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2020-06-23Nilfheim is not that customJesusaves1-9/+1
2020-06-19Definite: Nullify every standard summon skill if alignment is evil.Jesusaves1-0/+4
2020-06-19Dragokin: Alignment checkJesusaves1-2/+6
2020-06-08Cuteheart: Adapt to the HUB SystemJesusaves1-43/+0
2020-06-08Dragokin: Use new systemJesusaves1-27/+4
2020-06-08Move Demure skill to HUB loop.Jesusaves1-8/+6
2020-06-08Zarkor was so simplified over time, that it can now be declared in hub.txtJesusaves1-11/+0
2020-06-07Remove a few artifacts from the @sk-* magic system (Magic V1.5)Jesusaves11-11/+0
2020-05-20Well, @Kolchak wanted a Nilfheim skill.Jesusaves1-0/+17
2020-05-19Transmigration bug solvedJesusaves1-1/+1
2020-04-28Some more tweaks to rangeJesusaves1-5/+5
2020-04-28This is the first effort towards a minimal balance for Guild SkillsJesusaves1-6/+6
2020-04-28Fixes, and make possible to learn guild skillsJesusaves1-3/+3
2020-04-28Register the new guild skills, so they become operationalJesusaves1-4/+4
2020-04-28Area ProvokeJesusaves1-8/+5
2020-04-28Initial sketch of Guild MagicJesusaves1-19/+52
2020-04-28Full notes + some skillsJesusaves1-1/+115
2020-04-27>__>Jesusaves1-0/+1
2020-04-27Well, and this might be the very first guild skill... Hmm....Jesusaves1-2/+2
2020-04-27Sketch, playing with filters, for fake skills implementationsJesusaves1-0/+15
2020-03-06Fix @transmemo.Jesusaves1-2/+3
2020-02-16Remove deprecation notice (for normal players) on kal-skills and Zarkor SummonJesusaves5-5/+5
2020-02-16Deprecate @sk-frozenheart as wellJesusaves1-46/+2
2020-02-16Stoneheart - Deprecate @sk-command, merge with other magiscriptsJesusaves1-46/+2
2020-02-16Whitespace fixingJesusaves2-2/+2
2020-01-27MP Regen: Now it can level up and ratio wanders between 5:1 and 6:1Jesusaves1-1/+2
2020-01-26Prepare MPRegen skill to it "support" levels, but without actually supporting...Jesusaves1-1/+2
2020-01-26Most immediate bugfixes neededJesusaves1-0/+0
2020-01-25Wands no longer give passive MP regeneration. Only equipment does so.Jesusaves1-0/+36
2020-01-18Transmigration: Save @menuret to temporary memory (in case confirmation breaks)Jesusaves1-0/+3
2020-01-17Malformated menuintJesusaves1-1/+1
2020-01-17Adjust Transmigration Crazy Rum milk requeriment from 1 to 3Jesusaves1-2/+2
2020-01-16There's no real reason to enforce @sk-abizit over @abizitJesusaves1-0/+1
2019-10-21Kalboo and Kalspike adapted to new magic system.Jesusaves2-84/+4
2019-10-21Fairy Kingdom now uses new magic system (but still can't summon Pixies)Jesusaves1-43/+3
2019-10-21Kalwurf used a cooldown based on abizit; Now it uses the new magic systemJesusaves1-42/+2
2019-10-21halhiss now makes use of the new magical systemJesusaves1-48/+2
2019-10-21Limerizer now uses new magic systemJesusaves2-75/+2
2019-10-21Clear overhead in KalmurkJesusaves1-42/+0
2019-10-21Rewrite ParumJesusaves1-34/+17
2019-10-21Let's try a different approach with KalmurkJesusaves2-0/+5
2019-10-21Rewrite Zarkor skillJesusaves1-0/+14
2019-09-11Fix a typoJesusaves1-1/+1
2019-09-11Transmigration: Store latest transmigration in a temporary memory,Jesusaves1-1/+5
2019-08-23Mana Magic MP Cost -90%Jesusaves14-28/+28
2019-08-10Allow Ore Dowgrading right at skill learningJesusaves1-2/+2
2019-08-10Teach the Snake and Scorpion Conversion at Audsbel.Jesusaves1-5/+7
2019-08-10"typo" - workaroundJesusaves1-2/+3
2019-08-10Another free Transmigration Recipe, is the Raw Coal one. But it is expensive.Jesusaves1-0/+10
2019-08-10The most important transmigration chain, is the one which allows to downgrade...Jesusaves1-0/+69