summaryrefslogtreecommitdiff
path: root/hercules
diff options
context:
space:
mode:
authorAndrei Karas <akaras@inbox.ru>2016-06-25 18:32:25 +0300
committerAndrei Karas <akaras@inbox.ru>2016-06-25 18:32:25 +0300
commit0cebfb951ef8a57fb488a4a87d3291372e0ce12a (patch)
tree99fff494074b453a9d25c186a4c3b5e0abefc70a /hercules
parent63c72d84f75281634147b3db21f8abc18dc7850d (diff)
downloadtools-0cebfb951ef8a57fb488a4a87d3291372e0ce12a.tar.gz
tools-0cebfb951ef8a57fb488a4a87d3291372e0ce12a.tar.bz2
tools-0cebfb951ef8a57fb488a4a87d3291372e0ce12a.tar.xz
tools-0cebfb951ef8a57fb488a4a87d3291372e0ce12a.zip
hercules: add missing template into converter.
Diffstat (limited to 'hercules')
-rw-r--r--hercules/templates/mob_db.tpl101
1 files changed, 101 insertions, 0 deletions
diff --git a/hercules/templates/mob_db.tpl b/hercules/templates/mob_db.tpl
new file mode 100644
index 0000000..ecf4a27
--- /dev/null
+++ b/hercules/templates/mob_db.tpl
@@ -0,0 +1,101 @@
+//================= Hercules Database =====================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2015 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= Mobs Database
+//=========================================================================
+
+mob_db: (
+// Mobs Database
+//
+/******************************************************************************
+ ************* Entry structure ************************************************
+ ******************************************************************************
+{
+ // =================== Mandatory fields ===============================
+ Id: ID (int)
+ SpriteName: "SPRITE_NAME" (string)
+ Name: "Mob name" (string)
+ // =================== Optional fields ================================
+ JName: "Mob name" (string)
+ Lv: level (int, defaults to 1)
+ Hp: health (int, defaults to 1)
+ Sp: mana (int, defaults to 0)
+ Exp: basic experience (int, defaults to 0)
+ JExp: job experience (int, defaults to 0)
+ AttackRange: attack range (int, defaults to 1)
+ Attack: [attack1, attack2] (int, defaults to 0)
+ Def: defence (int, defaults to 0)
+ Mdef: magic defence (int, defaults to 0)
+ Stats: {
+ Str: strength (int, defaults to 0)
+ Agi: agility (int, defaults to 0)
+ Vit: vitality (int, defaults to 0)
+ Int: intelligence (int, defaults to 0)
+ Dex: dexterity (int, defaults to 0)
+ Luk: luck (int, defaults to 0)
+ }
+ ViewRange: view range (int, defaults to 1)
+ ChaseRange: chase range (int, defaults to 1)
+ Size: size (int, defaults to 1)
+ Race: race (int, defaults to 0)
+ Element: (type, level)
+ Mode: {
+ CanMove: true/false (bool, defaults to false)
+ Looter: true/false (bool, defaults to false)
+ Aggressive: true/false (bool, defaults to false)
+ Assist: true/false (bool, defaults to false)
+ CastSensorIdle:true/false (bool, defaults to false)
+ Boss: true/false (bool, defaults to false)
+ Plant: true/false (bool, defaults to false)
+ CanAttack: true/false (bool, defaults to false)
+ Detector: true/false (bool, defaults to false)
+ CastSensorChase: true/false (bool, defaults to false)
+ ChangeChase: true/false (bool, defaults to false)
+ Angry: true/false (bool, defaults to false)
+ ChangeTargetMelee: true/false (bool, defaults to false)
+ ChangeTargetChase: true/false (bool, defaults to false)
+ TargetWeak: true/false (bool, defaults to false)
+ NoKnockback: true/false (bool, defaults to false)
+ SurviveWithoutMaster: true/false (bool, defaults to false)
+ }
+ MoveSpeed: move speed (int, defaults to 0)
+ WalkMask: walk mask (int, defaults to 0)
+ AttackDelay: attack delay (int, defaults to 4000)
+ AttackMotion: attack motion (int, defaults to 2000)
+ DamageMotion: damage motion (int, defaults to 0)
+ MvpExp: mvp experience (int, defaults to 0)
+ MvpDrops: {
+ AegisName: chance (string: int)
+ ...
+ }
+ Drops: {
+ AegisName: chance (string: int)
+ ...
+ }
+
+},
+******************************************************************************/
+