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// TMW2 scripts.
// Authors:
// Jesusalva
// Description:
// Pirate Den - Boss Fight & Treasure Chest
015-3-3,100,67,0 script Pirate Treasure Chest NPC_CHEST,{
/* Boss Showdown incomplete */
if (getq(HurnscaldQuest_PirateCave) < 7) {
warp "015-3-2", 24, 62;
end;
}
/* Treasure Chest logic */
if (getq(HurnscaldQuest_PirateCave) == 7) {
// You'll always get the maximum prize the first time
TreasureBox(99999);
Zeny+=rand2(5700, 6200);
getexp 1000, 320;
compareandsetq HurnscaldQuest_PirateCave, 7, 8;
} else {
TreasureBox(50); // 0.50% extra chance
}
specialeffect(.dir == 0 ? 24 : 25, AREA, getnpcid()); // closed ? opening : closing
close;
OnInit:
.distance=2;
end;
}
// Boss Showdown Intercept
015-3-3,100,62,0 script #Marley NPC_HIDDEN,2,0,{
end;
OnTouch:
if (getq(HurnscaldQuest_PirateCave) >= 7) end;
slide 70, 50;
if (mobcount("015-3-3", "#Marley::OnWin")) end;
// Cutscene + Boss!
sleep2(500); // For ManaPlus
dispbottom l("??? : Wait, how did you got here? WHO ARE YOU?");
sleep2(2500);
dispbottom l("??? : Are you trying to steal MY treasure?!");
sleep2(2500);
dispbottom l("??? : I am Pirate Captain Marley, and on the honor of my pirates...");
sleep2(2500);
dispbottom l("Marley : I shall stop you!");
// Someone has beat you to the punch!
if (mobcount("015-3-3", "#Marley::OnWin")) end;
// Spawn the boss!
monster("015-3-3", 69, 54, strmobinfo(1, Marley), Marley, 1, "#Marley::OnWin");
// And the reinforcements...
areamonster("015-3-3", 62, 47, 81, 57, strmobinfo(1, Thug), Thug, 4);
areamonster("015-3-3", 62, 47, 81, 57, strmobinfo(1, Swashbuckler), Swashbuckler, 4);
areamonster("015-3-3", 62, 47, 81, 57, strmobinfo(1, Grenadier), Grenadier, 4);
initnpctimer;
end;
// Extra reinforcements if Marley still alive
OnTimer30000:
if (!mobcount("015-3-3", "#Marley::OnWin")) end;
areamonster("015-3-3", 62, 47, 81, 57, strmobinfo(1, Thug), Thug, 3);
areamonster("015-3-3", 62, 47, 81, 57, strmobinfo(1, Swashbuckler), Swashbuckler, 3);
areamonster("015-3-3", 62, 47, 81, 57, strmobinfo(1, Grenadier), Grenadier, 3);
end;
OnWin:
dispbottom l("Marley : You... thief... *grumble*");
compareandsetq HurnscaldQuest_PirateCave, 6, 7;
end;
}
// Exit Gate, only usable if Marley isn't around anymore
015-3-3,88,66,0 script #MarleyOut NPC_HIDDEN,0,2,{
end;
OnTouch:
if (mobcount("015-3-3", "#Marley::OnWin")) end;
slide 100, 60;
end;
}
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