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// Evol scripts.
// Author:
// Reid
// Description:
// Sailor part of the Gugli's quest.
// Plushroom box.
000-1.gat,35,69,0,1 script Q'Muller 104;2,{
set @q, getq(ShipQuests_QMuller);
if (@q == 1) goto l_CallFunc;
mesn;
mesq l("Ouch...");
next;
mesq l("These eavy boxs are killing me, I don't feel my arms anymore!");
next;
menu
l("Gugli sent me down here to help you."), -,
l("What's this fruit?"), l_Plushroom;
l("See you aboard."), close;
mes "";
mesn;
mesq l("Really? That's kind from you, I accept your help!");
next;
mesq l("Hmm... Let's see, take this one.");
next;
setq ShipQuests_QMuller, 1;
getitem "PlushroomBox", 1;
mes "";
mesn;
mesq l("I will care of the other ones don't worry.");
next;
l_CallFunc:
callfunc "SailorFood";
menu
rif(getq(ShipQuests_QMuller) == 1, l("I'm still busy, I need to find the other sailors.")), -,
l("What's this fruit?"), OnPlushroom;
mes "";
mesn;
mesq l("Who are you searching for?");
next;
menu
rif(getq(ShipQuests_Ale) == 0, l("Ale.")), l_Top,
rif(getq(ShipQuests_Astapolos) == 0, l("Astapolos.")), l_Top,
rif(getq(ShipQuests_Jalad) == 0, l("Jalad.")), l_Top,
rif(getq(ShipQuests_Gulukan) == 0, l("Gulukan.")), l_Bottom,
rif(getq(ShipQuests_Tibbo) == 0, l("Tibbo.")), l_Bottom,
l("Nobody."), -;
close;
l_Bottom:
mes "";
mesn;
mesq l("I've seen him at the bottom of the island, check around.");
close;
l_Top:
mes "";
mesn;
mesq l("I've seen him at the top of the island.");
next;
mesq l("You should walk to the north.");
close;
l_Plushroom:
mes "";
mesn;
mesq l("A @@? There're plenty on this island!", getitemlink("Plushroom"));
next;
mesq l("It's a kind of mushroom. We call it like that because of it's taste, just like a marshmallow. It also has this name because of it's appearance, it looks like a plush!.");
next;
mesq l("There are few groups of these @@'s all around this island. Just pick some and have a try.", getitemlink("Plushroom"));
close;
}
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