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-rw-r--r--hercules/code/server/mobskilldb.py51
-rwxr-xr-xhercules/convert_server.py2
-rw-r--r--hercules/templates/mob_skill_db.tpl56
3 files changed, 109 insertions, 0 deletions
diff --git a/hercules/code/server/mobskilldb.py b/hercules/code/server/mobskilldb.py
new file mode 100644
index 0000000..6f0bf12
--- /dev/null
+++ b/hercules/code/server/mobskilldb.py
@@ -0,0 +1,51 @@
+# -*- coding: utf8 -*-
+#
+# Copyright (C) 2014 Evol Online
+# Author: Andrei Karas (4144)
+
+import re
+
+from code.fileutils import *
+from code.stringutils import *
+
+def convertMobSkillDb():
+ srcFile = "oldserverdata/db/mob_skill_db.txt"
+ dstFile = "newserverdata/db/re/mob_skill_db.txt"
+ fieldsSplit = re.compile(",")
+ with open(srcFile, "r") as r:
+ with open(dstFile, "w") as w:
+ tpl = readFile("templates/mob_skill_db.tpl")
+ w.write(tpl)
+ for line in r:
+ if len(line) < 2:
+ w.write(line)
+ continue
+ rows = fieldsSplit.split(line)
+ if len(rows) < 10:
+ w.write(line)
+ continue
+
+ for f in xrange(0, len(rows)):
+ rows[f] = rows[f].strip()
+
+ w.write("{0},{1},{2},{3},{4},{5},{6},"
+ "{7},{8},{9},{10},{11},{12},{13},"
+ "{14},{15},,,\n".format(
+ rows[0],
+ rows[1],
+ rows[2],
+ rows[3],
+ rows[4],
+ rows[5],
+ rows[6],
+ rows[7],
+ rows[8],
+ rows[9],
+ rows[10],
+ rows[11],
+ rows[13],
+ rows[14],
+ rows[15],
+ rows[16]
+ ))
+
diff --git a/hercules/convert_server.py b/hercules/convert_server.py
index 563ee70..07fadc2 100755
--- a/hercules/convert_server.py
+++ b/hercules/convert_server.py
@@ -7,6 +7,7 @@
from code.server.consts import *
from code.server.itemdb import *
from code.server.mobdb import *
+from code.server.mobskilldb import *
from code.server.npcs import *
from code.server.utils import *
@@ -16,3 +17,4 @@ convertNpcs()
convertMobDb()
convertItemDb()
convertConsts()
+convertMobSkillDb()
diff --git a/hercules/templates/mob_skill_db.tpl b/hercules/templates/mob_skill_db.tpl
new file mode 100644
index 0000000..d8cc0a4
--- /dev/null
+++ b/hercules/templates/mob_skill_db.tpl
@@ -0,0 +1,56 @@
+// Mob Skill Database
+// Based on Aegis Episode 14.2
+//
+// Structure of Database:
+// MobID,Dummy value (info only),State,SkillID,SkillLv,Rate,CastTime,Delay,Cancelable,Target,Condition type,Condition value,val1,val2,val3,val4,val5,Emotion,Chat
+//
+// RATE: the chance of the skill being casted when the condition is fulfilled (10000 = 100%).
+// DELAY: the time (in milliseconds) before attempting to recast the same skill.
+//
+// STATE:
+// any (except dead) / idle (in standby) / walk (in movement) / dead (on killed) /
+// loot /attack / angry (like attack, except player has not attacked mob yet) /
+// chase (following target, after being attacked) / follow (following target,
+// without being attacked) / anytarget (attack+angry+chase+follow)
+//
+// TARGET:
+// target (current target) / self / friend / master / randomtarget (any enemy within skill's range)
+//
+// The following are for ground-skills, a random target tile is selected from the specified area:
+// around1 (3x3 area around self) / around2 (5x5 area around self) /
+// around3 (7x7 area around self) / around4 (9x9 area around self) /
+// around5 (3x3 area around target) / around6 (5x5 area around target) /
+// around7 (7x7 area around target) / around8 (9x9 area around target) /
+// around = around4
+//
+// CONDITION:
+// always Unconditional (no condition value).
+// onspawn When mob spawns/respawns (no condition value).
+// myhpltmaxrate When mob's HP drops to the specified %.
+// myhpinrate When mob's HP is in a certain % range (condition value = lower bound, val1 = upper bound).
+// mystatuson If mob has the specified abnormality in status.
+// mystatusoff If mob has ended the specified abnormality in status.
+// friendhpltmaxrate When mob's friend's HP drops to the specified %.
+// friendhpinrate When mob's friend's HP is in a certain % range (condition value = lower bound, val1 = upper bound).
+// friendstatuson If friend has the specified abnormality in status.
+// friendstatusoff If friend has ended the specified abnormality in status.
+// attackpcgt When attack PCs become greater than specified number.
+// attackpcge When attack PCs become greater than or equal to the specified number.
+// slavelt When number of slaves is less than the original specified number.
+// slavele When number of slaves is less than or equal to the original specified number.
+// closedattacked When close range melee attacked (no condition value).
+// longrangeattacked When long range attacked, ex. bows, guns, ranged skills (no condition value).
+// skillused When the specified skill is used on the mob.
+// afterskill After mob casts the specified skill.
+// casttargeted When a target is in cast range (no condition value).
+// rudeattacked When mob is rude attacked (no condition value).
+//
+// Status abnormalities specified through the statuson/statusoff system:
+// anybad (any type of state change) / stone / freeze / stun / sleep /
+// poison / curse / silence / confusion / blind / hiding / sight (unhidden)
+//
+// Note: if a negative MobID is provided, the skill will be treated as 'global':
+// -1: added for all boss types.
+// -2: added for all normal types.
+// -4: added for all mobs.
+