1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
|
// TMW2 Script.
// Authors:
// Jesusalva
// Description:
// Util functions
// Returns Nard reputation for discounts
// Currently ranges from 0 to 15.
function script nard_reputation {
.@nr=0; // Base reputation
// Valon Quest (+1 rep)
if (getq(CandorQuest_Trainer) >= 14)
.@nr=.@nr+1;
// Zegas Quest (+1 rep)
if (getq(CandorQuest_Barrel) >= 4)
.@nr=.@nr+1;
// Hide And Seek Quest (+1 rep)
if (getq(CandorQuest_HAS) >= 4)
.@nr=.@nr+1;
// Sailors Quest (+1 rep)
if (getq(CandorQuest_Sailors) >= 3)
.@nr=.@nr+1;
// Sailors Quest, part 2 (+1 rep)
if (getq(CandorQuest_SailorCure) >= 3)
.@nr=.@nr+1;
// Vincent Quest (+1 rep)
if (getq(CandorQuest_Vincent) >= 2)
.@nr=.@nr+1;
// Tolchi Quest (+1 rep)
if (getq(CandorQuest_Tolchi) >= 4)
.@nr=.@nr+1;
// Maya Quest (+1 rep)
if (getq(CandorQuest_Maya) >= 4)
.@nr=.@nr+1;
// Dan Quest (+1 rep)
if (getq(ShipQuests_Dan) >= 3)
.@nr=.@nr+1;
// Chef Gado Quest (+1 rep)
if (getq(ShipQuests_ChefGado) >= 2)
.@nr=.@nr+1;
// Peter Quest (+1 rep)
if (getq(ShipQuests_Peter) == 3 || getq(ShipQuests_Peter) == 5)
.@nr=.@nr+1;
// Tulimshar Quests
// Swezanne Quest (+1 rep)
if (getq(TulimsharQuest_Swezanne) >= 1)
.@nr=.@nr+1;
// Sailors Quest (+1 rep)
if (getq(TulimsharQuest_Sailors) >= 2)
.@nr=.@nr+1;
// Hasan Quest (+1 rep)
if (getq(TulimsharQuest_Hasan) >= 5)
.@nr=.@nr+1;
// Dausen Quest (+1 rep)
if (getq(TulimsharQuest_WaterForGuard) >= 3)
.@nr=.@nr+1;
//debugmes "Reputation: "+str(.@nr);
return .@nr;
}
/*
// Calcs maximum reputation for each destination
function script marine_maxre {
if (getarg(0) == "Tulim")
return 10;
if (getarg(0) == "Hurns")
return 3;
dispbottom l("Error, marine_maxre invalid @@", getarg(0, "-NO ARGS SUPPLIED-"));
return -1;
}
*/
// Returns reputation with the La Marine for discounts
// Takes one argument (PC_DEST$). Grep for "getarg".
// Before updating this, update marine_maxre too!
function script marine_reputation {
.@nr=0; // Base reputation
// Tulimshar Quests (12 points)
if (getarg(0) == "Tulim") {
// Swezanne Quest (+1 rep)
if (getq(TulimsharQuest_Swezanne) >= 1)
.@nr=.@nr+1;
// Sailors Quest (+1 rep)
if (getq(TulimsharQuest_Sailors) >= 2)
.@nr=.@nr+1;
// Hasan Quest (+1 rep)
if (getq(TulimsharQuest_Hasan) >= 5)
.@nr=.@nr+1;
// Dausen Quest (+1 rep)
if (getq(TulimsharQuest_WaterForGuard) >= 3)
.@nr=.@nr+1;
// Eugene Quest (+1 rep)
if (getq(TulimsharQuests_Fishman) >= 2)
.@nr=.@nr+1;
// Sarah Quest (+1 rep)
if (getq(TulimsharQuest_Sarah) >= 1)
.@nr=.@nr+1;
// Silvia Quest (+1 rep)
if (getq(TulimsharQuest_Lifestone) >= 2)
.@nr=.@nr+1;
/*
// Eisten Quest (+1 rep)
if (getq(TulimsharQuest_Eistein) >= 6)
.@nr=.@nr+1;
*/
// Devoir Quest (+1 rep)
if (getq(TulimsharQuest_Devoir) >= 1)
.@nr=.@nr+1;
// Zarkor Quest (+1 rep)
if (getq(TulimsharQuest_DarkInvocator) >= 7)
.@nr=.@nr+1;
// Anwar Quest (+1 rep)
if (getq(TulimsharQuest_AnwarField) >= 10)
.@nr=.@nr+1;
// Tycoon Quest (+1 rep)
if (getq(MineQuest_Tycoon) >= 15)
.@nr=.@nr+1;
// Neko Quest (+1 rep)
if (getq(TulimsharQuest_Neko) >= 2)
.@nr=.@nr+1;
// Hurnscald Quests (5 points)
} else if (getarg(0) == "Hurns") {
// Alan Quest (+1 rep)
if (getq(HurscaldQuest_ForestBow) >= 2)
.@nr=.@nr+1;
// Gwendolyn Quest (+1 rep)
if (getq(HurnscaldQuest_HarkEye) >= 6)
.@nr=.@nr+1;
// Celestia Quest (+1 rep)
if (getq(HurnscaldQuest_TeaParty) >= 2)
.@nr=.@nr+1;
// Farmers Quest (+1 rep)
if (getq(HurnscaldQuest_Farmers) >= 5)
.@nr=.@nr+1;
// Helena Quest (+1 rep)
if (getq(HurnscaldQuest_Bandits) >= 8)
.@nr=.@nr+1;
}
//debugmes "Reputation: "+str(.@nr);
return .@nr;
}
// Returns time for ship travel.
// Can be modified by a factor.
function script nard_time {
// Estimates time to move by ship from LOCATION$ to getarg(0)
// From Candor
if (LOCATION$ == "Candor") {
if (getarg(0) == "Tulim")
return 22000;
}
// From Tulimshar
if (LOCATION$ == "Tulim") {
if (getarg(0) == "Candor")
return 22000;
if (getarg(0) == "Hurns")
return 24000;
}
// From Hurnscald
if (LOCATION$ == "Hurns") {
if (getarg(0) == "Candor")
return 22000;
if (getarg(0) == "Tulim")
return 24000;
}
// Error
debugmes "ERROR, INVALID LOCATION AND DESTINATION";
debugmes l("@@ -> @@", LOCATION$, getarg(0));
dispbottom l("An error on your travel time happened. Please report.");
return INT_MAX;
}
// Determines if player is still in range.
// eg.
// if (reachable(.x, .y, .distance)) {
function script reachable {
.@x=getarg(0);
.@y=getarg(1);
.@z=getarg(2);
getmapxy(.@mp$, .@xp, .@yp, 0);
if (distance(.@x, .@y, .@xp, .@yp) <= .@z)
return 1;
else
return 0;
}
// Determines if party exp sharing is enabled
// ( Party ID )
function script party_expon {
.@nb = query_sql("SELECT exp FROM `party` WHERE party_id="+escape_sql(getarg(0))+" LIMIT 2", .@value);
return .@value[0];
}
// Gets how many subclasses were actually filled
// total_subclass( )
function script total_subclass {
.@i=0;
if (MAGIC_SUBCLASS & CL_PALADIN)
.@i+=1;
if (MAGIC_SUBCLASS & CL_TANKER)
.@i+=1;
if (MAGIC_SUBCLASS & CL_BERSEKER)
.@i+=1;
if (MAGIC_SUBCLASS & CL_RANGER)
.@i+=1;
if (MAGIC_SUBCLASS & CL_SNIPER)
.@i+=1;
if (MAGIC_SUBCLASS & CL_WIZARD)
.@i+=1;
if (MAGIC_SUBCLASS & CL_SAGE)
.@i+=1;
if (MAGIC_SUBCLASS & CL_PRIEST)
.@i+=1;
return .@i;
}
// Gets how many subclasses were actually allowed
// max_subclass()
function script max_subclass {
return (MAGIC_LVL/2);
}
// Gets subclass current degree
// degree_subclass()
function script degree_subclass {
return (MAGIC_LVL/2)+(MAGIC_LVL%1);
}
|