summaryrefslogtreecommitdiff
path: root/npc/003-0/notes
blob: f5ce8d630a1963323a2b1e90a012777bafa7f66d (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
FFA - FREE FOR ALL
    AL_DP (Divine Protection, +DEF vs undead/evil) (raised at Mana Stone)

----
AOE (DESTRUCTIVE MAGIC)
    MG_NAPALMBEAT
    MG_FIREBALL
    WZ_FROSTNOVA (38%+5% freeze, 73%+7%/lv MATK)

SINGLE TARGET (D.M.)
    AL_HOLYLIGHT (standard holy magic attack - 125% of MATK)
    MG_SOULSTRIKE (+5% MATK, +1 hit each 2 levels)
    MG_COLDBOLT (ele)
    MG_FIREBOLT (ele)
    MG_LIGHTININGBOLT (ele)
    WZ_EARTHSPIKE (ele / not a bolt for PF_DOUBLECASTING)
    MG_FROSTDIVER (38%+3% freeze, +10% MATK)



AOE (P.S.)
    ASC_METEORASSAULT (area: self 2X2, 80%+40%/lv ATK, 10+5%/lv stun/blind/bleed)
	AC_SHOWER (3x3 attack for BOWS)

SINGLE TARGET (PHYSICAL SCIENCE)
    SM_BASH (+30% ATK, HIT +5%, após lv 6: stun (5%/lv))
    MC_MAMMONITE (+50% atk/lv)
    KN_AUTOCOUNTER (contra-ataque, TOP)

    AC_CHARGEARROW (Ranged, 150% DMG, 6 tiles knockback, NEED GWENDOLYN)
    SN_SHARPSHOOTING (ULTIMATE ranged attack)



SUPPORT SCIENCE / SCHOLARSHIP (self)
	AC_OWL (raise 1 DEX per level)
    SA_DRAGONOLOGY (PV: +4% ATK, +2% MATK, +1 INT and +4% resist against DRAGONS)
    TMW2_SAGE (PV: grants up to 1.5 extra mana exp point/level)
    MG_SRECOVERY (PV: small increase to SP Recovery while idle each 10 sec.)
    SM_RECOVERY (PV: small increase to HP Recovery while idle each 10 sec.)

	SN_WINDWALK (raise walking speed +2%/lv and flee rate +1/2lv)

    CR_TRUST (PV: MaxHP +200/lv, Holy DEF +5%/lv)
	AC_VULTURE (PV: raise range and cth with BOWS)

SUPPORT SCIENCE / SCHOLARSHIP (MMO)
    AL_HEAL (basic healing)
    AL_INCAGI (raise agi in 3+1/lv)
    HW_MAGICPOWER (aumenta poder da próxima skill em MATK 5%/lv)
    SM_PROVOKE (provoca um monstro especifico - exceto BOSS)
    **AL_ANGELUS (14x14, party, def +5%/lv)
    TF_DETOXIFY (cancels poison. 40% MP.)
    AC_CONCENTRATION (self: agi/dex 3+1%/lv, unhide enemies 3x3)
    AB_HIGHNESSHEAL (REAL healing skill)
    ALL_RESURRECTION (reviver, requer permitir target players mortos)
    EVOL_MASS_PROVOKE (provoca mobs em área)

    PR_ASPERSIO (bestow holy element on weapon for 1m. Holy dmg to undead/evil.)
	SA_FLAMELAUNCHER (bestow fire element on weapon for 2m, 70% cth)
	SA_FROSTWEAPON   (bestow water element on weapon for 2m, 70% cth)
	SA_LIGHTNINGLOADER (bestow wind element on weapon for 2m, 70% cth)
	SA_SEISMICWEAPON (bestow earth element on weapon for 2m, 70% cth)

    GC_DARKCROW (Max Lv 1: DMG +100%, Short Range DMG +30%)



TRICKS SCIENCE 
    SA_FREECAST (move after casting)
    TF_BACKSLIDING (pulo pra trás)
    MG_FIREWALL (wall of fire: 50% dmg x3+1/lv hits, knockback 2 cells)
    ALL_FULL_THROTTLE (Stat +20%, full heal, move speed x2 - w/ rebound, last resort)
    GC_DARKILLUSION (tp pra cima do mob/player com um ataque, pode causar dano extra - 4%/lv)
    NV_TRICKDEAD (se finge de morto)
    SO_FIREWALK (deixa fogo aonde passa - 60% MATK)






UNUSED/SPECIAL
    BA_PANGVOICE (confuse, EXTREME DESYNC)
	GS_SNAKEEYE (AC_VULTURE)

THIEF/MERCHANT-POLICE
    TF_STEAL
    ALL_INCCARRY
    TF_MISS / TF_DOUBLE ?
    MC_DISCOUNT / MC_OVERCHARGE (FIXME) ?
    TF_HIDING?
    MC_PUSHCART?
    MC_VENDING?



BROKEN
    PF_HPCONVERSION (10% HP vira MP (10%/lv))
    HP_MEDITATIO (PV: MP Regen +3%/lv, MSP +1%/lv, AL_HEAL +2%/lv stronger)
	GS_MAGICALBULLET (adds MATK to your regular attack) Does'nt works?
	CR_DEFENDER (less damage from ranged attacks, but lowers move & attack speed. Req. Shield) - max lv 4 plz. Last 3m?

USEFUL COMMANDS
    npcskill(<skill id>, <skill lvl>, <stat point>, <NPC level>)
    	npcskill(AL_HEAL, 10, 99, 60);

    unitskilluseid(<GID>, <skill id>, <skill lvl>{, <target id>})
    unitskillusepos(<GID>, <skill id>, <skill lvl>, <x>, <y>)

    *defpattern(<set number>, "<regular expression pattern>", "<event label>")
    *activatepset(<set number>)
    *deactivatepset(<set number>)
    *deletepset(<set number>)
        Regex commands (iilia)

    *statusup2(<stat>, <amount>)
        Needs testing, said to be permanent but will it survive a status reset?
        Actually, we could add an extra memory and re-cast this, if we control
        usage correctly.

    *autobonus2(<bonus script>, <rate>, <duration>{, <flag>, {<other script>}})
        May cast a bonus when attacked :>

    SC_TENSIONRELAX
        Tension relax allows the user to recover HP while overweight at 1x speed.
        Also, looks like sitting _should_ allow you to regen even overweight, need
        plugin check for possible overrides on this behavior. status_natural_heal

    SC_VITATA_500
        Apparently regens SP? Requires further studies.

    SC_NOEQUIPWEAPON [Evol]
        Forces your opponent to fight without a weapon.