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path: root/npc/000-1/exit.txt
AgeCommit message (Expand)AuthorFilesLines
2021-05-26Emergency Exit: Use Candor's Nard Ship for Policy EnforcementJesusaves1-1/+1
2021-03-17Fix typoJesusaves1-1/+1
2020-07-28teleporthome() function where it is usefulJesusaves1-1/+1
2020-07-04Update some old, precarious codeJesusaves1-12/+0
2020-07-04Move location configuration to npc/configJesusaves1-13/+0
2020-07-04Track TP locations on 000-1/exitJesusaves1-0/+2
2019-07-15Candor redesignJesusaves1-2/+2
2019-05-06Extend scope of LOCMASTER from NPC Temporary to Global Temporary.Jesusaves1-14/+14
2019-05-04Mechanic-wise, implement Warp Crystals and ensure they workJesusaves1-0/+6
2019-04-29Okay, it works nowJesusaves1-1/+1
2019-04-29@ucp may now update your save point if you SAVE AND EXIT.Jesusaves1-5/+6
2019-04-28Mobile editor is horribleJesusaves1-2/+2
2019-04-28Update exit.txtJesusaves1-0/+5
2019-04-01Reduce server console spamJesusaves1-3/+3
2019-03-23Replace default behavior for Soul Menhir per community decision.Jesusaves1-1/+7
2019-03-16Prepare to introduce Lilit.Jesusaves1-4/+4
2019-03-16Frostia Town is now working.Jesusaves1-4/+4
2019-03-02Remove debug markersJesusaves1-3/+0
2019-03-02[skip ci] debugJesusaves1-0/+1
2019-03-02[skip ci] Uhhhhhhhm, maybe setcells require a player attached?Jesusaves1-2/+2
2019-03-02I found the typo. Emergency Exit is ready to go. (Scope reduced to local)Jesusaves1-3/+3
2019-03-02[skip ci] More debug requiredJesusaves1-6/+10
2019-03-02[skip ci] debug markers everywhereJesusaves1-1/+1
2019-03-02[skip ci] debug 2Jesusaves1-0/+1
2019-03-02DebugJesusaves1-0/+1
2019-03-01This is for Crazyfefe: Improve Emergency Exit intelligence.r08.3_190301Jesusaves1-1/+16
2018-03-27Fix minor typoJesusaves1-1/+1
2018-03-27Drasil Island is no moreJesusaves1-2/+4
2018-03-04Include a more effective emergency exit for 000-1 Drasil Islandjesusalva1-0/+16