="5"
magical-defence="0"
mutation="50"
/>
<vulnerability element="fire" factor="0.5"/>
<vulnerability element="water" factor="2.0"/>
<exp>10</exp>
<behavior
aggressive="false"
cowardly="false"
track-range="5"
stroll-range="5"
attack-distance="32"
/>
<attack id="1"
priority="1"
type="magical"
element="fire"
pre-delay="10"
aft-delay="5"
damage-factor="1"
range="32"
animation="attack"
particle-effect="graphics/particles/monster-goblin-firebreath.particle.xml"
/>
</monster>
<monster id="10" name="Spider">
<sprite>monster-spider.xml</sprite>
<drop item="537" percent="5"/>
<drop item="535" percent="1"/>
<attributes
hp="20"
size="4"
speed="64"
attack-min="10"
attack-delta="2"
attack-magic="0"
hit="10"
evade="5"
physical-defence="5"
magical-defence="0"
mutation="50"
/>
</monster>
<monster id="11" name="Evil Mushroom">
<sprite>monster-mushroom-red.xml</sprite>
<sound event="hit">monsters/shroom/shroom-hit1.ogg</sound>
<drop item="535" percent="5"/>
<drop item="540" percent="0.1"/>
<drop item="534" percent="1"/>
<drop item="566" percent="5"/>
<attributes
hp="20"
size="4"
speed="64"
attack-min="10"
attack-delta="2"
attack-magic="0"
hit="10"
evade="5"
physical-defence="5"
magical-defence="0"
mutation="50"
/>
</monster>
<monster id="12" name="Flower">
<sprite>monster-flower.xml</sprite>
<sound event="hit">monsters/flower/flower-hit1.ogg</sound>
<sound event="hit">monsters/flower/flower-hit2.ogg</sound>
<sound event="miss">monsters/flower/flower-miss1.ogg</sound>
<drop item="535" percent="1"/>
<drop item="540" percent="0.1"/>
<drop item="1199" percent="1"/>
<drop item="526" percent="4"/>
<drop item="565" percent="5"/>
<exp>10</exp>
<!-- Passive monster for testing stuff-->
<attributes
hp="2000"
size="8"
speed="0"
attack-min="0"
attack-delta="0"
attack-magic="0"
hit="0"
evade="0"
physical-defence="0"
magical-defence="0"
mutation="0"
/>
<behavior
aggressive="false"
cowardly="false"
track-range="0"
stroll-range="0"
attack-distance="0"
/>
</monster>
<monster id="13" name="Santa Slime">
<sprite>monster-slime-santa.xml</sprite>
<drop item="512" percent="8"/>
<drop item="513" percent="7"/>
<drop item="514" percent="6"/>
<drop item="519" percent="5"/>
<drop item="527" percent="4"/>
<drop item="538" percent="5"/>
<attributes
hp="20"
size="4"
speed="64"
attack-min="10"
attack-delta="2"
attack-magic="0"
hit="10"
evade="5"
physical-defence="5"
magical-defence="0"
mutation="50"
/>
</monster>
<monster id="14" name="Rudolph Slime">
<sprite>monster-slime-rudolph.xml</sprite>
<drop item="504" percent="8"/>
<drop item="506" percent="5"/>
<drop item="508" percent="2"/>
<drop item="509" percent="3"/>
<drop item="510" percent="6"/>
<drop item="515" percent="8"/>
<drop item="516" percent="5"/>
<attributes
hp="20"
size="4"
speed="64"
attack-min="10"
attack-delta="2"
attack-magic="0"
hit="10"
evade="5"
physical-defence="5"
magical-defence="0"
mutation="50"
/>
</monster>
<monster id="15" name="Bat">
<sprite>monster-bat.xml</sprite>
<sound event="die">monsters/bat/bat-dying1.ogg</sound>
<sound event="hit">monsters/bat/bat-hit1.ogg</sound>
<drop item="505" percent="8"/>
<drop item="501" percent="1.5"/>
<drop item="518" percent="4"/>
<drop item="533" percent="1.5"/>
<drop item="521" percent="0.7"/>
<drop item="522" percent="0.1"/>
<attributes
hp="20"
size="4"
speed="64"
attack-min="10"
attack-delta="2"
attack-magic="0"
hit="10"
evade="5"
physical-defence="5"
magical-defence="0"
mutation="50"
/>
</monster>
<monster id="16" name="Pinkie" targetCursor="small">
<sprite>monster-pinkie.xml</sprite>
<sound event="hit">monsters/pinkie/pinkie-hit1.ogg</sound>
<sound event="miss">monsters/pinkie/pinkie-miss1.ogg</sound>
<drop item="614" percent="8"/>
<attributes
hp="20"
size="4"
speed="64"
attack-min="10"
attack-delta="2"
attack-magic="0"
hit="10"
evade="5"
physical-defence="5"
magical-defence="0"
mutation="50"
/>
</monster>
<monster id="17" name="Spiky Mushroom">
<sprite>monster-mushroom-spiky.xml</sprite>
<sound event="hit">monsters/shroom/shroom-hit1.ogg</sound>
<drop item="567" percent="8"/>
<drop item="501" percent="1.5"/>
<drop item="518" percent="0.5"/>
<drop item="613" percent="1.5"/>
<attributes
hp="20"
size="4"
speed="64"
attack-min="10"
attack-delta="2"
attack-magic="0"
hit="10"
evade="5"
physical-defence="5"
magical-defence="0"
mutation="50"
/>
</monster>
<monster id="18" name="Fluffy">
<sprite>monster-fluffy.xml</sprite>
<sound event="hit">monsters/fluffy/fluffy-hit1.ogg</sound>
<sound event="hit">monsters/fluffy/fluffy-hit2.ogg</sound>
<sound event="hit">monsters/fluffy/fluffy-hit3.ogg</sound>
<sound event="miss">monsters/fluffy/fluffy-miss1.ogg</sound>
<sound event="hurt">monsters/fluffy/fluffy-hurt1.ogg</sound>
<drop item="611" percent="8"/>
<drop item="527" percent="1.5"/>
<drop item="535" percent="4"/>
<attributes
hp="20"
size="4"
speed="64"
attack-min="10"
attack-delta="2"
attack-magic="0"
hit="10"
evade="5"
physical-defence="5"
magical-defence="0"
mutation="50"
/>
</monster>
<monster id="19" name="Cave Snake">
<sprite>monster-snake-cave.xml</sprite>
<sound event="hit">monsters/cavesnake/cavesnake-hit1.ogg</sound>
<drop item="612" percent="8"/>
<drop item="610" percent="0.1"/>
<attributes
hp="20"
size="4"
speed="64"
attack-min="10"
attack-delta="2"
attack-magic="0"
hit="10"
evade="5"
physical-defence="5"
magical-defence="0"
mutation="50"
/>
</monster>
<monster id="20" name="Jack O">
<sprite>monster-ghost-pumpkin.xml</sprite>
<attributes
hp="20"
size="4"
speed="64"
attack-min="10"
attack-delta="2"
attack-magic="0"
hit="10"
evade="5"
physical-defence="5"
magical-defence="0"
mutation="50"
/>
</monster>
<monster id="21" name="Fire Skull">
<sprite>monster-skull-fire.xml</sprite>
<drop item="621" percent="0.1"/>
<drop item="540" percent="1.5"/>
<attributes
hp="20"
size="4"
speed="64"
attack-min="10"
attack-delta="2"
attack-magic="0"
hit="10"
evade="5"
physical-defence="5"
magical-defence="0"
mutation="50"
/>
</monster>
<monster id="22" name="Poison Skull">
<sprite>monster-skull-poison.xml</sprite>
<drop item="621" percent="0.1"/>
<drop item="540" percent="1.5"/>
<attributes
hp="20"
size="4"
speed="64"
attack-min="10"
attack-delta="2"
attack-magic="0"
hit="10"
evade="5"
physical-defence="5"
magical-defence="0"
mutation="50"
/>
</monster>
<monster id="23" name="Log Head">
<sprite>monster-logmonster.xml</sprite>
<sound event="hurt">monsters/loghead/loghead-hurt1.ogg</sound>
<sound event="hurt">monsters/loghead/loghead-hurt2.ogg</sound>
<sound event="hurt">monsters/loghead/loghead-hurt3.ogg</sound>
<sound event="hurt">monsters/loghead/loghead-hurt4.ogg</sound>
<sound event="hurt">monsters/loghead/loghead-hurt5.ogg</sound>
<drop item="569" percent="20"/>
<attributes
hp="20"
size="4"
speed="64"
attack-min="10"
attack-delta="2"
attack-magic="0"
hit="10"
evade="5"
physical-defence="5"
magical-defence="0"
mutation="50"
/>
</monster>
<monster id="24" name="Mountain Snake">
<sprite>monster-snake.xml|#585b39,a67c5d,dbc9a9,ffffff</sprite>
<attributes
hp="20"
size="4"
speed="64"
attack-min="10"
attack-delta="2"
attack-magic="0"
hit="10"
evade="5"
physical-defence="5"
magical-defence="0"
mutation="50"
/>
</monster>
<monster id="25" name="Easter Fluffy">
<sprite>monster-fluffy.xml</sprite>
<sound event="hit">monsters/fluffy/fluffy-hit1.ogg</sound>
<sound event="hit">monsters/fluffy/fluffy-hit2.ogg</sound>
<sound event="hit">monsters/fluffy/fluffy-hit3.ogg</sound>
<sound event="miss">monsters/fluffy/fluffy-miss1.ogg</sound>
<sound event="hurt">monsters/fluffy/fluffy-hurt1.ogg</sound>
<attributes
hp="20"
size="4"
speed="64"
attack-min="10"
attack-delta="2"
attack-magic="0"
hit="10"
evade="5"
physical-defence="5"
magical-defence="0"
mutation="50"
/>
</monster>
<monster id="26" name="Mouboo">
<sprite>monster-mouboo.xml</sprite>
<attributes
hp="20"
size="4"
speed="64"
attack-min="10"
attack-delta="2"
attack-magic="0"
hit="10"
evade="5"
physical-defence="5"
magical-defence="0"
mutation="50"
/>
</monster>
<monster id="27" name="Mauve Plant">
<sprite>resource-plant.xml|#e0b0ff</sprite>
<attributes
hp="20"
size="4"
speed="64"
attack-min="10"
attack-delta="2"
attack-magic="0"
hit="10"
evade="5"
physical-defence="5"
magical-defence="0"
mutation="50"
/>
</monster>
<monster id="28" name="Cobalt Plant">
<sprite>resource-plant.xml|#0047ab</sprite>
<attributes
hp="20"
size="4"
speed="64"
attack-min="10"
attack-delta="2"
attack-magic="0"
hit="10"
evade="5"
physical-defence="5"
magical-defence="0"
mutation="50"
/>
</monster>
<monster id="29" name="Gamboge Plant">
<sprite>resource-plant.xml|#ef9b0f</sprite>
<attributes
hp="20"
size="4"
speed="64"
attack-min="10"
attack-delta="2"
attack-magic="0"
hit="10"
evade="5"
physical-defence="5"
magical-defence="0"
mutation="50"
/>
</monster>
<monster id="30" name="Alizarin Plant">
<sprite>resource-plant.xml|#e32636</sprite>
<attributes
hp="20"
size="4"
speed="64"
attack-min="10"
attack-delta="2"
attack-magic="0"
hit="10"
evade="5"
physical-defence="5"
magical-defence="0"
mutation="50"
/>
</monster>
<monster id="31" name="Sea Slime">
<sprite>monster-slime.xml|#4ca1a0,ffffff</sprite>
<sound event="hit">monsters/slime/slime-hit1.ogg</sound>
<attributes
hp="20"
size="4"
speed="64"
attack-min="10"
attack-delta="2"
attack-magic="0"
hit="10"
evade="5"
physical-defence="5"
magical-defence="0"
mutation="50"
/>
</monster>
<monster id="32" name="Grass Snake">
<sprite>monster-snake.xml|#205839,60a65d,80dba9,ffffff</sprite>
<attributes
hp="20"
size="4"
speed="64"
attack-min="10"
attack-delta="2"
attack-magic="0"
hit="10"
evade="5"
physical-defence="5"
magical-defence="0"
mutation="50"
/>
</monster>
<monster id="33" name="Silkworm">
<sprite>monster-silkworm.xml|#807d20,e0dac0;#c0a830</sprite>
<attributes
hp="20"
size="4"
speed="64"
attack-min="10"
attack-delta="2"
attack-magic="0"
hit="10"
evade="5"
physical-defence="5"
magical-defence="0"
mutation="50"
/>
</monster>
<monster id="34" name="Zombie">
<sprite>monster-zombie.xml</sprite>
<sound event="move">monsters/zombie/zombie-move1.ogg</sound>
<sound event="move">monsters/zombie/zombie-move2.ogg</sound>
<sound event="hit">monsters/zombie/zombie-hit1.ogg</sound>
<sound event="hit">monsters/zombie/zombie-hit2.ogg</sound>
<sound event="miss">monsters/zombie/zombie-miss1.ogg</sound>
<sound event="die">monsters/zombie/zombie-dying1.ogg</sound>
<attributes
hp="20"
size="4"
speed="64"
attack-min="10"
attack-delta="2"
attack-magic="0"
hit="10"
evade="5"
physical-defence="5"
magical-defence="0"
mutation="50"
/>
</monster>
<monster id="35" name="Clover Patch">
<sprite>resource-clover.xml</sprite>
<attributes
hp="1"
size="4"
speed="0"
attack-min="0"
attack-delta="0"
attack-magic="0"
hit="0"
evade="0"
physical-defence="0"
magical-defence="5"
mutation="0"
/>
</monster>
<monster id="36" name="Squirrel">
<sprite>monster-squirrel.xml</sprite>
<sound event="hurt">monsters/squirrel/squirrel-hurt1.ogg</sound>
<sound event="hurt">monsters/squirrel/squirrel-hurt2.ogg</sound>
<sound event="die">monsters/squirrel/squirrel-die1.ogg</sound>
<sound event="die">monsters/squirrel/squirrel-die2.ogg</sound>
<attributes
hp="20"
size="4"
speed="64"
attack-min="10"
attack-delta="2"
attack-magic="0"
hit="10"
evade="5"
physical-defence="5"
magical-defence="0"
mutation="50"
/>
</monster>
<monster id="37" name="Fire Lizard">
<sprite>monster-lizard.xml|#673132,923F42,CD5961,E163A4,ffffff</sprite>
<sound event="hit">monsters/fire-goblin/fire-goblin-hit1.ogg</sound>
<sound event="hit">monsters/fire-goblin/fire-goblin-hit2.ogg</sound>
<sound event="miss">monsters/fire-goblin/fire-goblin-miss1.ogg</sound>
<!-- stats identical to maggot - change this when making up real monster stats -->
<attributes
hp="20"
size="4"
speed="64"
attack-min="10"
attack-delta="2"
attack-magic="0"
hit="10"
evade="10"
physical-defence="5"
magical-defence="0"
mutation="50"
/>
<attack id="1"
priority="1"
type="magical"
element="fire"
pre-delay="10"
aft-delay="5"
damage-factor="1"
range="32"
animation="attack"
particle-effect="graphics/particles/monster-lizard-firebreath.particle.xml"
/>
</monster>
<monster id="38" name="Wisp">
<sprite>monster-wisp.xml|#aadd44,ffff66</sprite>
<particlefx>graphics/particles/wisp.particle.xml</particlefx>
<exp>20</exp>
<attributes
hp="20"
size="8"
speed="192"
attack-min="10"
attack-delta="2"
attack-magic="0"
hit="10"
evade="10"
physical-defence="5"
magical-defence="0"
/>
<!-- doesn't move much, but attacks when you are coming too close. -->
<behavior
aggressive="false"
cowardly="false"
track-range="2"
stroll-range="1"
attack-distance="64"
/>
<!-- slow, strong, long-range glow attack-->
<attack id="1"
priority="1"
type="physical"
pre-delay="5"
aft-delay="5"
damage-factor="3"
range="64"
/>
</monster>
<monster id="39" name="Snail">
<sprite>monster-snail.xml</sprite>
<exp>200</exp>
<attributes
hp="220"
size="8"
speed="42"
attack-min="40"
attack-delta="20"
attack-magic="0"
hit="20"
evade="5"
physical-defence="45"
magical-defence="5"
/>
<!-- doesn't move much, but attacks when you are coming too close. -->
<behavior
aggressive="false"
cowardly="false"
track-range="2"
stroll-range="1"
attack-distance="64"
/>
<!-- slow, strong, bite attack-->
<attack id="1"
priority="1"
type="physical"
pre-delay="5"
aft-delay="5"
damage-factor="3"
range="64"
action="special1"
/>
</monster>
<monster id="40" name="Spectre">
<sprite>monster-wisp.xml|#ff77dd,dd77ff</sprite>
<particlefx>graphics/particles/wisp.particle.xml</particlefx>
<exp>20</exp>
<attributes
hp="20"
size="8"
speed="192"
attack-min="10"
attack-delta="2"
attack-magic="0"
hit="10"
evade="10"
physical-defence="5"
magical-defence="0"
/>
<!-- doesn't move much, but attacks when you are coming too close. -->
<behavior
aggressive="false"
cowardly="false"
track-range="2"
stroll-range="1"
attack-distance="64"
/>
<!-- slow, strong, long-range glow attack-->
<attack id="1"
priority="1"
type="physical"
pre-delay="5"
aft-delay="5"
damage-factor="3"
range="64"
/>
</monster>
<monster id="41" name="Skeleton">
<sprite>monster-skeleton.xml|#ffe8bf</sprite>
<!-- stats identical to maggot - change this when making up real monster stats -->
<attributes
hp="20"
size="4"
speed="64"
attack-min="10"
attack-delta="2"
attack-magic="0"
hit="10"
evade="10"
physical-defence="5"
magical-defence="0"
mutation="50"
/>
<attack id="1"
priority="1"
type="magical"
element="fire"
pre-delay="10"
aft-delay="5"
damage-factor="1"
range="32"
animation="attack"
particle-effect="graphics/particles/monster-lizard-firebreath.particle.xml"
/>
</monster>
<monster id="42" name="Lady Skeleton">
<sprite>monster-skeleton.xml|#ffe8bf</sprite>
<sprite>hairstyle8.xml</sprite>
<!-- stats identical to maggot - change this when making up real monster stats -->
<attributes
hp="20"
size="4"
speed="64"
attack-min="10"
attack-delta="2"
attack-magic="0"
hit="10"
evade="10"
physical-defence="5"
magical-defence="0"
mutation="50"
/>
<attack id="1"
priority="1"
type="magical"
element="fire"
pre-delay="10"
aft-delay="5"
damage-factor="1"
range="32"
animation="attack"
particle-effect="graphics/particles/monster-lizard-firebreath.particle.xml"
/>
</monster>
<monster id="43" name="Fallen">
<sprite>monster-skeleton.xml|#ffe8bf</sprite>
<sprite>leg-chaps-male.xml</sprite>
<sprite>chest-warlordplate-male.xml</sprite>
<sprite>head-warlordhelm.xml</sprite>
<!-- stats identical to maggot - change this when making up real monster stats -->
<attributes
hp="20"
size="4"
speed="64"
attack-min="10"
attack-delta="2"
attack-magic="0"
hit="10"
evade="10"
physical-defence="5"
magical-defence="0"
mutation="50"
/>
<attack id="1"
priority="1"
type="magical"
element="fire"
pre-delay="10"
aft-delay="5"
damage-factor="1"
range="32"
animation="attack"
particle-effect="graphics/particles/monster-lizard-firebreath.particle.xml"
/>
</monster>
<!-- Snake lord 44 -->
<monster id="45" name="Poltergeist">
<sprite>monster-wisp.xml|#77ffdd,77ddff</sprite>
<particlefx>graphics/particles/wisp.particle.xml</particlefx>
<exp>20</exp>
<attributes
hp="20"
size="8"
speed="192"
attack-min="10"
attack-delta="2"
attack-magic="0"
hit="10"
evade="10"
physical-defence="5"
magical-defence="0"
/>
<!-- doesn't move much, but attacks when you are coming too close. -->
<behavior
aggressive="false"
cowardly="false"
track-range="2"
stroll-range="1"
attack-distance="64"
/>
<!-- slow, strong, long-range glow attack-->
<attack id="1"
priority="1"
type="physical"
pre-delay="5"
aft-delay="5"
damage-factor="3"
range="64"
/>
</monster>
</monsters>