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2021-03-23With new MDEF formula, change DEF/MDEF craft multipliers to 10.Jesusaves1-2/+0
Change Ash Urn defense bonus to 15%
2021-03-22Armor below lv 20 no longer can have crit DMG or Splash bonus.Jesusaves1-0/+6
Also affects tings
2021-03-22Manatauro was right - This code was bugged o.oJesusaves1-1/+1
2021-03-07Nerf even further the option mobpt price.Jesusaves1-3/+3
2021-03-02This is the biggest nerf I ever applied and it does slows down release.Jesusaves1-0/+3
It makes the crafting bonus only reach 100% for Lv 100+ equips. Equipment of lower level will be only 50% of the crafting bonuses. Every 20 levels will unlock a +10% of the crafting potential. This effectively makes a reason to always seek for the highest level equips, and the risk of having them broken. This does not apply to Legendary Equipment and does not go past 100%. Now, I need to find some way to compensate this nerf =/
2021-02-26Use a Constant - CRAFT_MAXLV - instead of hard-coded 200Jesusaves1-2/+2
2021-02-26Invert the opt price sequence from ASC to DESC.Jesusaves1-8/+8
This should make crafting higher levels considerably cheaper.
2021-02-26Simplify some codeJesusaves1-2/+2
2021-02-26Reduce T2, T3 and T4 crafting prices after adjusted level 10.Jesusaves1-3/+3
2021-02-22Demure Axe should inheir crafting bonuses like the blacksmith axe.Jesusaves1-1/+1
I mean it looks exactly like the same
2021-01-25Nerf a bit IhclotJesusaves1-3/+3
2021-01-22Allow Ihclot to have better chances at AOEJesusaves1-3/+3
2021-01-22Fix possible bug in AOE introduced on previous patchJesusaves1-1/+1
2021-01-22Fix some randomness error on IhclotJesusaves1-19/+25
2021-01-22Correct bug found by PovoJesusaves1-16/+17
2021-01-08As Ihclot is deemed to be perfect, they get yet another grace reroll.Jesusaves1-0/+5
2021-01-08Ladies and Gentleman, allow me to present you Ihclot, the insanely expensiveJesusaves1-0/+60
and extremely expertise craftsmaster blacksmith. They will take over Tolchi in FI. Their minimum wage is 415k GP for a level 50 equip with lv 10 options. Maximum wage is 33 millions for a level 100 equip with lv 100 options. Totally unbalanced, see
2020-07-16Now going option-less will NOT wipe options, it'll add MAXHP option instead.Jesusaves1-6/+11
And weapons cannot have any form of defense bonus.
2020-07-16And, for players general happiness, I added a re-roll when result is too low.Jesusaves1-2/+11
This re-roll is based on equipment level, and do not happen on maluses. Legendary Wand, for example, will get a re-roll if result < 20% of maximum.
2020-07-08I've had these nerfs in my mind since I woke up todayJesusaves1-5/+5
NERF IT
2020-07-07But plz not so muchJesusaves1-2/+2
2020-07-07I must have been asleep when I wrote this rule D:Jesusaves1-11/+14
Split wands to their own crafting rules. Nerf ATK% bonus from 2H swords. Seems more sane now; Mages doesn't need ATK, shields doesn't needs MATK, And %-based bonuses doesn't need higher modifiers than non-%-based bonuses. NOTE: Brawling Gloves still power up MATK for whatever reason
2020-07-07Wait, shields are not magical.Jesusaves1-2/+2
Remove the MATK bonus.
2020-07-07Legendary Weapons now get +50% bonuses when tweakingJesusaves1-1/+13
2020-07-07Lightbringer is part of Savior set (for crafting)Jesusaves1-0/+4
2020-07-06Weapons should not have DEF.Jesusaves1-0/+7
Wait, DEF or MDEF? For now, cap DEF+MDEF, but only. This will need work further on...
2020-07-01It may sound silly, I know.Jesusaves1-1/+1
But MDEF ranges from -99 to +99, therefore, it must be on rule 5.
2020-07-01Aegis Shield will not be able to get weapon-exclusive bonuses,Jesusaves1-0/+14
but will have same rolls as weapons. Shields will also have 100% rolls for DEF, MDEF, MaxHP and MaxMP. (It'll actually be rounded up, so they'll go as: +4, +8, +12, +16, +20...)
2020-06-26Avoid possible bugsJesusaves1-9/+9
2020-06-26Maluses will only be 70% of bonuses (I'm not so evil >.>)Jesusaves1-0/+1
2020-06-26New rule for maluses while crafting: It is now 102% and bonuses lower in ↵Jesusaves1-32/+10
0.5% only
2020-06-25Monocle Fixing bonus no longer increases weight capacity.Jesusaves1-1/+1
It now boosts crafting as @Kolchak thought it did.
2020-06-25[Item Bonus] This count starts at zero, not at 1.Jesusaves1-2/+2
So it should not be 35% red, should be 52% red But for starters, lets use only 45% reduction. This will make 2nd and 3rd options much rarer. PS. Crafting Lv 7 + Blacksmith Axe = 39% reduction, instead of 45%
2020-06-23Boost the HP option bonusesJesusaves1-1/+2
2020-06-21Exclude wands of the +40% ATK/MATK bonus %%nJesusaves1-2/+2
Thinking well, that's not a good idea.
2020-06-21Normal ATK/MATK, however, got boosted! \o/Jesusaves1-0/+10
Two Hands/Bows: +50% Brawling/Magical: +40% Of regular ATK/MATK only!
2020-06-21Crafting Advanced Bonus Rules!Jesusaves1-7/+48
Effects +20% for Savior set Attack % Bonus halved for all! 2H and Bows/Guns will get x2 (same as before), magic & brawling gets +80%
2020-06-21[CSys] Minor refactoring to ArmorFix - add WeaponFixJesusaves1-4/+13
2020-06-16Crafting Malus: There's always, **always** 10% malus chance.Jesusaves1-1/+1
Total min. 1% chance of two maluses, ALWAYS
2020-06-14*nerf*Jesusaves1-0/+3
2020-06-11A bit cheap, but force Halinarzo Librarian to react when you're putting ↵Jesusaves1-0/+1
horses over carriage Also: Prepare grounds for Brawler - ASPD nerfs
2020-06-08Mana Use group 10->5Jesusaves1-0/+1
2020-06-08>.<Jesusaves1-2/+9
2020-05-27[Blacksmith Axe] will now affect crafting like this:Jesusaves1-1/+13
+4% success chance when tweaking/crafting +0.75% chance of additional bonuses -0.75% chance of penalties
2020-05-24Prepare another nerf of critical rate.Jesusaves1-2/+6
This one is made ineffective, because this nerf == current settings. It will be made effective, only when VAR_CRITICALSUCCESSVALUE is restored.
2020-05-23Visual improvement - Show a %%E (→) symbol on enabled options.Jesusaves1-14/+58
This is because Crazyfefe.
2020-05-18Russian ReversalJesusaves1-1/+1
(Actually, I just mistakenly swapped out two bonuses with similar names D:) (so fix them: bCriticalRate instead of bCritical except when the later is intended) I also removed the restriction of adding critical bonuses to armors >_> PS. Nerfed Murderer Crown along the way
2020-05-12Armor no longer may have critical chance bonuses.Jesusaves1-0/+1
2020-05-12Due to a bug, critical rate could go up to 200%, but now I know the formulaJesusaves1-0/+1
works strangely. Cap this to 100%.
2020-04-27Good AND Bad news. What is good and what is bad is up to you.Jesusaves1-1/+4
News 1: There's now 5% chance of armor coming with Splash Damage. News 2: Splash Damage now lowers attack dmg in 15%. This means that unless you hit at least 2 mobs, you'll deal less damage. Splash is stackable. The more splash, the less damage you do. But if you're hiting more mobs, you're dealing more DMG than otherwise. (2 mobs = -15% damage on each, x2. So total dealt 170% base damage). This is more balanced, as it will smooth down the balance overpower of this option. And will also make bosses which relies in summons, like the Monster King, minimally more challenging. Remember: If you equip over 6 splash equip, that'll deal no damage! 6 equips with splash will cause 10% damage to every mob in a 6x6 radius. Which is 1/3 of the screen.