diff options
Diffstat (limited to 'npc/craft/recipes.txt')
-rw-r--r-- | npc/craft/recipes.txt | 29 |
1 files changed, 23 insertions, 6 deletions
diff --git a/npc/craft/recipes.txt b/npc/craft/recipes.txt index c8a3362ca..65409aee8 100644 --- a/npc/craft/recipes.txt +++ b/npc/craft/recipes.txt @@ -223,6 +223,19 @@ function readCrafting { 1, TinIngot, 20, Coal, 1, EverburnPowder); + // Reserved ID 63 and 64 + // Halberd is really cheap as it doesn't uses Platinum/Iridium :P + showRecipe(CraftHalberd, Halberd, + 45, SilverIngot, + 5, TinIngot, + 34, Coal, + 1, EverburnPowder); + showRecipe(CraftImmortalSword, ImmortalSword, + 40, SilverIngot, + 2, PlatinumIngot, + 3, IridiumIngot, + 1, BlueManaPearl); + next; // Archery Weapons: Always use Wood, Root and Carp. mesc "----------"+l("Archery Weapon Recipes")+"----------", 2; @@ -382,11 +395,12 @@ function script MakeBlueprint { // Now you'll learn some recipe! .@rcp=any_of(.@recipes); if (RECIPES_ALCHEMY[.@rcp]) { - dispbottom l("It was a recipe you already knew..."); + .@mpot=rand2(900, 1000*.@rarity); + dispbottom l("It was a recipe you already knew... (+ @@ Mobpt)", .@mpot); getexp (BaseLevel+JobLevel)*rand2(1,.@rarity), JobLevel+rand2(1,.@rarity); // Give you some Monster Points to use with Intense Beard // You do NOT need to be registered with Aidan for this. - Mobpt+=rand2(900, 1000*.@rarity); + Mobpt+=.@mpot; } else { dispbottom l("Learned a new recipe!"); RECIPES_ALCHEMY[.@rcp]=true; @@ -406,6 +420,7 @@ function script MakeBlueprint { if (.@rarity & CRAFT_INTERMEDIARY) { array_push(.@recipes, CraftBugSlayer); array_push(.@recipes, CraftShortGladius); + array_push(.@recipes, CraftMiereCleaver); array_push(.@recipes, CraftBladeShield); array_push(.@recipes, CraftNoviceWand); array_push(.@recipes, CraftForestBow); @@ -415,7 +430,7 @@ function script MakeBlueprint { array_push(.@recipes, CraftShortsword); array_push(.@recipes, CraftBoneKnife); array_push(.@recipes, CraftKitana); - array_push(.@recipes, CraftMiereCleaver); + array_push(.@recipes, CraftBroadsword); array_push(.@recipes, CraftPynRevolver); array_push(.@recipes, CraftApprenticeWand); array_push(.@recipes, CraftElficBow); @@ -424,7 +439,7 @@ function script MakeBlueprint { array_push(.@recipes, CraftGoldenRing); array_push(.@recipes, CraftLongSword); array_push(.@recipes, CraftRockKnife); - array_push(.@recipes, CraftBroadsword); + array_push(.@recipes, CraftHalberd); array_push(.@recipes, CraftPynRifle); array_push(.@recipes, CraftPynGatling); array_push(.@recipes, CraftLeaderWand); @@ -432,6 +447,7 @@ function script MakeBlueprint { } if (.@rarity & CRAFT_MASTER) { array_push(.@recipes, CraftDivineSword); + array_push(.@recipes, CraftImmortalSword); array_push(.@recipes, CraftPynShotgun); array_push(.@recipes, CraftLegendaryWand); array_push(.@recipes, CraftBansheeBow); @@ -440,11 +456,12 @@ function script MakeBlueprint { // Now you'll learn some recipe! .@rcp=any_of(.@recipes); if (RECIPES_EQUIPMENT[.@rcp]) { - dispbottom l("It was a recipe you already knew..."); + .@mpot=rand2(900, 1000*.@rarity); + dispbottom l("It was a recipe you already knew... (+ @@ Mobpt)", .@mpot); getexp (BaseLevel+JobLevel)*rand2(1,.@rarity), JobLevel+rand2(1,.@rarity); // Give you some Monster Points to use with Intense Beard // You do NOT need to be registered with Aidan for this. - Mobpt+=rand2(900, 1000*.@rarity); + Mobpt+=.@mpot; } else { dispbottom l("Learned a new recipe!"); RECIPES_EQUIPMENT[.@rcp]=true; |