summaryrefslogtreecommitdiff
path: root/wiki/redesign.py
blob: 60bb4d7ba33fc537b5cb5a3784e09967c9c6ea38 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
#! /usr/bin/env python3
# -*- coding: utf8 -*-
#
# Copyright (C) 2010-2011  Evol Online
# Copyright (C) 2018  TMW-2
# Author: Andrei Karas (4144)
# Author: Jesusalva
#
# The use of the data

import datetime
import sys

stgen=True
aeros=False
bifs=False
skipCI=False

wikib=open("EleMonsters.html", "w")
wikib.write('<html><head><meta charset=utf8 /><title>EleGen File</title></head><body>')

exp=[			9,16,25,36,77,112,153,200,253,320,
				385,490,585,700,830,970,1120,1260,1420,1620,
				1860,1990,2240,2504,2950,3426,3934,4474,6889,7995,
				9174,10425,11748,13967,15775,17678,19677,21773,28543,34212,
				38065,42102,46323,53026,58419,64041,69892,75973,92468,115254,
				128692,142784,157528,178184,196300,215198,234879,255341,310188,365914,
				402508,442769,487051,535756,589342,648281,713112,784421,862867,949158,
				1044076,1148484,1263331,1389671,1528642,1681509,1849671,2034639,2238111,
				2461928,
				2708132,2978946,3276840,3604530,3964987,4361495,4797656,5277432,5805184,6095442,
				6400217,6720231,7056251,7409070,7779531,8168509,8576941,9005793,9456080,9928893,
				10425342,10946613,11493946,12068655,12672087,13305690,13970980,14669530,15403013,16173172,
				16981833,17830934,18722479,19658611,20641552,21673632,22757319,23895184,25089950,25591758,
				26103599,26625670,27158181,27701356,28255388,28820507,29396920,29984867,30584571,31196260,
				31820184,32456596,33105727,33767845,34443202,35132065,35834705,36551410,37282446,38028099,
				38788671,39564454,40355745,41162860,41986116,42825838,43682362,44556009,45447138,45901616,
				46360641,46824255,47292503,47765432,48243093,48725528,49212784,49704921,50201982,50704003,
				51211047,51723162,52240405,52762810,53290446,53823354,54361598,54905214,55454271,56008820,
				56568910,57134610,57705965,58283032,58865873,59454536,60049086,60649586,61256083,61868649,
				62487336,63112216,63743344,64380779,65024597,65674843,66331602,66994930,67664885,68341538,
				69024959,69715207,70412360,71116485,71827658,72545940,73271398,74004114,74744153,75491595,
				76246518,77008984,77779077,78556879,79342456,80135878,80937236,81746616,82564087,83389730,
				84223638,85065880,85916545,86775711,87643468,88519912,89405121,90299171,91202163,92114182,
				93035322,93965687,94905347,95854406,96812948,97781076,98758892,99746478,100743951,101751398,
				102768911,103796609,104834582,105882930,106941769,108011193,109091315,110182230,111284052,112396904,
				113520874,114656091,115802657,116960692,118130296,119311601,120504716,121709770,122926875,124156150,
				125397711,126651686,127918206,129197392,130489375,131794267,133112212,134443338,135787774,137145652,
				138517109,139902284,141301316,142714335,144141489,145582902,147038738,148509126,149994219,150894194,
				151799571,152710366,153626627,154548387,155475676,156408540,157346998,158291079,159240837,160196288,
				161157464,162124419,163097165,164075757,165060214,166050576,167046878,168049166,169057470,170071823,
				171092262,172118826,173151541,174190460,175235604,176287026,177344758,178408837,179479294,180556179,
				181639518,182729367,183825754,184928711,186038293,187154528,188277464,189407130,190543577,191686849,
				192836981,193994007,195157974,196328927,197506910,198691949,199884102,201083405,202289908,203503646,
				204724676,205953024,207188754,208431886,209682484,210940582,212206225,213479467,214760350,216048919,
				217345224,218649298,219961193,221280960,222608645,223944302,225287974,226639708,227999552,229367554,
				230743762,232128226,233520999,234922133,236331675,237749668,239176170,240611236,242054915,243507252,
				244968307,246438117,247916753,249404252,250900687,252406101,253920540,255444067,256976742,258518609,
				260069729,261630158,263199938,264779135,266367816,267966025,269573820,271191260,272818408,274455326,
				276102061,277758679,279425234,281101787,282788399,284485141,286192050,287909214,289636677,291374496,
				293122752,294881486,296650782,298430689,300221275,302022609,303834742,305657759,307491713,309336672,
				311192696,313059863,314938223,316827859,318728836,320641216,322565061,324500459,326447460,328406143,
				330376584,332358847,334353004,336359128,338377288,340407551,342449994,344504696,346571722,348651151,
				350743062,352847532,354964629,357094423,359236990,361392422,363560778,365742141,367936599,370144221,
				372365091,374599279,376846874,379107955,381382611,383670915,385972949,388288794,390618537,392962257,
				395320037,397691969,400078129,402478601,404893475,407322841,409766782,412225383,414698739,417186939,
				419690069,422208209,424741456,427289911,429853651,432432776,435027370,437637543,440263366,442024421,
				443792521,445567690,447349963,449139360,450935926,452739673,454550638,456368839,458194326,460027115,
				461867221,463714693,465569558,467431848,469301579,471178794,473063508,474955766,476855601,478763022,
				480678083,482600803,484531205,486469328,488415217,490368880,492330355,494299675,496276878,498261990,
				500255043,502256068,504265102,506282171,508307305,510340540,512381907,514431439,516489176,518555144,
				520629376,522711891,524802748,526901963,529009581,531125618,533250127,535383137,537524678,539674777,
				541833486,544000830,546176836,548361554,550555012,552757234,554968274,557188159,559416915,561654583,
				563901210,566156820,568421455,570695142,572977924,575269847,577570928,579881219,582200741,584529542,
				586867672,589215145,591572009,593938303,596314063,598699319,601094122,603498497,605912494,608336152,
				610769496,613212575,615665434,618128102,620600617,623083026,625575357,628077658,630589971,633112332,
				635644789,638187373,640740134,643303101,645876314,648459827,651053675,653657891,656272528,658897623,
				661533224,664179368,666836088,669503437,672181451,674870184,677569669,680279959,683001081,685733085,
				688476023,691229930,693994859,696770843,699557927,702356165,705165600,707986270,710818214,713661496,
				716516145,719382218,722259755,725148792,728049398,730961596,733885443,736820993,739768279,742727359,
				745698276,748681079,751675801,754682510,757701238,760732051,763774987,766830096,769897426,772977027,
				776068941,779173220,782289911,785419075,788560754,791714999,794881861,798061393,801253640,804458666,
				807676501,810907214,814150847,817407448,820677081,823959788,827255638,830564665,833886935,837222492
				]

def printSeparator():
    print("--------------------------------------------------------------------------------")

def showHeader():
    global stgen, aeros, bifs, skipCI
    print("TMW2 Ele Generator")
    print("Run at: " + datetime.datetime.now().isoformat())
    print("Usage: ./redesign.py [default|aeros|none|update|all] [<path_to_serverdata>]")
    if len(sys.argv) >= 2:
        if sys.argv[1] == "default":
            stgen=True
            aeros=False
            bifs=False
            skipCI=False
        elif sys.argv[1] == "aeros":
            stgen=False
            aeros=True
            bifs=False
            skipCI=False
        elif sys.argv[1] == "none":
            stgen=False
            aeros=False
            bifs=False
            skipCI=False
        elif sys.argv[1] == "update":
            stgen=True
            aeros=False
            bifs=False
            skipCI=True
        elif sys.argv[1] == "all":
            stgen=True
            aeros=True
            bifs=True
            skipCI=False
        else:
            exit(1)
    print("This stuff analyzes and sorts monsters and then create base stats for Moubootaur Legends.")
    print("Drops aren't calculated or taken in account, TWEAK AS NEEDED")
    printSeparator()
    print("Output is: EleMonsters.html")

def showFooter():
    #pass
    #printSeparator()
    print("Done.")



Mobs1=[]
Mobs2=[]
Mobs3=[]
Mobs4=[]
Mobs5=[]
Mobs6=[]
MobsA=[]

# [N, W, E, F, W, -, H, H, G, -]
Ele=[0, 0, 0, 0, 0, 0, 0, 0, 0]

# This is for Aeros
Plants=[]
Level50=[]
Level100=[]
Aggressive=[]
Assistant=[]
Looter=[]
Boss=[]

SysDrops=[]

def fwalk(wmask):
    if wmask == 'WATER':
        return '<font color=#00f>%s</font>' % (wmask)
    elif wmask == 'AIR':
        return '<font color=#093>%s</font>' % (wmask)
    elif wmask == 'WALL':
        return '<font color=#f00>%s</font>' % (wmask)
    elif wmask == 'NORMAL' or wmask == 'DEFAULT':
        return '<font color=#111>%s</font>' % (wmask)
    else:
        print("Invalid walk mask: "+wmask)
        exit(1)

def WhatRace(rac):
    rc=rac.race
    if rc == 0:
        return "Formless"
    elif rc == 1:
        return "Undead"
    elif rc == 2:
        return "Brute"
    elif rc == 3:
        return "Plant"
    elif rc == 4:
        return "Insect"
    elif rc == 5:
        return "Mineral"
    elif rc == 6:
        return "-"
    elif rc == 7:
        return "SemiHuman"
    elif rc == 8:
        return "Angel"
    elif rc == 9:
        return "Dragon"
    elif rc == 10:
        return "Player"
    elif rc == 11:
        return "Boss"
    elif rc == 12:
        return "NonBoss"
    elif rc == 14:
        return "NonSemiHuman"
    elif rc == 15:
        return "NonPlayer"
    elif rc == 16:
        return "SemiPlayer"
    elif rc == 17:
        return "NonSemiPlayer"
    else:
        print("ERROR, INVALID RACE ID: %d (ID: %s)" % (rc, rac.id))
        exit(1)

def WhatElem(rac):
    rc=rac.elem
    tl="ERROR"
    cl="#F00"
    if rc == 0:
        tl,cl="Neutral","#000"
    elif rc == 1:
        tl,cl="Water","#00F"
    elif rc == 2:
        tl,cl="Earth","#7A0"
    elif rc == 3:
        tl,cl="Fire","#F00"
    elif rc == 4:
        tl,cl="Wind","#093"
    elif rc == 5:
        tl,cl="Nature","#040"
    elif rc == 6:
        tl,cl="Holy","#afa"
    elif rc == 7:
        tl,cl="Dark","#908"
    elif rc == 8:
        tl,cl="Ghost","#404"
    elif rc == 9:
        tl,cl="Undead","#440"
    else:
        print("ERROR, INVALID ELEM ID: %d (ID: %s)" % (rc, rac.id))
        exit(1)
    Ele[rc]+=1
    return "<font color=%s>%s</font>" % (cl, tl)

class Mob:
  def __init__(self):
    # Basic
    self.id="0"
    #self.aegis="UnknownMonster" # SpriteName is not used anywhere, we are using its ID
    self.name="Unknown Monster Name"
    self.view="1"
    self.boss=False
    self.plant=False

    # Defensive
    self.mobpt="0" # Mob Points “Level”
    self.hp="0"
    self.xp="Exp: 0"
    self.jp="JExp: 0"
    self.st=""
    self.dfn=0
    self.mdf=0

    # Offensive
    self.atk="[0, 0]"
    self.range="1"
    self.move="0"
    self.delay="0"
    self.drops=[]

    # New
    self.race=-1
    self.elem=-1
    self.elel=-1
    self.walk="NORMAL"

    # Stats
    self.str='0'
    self.agi='0'
    self.vit='0'
    self.int='0'
    self.dex='0'
    self.luk='0'

def MobAlloc(ab):
    try:
        maab=int(ab.mobpt)
    except:
        maab=9901

    if maab <= 20 or skipCI:
        Mobs1.append(ab)
    elif maab <= 40:
        Mobs2.append(ab)
    elif maab <= 60:
        Mobs3.append(ab)
    elif maab <= 80:
        Mobs4.append(ab)
    elif maab <= 100:
        Mobs5.append(ab)
    elif maab <= 150:
        Mobs6.append(ab)
    else:
        MobsA.append(ab)

    # Aeros allocation
    """Plants=[]
    Level50=[]
    Level100=[]
    Aggressive=[]
    Assistant=[]
    Looter=[]
    Boss=[]"""
    normie=True
    if ab.plant:
        Plants.append(ab.id)
        normie=False
    if ab.boss:
        Boss.append(ab.id)
        normie=False
    if normie:
        if "Agr" in ab.st:
            Aggressive.append(ab.id)
            normie=False
        if "Lot" in ab.st:
            Looter.append(ab.id)
            normie=False
        if "Ass" in ab.st:
            Assistant.append(ab.id)
            normie=False
    if normie:
        if maab <= 55:
            Level50.append(ab.id)
        else:
            Level100.append(ab.id)

def testMobs():
    print("Generating Elem-Mob Wiki...")
    if len(sys.argv) >= 3:
        src=open(sys.argv[2]+"/db/re/mob_db.conf", "r", encoding="utf-8")
    else:
        src=open("../../server-data/db/re/mob_db.conf", "r", encoding="utf-8")

    wikib.write("<h1 id=#x>EleGen Monster Database</h1>\n")
    start=False
    dropper=False
    skip=0
    x=Mob() # Only for pyflakes2

    for a2 in src:
        a=a2.replace('    ', '\t');
        if a == "{\n":
            if skip:
                skip=0
            if start:
                MobAlloc(x)
            else:
                start=True
            x=Mob()

        if skip:
            start=False
            x=Mob()
            continue
        if "	Id:" in a:
            x.id=stp(a)
        if x.id == "ID":
            continue

        if "	Name:" in a:
            x.name=stp(a)
        elif "	Hp:" in a:
            x.hp=stp(a)
        elif "	Lv:" in a:
            x.mobpt=stp(a)
        elif "	Exp:" in a:
            x.xp=stp(a)
        elif "	JExp:" in a:
            x.jp=stp(a)
        elif "	Attack:" in a:
            x.atk=stp(a)
        elif "	AttackRange:" in a:
            x.range=stp(a)
        elif "	MoveSpeed:" in a:
            x.move=stp(a)
        elif "	ViewRange:" in a:
            x.view=stp(a)
        elif "	AttackDelay:" in a:
            x.delay=stp(a)

        elif "	Def:" in a:
            x.dfn=stp(a)
        elif "	Mdef:" in a:
            x.mdf=stp(a)

        elif "	Str:" in a:
            x.str=stp(a)
        elif "	Agi:" in a:
            x.agi=stp(a)
        elif "	Vit:" in a:
            x.vit=stp(a)
        elif "	Int:" in a:
            x.int=stp(a)
        elif "	Dex:" in a:
            x.dex=stp(a)
        elif "	Luk:" in a:
            x.luk=stp(a)


        elif "	Boss: true" in a:
            x.boss=True
        elif "	Plant: true" in a:
            x.plant=True
        elif "	Looter: true" in a:
            x.st+="<font color=#790>Lot</font>,"
        elif "	Assist: true" in a:
            x.st+="<font color=#0a0>Ass</font>,"
        elif "	Aggressive: true" in a:
            x.st+="<font color=#f00>Agr</font>,"
        elif "	WalkMask:" in a:
            x.walk=stp(a)
        elif "	Element:" in a:
            tmp=stp(a)
            tmp2=tmp.split(',')
            try:
                x.elem=int(tmp2[0])
                x.elel=int(tmp2[1])
            except:
                print("Invalid Element for mob %s: %s" % (x.id, tmp))
                exit(1)
        elif "	Race:" in a:
            try:
                x.race=int(stp(a))
            except:
                print("Invalid Race for mob %s: %s" % (x.id, a))
                exit(1)
        elif 'Drops: ' in a:
            dropper=True
        elif dropper and '}' in a:
            dropper=False
        elif dropper:
            x.drops.append(stp(a).split(": "))
        elif "Plant: true" in a:
            skip=1
    # Write last entry
    MobAlloc(x)

    writeMob()

    wikib.write('\n\n|Mode|Desc|\n|----|----|\n')
    wikib.write('|Lot|Looter|\n')
    wikib.write('|Ass|Assist|\n')
    wikib.write('|Agr|Aggressive|\n')

    src.close()

def stp(x):
    return x.replace('\n', '').replace('|', '').replace('(int, defaults to ', '').replace(')', '').replace('basic experience', '').replace('"','').replace("    ","").replace("\t","").replace('(string', '').replace('Name: ','').replace('Element: ','').replace('Race: ','').replace('AttackDelay: ', '').replace('WalkMask: ','').replace('MoveSpeed: ', '').replace('AttackRange: ', '').replace('ViewRange: ','').replace('Attack: ','').replace('ViewRange: ','').replace('Hp: ','').replace('Id: ','').replace('Lv: ','').replace('view range','').replace('attack range','').replace('move speed','').replace('health','').replace('(int','').replace('attack delay','atk.').replace('(','').replace(')','').replace('WALK_','').replace('Def: ','').replace('Mdef: ','')


def MonsterWrite(tbl):
    global skipCI
    # TODO: Check _mobs files to determine the usual monster density (a misc info to aid adding proper drop specs)
    wikib.write("<table border=1>\n")
    if stgen:
        wikib.write("<tr><th>ID</th><th>Name</th><th>Mob Info</th><th>Stgen</th><th>Elegen</th><th>Misc Info</th><th>Rewards</th><th>Stats</th><th>Drops</th></tr>\n")
    else:
        wikib.write("<tr><th>ID</th><th>Name</th><th>Mob Info</th><th>Elegen</th><th>Misc Info</th><th>Rewards</th><th>Stats</th><th>Drops</th></tr>\n")

    if not skipCI:
        tbl=sorted(tbl,  key=lambda tbl: int(tbl.mobpt))

    for i in tbl:
        if i.id == 'ID':
            continue

        # Special skips for REDESIGN
        #if (int(i.id) < 1187):
        #    continue
        if not bifs and ((int(i.hp) <= 50) or (i.race == 3)):
            continue

        if i.boss:
            i.name="<b>"+i.name+"</b>"
        if stgen:
            wikib.write('<tr><td><a name="' + i.id + '"></a>' +
                        i.id +"</td><td>"+
                        i.name +"</td><td>"+
                        mb_core(i) +"</td><td>"+
                        mbdt('advise',mb_stgen(i)) +"</td><td>"+
                        mb_eleg(i) +"</td><td>"+
                        mbdt('misc', mb_rdmisc(i)) +"</td><td>"+
                        mbdt('Exp\'s', mb_rdrw(i)) +"</td><td>"+
                        mbdt('stats', mb_rdstat(i)) +"</td><td>"+
                        mbdt('drops', mb_rddrop(i)) +"</td></tr>\n"
                        )
        else:
            wikib.write('<tr><td><a name="' + i.id + '"></a>' +
                        i.id +"</td><td>"+
                        i.name +"</td><td>"+
                        mb_core(i) +"</td><td>"+
                        mb_eleg(i) +"</td><td>"+
                        mbdt('misc', mb_rdmisc(i)) +"</td><td>"+
                        mbdt('Exp\'s', mb_rdrw(i)) +"</td><td>"+
                        mbdt('stats', mb_rdstat(i)) +"</td><td>"+
                        mbdt('drops', mb_rddrop(i)) +"</td></tr>\n"
                        )
    wikib.write("</table>\n")
    wikib.write("<b>Total: %02d Monsters</b><br/>\n" % len(tbl))
    wikib.write("\n<a href=#x>(↑) Return to top</a><br/><br/>\n\n")

def writeMob():
    wikib.write("<ul>\
<li><a href=#0>Starter</a></li>\n\
<li><a href=#1>Apprentice</a></li>\n\
<li><a href=#2>Intermediary</a></li>\n\
<li><a href=#3>Advanced</a></li>\n\
<li><a href=#4>Expert</a></li>\n\
<li><a href=#5>Master</a></li>\n\
<li><a href=#Nan>OoS</a></li>\n\
</ul>    ")

    wikib.write("<h1 id=0>Lv 0-20</h1>\n\n")
    MonsterWrite(Mobs1)
    wikib.write("<h1 id=1>Lv 21-40</h1>\n\n")
    MonsterWrite(Mobs2)
    wikib.write("<h1 id=2>Lv 41-60</h1>\n\n")
    MonsterWrite(Mobs3)
    wikib.write("<h1 id=3>Lv 61-80</h1>\n\n")
    MonsterWrite(Mobs4)
    wikib.write("<h1 id=4>Lv 81-100</h1>\n\n")
    MonsterWrite(Mobs5)
    wikib.write("<h1 id=5>Lv 101-150</h1>\n\n")
    MonsterWrite(Mobs6)

    wikib.write("<h1 id=NaN>Lv 101+</h1>\n\n")
    MonsterWrite(MobsA)


def mbdt(summary, content):
    return "<b>"+summary+"</b><br/><pre>"+content+"</pre>"
    return "<details>\
<summary>"+summary+"</summary>\
<pre>"+content+"</pre></details>"

def mb_core(mb):
    buff=""
    buff+="Lvl: %s<br/>\n" % (mb.mobpt)
    buff+="HP: <b><font color=#0a0>%s</font></b><br/>\n" % (mb.hp)
    buff+="ATK: <b><font color=#a00>%s</font></b><br/>\n" % (mb.atk)
    buff+="DEF: <b><font color=#775>%s/%s</font></b><br/>\n" % (mb.dfn, mb.mdf)
    if mb.st != "":
        buff+="Modes: <i>%s</i>" % (mb.st)
    return buff

def mb_eleg(mb):
    buff=""
    buff+="Race: %s<br/>\n" % (WhatRace(mb))
    buff+="Walk: %s<br/>\n" % (fwalk(mb.walk))
    buff+="Element: %s<br/>\n" % (WhatElem(mb))
    return buff

############################################################
def mb_stgen(mb):
    lv=int(mb.mobpt)
    st=int(mb.str.replace(' ', '').replace('Str:',''))
    #ag=int(mb.agi.replace(' ', '').replace('Agi:',''))
    vi=int(mb.vit.replace(' ', '').replace('Vit:',''))
    #it=int(mb.int.replace(' ', '').replace('Int:',''))
    #dx=int(mb.dex.replace(' ', '').replace('Dex:',''))
    #lk=int(mb.luk.replace(' ', '').replace('Luk:',''))

    # Attack Range vs Attack Delay
    ar=int(mb.range)
    ad=int(mb.delay)
    mv=int(mb.move)
    magr=False
    mass=False
    if ('Agr' in mb.st):
        magr=True
    if ('Ass' in mb.st):
        mass=True

    if (not ar):
        ar=1    

    # Fórmula do dano:
    # Tal que level 10 cause 150 dano
    # Tal que level 50 cause 1000 dano
    # Tal que a fórmula seja exponencial
    """
    lhp=lv**1.5+lv*(vi/100)+lv*15
    hhp=lv**1.8+lv*(vi/100)+lv*15
    # Casos especiais
    if mb.boss:
        lhp*=1.6
        hhp*=4.2
    if "slime" in mb.name.lower():
        lhp*=0.4
        hhp*=0.4
    if ar > 1:
        lhp-=ar**2
        hhp-=ar**2

    # Fórmula da HPTable: 400+(x*50)
    # MASTERED
    lat=(lv*40+lv**1.2+lv*(st/100))/ar
    hat=(lv*40+lv**1.5+lv*(st/100))/ar
    # Casos especiais
    if mb.boss:
        lat*=1.2
        hat*=1.4
    if "slime" in mb.name.lower():
        lat*=0.3
        hat*=0.3
    # Attack is DPS. So we must adjust to be a damage per second
    lat*=(ad/1872)
    hat*=(ad/1872)
    # Formula is not reliable
    lat/=2
    hat/=2
    # Consider Aggressive and Assist mobs
    if magr:
        lat*=0.8
        hat*=0.8
    if mass:
        lat*=0.9
        hat*=0.9

    # Experience
    lxp=(lv**1.2+lat+(lhp/8)) / max(1,(12-(lv/10)))
    hxp=(lv**1.6+hat+(hhp/8)) / max(1,(15-(lv/10)))
    # Casos especiais
    if mb.boss:
        lxp*=4.2
        hxp*=4.7
    """

    # Over100 Special Formula
    OVER100=0
    if lv > 100:
        OVER100=lv-100
        lv=100+OVER100*0.25

    # Fórmula da HPTable: 400+(x*50)
    # MASTERED
    lat=(lv*40+lv**1.2+lv*(st/100))
    hat=(lv*40+lv**1.5+lv*(st/100))
    if (ar > 1):
        lat*=max(0.5, 1.0-((ar-1)/10.0))
        hat*=max(0.5, 1.0-((ar-1)/10.0))

    # Casos especiais
    if mb.boss:
        lat*=1.2
        hat*=1.4
    if "slime" in mb.name.lower():
        lat*=0.3
        hat*=0.3
    # Attack is DPS. So we must adjust to be a damage per second
    lat*=(ad/1872)
    hat*=(ad/1872)
    # Formula is not reliable
    lat*=0.55
    hat*=0.55
    lat*=max(0.5, 1.0-(lv/10.0))
    hat*=max(0.5, 1.0-(lv/10.0))
    # Consider Aggressive and Assist mobs
    if magr:
        lat*=0.78
        hat*=0.78
    if mass:
        lat*=0.89
        hat*=0.89


    # Over100 Special Formula
    if OVER100:
        lv=100+OVER100*2

    # HP: Each 10 levels give you 100 extra weapon damage
    # I expect from 6 to 14 hits to kill
    # You deliver in average two hits per second
    # Mobs deliver one hit each four seconds (and that's 1hand advantage)
    lhp=lv*20*6+lv*(vi/100)
    hhp=lv*20*14+lv*(vi/100)
    if mb.boss:
        lhp*=1.4
        hhp*=1.8
    if "slime" in mb.name.lower():
        lhp*=0.6
        hhp*=0.6
    if ar > 1 and not OVER100:
        lhp*=0.9
        hhp*=0.9

    # Experience is way too non-linear and I prefer to do it with reference formula
    # like I was doing before
    # But let's use a formula based on mobs-to-lvl-up where you must kill 1580 lv 60 mobs
    # to raise from lv 60 (you can kill lv 50 mobs easier - but then I expect 3700 kills)
    # mobs to kill to raise level

    # This is the current mob-lvl-exp-table generated by this software
    # As you see, it is somewhat similar to TMW Org.
    # Remember aggressive, fast, and assistant mobs give even more exp

    # Level 1: total 1 mobs individual 3 xp (1.450)
    # Level 2: total 3 mobs individual 5 xp (1.450)
    # Level 3: total 8 mobs individual 5 xp (1.450)
    # Level 4: total 16 mobs individual 4 xp (1.450)
    # Level 5: total 26 mobs individual 7 xp (1.450)
    # Level 6: total 39 mobs individual 8 xp (1.450)
    # Level 7: total 56 mobs individual 9 xp (1.450)
    # Level 8: total 77 mobs individual 9 xp (1.450)
    # Level 9: total 101 mobs individual 10 xp (1.450)
    # Level 10: total 129 mobs individual 11 xp (1.450)
    # Level 20: total 667 mobs individual 21 xp (1.450)
    # Level 30: total 1767 mobs individual 57 xp (1.450)
    # Level 31: total 1912 mobs individual 63 xp (1.450)
    # Level 32: total 2064 mobs individual 68 xp (1.450)
    # Level 33: total 2223 mobs individual 73 xp (1.450)
    # Level 34: total 2390 mobs individual 84 xp (1.450)
    # Level 35: total 2563 mobs individual 91 xp (1.450)
    # Level 36: total 2747 mobs individual 96 xp (1.455)
    # Level 37: total 2942 mobs individual 101 xp (1.460)
    # Level 38: total 3148 mobs individual 105 xp (1.465)
    # Level 39: total 3366 mobs individual 130 xp (1.470)
    # Level 40: total 3597 mobs individual 148 xp (1.475)
    # Level 41: total 3841 mobs individual 156 xp (1.480)
    # Level 42: total 4098 mobs individual 163 xp (1.485)
    # Level 43: total 4369 mobs individual 170 xp (1.490)
    # Level 44: total 4656 mobs individual 185 xp (1.495)
    # Level 45: total 4958 mobs individual 193 xp (1.500)
    # Level 46: total 5276 mobs individual 201 xp (1.505)
    # Level 47: total 5611 mobs individual 208 xp (1.510)
    # Level 48: total 5963 mobs individual 215 xp (1.515)
    # Level 49: total 6334 mobs individual 249 xp (1.520)
    # Level 50: total 6724 mobs individual 295 xp (1.525)
    # Level 51: total 7133 mobs individual 314 xp (1.530)
    # Level 52: total 7564 mobs individual 331 xp (1.535)
    # Level 53: total 8016 mobs individual 348 xp (1.540)
    # Level 54: total 8491 mobs individual 375 xp (1.545)
    # Level 55: total 8990 mobs individual 393 xp (1.550)
    # Level 56: total 9512 mobs individual 411 xp (1.555)
    # Level 57: total 10061 mobs individual 428 xp (1.560)
    # Level 58: total 10636 mobs individual 443 xp (1.565)
    # Level 59: total 11239 mobs individual 514 xp (1.570)
    # Level 60: total 11871 mobs individual 579 xp (1.575)
    # Level 61: total 12533 mobs individual 608 xp (1.580)
    # Level 62: total 13226 mobs individual 638 xp (1.585)
    # Level 63: total 13952 mobs individual 670 xp (1.590)
    # Level 64: total 14712 mobs individual 704 xp (1.595)
    # Level 65: total 15508 mobs individual 740 xp (1.600)
    # Level 66: total 16340 mobs individual 778 xp (1.605)
    # Level 67: total 17211 mobs individual 818 xp (1.610)
    # Level 68: total 18122 mobs individual 861 xp (1.615)
    # Level 69: total 19075 mobs individual 905 xp (1.620)
    # Level 70: total 20071 mobs individual 952 xp (1.625)
    # Level 80: total 32389 mobs individual 1783 xp (1.650)
    # Level 90: total 47806 mobs individual 3635 xp (1.650)
    # Level 100: total 66308 mobs individual 4976 xp (1.650)

    # Over100 Special Formula
    if OVER100:
        lv=100+OVER100

    try:
        mxp=exp[lv]
        hxp=exp[lv]
        lxp=exp[lv-1]
        minxp=exp[lv-1]
    except:
        mxp=exp[len(exp)-1]
        hxp=exp[len(exp)-1]
        lxp=exp[len(exp)-2]
        minxp=exp[len(exp)-2]
        print("Warning: Invalid exp for mob \033[1m%s\033[0m" % (mb.name.replace("<b>", "").replace("</b>", "")))

    if not mb.boss:
        if lv > 35:
            fx=1.45+((lv-35)/200.0)
        else:
            fx=1.45
        if fx > 1.65:
            fx=1.65

        # Aggressive, assistant and fast mobs yield more exp
        # Slow monsters yield less exp, because they're easier to kill on any playstyle
        if magr:
            fx-=0.09
        else:
            fx-=0.04
        if mass:
            fx-=0.08
        if mv < 200:
            fx-=0.02
        if mv > 500:
            fx+=0.02

        # 1 ^ anything = 1, so we need a better rule
        if lv != 1:
            lxp=minxp/(lv**fx)
        else:
            lxp=3 # 3~5 is fine
    # Boss are BOSS. It gives roughly 0.1% ~ 10.0% from lvlup xp.
    else:
        lxp=mxp/1000
        hxp=mxp/10
    del minxp, mxp

    # Over100 Special Formula (kinda)
    olv=0
    if lv > 80:
        olv=lv+0
        lv=80+(lv-80)*0.25

    # Defense follows the same player formula
    dfn=((lv**1.255)*2.5)
    dfn=dfn*350.0/810.0
    mdf=max(0, lv-5)+(lv/10.0)
    if not mb.boss:
        mdf/=2
    if ar > 3:
        dfn/=2

    # Nerf mobs def in 50% (to be more realistic to what we have)
    dfn/=2

    # Over100 Special Formula
    if OVER100:
        lv=100+OVER100
    else:
        lv=olv+0
    del olv

    # Force HP to be higher
    # It'll only start applying from level 40 onwards
    # It gives a bonus of 0.5% HP per mob level
    # This means a level 100 mob got 60 times that stronger: 30%
    if lv > 40:
        lhp=lhp*(1.0+((lv-40)/210.0))
        lhp=int(lhp)

    # Norm
    lhp=int(lhp)
    hhp=int(hhp)
    lat=int(lat)
    hat=int(hat)
    lxp=int(lxp)
    hxp=int(hxp)
    dfn=int(dfn)
    mdf=int(mdf)

    buff="<pre><font size=-2px>"
    buff+="HP Range: %s ~ %s<br/>\n" % (lhp, hhp)
    buff+="ATK Range: %s ~ %s<br/>\n" % (lat, hat)
    buff+="Maximum XP: %s ~ %s<br/>\n" % (lxp, hxp)
    buff+="DEF: %s / %s<br/>\n" % (dfn, mdf)
    buff+="<b>Drop, Move, Elegen, aspd<br/>\n"
    buff+="</b></font></pre>"
    return buff

def mb_rdstat(mb):
    buff="<pre><font size=-4px>"
    buff+="%s\n" % (mb.str)
    buff+="%s\n" % (mb.agi)
    buff+="%s\n" % (mb.vit)
    buff+="%s\n" % (mb.int)
    buff+="%s\n" % (mb.dex)
    buff+="%s\n" % (mb.luk)
    buff+="</font></pre>"
    return buff

def mb_rdmisc(mb):
    buff=""
    if "agr" in mb.st.lower():
        buff+="View Range: %s\n" % (mb.view)
    buff+="Attack Range: %s\n" % (mb.range)
    buff+="AtkDelay: %s ms\n" % (mb.delay)
    buff+="Move speed: %s ms\n" % (mb.move)
    buff+="Element Level: %d\n" % (mb.elel)
    return buff

def mb_rdrw(mb):
    buff=""
    buff+="<font color=#060><u>%s</b></u></font>\n" % (mb.xp.replace(' ', ' <b>'))
    buff+="<font color=#006><u>%s</b></u></font>\n" % (mb.jp.replace(' ', ' <b>'))
    try:
        buff+="MobPoints: %d\n" % (int(mb.mobpt)*11/10)
    except:
        pass
    return buff

def mb_rddrop(mb):
    buff=""
    tdr=0
    for ax in mb.drops:
        # Ignore disabled drops
        if ax[0].startswith("//"):
            continue

        # Write drop
        try:
            buff+=ax[0]+': ' + str(int(ax[1])/100.0) + ' %\n'
            tdr+=int(ax[1])
        except IndexError:
            print("Fatal: invalid %s mob with %s drops" % (mb.name, str(ax)))
            exit(1)
        except:
            print("[Warning] %s incorrect drop: %s" % (mb.name, str(ax)))
            buff+=ax[0]+': ' + ax[1] + ' ppm\n'

        # Save to SysDrops
        SysDrops.append([ax[0], ax[1], mb.name])

    if tdr < 500:
        print("[INFO] %s has %d/500 drops. Disqualified for Realm of Drops." % (mb.name, tdr))
    return buff



showHeader()

testMobs()

wikib.write('<br/><hr/>')
wikib.write("Run at: " + datetime.datetime.now().isoformat())
wikib.write('<hr/>')

wikib.write("""
<b>Player Stats (melee warrior)</b>
<table border=1>
<tr><th>Level</th><th>Stats 1</th><th>Stats 2</th><th>Average</th></tr>

<tr><th>00</th>
<td>str: 2 agi: 5 vit: 7 int:1 dex: 6 luk: 3</td>
<td>str: 2 agi: 5 vit: 7 int:1 dex: 6 luk: 3</td>
<th>str: 2 agi: 5 vit: 7 int:1 dex: 6 luk: 3</th></tr>

<tr><th>10</th>
<td>str:15 agi:10 vit: 5 int:1 dex:10 luk: 4</td>
<td>str:11 agi:11 vit: 6 int:1 dex:11 luk: 7</td>
<th>str:13 agi:11 vit: 5 int:1 dex:10 luk: 6</th></tr>

<tr><th>20</th>
<td>str:19 agi:10 vit:10 int:1 dex:20 luk:10</td>
<td>str:14 agi:19 vit: 8 int:1 dex:17 luk:11</td>
<th>str:17 agi:14 vit: 9 int:1 dex:18 luk:11</th></tr>

<tr><th>30</th>
<td>str:25 agi:30 vit:10 int:1 dex:20 luk:10</td>
<td>str:22 agi:28 vit:12 int:1 dex:21 luk:15</td>
<th>str:24 agi:29 vit:11 int:1 dex:20 luk:13</th></tr>

<tr><th>40</th>
<td>str:38 agi:30 vit:20 int:1 dex:25 luk:17</td>
<td>str:28 agi:35 vit:14 int:1 dex:32 luk:21</td>
<th>str:33 agi:33 vit:17 int:1 dex:28 luk:19</th></tr>

<tr><th>50</th>
<td>str:50 agi:40 vit:30 int:1 dex:25 luk:18</td>
<td>str:41 agi:41 vit:15 int:1 dex:41 luk:26</td>
<th>str:46 agi:41 vit:22 int:1 dex:33 luk:27</th></tr>

<tr><th>60</th>
<td>str:54 agi:50 vit:40 int:1 dex:35 luk:20</td>
<td>str:52 agi:52 vit:16 int:1 dex:45 luk:32</td>
<th>str:53 agi:51 vit:28 int:1 dex:40 luk:26</th></tr>

<tr><th>70</th>
<td>str:60 agi:60 vit:43 int:1 dex:50 luk:20</td>
<td>str:61 agi:61 vit:22 int:1 dex:51 luk:38</td>
<th>str:60 agi:61 vit:33 int:1 dex:50 luk:29</th></tr>

<tr><th>80</th>
<td>str:80 agi:60 vit:50 int:1 dex:50 luk:25</td>
<td>str:65 agi:71 vit:32 int:1 dex:60 luk:41</td>
<th>str:72 agi:66 vit:41 int:1 dex:55 luk:33</th></tr>

<tr><th>90</th>
<td>str:80 agi:70 vit:60 int:1 dex:60 luk:31</td>
<td>str:71 agi:71 vit:41 int:1 dex:71 luk:51</td>
<th>str:76 agi:70 vit:50 int:1 dex:66 luk:41</th></tr>

<tr><th>100</th>
<td>str:90 agi:80 vit:69 int:1 dex:60 luk:31</td>
<td>str:71 agi:81 vit:42 int:1 dex:81 luk:61</td>
<th>str:81 agi:80 vit:56 int:1 dex:70 luk:46</th></tr>

<tr><th>110</th>
<td>str:90 agi:90 vit:69 int:1 dex:70 luk:35</td>
<td>str:82 agi:82 vit:50 int:1 dex:82 luk:65</td>
<th>str:86 agi:86 vit:60 int:1 dex:76 luk:50</th></tr>

<tr><th>120</th>
<td>str:99 agi:90 vit:69 int:1 dex:70 luk:45</td>
<td>str:86 agi:86 vit:51 int:1 dex:86 luk:68</td>
<th>str:93 agi:88 vit:60 int:1 dex:78 luk:56</th></tr>

<tr><th>130</th>
<td>str:99 agi:91 vit:75 int:1 dex:70 luk:55</td>
<td>str:91 agi:90 vit:51 int:1 dex:90 luk:68</td>
<th>str:95 agi:91 vit:63 int:1 dex:80 luk:61</th></tr>

</table>
""")
wikib.write('<hr/>')
wikib.write("""
<h3>Elemental Count</h3>
<table border=1>
<tr><td>%s</td><td>%02d</td></tr>
<tr><td>%s</td><td>%02d</td></tr>
<tr><td>%s</td><td>%02d</td></tr>
<tr><td>%s</td><td>%02d</td></tr>
<tr><td>%s</td><td>%02d</td></tr>
<tr><td>%s</td><td>%02d</td></tr>
<tr><td>%s</td><td>%02d</td></tr>
<tr><td>%s</td><td>%02d</td></tr>
<tr><td>%s</td><td>%02d</td></tr>
</table>
""" % (
"Neutral", Ele[0],
"Water", Ele[1],
"Earth", Ele[2],
"Fire", Ele[3],
"Wind", Ele[4],
"Holy", Ele[6],
"Dark", Ele[7],
"Ghost", Ele[8],
"Error", Ele[5]))

wikib.write('</body></html>')
wikib.close()
#print(str(SysDrops))

# Aeros allocation
if aeros:
    print("// These arrays are filled automatically by redesign.py");
    print("setarray .ML_Plants, "+
    str(Plants).replace('[','').replace(']','').replace("'","")+";")
    print("setarray .ML_Boss, "+
    str(Boss).replace('[','').replace(']','').replace("'","")+";")
    print("setarray .ML_Aggr, "+
    str(Aggressive).replace('[','').replace(']','').replace("'","")+";")
    print("setarray .ML_Asst, "+
    str(Assistant).replace('[','').replace(']','').replace("'","")+";")
    print("setarray .ML_Loot, "+
    str(Looter).replace('[','').replace(']','').replace("'","")+";")
    print("setarray .ML_Lv50, "+
    str(Level50).replace('[','').replace(']','').replace("'","").replace('ID, ','')+
    ";")
    print("setarray .ML_Lv99, "+
    str(Level100).replace('[','').replace(']','').replace("'","")+";")

showFooter()
exit(0)