Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2022-05-05 | Make Tier 3 Craft Options cheaper | Jesusaves | 1 | -1/+1 | |
2022-05-05 | Make Tier 1 Craft Options cheaper | Jesusaves | 1 | -1/+1 | |
2022-05-05 | Getting Base Craft Options above level 40 is now very difficult. | Jesusaves | 1 | -1/+1 | |
This should preserve the balance in the long term. | |||||
2021-03-23 | With new MDEF formula, change DEF/MDEF craft multipliers to 10. | Jesusaves | 1 | -2/+0 | |
Change Ash Urn defense bonus to 15% | |||||
2021-03-22 | Armor below lv 20 no longer can have crit DMG or Splash bonus. | Jesusaves | 1 | -0/+6 | |
Also affects tings | |||||
2021-03-22 | Manatauro was right - This code was bugged o.o | Jesusaves | 1 | -1/+1 | |
2021-03-07 | Nerf even further the option mobpt price. | Jesusaves | 1 | -3/+3 | |
2021-03-02 | This is the biggest nerf I ever applied and it does slows down release. | Jesusaves | 1 | -0/+3 | |
It makes the crafting bonus only reach 100% for Lv 100+ equips. Equipment of lower level will be only 50% of the crafting bonuses. Every 20 levels will unlock a +10% of the crafting potential. This effectively makes a reason to always seek for the highest level equips, and the risk of having them broken. This does not apply to Legendary Equipment and does not go past 100%. Now, I need to find some way to compensate this nerf =/ | |||||
2021-02-26 | Use a Constant - CRAFT_MAXLV - instead of hard-coded 200 | Jesusaves | 1 | -2/+2 | |
2021-02-26 | Invert the opt price sequence from ASC to DESC. | Jesusaves | 1 | -8/+8 | |
This should make crafting higher levels considerably cheaper. | |||||
2021-02-26 | Simplify some code | Jesusaves | 1 | -2/+2 | |
2021-02-26 | Reduce T2, T3 and T4 crafting prices after adjusted level 10. | Jesusaves | 1 | -3/+3 | |
2021-02-22 | Demure Axe should inheir crafting bonuses like the blacksmith axe. | Jesusaves | 1 | -1/+1 | |
I mean it looks exactly like the same | |||||
2021-01-25 | Nerf a bit Ihclot | Jesusaves | 1 | -3/+3 | |
2021-01-22 | Allow Ihclot to have better chances at AOE | Jesusaves | 1 | -3/+3 | |
2021-01-22 | Fix possible bug in AOE introduced on previous patch | Jesusaves | 1 | -1/+1 | |
2021-01-22 | Fix some randomness error on Ihclot | Jesusaves | 1 | -19/+25 | |
2021-01-22 | Correct bug found by Povo | Jesusaves | 1 | -16/+17 | |
2021-01-08 | As Ihclot is deemed to be perfect, they get yet another grace reroll. | Jesusaves | 1 | -0/+5 | |
2021-01-08 | Ladies and Gentleman, allow me to present you Ihclot, the insanely expensive | Jesusaves | 1 | -0/+60 | |
and extremely expertise craftsmaster blacksmith. They will take over Tolchi in FI. Their minimum wage is 415k GP for a level 50 equip with lv 10 options. Maximum wage is 33 millions for a level 100 equip with lv 100 options. Totally unbalanced, see | |||||
2020-07-16 | Now going option-less will NOT wipe options, it'll add MAXHP option instead. | Jesusaves | 1 | -6/+11 | |
And weapons cannot have any form of defense bonus. | |||||
2020-07-16 | And, for players general happiness, I added a re-roll when result is too low. | Jesusaves | 1 | -2/+11 | |
This re-roll is based on equipment level, and do not happen on maluses. Legendary Wand, for example, will get a re-roll if result < 20% of maximum. | |||||
2020-07-08 | I've had these nerfs in my mind since I woke up today | Jesusaves | 1 | -5/+5 | |
NERF IT | |||||
2020-07-07 | But plz not so much | Jesusaves | 1 | -2/+2 | |
2020-07-07 | I must have been asleep when I wrote this rule D: | Jesusaves | 1 | -11/+14 | |
Split wands to their own crafting rules. Nerf ATK% bonus from 2H swords. Seems more sane now; Mages doesn't need ATK, shields doesn't needs MATK, And %-based bonuses doesn't need higher modifiers than non-%-based bonuses. NOTE: Brawling Gloves still power up MATK for whatever reason | |||||
2020-07-07 | Wait, shields are not magical. | Jesusaves | 1 | -2/+2 | |
Remove the MATK bonus. | |||||
2020-07-07 | Legendary Weapons now get +50% bonuses when tweaking | Jesusaves | 1 | -1/+13 | |
2020-07-07 | Lightbringer is part of Savior set (for crafting) | Jesusaves | 1 | -0/+4 | |
2020-07-06 | Weapons should not have DEF. | Jesusaves | 1 | -0/+7 | |
Wait, DEF or MDEF? For now, cap DEF+MDEF, but only. This will need work further on... | |||||
2020-07-01 | It may sound silly, I know. | Jesusaves | 1 | -1/+1 | |
But MDEF ranges from -99 to +99, therefore, it must be on rule 5. | |||||
2020-07-01 | Aegis Shield will not be able to get weapon-exclusive bonuses, | Jesusaves | 1 | -0/+14 | |
but will have same rolls as weapons. Shields will also have 100% rolls for DEF, MDEF, MaxHP and MaxMP. (It'll actually be rounded up, so they'll go as: +4, +8, +12, +16, +20...) | |||||
2020-06-26 | Avoid possible bugs | Jesusaves | 1 | -9/+9 | |
2020-06-26 | Maluses will only be 70% of bonuses (I'm not so evil >.>) | Jesusaves | 1 | -0/+1 | |
2020-06-26 | New rule for maluses while crafting: It is now 102% and bonuses lower in ↵ | Jesusaves | 1 | -32/+10 | |
0.5% only | |||||
2020-06-25 | Monocle Fixing bonus no longer increases weight capacity. | Jesusaves | 1 | -1/+1 | |
It now boosts crafting as @Kolchak thought it did. | |||||
2020-06-25 | [Item Bonus] This count starts at zero, not at 1. | Jesusaves | 1 | -2/+2 | |
So it should not be 35% red, should be 52% red But for starters, lets use only 45% reduction. This will make 2nd and 3rd options much rarer. PS. Crafting Lv 7 + Blacksmith Axe = 39% reduction, instead of 45% | |||||
2020-06-23 | Boost the HP option bonuses | Jesusaves | 1 | -1/+2 | |
2020-06-21 | Exclude wands of the +40% ATK/MATK bonus %%n | Jesusaves | 1 | -2/+2 | |
Thinking well, that's not a good idea. | |||||
2020-06-21 | Normal ATK/MATK, however, got boosted! \o/ | Jesusaves | 1 | -0/+10 | |
Two Hands/Bows: +50% Brawling/Magical: +40% Of regular ATK/MATK only! | |||||
2020-06-21 | Crafting Advanced Bonus Rules! | Jesusaves | 1 | -7/+48 | |
Effects +20% for Savior set Attack % Bonus halved for all! 2H and Bows/Guns will get x2 (same as before), magic & brawling gets +80% | |||||
2020-06-21 | [CSys] Minor refactoring to ArmorFix - add WeaponFix | Jesusaves | 1 | -4/+13 | |
2020-06-16 | Crafting Malus: There's always, **always** 10% malus chance. | Jesusaves | 1 | -1/+1 | |
Total min. 1% chance of two maluses, ALWAYS | |||||
2020-06-14 | *nerf* | Jesusaves | 1 | -0/+3 | |
2020-06-11 | A bit cheap, but force Halinarzo Librarian to react when you're putting ↵ | Jesusaves | 1 | -0/+1 | |
horses over carriage Also: Prepare grounds for Brawler - ASPD nerfs | |||||
2020-06-08 | Mana Use group 10->5 | Jesusaves | 1 | -0/+1 | |
2020-06-08 | >.< | Jesusaves | 1 | -2/+9 | |
2020-05-27 | [Blacksmith Axe] will now affect crafting like this: | Jesusaves | 1 | -1/+13 | |
+4% success chance when tweaking/crafting +0.75% chance of additional bonuses -0.75% chance of penalties | |||||
2020-05-24 | Prepare another nerf of critical rate. | Jesusaves | 1 | -2/+6 | |
This one is made ineffective, because this nerf == current settings. It will be made effective, only when VAR_CRITICALSUCCESSVALUE is restored. | |||||
2020-05-23 | Visual improvement - Show a %%E (→) symbol on enabled options. | Jesusaves | 1 | -14/+58 | |
This is because Crazyfefe. | |||||
2020-05-18 | Russian Reversal | Jesusaves | 1 | -1/+1 | |
(Actually, I just mistakenly swapped out two bonuses with similar names D:) (so fix them: bCriticalRate instead of bCritical except when the later is intended) I also removed the restriction of adding critical bonuses to armors >_> PS. Nerfed Murderer Crown along the way |