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path: root/graphics/sprites/monsters/skeleton.xml
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<?xml version="1.0" encoding="utf-8"?>

<!-- Author: Micksha, Saulc  -->

<sprite variants="128">
    <imageset name="base"
              src="graphics/sprites/monsters/skeleton.png|W"
              width="64"
              height="64"/>

    <action name="stand" imageset="base">
        <animation direction="down">
            <frame index="0"/>
        </animation>
        <animation direction="left">
            <frame index="16"/>
        </animation>
        <animation direction="up">
            <frame index="32"/>
        </animation>
        <animation direction="right">
            <frame index="48"/>
        </animation>
    </action>

    <action name="walk" imageset="base">
        <animation direction="down">
            <sequence start="1" end="6" delay="80"/>
        </animation>
        <animation direction="left">
            <sequence start="17" end="22" delay="80"/>
        </animation>
        <animation direction="up">
            <sequence start="33" end="38" delay="80"/>
        </animation>
        <animation direction="right">
            <sequence start="49" end="54" delay="80"/>
        </animation>
    </action>

    <action name="attack" imageset="base">
        <animation direction="down">
            <sequence start="7" end="10" delay="80"/>
            <end />
        </animation>
        <animation direction="left">
            <sequence start="23" end="26" delay="80"/>
            <end />
        </animation>
        <animation direction="up">
            <sequence start="39" end="42" delay="80"/>
            <end />
        </animation>
        <animation direction="right">
            <sequence start="55" end="58" delay="80"/>
            <end />
        </animation>
    </action>

    <action name="attack_bow" imageset="base">
        <animation direction="down">
            <sequence start="11" end="15" delay="80"/>
            <end />
        </animation>
        <animation direction="left">
            <sequence start="27" end="31" delay="80"/>
            <end />
        </animation>
        <animation direction="up">
            <sequence start="43" end="47" delay="80"/>
            <end />
        </animation>
        <animation direction="right">
            <sequence start="59" end="63" delay="80"/>
            <end />
        </animation>
    </action>

    <action name="attack_wand" imageset="base">
        <animation direction="down">
            <frame index="7" delay="80"/>
            <frame index="8" delay="80"/>
            <frame index="11" delay="90"/>
            <sequence start="8" end="10" delay="70"/>
            <end />
        </animation>
        <animation direction="left">
             <frame index="23" delay="80"/>
             <frame index="28" delay="80"/>
             <frame index="27" delay="90"/>
             <frame index="28" delay="70"/>
            <sequence start="24" end="26" delay="70"/>
            <end />
        </animation>
        <animation direction="up">
            <frame index="39" delay="90"/>
            <frame index="43" delay="90"/>
            <sequence start="40" end="42" delay="80"/>
            <end />
        </animation>
        <animation direction="right">
            <frame index="55" delay="80"/>
            <frame index="60" delay="80"/>
            <frame index="59" delay="90"/>
            <frame index="60" delay="70"/>
            <sequence start="56" end="58" delay="70"/>
            <end />
        </animation>
    </action>

   <action name="attack_scythe" imageset="base">
        <animation direction="down">
            <frame index="11" delay="100"/>
            <frame index="8" delay="100"/>
            <frame index="9" delay="90"/>
            <frame index="7" delay="90"/>
            <frame index="10" delay="85"/>
            <frame index="7" delay="90"/>
            <frame index="9" delay="90"/>
            <frame index="8" delay="100"/>
            <end />
        </animation>
        <animation direction="left">
            <frame index="27" delay="100"/>
            <frame index="23" delay="90"/>
            <frame index="24" delay="90"/>
            <frame index="25" delay="80"/>
            <frame index="26" delay="90"/>
            <frame index="25" delay="90"/>
            <frame index="24" delay="100"/>
            <frame index="23" delay="90"/>
            <end />
        </animation>
        <animation direction="up">
            <frame index="43" delay="100"/>
            <frame index="42" delay="90"/>
            <frame index="41" delay="90"/>
            <frame index="40" delay="80"/>
            <frame index="39" delay="90"/>
            <frame index="40" delay="90"/>
            <frame index="41" delay="100"/>
            <frame index="42" delay="90"/>
            <end />
        </animation>
        <animation direction="right">
            <frame index="59" delay="100"/>
            <frame index="55" delay="90"/>
            <frame index="56" delay="90"/>
            <frame index="57" delay="80"/>
            <frame index="58" delay="90"/>
            <frame index="57" delay="90"/>
            <frame index="56" delay="100"/>
            <frame index="55" delay="90"/>
            <end />
        </animation>
    </action>

   <action name="attack_chop" imageset="base">
        <animation direction="down">
            <frame index="7" delay="100"/>
            <frame index="8" delay="100"/>
            <frame index="11" delay="120"/>
            <frame index="9" delay="90"/>
            <frame index="10" delay="70"/>
            <end />
        </animation>
        <animation direction="left">
            <frame index="23" delay="100"/>
            <frame index="24" delay="100"/>
            <frame index="27" delay="120"/>
            <frame index="25" delay="90"/>
            <frame index="26" delay="70"/>
            <end />
        </animation>
        <animation direction="up">
            <frame index="39" delay="100"/>
            <frame index="40" delay="100"/>
            <frame index="41" delay="120"/>
            <frame index="42" delay="90"/>
            <frame index="44" delay="70"/>
            <end />
        </animation>
        <animation direction="right">
            <frame index="55" delay="100"/>
            <frame index="56" delay="100"/>
            <frame index="59" delay="120"/>
            <frame index="57" delay="90"/>
            <frame index="58" delay="70"/>
            <end />
        </animation>
    </action>

   <action name="attack_chop_long" imageset="base">
        <animation direction="down">
            <frame index="8" delay="120"/>
            <frame index="11" delay="130"/>
            <frame index="7" delay="70"/>
            <frame index="10" delay="70"/>
            <frame index="9" delay="90"/>
            <end />
        </animation>
        <animation direction="left">
            <frame index="23" delay="120"/>
            <frame index="27" delay="130"/>
            <frame index="26" delay="80"/>
            <frame index="25" delay="100"/>
            <frame index="24" delay="80"/>
            <end />
        </animation>
        <animation direction="up">
            <frame index="39" delay="120"/>
            <frame index="40" delay="80"/>
            <frame index="41" delay="130"/>
            <frame index="42" delay="70"/>
            <frame index="44" delay="100"/>
            <end />
        </animation>
        <animation direction="right">
            <frame index="55" delay="120"/>
            <frame index="59" delay="130"/>
            <frame index="58" delay="80"/>
            <frame index="57" delay="100"/>
            <frame index="56" delay="80"/>
            <end />
        </animation>
    </action>

    <action name="cast" imageset="base">
        <animation direction="down">
            <frame index="7" delay="80"/>
            <frame index="8" delay="80"/>
            <frame index="11" delay="90"/>
            <sequence start="8" end="10" delay="70"/>
            <end />
        </animation>
        <animation direction="left">
             <frame index="23" delay="80"/>
             <frame index="28" delay="80"/>
             <frame index="27" delay="90"/>
             <frame index="28" delay="70"/>
            <sequence start="24" end="26" delay="70"/>
            <end />
        </animation>
        <animation direction="up">
            <frame index="39" delay="90"/>
            <frame index="43" delay="90"/>
            <sequence start="40" end="42" delay="80"/>
            <end />
        </animation>
        <animation direction="right">
            <frame index="55" delay="80"/>
            <frame index="60" delay="80"/>
            <frame index="59" delay="90"/>
            <frame index="60" delay="70"/>
            <sequence start="56" end="58" delay="70"/>
            <end />
        </animation>
    </action>

    <action name="sit" imageset="base">
        <animation direction="down">
            <frame index="64"/>
        </animation>
        <animation direction="left">
            <frame index="65"/>
        </animation>
        <animation direction="up">
            <frame index="66"/>
        </animation>
        <animation direction="right">
            <frame index="67"/>
        </animation>
    </action>

    <action name="sittop" imageset="base">
        <animation direction="down">
            <frame index="68"/><!-- TODO: 68~71 are sit2, no model sprites are available as per now! -->
        </animation>
        <animation direction="left">
            <frame index="69"/>
        </animation>
        <animation direction="up">
            <frame index="70"/>
        </animation>
        <animation direction="right">
            <frame index="71"/>
        </animation>
    </action>

    <action name="standride" imageset="base">
        <animation direction="down">
            <frame index="64"/>
        </animation>
        <animation direction="left">
            <frame index="65"/>
        </animation>
        <animation direction="up">
            <frame index="66"/>
        </animation>
        <animation direction="right">
            <frame index="67"/>
        </animation>
    </action>

    <action name="spawnride" imageset="base">
        <animation direction="down">
            <frame index="64"/>
        </animation>
        <animation direction="left">
            <frame index="65"/>
        </animation>
        <animation direction="up">
            <frame index="66"/>
        </animation>
        <animation direction="right">
            <frame index="67"/>
        </animation>
    </action>

    <action name="ride" imageset="base">
        <animation direction="down">
            <frame index="64"/>
        </animation>
        <animation direction="left">
            <frame index="65"/>
        </animation>
        <animation direction="up">
            <frame index="66"/>
        </animation>
        <animation direction="right">
            <frame index="67"/>
        </animation>
    </action>

    <action name="attackride" imageset="base">
        <animation direction="down">
            <frame index="64"/>
        </animation>
        <animation direction="left">
            <frame index="65"/>
        </animation>
        <animation direction="up">
            <frame index="66"/>
        </animation>
        <animation direction="right">
            <frame index="67"/>
        </animation>
    </action>

    <action name="dead" imageset="base">
        <animation direction="down">
            <frame index="72"/>
        </animation>
        <animation direction="left">
            <frame index="72"/>
        </animation>
        <animation direction="up">
            <frame index="72"/>
        </animation>
        <animation direction="right">
            <frame index="72"/>
        </animation>
    </action>

</sprite>