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path: root/graphics/sprites/equipment/head/jestermask.xml
blob: ccaf34b482b379fe5c0ad4efb38a4bcd1965432d (plain) (tree)
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<?xml version="1.0"?>

<!-- TODO: UPDATE SPRITESHEET FOR FULL BASESPRITE -->

<sprite>
  <imageset name="base" src="graphics/sprites/equipment/head/jestermask.png" width="64" height="64"/>
  <action name="stand" imageset="base">
    <animation direction="down">
      <frame index="0"/>
    </animation>
    <animation direction="left">
      <frame index="18"/>
    </animation>
    <animation direction="up">
      <frame index="36"/>
    </animation>
    <animation direction="right">
      <frame index="54"/>
    </animation>
  </action>
  <action name="walk" imageset="base">
    <animation direction="down">
      <sequence start="1" end="6" delay="75"/>
    </animation>
    <animation direction="left">
      <sequence start="19" end="24" delay="75"/>
    </animation>
    <animation direction="up">
      <sequence start="37" end="42" delay="75"/>
    </animation>
    <animation direction="right">
      <sequence start="55" end="60" delay="75"/>
    </animation>
  </action>
  <action name="sit" imageset="base">
    <animation direction="down">
      <frame index="7"/>
    </animation>
    <animation direction="left">
      <frame index="25"/>
    </animation>
    <animation direction="up">
      <frame index="43"/>
    </animation>
    <animation direction="right">
      <frame index="61"/>
    </animation>
  </action>
  <action name="dead" imageset="base">
    <animation direction="down">
      <frame index="8"/>
    </animation>
    <animation direction="left">
      <frame index="26"/>
    </animation>
    <animation direction="up">
      <frame index="44"/>
    </animation>
    <animation direction="right">
      <frame index="62"/>
    </animation>
  </action>
  <action name="attack_dagger_stab" imageset="base">
    <animation direction="down">
      <sequence start="9" end="12" delay="75"/>
      <end/>
    </animation>
    <animation direction="left">
      <sequence start="27" end="30" delay="75"/>
      <end/>
    </animation>
    <animation direction="up">
      <sequence start="45" end="48" delay="75"/>
      <end/>
    </animation>
    <animation direction="right">
      <sequence start="63" end="66" delay="75"/>
      <end/>
    </animation>
  </action>
  <action name="attack_bow" imageset="base">
    <animation direction="down">
      <sequence start="13" end="17" delay="75"/>
      <end/>
    </animation>
    <animation direction="left">
      <sequence start="31" end="35" delay="75"/>
      <end/>
    </animation>
    <animation direction="up">
      <sequence start="49" end="53" delay="75"/>
      <end/>
    </animation>
    <animation direction="right">
      <sequence start="67" end="71" delay="75"/>
      <end/>
    </animation>
  </action>
  <action name="attack_2hand" imageset="base">
    <animation direction="down">
      <end/>
    </animation>
    <animation direction="left">
      <end/>
    </animation>
    <animation direction="up">
      <end/>
    </animation>
    <animation direction="right">
      <end/>
    </animation>
  </action>
  <action name="attack_sword_stab" imageset="base">
    <animation direction="down">
      <end/>
    </animation>
    <animation direction="left">
      <end/>
    </animation>
    <animation direction="up">
      <end/>
    </animation>
    <animation direction="right">
      <end/>
    </animation>
  </action>
  <action name="attack_spear" imageset="base">
    <animation direction="down">
      <end/>
    </animation>
    <animation direction="left">
      <end/>
    </animation>
    <animation direction="up">
      <end/>
    </animation>
    <animation direction="right">
      <end/>
    </animation>
  </action>
  <action name="attack_chop" imageset="base">
    <animation direction="down">
      <end/>
    </animation>
    <animation direction="left">
      <end/>
    </animation>
    <animation direction="up">
      <end/>
    </animation>
    <animation direction="right">
      <end/>
    </animation>
  </action>
</sprite>