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// TMW2 Scripts
// Author: Crazyfefe
// Jesusalva
// Desc: Mob Points for Aidan & Ishi. You will gain MONSTER-LEVEL mob points.
// fix_mobkill(mobID) → Manual fix for scripted mobs
function script fix_mobkill {
killedrid=getarg(0);
doevent "#mobptsys::OnNPCKillEvent";
return;
}
function script mobpoint {
if (!MPQUEST)
return;
if (!killedrid) // A bug!
return;
.@moblv=strmobinfo(3,killedrid);
// You get MobLv + 20% as MobPoints.
// So a level 100 monster gives you 120 MobPt. Slimes gives no bonus.
if (compare("slime", strtolower(strmobinfo(1, killedrid))))
.@addval=.@moblv;
else
.@addval=.@moblv*12/10;
// Penalty/Bonus
.@base=(.@moblv-BaseLevel);
if (BaseLevel < .@moblv) {
// Target is stronger, +3% per monster level, capped at +75%
.@addval = .@addval * limit(100, 100+(.@base*3), 175) / 100;
} else if (BaseLevel > .@moblv) {
// Target is weaker, -1% per monster level, capped at -50%
.@addval = .@addval * limit(50, 101+.@base, 100) / 100;
}
// Sanitization
.@addval=max(0, .@addval);
// Events (+10% Mob Points)
if ($EVENT$ == "Rebirth")
.@addval = .@addval * 11 / 10;
// Grant you the Monster Points
Mobpt = Mobpt + .@addval;
return;
}
- script #mobptsys NPC_HIDDEN,{
end;
OnUnlock:
if (checkpcblock() & PCBLOCK_ATTACK)
setpcblock(PCBLOCK_HARD, false);
end;
OnNPCKillEvent:
$MONSTERS_KILLED+=1;
MONSTERS_KILLED+=1;
// Remove undue Job exp
// The check is probably correct, but setparam is not working =/
/*
*/
if (strmobinfo(7, killedrid) == 0 && readparam(JobExp) > 0) {
//setparam(JobExp, readparam(JobExp)-1);
JobExp-=1;
}
// killedrid was not set, so we skip
if (!killedrid)
end;
// call functions
callfunc "mobpoint";
callfunc "mobhunter";
callfunc "SQuest_Hasan";
callfunc "SaggyMobCount";
callfunc "dausen_mobtutorial";
callfunc "Guardhouse_RandQuestCheck";
callfunc "AuroraMobkill";
callfunc "ChocolateDay";
callfunc "CoffeeDay";
callfunc "FSFDay";
callfunc "CraftmasterDay";
callfunc "CadisQuestCheck";
callfunc "GeminiKill";
callfunc "MKAggro";
callfunc "SK_drops";
// Unset killedrid. This affects multiple calls of this function
// But it is in overall more reliable imao
killedrid=0;
end;
// When you kill a player, some special care is needed
// Only a few maps will give you experience for PK: Tulimshar's Guards Arena,
// Frostia Imperial PVP Arena, Call Of Dusty, Arena Quirino Voraz.
OnPCKillEvent:
// call functions
callfunc "HUB_PvP";
end;
}
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