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// TMW2 scripts.
// Authors:
// Jesusalva
// Description:
// Gemini Sisters Quest - Part B: Storage Room
034-4,45,78,0 script #GeminiPartC NPC_HIDDEN,0,0,{
end;
OnTouch:
if (instance_id() < 0 || getcharid(1) < 1) end;
GeminiCheck(11);
.@p=getcharid(1);
if ($@VALIA_STATUS[.@p] < 12) {
dispbottom l("Uh? I can't pass. I wonder why, maybe I need to wait?");
end;
}
if (mobcount(getmap(), "all") > 0) {
dispbottom l("I should defeat all mobs before passing.");
end;
}
if (mobcount(getmap(), "all") <= 0 && $@VALIA_STATUS[.@p] == 12) {
$@VALIA_STATUS[.@p]=13;
}
if ($@VALIA_STATUS[.@p] >= 13) {
slide 83, 58;
}
end;
}
034-4,33,77,0 script #GeminiStorei NPC_HIDDEN,2,2,{
function storageutil;
end;
OnTouch:
if (instance_id() < 0 || getcharid(1) < 1) end;
GeminiCheck(11);
.@p=getcharid(1);
if (strcharinfo(0) != getpartyleader(.@p)) end;
if (!.state) {
.mp$ = getmap();
.pn$ = getpartyname(getcharid(1));
.pid = getcharid(1);
.state = true;
/* We now must calculate amount of waves */
/* It is a hack for now, though */
.mto = 5 + (BaseLevel / 30) + getmapusers(.mp$);
initnpctimer;
killmonsterall(.mp$); // Cancel everything done thus far, incl. showdown
}
end;
OnTimer1000:
.luvia = monster(.mp$, 37, 76, "Luvia Gemini", Luvia, 1);
immortal(.luvia);
setunitdata(.luvia, UDT_MODE, MD_BOSS|MD_PLANT|MD_NOKNOCKBACK);
end;
OnTimer2500:
unittalk(.luvia, "So you aren't made of sugar!");
end;
OnTimer6000:
unittalk(.luvia, "I was worried you would all have melted on the lobby!");
end;
OnTimer9500:
unittalk(.luvia, "Hahaha, but this is just the beginning of your journey...");
end;
OnTimer13000:
unittalk(.luvia, "I am Luvia Gemini, and this is my trial for you!");
end;
OnTimer16500:
unittalk(.luvia, sprintf("Show me of what you are made of, %s!", .pn$));
.@pi = getmapusers(.mp$) + 2;
monster(.mp$, 44, 78, strmobinfo(1, Scar), Scar, .@pi);
end;
OnTimer19000:
unittalk(.luvia, "HAHAHahahaha!");
end;
OnTimer20000:
unitwarp(.luvia, "034-4", 45, 45);
end;
OnTimer21000:
unitkill(.luvia);
end;
OnTimer30000:
storageutil();
.sto += 1;
end;
OnTimer45000:
if (.sto < .mto)
setnpctimer 22000;
monster(.mp$, 44, 78, strmobinfo(1, BlackMamba), BlackMamba, 1);
end;
OnTimer60000:
.@pi = getmapusers(.mp$) + 1;
monster(.mp$, 44, 78, strmobinfo(1, GoboBear), GoboBear, .@pi);
$@VALIA_STATUS[.pid] = 12;
stopnpctimer;
end;
function storageutil {
// Decide if we'll spawn or add items. Previous failures are NOT considerated.
.@r=rand2(10000)+(.sto * 100);
// Super rare drop?! (~1.5%)
if (.@r < 120 || .@r > 10000) {
makeitem(any(DeathPotion, PoisonAmmoBox, AncientBlueprint, ThornAmmoBox, MercBoxD, ScholarshipBadge, DarkDesertMushroom), 1, .mp$, rand2(30, 35), rand2(83, 86));
}
// Super strong monster?! (4%)
if ((.@r > 6000 && .@r < 6400) || .sto == 15 || .sto == 17 || .sto >= 20) {
.@mob=any(WanderingShadow, SeaSlimeMother, NightDragon, GiantMutatedBat, Reaper, Mandragora);
monster(.mp$, 44, 78, strmobinfo(1, .@mob), .@mob, 1);
// Warn players?
}
// Compulsory monster spawn
switch (.sto) {
case 0:
.@mob = ArmoredSkeleton; break;
case 1:
.@mob = DustRifle; break;
case 2:
.@mob = HoodedNinja; break;
case 3:
.@mob = WickedMushroom; break;
case 4:
.@mob = any(Archant, Scar); break;
case 5:
.@mob = Scar; break;
case 6:
.@mob = AzulSkullSlime; break;
case 7:
.@mob = Forain; break;
case 8:
.@mob = GreenDragon; break;
case 9:
.@mob = Michel; break;
case 10:
.@mob = EliteDuck; break;
case 11:
.@mob = Terranite; break;
case 12:
.@mob = JackO; break;
case 13:
.@mob = BloodyMouboo; break;
default:
.@mob = GoboBear;
}
monster(.mp$, 44, 78, strmobinfo(1, .@mob), .@mob, 1+getmapusers(.mp$));
// Compulsory item drop
// If it falls on a collision, the item won't be created at all
freeloop(true);
for (.@i=0; .@i <= ((.sto/2)+getmapusers(.mp$)); .@i++) {
makeitem(any(Wurtzite, ShadowHerb, AlizarinHerb, DiamondPowder, RubyPowder, EmeraldPowder, SapphirePowder, TopazPowder, AmethystPowder, CopperOre, IronOre, Coal, LeadOre, Lifestone, ScorpionClaw, WhiteFur, SquirrelPelt, TinOre, PileOfAsh, EmptyBottle, FluoPowder, TerraniteOre, SulfurPowder, LeatherPatch, LazuriteShard, Root, ReedBundle, GambogeHerb, MauveHerb, CobaltHerb, MaggotSlime, BugLeg, RawLog, BanditHood, BatWing, IronPowder, ArtichokeHerb, LeftCraftyWing, RightCraftyWing, Coral, BlueCoral, Pearl, Moss, RattoTail, RattoTeeth, Knife, SharpKnife, StrangeCoin, PurificationPotion, IcedBottle, Grenade, SmokeGrenade, TreasureMap, AgiPotionA, VitPotionA, IntPotionA, DexPotionA, LukPotionA, EmptyBox, HastePotion, StrengthPotion, Croconut, ChocolateBar, ChocolateBiscuit, PinkieLeg, Potatoz, Coffee, SnakeEgg, Plushroom, Chagashroom, Honey, MoubooSteak, Milk, Orange, CherryCake, Piberries, Aquada, Cheese, Bread, Acorn, Manana), 1, .mp$, rand2(30, 71), rand2(44, 87));
}
freeloop(false);
return;
}
OnInit:
OnInstanceInit:
.state = false;
.mp$ = "";
.pn$ = "";
.pid = 0;
.luvia = 0;
.sto = 0;
.mto = 0;
end;
}
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