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-rw-r--r--npc/craft/recipes.txt29
1 files changed, 23 insertions, 6 deletions
diff --git a/npc/craft/recipes.txt b/npc/craft/recipes.txt
index c8a3362ca..65409aee8 100644
--- a/npc/craft/recipes.txt
+++ b/npc/craft/recipes.txt
@@ -223,6 +223,19 @@ function readCrafting {
1, TinIngot,
20, Coal,
1, EverburnPowder);
+ // Reserved ID 63 and 64
+ // Halberd is really cheap as it doesn't uses Platinum/Iridium :P
+ showRecipe(CraftHalberd, Halberd,
+ 45, SilverIngot,
+ 5, TinIngot,
+ 34, Coal,
+ 1, EverburnPowder);
+ showRecipe(CraftImmortalSword, ImmortalSword,
+ 40, SilverIngot,
+ 2, PlatinumIngot,
+ 3, IridiumIngot,
+ 1, BlueManaPearl);
+
next;
// Archery Weapons: Always use Wood, Root and Carp.
mesc "----------"+l("Archery Weapon Recipes")+"----------", 2;
@@ -382,11 +395,12 @@ function script MakeBlueprint {
// Now you'll learn some recipe!
.@rcp=any_of(.@recipes);
if (RECIPES_ALCHEMY[.@rcp]) {
- dispbottom l("It was a recipe you already knew...");
+ .@mpot=rand2(900, 1000*.@rarity);
+ dispbottom l("It was a recipe you already knew... (+ @@ Mobpt)", .@mpot);
getexp (BaseLevel+JobLevel)*rand2(1,.@rarity), JobLevel+rand2(1,.@rarity);
// Give you some Monster Points to use with Intense Beard
// You do NOT need to be registered with Aidan for this.
- Mobpt+=rand2(900, 1000*.@rarity);
+ Mobpt+=.@mpot;
} else {
dispbottom l("Learned a new recipe!");
RECIPES_ALCHEMY[.@rcp]=true;
@@ -406,6 +420,7 @@ function script MakeBlueprint {
if (.@rarity & CRAFT_INTERMEDIARY) {
array_push(.@recipes, CraftBugSlayer);
array_push(.@recipes, CraftShortGladius);
+ array_push(.@recipes, CraftMiereCleaver);
array_push(.@recipes, CraftBladeShield);
array_push(.@recipes, CraftNoviceWand);
array_push(.@recipes, CraftForestBow);
@@ -415,7 +430,7 @@ function script MakeBlueprint {
array_push(.@recipes, CraftShortsword);
array_push(.@recipes, CraftBoneKnife);
array_push(.@recipes, CraftKitana);
- array_push(.@recipes, CraftMiereCleaver);
+ array_push(.@recipes, CraftBroadsword);
array_push(.@recipes, CraftPynRevolver);
array_push(.@recipes, CraftApprenticeWand);
array_push(.@recipes, CraftElficBow);
@@ -424,7 +439,7 @@ function script MakeBlueprint {
array_push(.@recipes, CraftGoldenRing);
array_push(.@recipes, CraftLongSword);
array_push(.@recipes, CraftRockKnife);
- array_push(.@recipes, CraftBroadsword);
+ array_push(.@recipes, CraftHalberd);
array_push(.@recipes, CraftPynRifle);
array_push(.@recipes, CraftPynGatling);
array_push(.@recipes, CraftLeaderWand);
@@ -432,6 +447,7 @@ function script MakeBlueprint {
}
if (.@rarity & CRAFT_MASTER) {
array_push(.@recipes, CraftDivineSword);
+ array_push(.@recipes, CraftImmortalSword);
array_push(.@recipes, CraftPynShotgun);
array_push(.@recipes, CraftLegendaryWand);
array_push(.@recipes, CraftBansheeBow);
@@ -440,11 +456,12 @@ function script MakeBlueprint {
// Now you'll learn some recipe!
.@rcp=any_of(.@recipes);
if (RECIPES_EQUIPMENT[.@rcp]) {
- dispbottom l("It was a recipe you already knew...");
+ .@mpot=rand2(900, 1000*.@rarity);
+ dispbottom l("It was a recipe you already knew... (+ @@ Mobpt)", .@mpot);
getexp (BaseLevel+JobLevel)*rand2(1,.@rarity), JobLevel+rand2(1,.@rarity);
// Give you some Monster Points to use with Intense Beard
// You do NOT need to be registered with Aidan for this.
- Mobpt+=rand2(900, 1000*.@rarity);
+ Mobpt+=.@mpot;
} else {
dispbottom l("Learned a new recipe!");
RECIPES_EQUIPMENT[.@rcp]=true;