summaryrefslogtreecommitdiff
path: root/npc/items/books.txt
blob: 1c504867714783149875e4c000652b3333f4737b (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
// TMW-2 script.
// Author:
//    Jesusalva
//    gumi
//    Tirifto
// Description:
//    Books used by TMW-2. Some are from evol.

function	script	FishingBook	{
    narrator S_FIRST_BLANK_LINE | S_LAST_NEXT,
        l("To get started with fishing, you'll need two things: a fishing rod and a bait."),
        l("You just need one fishing rod, although you should take more than one single bait.");

    @menu = 0; // reset for the rif

    do
    {
        narrator S_NO_NPC_NAME,
            l("Please select a chapter:");

        mes "";

        select
            rif2(1, true, l("Ch 1 — Fishing apparatus")),
            rif2(2, true, l("Ch 2 — Baits")),
            rif2(3, true, l("Ch 3 — Location")),
            rif2(4, true, l("Ch 4 — Casting")),
            rif2(5, true, l("Ch 5 — Reeling")),
            l("Close");
        mes "";

        switch(@menu)
        {
            case 1:
                narrator S_LAST_NEXT,
                    l("You'll want your fishing rod to be flexible but solid."),
                    l("Comfortable grip is important especially for newcomers, since they'll be holding it for quite a while.");
                break;
            case 2:
                narrator S_LAST_NEXT,
                    l("You can use many diverse items to lure fishes."),
                    l("Most common and widely popular in the fish realm are @@ and pieces of @@.",
                        getitemlink(SmallTentacles), getitemlink(Bread)),
                    l("Some types of fish also enjoy @@ quite a bit.",
                        getitemlink(Aquada)),
                    l("Some people, however, prefer to fish with more unorthodox baits, such as @@ or @@.",
                        getitemlink(RoastedMaggot), getitemlink(CaveSnakeTongue)),
                    l("Other food can be used as a bait, too.");
                break;
            case 3:
                narrator S_LAST_NEXT,
                    l("Find yourself a nice dry spot on a coast where you can easily reach into deep water."),
                    l("Fishing next to shallow water is not going to work well, because fishes seldom go there."),
                    l("You can easily identify fishing spots, small bubbles and fishes are visible from the surface."),
                    l("Don't forget to come as close as possible to these spots!");
                break;
            case 4:
                narrator S_LAST_NEXT,
                    l("Toss the hook into deep water by clicking on where you want to cast it."),
                    l("Make sure to put on a bait after you click, though!"),
                    l("After that, stay still and be patient, but also alert!");
                break;
            case 5:
                narrator S_LAST_NEXT,
                    l("To successfully catch a fish, you need to pull up your hook by clicking it, right after it submerges."),
                    l("Should you be too quick or wait too long, you will most likely fail.");
                break;
        }
    } while (@menu != 6);
    return;
}

-	script	#Book-Fishing1	NPC_HIDDEN,{

    function read_book {
        setnpcdialogtitle l(.book_name$);
        FishingBook();
        closeclientdialog;
        end;
    }

OnShelfUse:
    if (openbookshelf())
        read_book;
    bye;

OnUse:
    if (openbook())
        read_book;
    bye;

OnInit:
    .book_name$ = getitemname(FishingGuideVolI);
    .sex = G_OTHER;
    .distance = 1;
    end;
}



function	script	PetcaringBook	{
    select
        l("General Information"),
        l("Pet Summary");
    mes "";
    if (@menu == 1) {
        narrator 1,
    l("So you have now a pet, who is loyal to you. It'll follow you everywhere, but there are two things you must know."),
    l("Do not let intimacy and hunger get to zero. If any of those get to zero, it'll leave you forever."),
    l("Pets must keep a strict diet. Pious eats Piberries, Bhoppers eat Aquadas, and Maggots eats Bug Legs."),
    l("White Cats drink Milk, Forest Mushroom eats Moss, Black Cats eats marshmallow. Keep in mind whatever they eat."),
    l("However, you should only give food when it's hungry, otherwise it'll believe you're a bad owner and intimacy will decrease."),
    l("Dying will also decrease the pet intimacy, and there are bonuses when your intimacy is high!"),
    l("To perform most actions, like feeding and renaming, just right-click it. You can even put it back on the egg if its following gets too annoying. When in the egg, they will not feel hunger."),
    l("Give your pet a nice name, and keep it healthy, and you'll be a successful pet owner!"),
    l("Some pets will also collect loot for you, right click on it so it drop whatever it is holding for you."),
    l("...And if you're still trying to check your pet stats, just hover it with your mouse. Thanks."),
    l("-- Animals Protection Agency of Hurnscald");
    } else {
        mes l("%s", getitemlink(PiouEgg));
        mesc b(l("Acquisition: ")) + l("Login Bonus");
        mesc b(l("Food: ")) + getitemlink(Piberries);
        mesc b(l("Bonus: ")) + l("Loot 10, Luck +2, Luck Dance");

        dnext;
        mes "";
        mes l("%s", getitemlink(Ratte));
        mesc b(l("Acquisition: ")) + l("Unobtanium");
        mesc b(l("Food: ")) + getitemlink(Cheese);
        mesc b(l("Bonus: ")) + l("Loot 3, Dex +5");

        dnext;
        mes "";
        mes l("%s", getitemlink(DuckEgg));
        mesc b(l("Acquisition: ")) + l("Grand Hunter Quest");
        mesc b(l("Food: ")) + getitemlink(CherryCake);
        mesc b(l("Bonus: ")) + l("Loot 3, Steal +15%, Passive HP Regen (1)");

        dnext;
        mes "";
        mes l("%s", getitemlink(FluffyEgg));
        mesc b(l("Acquisition: ")) + l("Grand Hunter Quest");
        mesc b(l("Food: ")) + getitemlink(LettuceLeaf);
        mesc b(l("Bonus: ")) + l("Loot 3, Max MP +250");

        dnext;
        mes "";
        mes l("%s", getitemlink(MaggotCocoon));
        mesc b(l("Acquisition: ")) + l("Grand Hunter Quest");
        mesc b(l("Food: ")) + getitemlink(BugLeg);
        mesc b(l("Bonus: ")) + l("Loot 3, Max HP +250");

        dnext;
        mes "";
        mes l("%s", getitemlink(BatEgg));
        mesc b(l("Acquisition: ")) + l("Grand Hunter Quest");
        mesc b(l("Food: ")) + getitemlink(RoastedMaggot);
        mesc b(l("Bonus: ")) + l("Loot 3, ASPD +5%");

        dnext;
        mes "";
        mes l("%s", getitemlink(ForestShroomEgg));
        mesc b(l("Acquisition: ")) + l("Grand Hunter Quest");
        mesc b(l("Food: ")) + getitemlink(Moss);
        mesc b(l("Bonus: ")) + l("Loot 3, STR +4, AGI +1");

        dnext;
        mes "";
        mes l("%s", getitemlink(MoggunEgg));
        mesc b(l("Acquisition: ")) + l("Grand Hunter Quest");
        mesc b(l("Food: ")) + getitemlink(MoubooSteak);
        mesc b(l("Bonus: ")) + l("Loot 3, DEF +5");

        dnext;
        mes "";
        mes l("%s", getitemlink(TamedSnakeEgg));
        mesc b(l("Acquisition: ")) + l("Grand Hunter Quest");
        mesc b(l("Food: ")) + getitemlink(MoubooSteak);
        mesc b(l("Bonus: ")) + l("Loot 3, Evasion +7");

        dnext;
        mes "";
        mes l("%s", getitemlink(DragonHorn));
        mesc b(l("Acquisition: ")) + l("Grand Hunter Quest");
        mesc b(l("Food: ")) + getitemlink(Dragonfruit);
        mesc b(l("Bonus: ")) + l("Loot 4, Str +1, Gold Drop (4%)");

        dnext;
        mes "";
        mes l("%s", getitemlink(BhopEgg));
        mesc b(l("Acquisition: ")) + l("Easter Top 1 Prize");
        mesc b(l("Food: ")) + getitemlink(Aquada);
        mesc b(l("Bonus: ")) + l("Loot 3, Luck +5, Luck Dance, Passive MP Regen (1)");

        dnext;
        mes "";
        mes l("%s", getitemlink(DoggyDog));
        mesc b(l("Acquisition: ")) + l("Valentine Top 1 Prize");
        mesc b(l("Food: ")) + getitemlink(AnimalBones);
        mesc b(l("Bonus: ")) + l("Loot 3, STR +5, Vitality Dance, Passive HP Regen (1)");

        dnext;
        mes "";
        mes l("%s", getitemlink(CattyCat));
        mesc b(l("Acquisition: ")) + l("Christmas Top 1 Prize");
        mesc b(l("Food: ")) + getitemlink(Milk);
        mesc b(l("Bonus: ")) + l("Loot 3, Agi +5, Agility Dance, Passive MP Regen (1)");

        dnext;
        mes "";
        mes l("%s", getitemlink(BlackyCat));
        mesc b(l("Acquisition: ")) + l("Magic Olympics Top 1 Prize");
        mesc b(l("Food: ")) + getitemlink(Mashmallow);
        mesc b(l("Bonus: ")) + l("Loot 3, Int +5, Agi +1");

        dnext;
        mes "";
        mes l("%s", getitemlink(PinkieCrystal));
        mesc b(l("Acquisition: ")) + l("Ultra Rare Drop");
        mesc b(l("Food: ")) + getitemlink(CherryCake);
        mesc b(l("Bonus: ")) + l("Loot 3, Agi +5");

        next;
        mes l("-- Animals Protection Agency of Hurnscald");
    }
    return;
}

-	script	#Book-Petcaring	NPC_HIDDEN,{
    function read_book {
        PetcaringBook();
        close;
    }

OnShelfUse:
    @book_name$ = .bookname$;
    if (openbookshelf ())
        read_book;
    close;
OnUse:
    @book_name$ = .bookname$;
    if (openbook ())
        read_book;
    close;
OnInit:
    .bookname$ = "Fluffy Animals who Love Their Owners";
    .sex = G_OTHER;
    .distance = 1;
    end;
}























-	script	#Book-JGrimorium	NPC_HIDDEN,{
    end;

function myself {
    // TODO: Save the variables in temp vars
    // If getarg(1) is not your charid, detach
    // Then attach the getarg(1) instead
    // Display then using the temp vars
    // For scrying, myself(false, .@me)
    // While still using attachrid
    .@all = getarg(0, true);
    .@who = getarg(1, getcharid(3));
    .@why = getcharid(3);
    .@adm = is_admin();

    /* Basic Data */
    detachrid();
    attachrid(.@who);
    // No scrying
    if (GSET_NOSCRY && .@who != .@why && !.@adm) {
        detachrid();
        attachrid(.@why);
        return 1;
    }
    // Basic data
    .@name$ = strcharinfo(0, "error", .@who);
    .@staff = is_staff();
    .@sponsor = is_sponsor();
    .@party$ = (getcharid(1) ? strcharinfo(1) : "");
    .@guild$ = (getcharid(2) ? strcharinfo(2) : "");
    .@clan$  = (getcharid(5) ? strcharinfo(4) : "");
    .@married = getpartnerid();
    .@legend = islegendary();
    if (getpetinfo(0)) {
        .@pet = true;
        .@pet_name$ = getpetinfo(2);
        .@pet_type$ = getpetinfo(1);
    } else {
        .@pet = false;
    }
    if (gethominfo(0)) {
        .@homun = true;
        .@hc_name$ = gethominfo(2);
    } else {
        .@homun = false;
    }
    .@born = #REG_DATE;
    detachrid();
    attachrid(.@why);

    mes ".:: " + .@name$ + " ::.";
    if (.@staff)
        mesc l("%s is currently a staff member.", .@name$), 3;
    else if (.@sponsor)
        mesc l("%s is currently sponsoring the High Alliance.", .@name$), 3;
    mes "";
    if (.@party$ != "")
        mesc l("Party Name: @@", .@party$);
    if (.@guild$ != "")
        mesc l("Guild Name: @@", .@guild$);
    if (.@clan$ != "")
        mesc l("Clan Name: @@", .@clan$);
    if (.@married)
        mesc l("Civil status: Married");
    else
        mesc l("Civil status: Single");
    if (.@legend)
        mesc l("%s is a legendary hero.", .@name$), 2;
    if (.@pet)
        mesc l("Proud owner of %s the %s.", .@pet_name$, .@pet_type$);
    if (.@homun)
        mesc l("Proud owner of %s the Homunculus.", .@hc_name$);
    mesc l("Born %s ago", FuzzyTime(.@born));
    dnext;

    /* Magic Data */
    detachrid();
    attachrid(.@who);
    .@lvl = MAGIC_LVL;
    .@rank$ = academicrank();
    if (.@all) {
        .@rp$ = fnum(MAGIC_RP);
        .@sp  = sk_points();
        .@msp = sk_maxpoints();
    } else {
        .@rp$ = "?";
    }
    detachrid();
    attachrid(.@why);

    mes ".:: " + l("Magic Status") + " ::.";
    mesc l("Current magic rank: %d", .@lvl);
    if (.@all)
     mesc l("You have @@/@@ magic skill points available.",
            b(.@sp), .@msp);
    mesc l("Your current scholar rank: %s (%s Research Points)",
            .@rank$, .@rp$);
    if (.@who == .@why)
        ShowAbizit(true);
    dnext;


    /* Rogue Data */
    detachrid();
    attachrid(.@who);
    .@rank$ = thiefrank();
    if (.@all) {
        .@exp = THIEF_EXP;
        .@rank= THIEF_RANK;
    }
    detachrid();
    attachrid(.@why);

    mes ".:: " + l("Rogue Status") + " ::.";
    mesc l("Your current rank: %s", .@rank$);
    if (.@all && .@exp > (.@rank*2)**5)
        mesc l("An upgrade is available."), 2;
    dnext;


    /* Craft Data */
    detachrid();
    attachrid(.@who);
    .@skill = getskilllv(TMW2_CRAFT);
    .@score = CRAFTING_SCORE_COMPLETE/40;
    .@milis = CRAFTING_SCORE_COMPLETE%40*100; // Broken?
    detachrid();
    attachrid(.@why);

    mes ".:: " + l("Crafting Status") + " ::.";
    mesc l("Skill Level: %d", .@skill);
    mesc l("Crafting Score: %d.%02d", .@score, .@milis);
    dnext;




    /* Misc Data */
    detachrid();
    attachrid(.@who);
    if (.@all) {
        .@mpt = Mobpt;
        .@gp = (Zeny+BankVault);
    }
    .@die = PC_DIE_COUNTER;
    .@reborn = REBIRTH;
    .@honor = HONOR;
    .@kills = MONSTERS_KILLED;
    .@gid = getcharid(2);
    .@afk_h = AFKING/1200;
    .@afk_m = AFKING%1200/60*3;
    detachrid();
    attachrid(.@why);

    mes ".:: " + l("Miscellaneous Status") + " ::.";
    if (.@all)
     mesc l("Monster Points: %s", fnum(.@mpt));
    mesc l("Times died: %s", fnum(.@die));
    mesc l("Times reborn: %d", .@reborn);
    if (.@all)
     mesc l("Total Gold: %s", fnum(.@gp));
    mesc l("Honor Points: %s", fnum(.@honor));
    mesc l("Monsters killed: %s", fnum(.@kills));
    if (.@gid > 0) {
        .@pos=getguildrole(.@gid, .@who);
        mesc l("Current Guild: %s", getguildname(.@gid));
        mesc l("Guild Master: @@", getguildmaster(.@gid));
        if (.@all)
         mesc l("You are the guild's \"%s\", and you contribute with %02d%% EXP.",
                getguildpostitle(.@gid, .@pos),
                getguildpostax(.@gid, .@pos));
    }
    mesc l("Total time AFK'ed in Tulimshar: %d hours and %d minutes",
            .@afk_h, .@afk_m);
    dnext;


    /* Records Data */
    detachrid();
    attachrid(.@who);
    .@candor = CRAZYPOINTS;
    .@bloodbath = gettimetick(2)+SCANDORPTS;
    .@ctf = CAPTURE_FLAG;
    .@cod = getq2(LoFQuest_COD);
    .@merc = MERCENARY_DAILYQUEST;
    .@udt = UDTRANK;
    .@egg = getq3(General_EasterEggs);
    detachrid();
    attachrid(.@why);
    mes ".:: " + l("Personal Records") + " ::.";
    mesc l("Candor Battle Score: %s", fnum(.@candor));
    mesc l("Candor Bloodbath Score: %s", FuzzyTime(.@bloodbath));
    mesc l("Times won Capture the Flag: %s", fnum(.@ctf));
    mesc l("Times won Call of Dusty: %s", fnum(.@cod));
    mesc l("Mercenary Quests completed: %s", fnum(.@merc));
    mesc l("Doppelganger Waves Won: %s", fnum(.@udt));
    mesc l("Easter Eggs found: %d", .@egg);
    dnext;


    /* Feat Data */
    detachrid();
    attachrid(.@who);
    .@yeti = YETIKING_WINNER;
    .@hh = HEROESHOLD_WINNER;
    .@reborn = REBIRTH_WINNER;
    .@quirin = QUIRINO_WINNER;
    .@gemini = GEMINI_WINNER;
    .@ghq = GHQ_WINNER;
    .@doct = EPISODE_WINNER;
    .@fort = FORT_1ST_VISIT;
    .@seal = MOUBOOTAUR_WINNER;
    detachrid();
    attachrid(.@why);
    mes ".:: " + l("Personal Feats") + " ::.";
    if (.@yeti)
        mesc l("Cleared the Yeti King Challenge %s ago", FuzzyTime(.@yeti));
    if (.@hh)
        mesc l("Cleared Heroes Hold %s ago", FuzzyTime(.@hh));
    if (.@gemini)
        mesc l("Cleared Gemini Sisters Quest %s ago", FuzzyTime(.@gemini));
    if (.@reborn)
        mesc l("First reborn %s ago", FuzzyTime(.@reborn));
    if (.@quirin)
        mesc l("Won Quirino Voraz Arena %s ago", FuzzyTime(.@quirin));
    if (.@ghq)
        mesc l("First Grand Hunter challenge cleared %s ago", FuzzyTime(.@ghq));
    if (.@doct)
        mesc l("Completed The Episode of Ozthokk %s ago", FuzzyTime(.@doct));
    if (.@fort)
        mesc l("First visit to Fortress Is. %s ago", FuzzyTime(.@fort));
    if (.@seal)
        mesc l("Defeated the Moubootaur (Sealed) %s ago", FuzzyTime(.@seal));

    /* Heroic Data */
    detachrid();
    attachrid(.@who);
    .@candor = (reputation("Candor") >= 100);
    .@tulim = (reputation("Tulim") >= 100);
    .@halin = (reputation("Halin") >= 100);
    .@hurns = (reputation("Hurns") >= 100);
    .@lof   = (reputation("LoF") >= 100);
    .@nival = (reputation("Nival") >= 100);
    .@frost = (reputation("Frostia") >= 100);
    .@forte = (reputation("Fortress") >= 100);
    detachrid();
    attachrid(.@why);
    if (.@candor)
        mesc l("%s Hero", l("Candor"));
    if (.@tulim)
        mesc l("%s Hero", l("Tulimshar"));
    if (.@halin)
        mesc l("%s Hero", l("Halinarzo"));
    if (.@hurns)
        mesc l("%s Hero", l("Hurnscald"));
    if (.@lof)
        mesc l("%s Hero", l("Land Of Fire"));
    if (.@nival)
        mesc l("%s Hero", l("Nivalis"));
    if (.@frost)
        mesc l("%s Hero", l("Frostia"));
    if (.@forte)
        mesc l("%s Hero", l("Fortress Town"));
    // TODO: Total players invited to ML
    // TODO: Houses owned
    // TODO: Times elected
    // TODO: Admin of how many towns?
    // TODO: First election won date
    // TODO: Most used skill
    // TODO: Remember the position attained on previous events
    //mes ".:: " + l("Achievements") + " ::.";
    return 0;
}

OnScry:
    if (!countitem(JesusalvaGrimorium) && !is_staff())
        end;
    .@w$ = implode(.@atcmd_parameters$, " ");
    if (.@w$ == "" || .@w$ == "NULL")
        .@w$ = strcharinfo(0);
    .@me = getcharid(3);
    .@id = getcharid(3, .@w$);
    if (!.@id) {
        mesc l("The requested char \"%s\" is not online or does not exist.", .@w$), 1;
        close;
    }
    /* attachrid() + mes() is a no-go for this */
    setnpcdialogtitle sprintf("@scry %s", .@w$);
    if (myself(is_admin(), .@id)) {
        mesc l("%s has protected themselves from prying eyes. Your scry attempt failed.", .@w$), 1;
    }
    close;

function read_book {

    setnpcdialogtitle l(.book_name$);

    narrator S_FIRST_BLANK_LINE | S_LAST_NEXT,
        l("I, second sage of Fate, write this book. The knowledge on it shall guide you to the Secret Of Mana.");

    @menu = 0; // reset for the rif

    do
    {
        narrator S_NO_NPC_NAME,
            l("Please select a chapter:");

        mes "";

        select
            rif2(1, MAGIC_LVL, l("Ch 1 — Prologue")),
            rif2(2, MAGIC_EXP, l("Ch 2 — About Magic Skills")),
            rif2(3, MAGIC_LVL, l("Ch 3 — Status Ailments")),
            rif2(4, true, l("Ch 4 — Information About You")),
            rif2(5, true, l("Ch 5 — Information About Others")),
            rif2(6, true, l("Open Fishing Book")),
            rif2(7, true, l("Open Petcaring Book")),
            rif2(8, getq(LoFQuest_Pets), l("List of Unlocked Pets and Food")),
            rif2(9, CRAFTQUEST, l("Open Recipe Book")),
            rif2(10, true, l("Read Rules")),
            l("Close");
        mes "";

        switch(@menu)
        {
            case 1:
                mesc l("You have @@/@@ magic skill points available.", b(sk_points()), sk_maxpoints());
                mesc l("Your current scholar rank: %s (%d Research Points)",
        academicrank(), fnum(MAGIC_RP));
                next;
                narrator S_LAST_NEXT,
                    l("Mana is something which existed since the being, but nobody knows much about."),
                    l("This book will write itself, and reveal you the Secret Of Mana."),
                    l("Give it time, increase your magic power, and you'll find out the truth."),
                    l("You are a @@º degree mage. This book allows you many new possibilities.", MAGIC_LVL);
                break;
            case 2:
                narrator S_LAST_NEXT,
                    l("Re-casting the same magic spell or skill won't give you magic experience."),
                    l("Summoning and Homunculus (H) skills can be raised from skill window directly.");
                // TODO: We could show you all the skills via loop? Meh

                ShowAbizit(true);
                next;
                break;
            case 3:
                mes l("There are several minor status conditions, which may buff or debuff you.");
                mes l("An example is dec agi, which lowers your agility.");
                mes l("The most aggressive and main ones are:");
                next;
                mesf("##B%s##b - %s", l("Blind"), l("Acc. and Evade -25%%"));
                mesf("##B%s##b - %s", l("Burning"), l("Damage over time, MDF -25%%"));
                mesf("##B%s##b - %s", l("Curse"), l("ATK = 25%%, LUK = 0, Slow down"));
                mesf("##B%s##b - %s", l("Freeze"), l("Can't move, DEF-, no evade, Water element"));
                mesf("##B%s##b - %s", l("Poison"), l("DEF-, Damage over time, no MP regen"));
                mesf("##B%s##b - %s", l("Silence"), l("Can't use skills"));
                mesf("##B%s##b - %s", l("Sleep"), l("Can't move nor attack, crit def -100%"));
                mesf("##B%s##b - %s", l("Stone"), l("Can't move, DEF-, Damage over time, Earth element"));
                mesf("##B%s##b - %s", l("Stun"), l("Can't move nor evade."));
                next;
                mes l("There are also less common ailments:");
                next;
                mesf("##B%s##b - %s", l("Bleed"), l("Lethal damage over time, no regen."));
                mesf("##B%s##b - %s", l("Confuse"), l("Random movement and extra desync"));
                mesf("##B%s##b - %s", l("Cold"), l("Total slow down, DEF-, may freeze"));
                mesf("##B%s##b - %s", l("Deadly Poison"), l("Lower MAXHP, Damage over time"));
                mesf("##B%s##b - %s", l("Deep Sleep"), l("Can't chat, recover HP over time"));
                mesf("##B%s##b - %s", l("Fear"), l("Can't move, Acc. and Evade -20%%"));
                next;
                break;
            case 4:
                myself();
                break;
            case 5:
                mesc l("You can scry other players with: %s", b("@scry"));
                mesc l("To scry Jesusaves, for example, you would do:");
                mes b("@scry Jesusaves");
                mes "";
                mesc l("- Players can prevent being scry'ed with %s", b("@ucp"));
                mesc l("- Some information like money won't be available.");
                mesc l("- Target player must be online.");
                next;
                break;
            case 6:
                FishingBook();
                break;
            case 7:
                PetcaringBook();
                break;
            case 8:
                mesf(".:: %s ::.", l("Grand Hunter Quest"));
                if (PDQ_CheckGHQ(Maggot) >= 10000)
                    mesf("%s - %s",
                        getmonsterlink(Maggot), getitemlink(BugLeg));
                if (PDQ_CheckGHQ(ForestMushroom) >= 10000)
                    mesf("%s - %s",
                        getmonsterlink(ForestMushroom), getitemlink(Moss));
                if (PDQ_CheckGHQ(Fluffy) >= 10000)
                    mesf("%s - %s",
                        getmonsterlink(Fluffy), getitemlink(LettuceLeaf));
                if (PDQ_CheckGHQ(Duck) >= 10000)
                    mesf("%s - %s",
                        getmonsterlink(Duck), getitemlink(CherryCake));
                if (PDQ_CheckGHQ(Bat) >= 10000)
                    mesf("%s - %s",
                        getmonsterlink(Bat), getitemlink(RoastedMaggot));
                if (PDQ_CheckGHQ(Moggun) >= 10000)
                    mesf("%s - %s",
                        getmonsterlink(Moggun), getitemlink(MoubooSteak));
                if (#LOGIN_ALLTIME >= 6)
                    mesf("%s - %s",
                        getmonsterlink(Piou), getitemlink(Piberries));
                next;
                mesf(".:: %s ::.", l("Special Event Pets"));
                if (countitem(Ratte))
                    mesf("%s - %s",
                        getmonsterlink(Ratto), getitemlink(Cheese));
                if (countitem(BhopEgg))
                    mesf("%s - %s",
                        getmonsterlink(BhopFluffy), getitemlink(Aquada));
                if (countitem(DoggyDog))
                    mesf("%s - %s",
                        getmonsterlink(Toto), getitemlink(AnimalBones));
                if (countitem(CattyCat))
                    mesf("%s - %s",
                        getmonsterlink(WhiteCat), getitemlink(Milk));
                if (countitem(BlackyCat))
                    mesf("%s - %s",
                        getmonsterlink(BlackCat), getitemlink(Mashmallow));
                next;
                break;
            case 9:
                closeclientdialog;
                doevent("#RecipeBook::OnUse");
                end;
                break;
            case 10:
                GameRules();
                break;
            default:
                close;
        }
    } while (true);

    end;
}

OnShelfUse:
    if (openbookshelf())
        read_book;
    bye;

OnUse:
    read_book;
    bye;

OnInit:
    .book_name$ = getitemname(JesusalvaGrimorium);
    .sex = G_OTHER;
    .distance = 1;
    bindatcmd "scry", "#Book-JGrimorium::OnScry", 0, 0, 0;
    end;
}