summaryrefslogtreecommitdiff
path: root/npc/025-1/ctrl.c
blob: d1129155230a4939a7c41571ad5f34c87da3c947 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
// TMW2 Script
// Notes: The Monster King will retake the town every
// OnTue0000
// (Tuesday, midnight)
// Only the world hero may begin a siege.
// Only one siege per day is allowed
// Writes to MK Temp Var. This variable will unlock the castle gates
// Then the inner gates, and finally, will be a co-requisite to the floors
// Variables:
//      $FORTRESS_STATE = int
//          0 - Locked
//          1 - Unlocked
//      $@FORTRESS_STATUE = bitmask
//          1,2,4,8,16 - broken statues
//          1024 - Fortress Gate
//          2048 - Siege started
//          4096 - Governor was spawned
//      $@FORT_BLACKLIST = int array
//          Char ID which already raided this week

// MAPFLAGS
025-1	mapflag	zone	SuperMMO
025-3	mapflag	zone	SuperMMO
026-0	mapflag	zone	SuperMMO
026-1	mapflag	zone	SuperMMO

/////////////////////////////////////////
// FUNCTIONS

// FTCleanup(status)
function	script	FTCleanup	{
    // Kills whatever called this function if time is wrong
    if ($GAME_STORYLINE < 3)
        end;
    // Reset variables
    $FORTRESS_STATE=getarg(0);
    $@FORTRESS_STATUE=0;
    // Enable the Magic Statues
    enablenpc "Magic Statue#1";
    enablenpc "Magic Statue#2";
    enablenpc "Magic Statue#4";
    enablenpc "Magic Statue#8";
    enablenpc "Magic Statue#16";
    // Kill stray monsters (including town gate)
    killmonsterall("025-1");
    // Main gate
    if ($FORTRESS_STATE) {
        hideonnpc "Gate#F";
        enablenpc "Ihclot";
        enablenpc "Salohnic";
        enablenpc "Xovilam";
        enablenpc "Drahcir";
        enablenpc "Selim";
        enablenpc "Rum Barrel";
        enablenpc "Commander Povo";
        enablenpc "Commander Cadis";
        enablenpc "Phoenix Rebirth";
        enablenpc "Anin The Traveler";
        enablenpc "The Impregnable Fortress";
        donpcevent "#025-1_99_112::OnDisable";
    } else {
        hideoffnpc "Gate#F";
        disablenpc "Ihclot";
        disablenpc "Salohnic";
        disablenpc "Xovilam";
        disablenpc "Drahcir";
        disablenpc "Selim";
        disablenpc "Rum Barrel";
        disablenpc "Commander Povo";
        disablenpc "Commander Cadis";
        disablenpc "Phoenix Rebirth";
        disablenpc "Anin The Traveler";
        disablenpc "The Impregnable Fortress";
        donpcevent "#025-1_99_112::OnEnable";
        mapwarp("025-1", "025-2", 100, 27);
    }
    deletearray $@FORT_BLACKLIST;
    enablenpc "#025-1_100_123";
    return;
}

// FTStatue(id)
function	script	FTStatue	{
    .@id=getarg(0);
    mesn l("Magic Statue");
    mes l("There is a reading: The Mana Source. The Moubootaur. The Monster King.");
    mes l("The war. The blood. The inspiration. The mana. The world. The defiance.");
    mes l("The guard. The heir. The originals. The races. The later. The seal.");
    mes l("The fragments. The war. The Terranite. AEGIS MAGNA PROTECTIVE SCUTUM.");
    next;
    mesc l("It seems to be a defensive spell.");
    if ($FORTRESS_STATE)
        return false;

    // Break the statues?
    mesc l("Break the Statue?"), 1;
    mesc l("* Will be stun you for 10 seconds!");
    next;
    if (askyesno() == ASK_YES) {
        if ($@FORTRESS_STATUE & .@id)
            return false;
        sc_start SC_STUN, 10000, 1;
        doevent("Gate#F::OnStatueBreach");
        mapannounce("025-1", strcharinfo(0)+" has broken a statue!", bc_map);
        $@FORTRESS_STATUE=$@FORTRESS_STATUE|.@id;
        return true;
    }

    return false;
}

// FTRodex(char id)
function	script	FTRodex	{
    .@cid=getarg(0);
    rodex_sendmail(.@cid, "Commander Povo", "Fortress Town Reward", "For your bravure in Fortress Town conquest! Cheers!", 0, StrangeCoin, 1+$MK_TEMPVAR);
    return;
}










/////////////////////////////////////////
// NPC SCRIPTS

// Main gate - Also where the World Hero can begin the siege
025-1,99,112,0	script	Gate#F	NPC_NO_SPRITE,{
    function spawnMob;
    function spawnCore;
    // Main Story block - WHAT
    if ($GAME_STORYLINE < 3)
        die();
    // Still open
    if ($FORTRESS_STATE)
        end;
    // Siege ongoing
    if ($@FORTRESS_STATUE)
        end;
    // Only World Hero may interact
    if (strcharinfo(0) !=  $MOST_HEROIC$) {
        dispbottom l("I will not assault the Fortress Island by myself. Instead, I'll wait for %s.",  $MOST_HEROIC$);
        end;
    }

    // Hey, you can assault the town!
    mesc ".:: "+l("THE FORTRESS ISLAND TOWN") + " ::.", 1;
    mes l("Behind this gate, lies the Fortress Island Town.");
    next;
    mesc ".:: "+l("THE FORTRESS ISLAND TOWN") + " ::.", 1;
    mesc l("Assault?"), 1;
    mes l("* Ensure you and your team is ready and at their positions.");
    next;
    select
        l("Not now."),
        l("Information"),
        l("Bring it on, we're ready!");
    mes "";
    if (@menu == 1) {
        close;
    } else if (@menu == 2) {
        mesc l("* The siege resets at Tuesday 00:00");
        mesc l("* Sieges increase in difficulty as they are won");
        mesc l("* Unlike monster sieges, the difficulty does not fluctuates based on nº of players or their level!");
        dnext;
        mesc l("* The warp to this map will be suspended until the siege is finished.");
        mesc l("* The town is liberated once the Monster Governor is slain.");
        mesc l("* Monster Governor will only show up when the town magic shield is broken.");
        mesc l("* Monster Governor gives 500,000 exp and 100,000 jexp to whoever deals most damage to it");
        dnext;
        mesc l("* All monsters in the town and Impregnable Fortress give +25%% EXP");
        mesc l("* You cannot teleport in the town.");
        mesc l("* This is a Cursed Lands map, watch out for MP during the fights as well");
        mesc l("* The siege is lost if all players die.");
        close;
    }

    // FIRE THE EVENT
    hideonnpc "Gate#F";
    disablenpc "#025-1_100_123";
    initnpctimer;

    // Reset variables
    $@FORTRESS_STATUE=2048;

    // Spawn the gate
    .@g=monster("025-1", 99, 113, strmobinfo(1, FortressGate), FortressGate, 1, "Gate#F::OnSesame");
    .@bhp=getunitdata(.@g, UDT_MAXHP);
    .@bhp=.@bhp*(25+$MK_TEMPVAR)/25; // +4% per success or 8,000 HP
    setunitdata(.@g, UDT_MAXHP, .@bhp);
    setunitdata(.@g, UDT_HP,    .@bhp);

    // Initial defending waves
    spawnCore(true);
    spawnCore(false);

    // Front Gate Guardians (Lv 70~80)
    getmapxy(.@m$, .@x, .@y, 0);
    .@x1=.@x-5;
    .@x2=.@x+5;
    .@y1=.@y-5;
    .@y2=.@y+5;
	for (.@i = 0; .@i < 4; ++.@i) {
        spawnMob(any(AzulSkullSlime, YellowSkullSlime, Forain, GreenDragon, Michel, EliteDuck, Troll, Moonshroom, Terranite), .@x1, .@y1, .@x2, .@y2);
    }

    // Player blacklist (unable to use 025-2 warp)
    maptimer2("025-1", 10, "Gate#F::OnMPBlacklist");
    kamibroadcast($MOST_HEROIC$+"'s team has begun a siege on Fortress Town. Will they prevail?");
    close;

/////////////////////////////////////////////////////////
OnSesame:
    debugmes("[INFO] FORTRESS TOWN WAS BREACHED");
    $@FORTRESS_STATUE = $@FORTRESS_STATUE|1024;
    donpcevent "#025-1_99_112::OnDisable";
    kamibroadcast("The Fortress Town Gate has been breached!");
    close;

// Heartbeat (B1)
OnTimer15000:
    if ($FORTRESS_STATE)
        end;
    .@breach=($@FORTRESS_STATUE & 1024);
    if (mobcount("025-1", "all") < (.@breach ? 200 : 100))
        spawnCore(.@breach);
    end;

// Heartbeat (B2)
OnTimer30000:
    if ($FORTRESS_STATE)
        end;

    // Initial variables
    .@breach=($@FORTRESS_STATUE & 1024);
    .@ppl=getmapusers("025-1");

    // Fail condition
    if (.@ppl <= 0) {
        kamibroadcast("Players failed to conquer the Fortress Island!");
        FTCleanup($FORTRESS_STATE);
        end;
    }

    // Spawn mobs
    spawnCore(.@breach);

    // Summon reinforcements
    maptimer2("025-1", 10, "Gate#F::OnMPReinforce");

    // Restart timer
    initnpctimer;
    end;
/////////////////////////////////////////////////////////
OnMPBlacklist:
    array_push($@FORT_BLACKLIST, getcharid(0));
    goto OnMPReinforce;

OnMPReinforce:
    // Dispose dead bodies
    if (ispcdead() || getmap() != "025-1") {
        warp "025-2", 96, 25;
        end;
    }
    // Summon allies
    // Last a whole minute
    summon("Allied Guard", any(FallenGuard1, FallenGuard2, FallenGuard3));
    end;

/////////////////////////////////////////////////////////
OnStatueBreach:
    spawnCore(true);
    getmapxy(.@m$, .@x, .@y, 0);
    .@x1=.@x-5;
    .@x2=.@x+5;
    .@y1=.@y-5;
    .@y2=.@y+5;
    // Statue Guardians (Lv 70~90)
	for (.@i = 0; .@i < 6; ++.@i) {
        spawnMob(any(AzulSkullSlime, YellowSkullSlime, Forain, GreenDragon, Michel, EliteDuck, Troll, Moonshroom, Terranite, JackO, BlackMamba, Centaur, GoboBear, TerraniteProtector), .@x1, .@y1, .@x2, .@y2);
    }
    // Maybe spawn monster governor
    if (
        ($@FORTRESS_STATUE & 1) &&
        ($@FORTRESS_STATUE & 2) &&
        ($@FORTRESS_STATUE & 4) &&
        ($@FORTRESS_STATUE & 8) &&
        ($@FORTRESS_STATUE & 16)) {
        // The monster Governor shall now make their appearance!
        spawnCore(true);
        .@x1=97;
        .@y1=21;
        .@x2=102;
        .@y2=25;
        // Governor's Personal Bodyguard (Lv 90~110)
	    for (.@i = 0; .@i < 4; ++.@i) {
            spawnMob(any(TerraniteProtector, LavaSkullSlime, VanityPixie, HolyPixie, ShadowPixie, NulityPixie, BlackSkullSlime, Reaper, NightmareDragon, WhirlyBird, PinkieSuseran), .@x1, .@y1, .@x2, .@y2);
        }
        .@mob=monster("025-1", any(99, 100), any(22, 23, 24), "Monster Governor", MonsterGeneral, 1, "Gate#F::OnConquest");
        // Stat and Strengthen the governor
        // Set governor metadata
        setunitdata(.@mob, UDT_LEVEL, 100+$MK_TEMPVAR);
        // Update monster modes
        .@opt=getunitdata(.@mob, UDT_MODE);
        .@opt=.@opt|MD_AGGRESSIVE;
        .@opt=.@opt|MD_BOSS;
        .@opt=.@opt|MD_NOKNOCKBACK;
        setunitdata(.@mob, UDT_MODE, .@opt);
        // Increase health in 2% per siege
        .@bhp=75000;
        .@bhp=.@bhp*(50+$MK_TEMPVAR)/50;
        setunitdata(.@mob, UDT_MAXHP, .@bhp);
        setunitdata(.@mob, UDT_HP,    .@bhp);
        // Accuracy is very very high, immune to crits, always crit
        setunitdata(.@mob, UDT_HIT, 9999);
        setunitdata(.@mob, UDT_LUK, 65535);
        // Increase damage in 1% per siege (remember crit)
        .@atk=320;
        .@atk=.@atk*(100+$MK_TEMPVAR)/100;
        setunitdata(.@mob, UDT_ATKMIN, .@atk);
        setunitdata(.@mob, UDT_ATKMAX, .@atk);
        // Ranged monster
        setunitdata(.@mob, UDT_ATKRANGE, 8);
        // Increase defenses in 0.5% per siege
        .@def=getunitdata(.@mob, UDT_DEF);
        .@def=.@def*(200+$MK_TEMPVAR)/200;
        setunitdata(.@mob, UDT_DEF, .@def);
        .@def=getunitdata(.@mob, UDT_MDEF);
        .@def=.@def*(200+$MK_TEMPVAR)/200;
        setunitdata(.@mob, UDT_MDEF, .@def);
        .@def=getunitdata(.@mob, UDT_FLEE);
        .@def=.@def*(200+$MK_TEMPVAR)/200;
        setunitdata(.@mob, UDT_FLEE, .@def);
        .@def=getunitdata(.@mob, UDT_PDODGE);
        .@def=.@def*(200+$MK_TEMPVAR)/200;
        setunitdata(.@mob, UDT_PDODGE, .@def);
        // "Normalize" criticals
        setunitdata(.@mob, UDT_CRIT, rand2(900, 2700));

        // Announce that the Fortress Town can now be conquered
        kamibroadcast("##1"+"Aegis Scutum has been nullified, the Monster Governor has appeared at Fortress Town!");
        mapannounce "025-1", "Defeat the Monster Governor to capture the fortress town.", bc_map;
    }
    end;

/////////////////////////////////////////////////////////
// spawnMob(Mob, X1, Y1, X2, Y2)
function spawnMob {
    //.@mob=monster("025-1", rand2(getarg(1), getarg(3)), rand2(getarg(2), getarg(4)), strmobinfo(1, getarg(0)), getarg(0), 1);
    .@mob=areamonster("025-1", getarg(1), getarg(2), getarg(3), getarg(4),
                     strmobinfo(1, getarg(0)), getarg(0), 1);
    .@opt=getunitdata(.@mob, UDT_MODE);
    // Make aggressive
    .@opt=.@opt|MD_AGGRESSIVE;
    // All forces can suffer knockback
    if (.@opt & MD_NOKNOCKBACK)
        .@opt=.@opt^MD_NOKNOCKBACK;
    // Save new options
    setunitdata(.@mob, UDT_MODE, .@opt);

    // Increase health in 1%+1% per siege
    .@bhp=getunitdata(.@mob, UDT_MAXHP);
    .@bhp=.@bhp*(101+$MK_TEMPVAR)/100;
    setunitdata(.@mob, UDT_MAXHP, .@bhp);
    setunitdata(.@mob, UDT_HP,    .@bhp);

    // Increase accuracy in 10%+1% per siege
    .@acc=getunitdata(.@mob, UDT_HIT);
    .@acc=.@acc*(110+$MK_TEMPVAR)/100;
    setunitdata(.@mob, UDT_HIT, .@acc);

    // TODO: adjust ViewRange
    return;
}

// spawnCore(breach)
function spawnCore {
    // Now, the thing is, I don't care with how powerful your invading forces are.
    // I only care with how many success you have.
    if (getarg(0)) {
        .@x1=24;
        .@y1=21;
        .@x2=175;
        .@y2=105;
        .@am=2+$MK_TEMPVAR;
    } else {
        .@x1=25;
        .@y1=110;
        .@x2=180;
        .@y2=120;
        .@am=1+($MK_TEMPVAR/3);
    }
    freeloop(true);
    // Level 40~60 Section
	for (.@i = 0; .@i < .@am*3; ++.@i) {
        spawnMob(any(Tipiou, Pollet, Wolvern, FireSkull, DarkLizard, BlackScorpion, EarthFairy, FireFairy, WaterFairy, WindFairy, PoisonFairy, DustGatling, DustRifle, DustRevolver, MountainSnake, HoodedNinja, ForestMushroom, GoldenScorpion, Yeti), .@x1, .@y1, .@x2, .@y2);
    }
    // Level 60~80 Section
	for (.@i = 0; .@i < .@am*2; ++.@i) {
        spawnMob(any(Yeti, WickedMushroom, Archant, Scar, Crafty, AzulSkullSlime, YellowSkullSlime, Forain, GreenDragon, Michel, EliteDuck, Troll, Moonshroom, Terranite), .@x1, .@y1, .@x2, .@y2);
    }
    // Level 80~100 section
	for (.@i = 0; .@i < .@am; ++.@i) {
        spawnMob(any(RedSkullSlime, Terranite, JackO, BlackMamba, GreenSkullSlime, Centaur, GoboBear, TerraniteProtector), .@x1, .@y1, .@x2, .@y2);
    }
    // Summoners Section
	for (.@i = 0; .@i < .@am; ++.@i) {
        spawnMob(any(GreenSlimeMother, BlueSlimeMother, YellowSlimeMother, RedSlimeMother, WhiteSlimeMother, AzulSlimeMother, LavaSlimeMother, BlackSlimeMother), .@x1, .@y1, .@x2, .@y2);
    }
    if (getarg(0)) {
        // DemiBoss section (Internal only, increases every ~2 weeks)
	    for (.@i = 0; .@i < (.@am/2); ++.@i) {
            spawnMob(any(VanityPixie, HolyPixie, ShadowPixie, NulityPixie, Reaper, BlackSkullSlime, NightmareDragon, WhirlyBird, PinkieSuseran), .@x1, .@y1, .@x2, .@y2);
        }
    }
    freeloop(false);
    return;
}

/////////////////////////////////////////////////////////
OnInit:
    sleep(200); // Ensure the NPCs will exist when this run
    FTCleanup($FORTRESS_STATE);
    end;

OnTue0000:
    .@cl=$FORTRESS_STATE;
    FTCleanup(false);
    if (.@cl)
        kamibroadcast("The Monster Army has retaken Fortress Town!");
    end;

OnConquest:
    $MK_TEMPVAR+=1;
    FTCleanup(true);
    kamibroadcast("Fortress Town has been captured by the Allied Forces!");
    // Experience injection to the brave (500k EXP, 100k JEXP)
    if (playerattached()) {
        getexp 500000, 100000;
        getitem StrangeCoin, rand2(40,50);
    }
    stopnpctimer;
    // Handle rewards in low priority
    array_filter($@FORT_BLACKLIST, "FTRodex");
    end;
}


/////////////////////////////////////////////////////////
// Statue NPCs
025-1,32,55,0	script	Magic Statue#1	NPC_STATUE_WIZARD,{
    .@b=FTStatue(strnpcinfo(2, "0"));
    if (.@b)
        disablenpc .name$;
    close;

OnInit:
    .distance=2;
    end;
}

025-1,160,25,0	duplicate(Magic Statue#1)	Magic Statue#2	NPC_STATUE_BACCHUS
025-1,156,97,0	duplicate(Magic Statue#1)	Magic Statue#4	NPC_STATUE_FAFA
025-1,134,70,0	duplicate(Magic Statue#1)	Magic Statue#8	NPC_STATUE_EVILMAN
025-1,80,37,0	duplicate(Magic Statue#1)	Magic Statue#16	NPC_STATUE_GUARD





/////////////////////////////////////////////////////////
// The Impregnable Fortress Gate
025-1,99,20,0	script	The Impregnable Fortress	NPC_NO_SPRITE,3,1,{
    // Operation not permitted
    if (!$FORTRESS_STATE || $@FORTRESS_STATUE)
        end;
    // Not unlocked
    if ($GAME_STORYLINE >= 3 && $MK_TEMPVAR < MKIF_LV_0F) {
        mesc l("The gate is sealed shut."), 1;
        mesc l("The monster army is still strong on this floor!"), 1;
        mesc l("Minimum wins: %d/%d", $MK_TEMPVAR, MKIF_LV_0F), 1;
        close;
    }
    mesc l("Visit the Impregnable Fortress, 0F?");
    mesc l("Minimum wins: %d/%d", $MK_TEMPVAR, MKIF_LV_0F);
    if (askyesno() == ASK_YES)
        warp "025-3", 100, 178;
    closeclientdialog;
    close;

OnTouch:
    // Operation not permitted
    if (!$FORTRESS_STATE || $@FORTRESS_STATUE)
        end;
    // Not unlocked
    if ($GAME_STORYLINE >= 3 && $MK_TEMPVAR < MKIF_LV_0F)
        end;
    warp "025-3", 100, 178;
    end;

OnInit:
    .distance=4;
    end;
}


/////////////////////////////////////////////////////////
// Real access to 025-1 map
025-2,96,24,0	script	Fortress Town Access	NPC_HIDDEN,8,0,{
    end;
OnTouch:
    // Disabled
    if ($GAME_STORYLINE < 3 || $@FORTRESS_STATUE)
        end;
    // Open
    if ($FORTRESS_STATE)
        cwarp "025-1", 99, 122;
    // Blacklisted
    if (array_find($@FORT_BLACKLIST, getcharid(0)) != -1)
        end;
    // Not blacklisted
    warp "025-1", 99, 122;
    end;
}