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// Evol scripts.
// Authors:
// Hal9000
// Reid
// Description:
// Sailor part of the Gugli quest.
// Plushroom box.
000-1.gat,46,35,0,1 script Jalad 112;2,{
set @g, getq(ShipQuests_Gugli);
if (@g == 0) goto l_NoTask;
set @q, getq(ShipQuests_Jalad);
if (@q == 1) goto l_CallFunc;
mesn;
mesq l("*Uff*, *Argh*, why don't you give me some help?");
next;
mesq l("I'm not suited for this kind of work!");
next;
menu
l("I was going to ask you if you would need any help."), l_Continue,
l("What exactly is your real job?"), -;
mes "";
mesn;
mesq l("I'm the cook's assistant of the ship. I help Gado, La Johanne's Chef, in his daily work.");
next;
mesq l("You should go see him. He is one of the most experienced sailors we have.");
next;
menu
l("I will surely visit him. Do you need any help with your boxes?"), -;
l_Continue:
mes "";
mesn;
mesq l("Surely. Take this box full of @@s.", getitemlink("Plushroom"));
next;
set @item, 716;
set @count, 1;
callfunc "InventoryPlace", @item, @count;
setq ShipQuests_Jalad, 1;
getitem "PlushroomBox", 1;
mes "";
mesn;
mesq l("They are so tasty when cooked together with some @@. Don't drop any of them!", getitemlink("Piou Legs"));
close;
l_CallFunc:
callfunc "SailorFood";
menu
rif(getq(ShipQuests_Gugli) > 1, l("Task is done.")), l_TaskDone,
rif(getq(ShipQuests_Jalad) == 1 && (getq(ShipQuests_Ale) == 0 || getq(ShipQuests_Astapolos) == 0 || getq(ShipQuests_Gulukan) == 0 || getq(ShipQuests_QMuller) == 0 || getq(ShipQuests_Tibbo) == 0), l("I'm still busy, I need to find the other sailors.")), -,
l("What's that?"), l_Plushroom;
mes "";
mesn;
mesq l("Who are you looking for?");
next;
menu
rif(getq(ShipQuests_Ale) == 0, l("Ale.")), l_Ale,
rif(getq(ShipQuests_Astapolos) == 0, l("Astapolos.")), l_Bottom,
rif(getq(ShipQuests_Gulukan) == 0, l("Gulukan.")), l_Bottom,
rif(getq(ShipQuests_QMuller) == 0, l("Q'Muller.")), l_Bottom,
rif(getq(ShipQuests_Tibbo) == 0, l("Tibbo.")), l_Bottom,
l("Nobody."), -;
close;
l_Bottom:
mes "";
mesn;
mesq l("I've seen him at the bottom of the island, have a look around.");
close;
l_Ale:
setcamnpc "Ale";
next;
mesn;
mesq l("Look, there he is!");
next;
restorecam;
close;
l_Plushroom:
mes "";
mesn;
mesq l("'That', as you call it, is a @@. There're plenty on this island!", getitemlink("Plushroom"));
next;
mesq l("It's a kind of mushroom. We call it like that because of it's taste, just like a marshmallow. It also has this name because of it's appearance. It looks like a plush!");
next;
mesq l("There are some groups of these @@s all around this island. Just pick some and have a try.", getitemlink("Plushroom"));
close;
l_NoTask:
mes "";
mesn;
mesq l("Sometimes, I wish somebody is sent here to help us.");
close;
l_TaskDone:
mes "";
mesn;
mesq l("Perfect!");
close;
}
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