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+// TMW2 Scripts
+// Author:
+// Jesusalva
+// Description:
+// Warp System Forgotten Shrine (rough duplicates)
+
+////////// Warp System below this file
+018-6-3,86,32,0 script #01863_fromOuttoNorth NPC_SUMMONING_CIRC,0,0,{
+ dispbottom l("I should be prepared before walking on this.");
+ end;
+
+OnTouch:
+ // Disable any other active portal
+ 01863_DisableAllWarps();
+
+ // Warp you to next room coordinates
+ slide 86, 44;
+
+ // Execute the next room code and finish
+ doevent instance_npcname("#01863_InstCtrl", .@q2)+"::OnRoomNorth";
+ end;
+
+// NPC must remain hidden.
+OnInit:
+ disablenpc .name$;
+ end;
+}
+
+018-6-3,86,43,0 script #01863_fromNorthtoOut NPC_SUMMONING_CIRC,0,0,{
+ dispbottom l("I should be prepared before walking on this.");
+ end;
+
+OnTouch:
+ // Disable any other active portal
+ 01863_DisableAllWarps();
+
+ // Warp you to next room coordinates
+ slide 86, 31;
+ end;
+
+// NPC must remain hidden.
+OnInit:
+ disablenpc .name$;
+ end;
+OnInstanceInit:
+ disablenpc instance_npcname(.name$);
+ end;
+}
+
+018-6-3,64,50,0 script #01863_fromNorthtoNW NPC_SUMMONING_CIRC,0,0,{
+ dispbottom l("I should be prepared before walking on this.");
+ end;
+
+OnTouch:
+ // Disable any other active portal
+ 01863_DisableAllWarps();
+
+ // Warp you to next room coordinates
+ slide 58, 67;
+
+ // Execute the next room code and finish
+ doevent instance_npcname("#01863_InstCtrl", .@q2)+"::OnRoomNW";
+ end;
+
+// NPC must remain hidden.
+OnInit:
+ disablenpc .name$;
+ end;
+OnInstanceInit:
+ disablenpc instance_npcname(.name$);
+ end;
+}
+
+018-6-3,58,66,0 script #01863_fromNWtoNorth NPC_SUMMONING_CIRC,0,0,{
+ dispbottom l("I should be prepared before walking on this.");
+ end;
+
+OnTouch:
+ // Disable any other active portal
+ 01863_DisableAllWarps();
+
+ // Warp you to next room coordinates
+ slide 65, 50;
+
+ // Execute the next room code and finish
+ doevent instance_npcname("#01863_InstCtrl", .@q2)+"::OnRoomNorth";
+ end;
+
+// NPC must remain hidden.
+OnInit:
+ disablenpc .name$;
+ end;
+OnInstanceInit:
+ disablenpc instance_npcname(.name$);
+ end;
+}
+
+018-6-3,119,50,0 script #01863_fromNorthtoNE NPC_SUMMONING_CIRC,0,0,{
+ dispbottom l("I should be prepared before walking on this.");
+ end;
+
+OnTouch:
+ // Disable any other active portal
+ 01863_DisableAllWarps();
+
+ // Warp you to next room coordinates
+ slide 122, 68;
+
+ // Execute the next room code and finish
+ doevent instance_npcname("#01863_InstCtrl", .@q2)+"::OnRoomNE";
+ end;
+
+// NPC must remain hidden.
+OnInit:
+ disablenpc .name$;
+ end;
+OnInstanceInit:
+ disablenpc instance_npcname(.name$);
+ end;
+}
+
+018-6-3,122,67,0 script #01863_fromNEtoNorth NPC_SUMMONING_CIRC,0,0,{
+ dispbottom l("I should be prepared before walking on this.");
+ end;
+
+OnTouch:
+ // Disable any other active portal
+ 01863_DisableAllWarps();
+
+ // Warp you to next room coordinates
+ slide 118, 50;
+
+ // Execute the next room code and finish
+ doevent instance_npcname("#01863_InstCtrl", .@q2)+"::OnRoomNorth";
+ end;
+
+// NPC must remain hidden.
+OnInit:
+ disablenpc .name$;
+ end;
+OnInstanceInit:
+ disablenpc instance_npcname(.name$);
+ end;
+}
+
+018-6-3,67,75,0 script #01863_fromNWtoNC NPC_SUMMONING_CIRC,0,0,{
+ dispbottom l("I should be prepared before walking on this.");
+ end;
+
+OnTouch:
+ // Disable any other active portal
+ 01863_DisableAllWarps();
+
+ // Warp you to next room coordinates
+ slide 79, 71;
+
+ // Execute the next room code and finish
+ doevent instance_npcname("#01863_InstCtrl", .@q2)+"::OnRoomNC";
+ end;
+
+// NPC must remain hidden.
+OnInit:
+ disablenpc .name$;
+ end;
+OnInstanceInit:
+ disablenpc instance_npcname(.name$);
+ end;
+}
+
+018-6-3,78,71,0 script #01863_fromNCtoNW NPC_SUMMONING_CIRC,0,0,{
+ dispbottom l("I should be prepared before walking on this.");
+ end;
+
+OnTouch:
+ // Disable any other active portal
+ 01863_DisableAllWarps();
+
+ // Warp you to next room coordinates
+ slide 66, 75;
+
+ // Execute the next room code and finish
+ doevent instance_npcname("#01863_InstCtrl", .@q2)+"::OnRoomNW";
+ end;
+
+// NPC must remain hidden.
+OnInit:
+ disablenpc .name$;
+ end;
+OnInstanceInit:
+ disablenpc instance_npcname(.name$);
+ end;
+}
+
+018-6-3,57,83,0 script #01863_fromNWtoSW NPC_SUMMONING_CIRC,0,0,{
+ dispbottom l("I should be prepared before walking on this.");
+ end;
+
+OnTouch:
+ // Disable any other active portal
+ 01863_DisableAllWarps();
+
+ // Warp you to next room coordinates
+ slide 57, 97;
+
+ // Execute the next room code and finish
+ doevent instance_npcname("#01863_InstCtrl", .@q2)+"::OnRoomSW";
+ end;
+
+// NPC must remain hidden.
+OnInit:
+ disablenpc .name$;
+ end;
+OnInstanceInit:
+ disablenpc instance_npcname(.name$);
+ end;
+}
+
+018-6-3,57,96,0 script #01863_fromSWtoNW NPC_SUMMONING_CIRC,0,0,{
+ dispbottom l("I should be prepared before walking on this.");
+ end;
+
+OnTouch:
+ // Disable any other active portal
+ 01863_DisableAllWarps();
+
+ // Warp you to next room coordinates
+ slide 57, 82;
+
+ // Execute the next room code and finish
+ doevent instance_npcname("#01863_InstCtrl", .@q2)+"::OnRoomNW";
+ end;
+
+// NPC must remain hidden.
+OnInit:
+ disablenpc .name$;
+ end;
+OnInstanceInit:
+ disablenpc instance_npcname(.name$);
+ end;
+}
+
+018-6-3,112,75,0 script #01863_fromNEtoNC NPC_SUMMONING_CIRC,0,0,{
+ dispbottom l("I should be prepared before walking on this.");
+ end;
+
+OnTouch:
+ // Disable any other active portal
+ 01863_DisableAllWarps();
+
+ // Warp you to next room coordinates
+ slide 101, 70;
+
+ // Execute the next room code and finish
+ doevent instance_npcname("#01863_InstCtrl", .@q2)+"::OnRoomNC";
+ end;
+
+// NPC must remain hidden.
+OnInit:
+ disablenpc .name$;
+ end;
+OnInstanceInit:
+ disablenpc instance_npcname(.name$);
+ end;
+}
+
+018-6-3,102,70,0 script #01863_fromNCtoNE NPC_SUMMONING_CIRC,0,0,{
+ dispbottom l("I should be prepared before walking on this.");
+ end;
+
+OnTouch:
+ // Disable any other active portal
+ 01863_DisableAllWarps();
+
+ // Warp you to next room coordinates
+ slide 113, 75;
+
+ // Execute the next room code and finish
+ doevent instance_npcname("#01863_InstCtrl", .@q2)+"::OnRoomNE";
+ end;
+
+// NPC must remain hidden.
+OnInit:
+ disablenpc .name$;
+ end;
+OnInstanceInit:
+ disablenpc instance_npcname(.name$);
+ end;
+}
+
+018-6-3,121,84,0 script #01863_fromNEtoSE NPC_SUMMONING_CIRC,0,0,{
+ dispbottom l("I should be prepared before walking on this.");
+ end;
+
+OnTouch:
+ // Disable any other active portal
+ 01863_DisableAllWarps();
+
+ // Warp you to next room coordinates
+ slide 121, 97;
+
+ // Execute the next room code and finish
+ doevent instance_npcname("#01863_InstCtrl", .@q2)+"::OnRoomSE";
+ end;
+
+// NPC must remain hidden.
+OnInit:
+ disablenpc .name$;
+ end;
+OnInstanceInit:
+ disablenpc instance_npcname(.name$);
+ end;
+}
+
+018-6-3,121,96,0 script #01863_fromSEtoNE NPC_SUMMONING_CIRC,0,0,{
+ dispbottom l("I should be prepared before walking on this.");
+ end;
+
+OnTouch:
+ // Disable any other active portal
+ 01863_DisableAllWarps();
+
+ // Warp you to next room coordinates
+ slide 121, 83;
+
+ // Execute the next room code and finish
+ doevent instance_npcname("#01863_InstCtrl", .@q2)+"::OnRoomNE";
+ end;
+
+// NPC must remain hidden.
+OnInit:
+ disablenpc .name$;
+ end;
+OnInstanceInit:
+ disablenpc instance_npcname(.name$);
+ end;
+}
+
+018-6-3,57,113,0 script #01863_fromSWtoSouth NPC_SUMMONING_CIRC,0,0,{
+ dispbottom l("I should be prepared before walking on this.");
+ end;
+
+OnTouch:
+ // Disable any other active portal
+ 01863_DisableAllWarps();
+
+ // Warp you to next room coordinates
+ slide 64, 131;
+
+ // Execute the next room code and finish
+ doevent instance_npcname("#01863_InstCtrl", .@q2)+"::OnRoomSouth";
+ end;
+
+// NPC must remain hidden.
+OnInit:
+ disablenpc .name$;
+ end;
+OnInstanceInit:
+ disablenpc instance_npcname(.name$);
+ end;
+}
+
+018-6-3,63,131,0 script #01863_fromSouthtoSW NPC_SUMMONING_CIRC,0,0,{
+ dispbottom l("I should be prepared before walking on this.");
+ end;
+
+OnTouch:
+ // Disable any other active portal
+ 01863_DisableAllWarps();
+
+ // Warp you to next room coordinates
+ slide 57, 112;
+
+ // Execute the next room code and finish
+ doevent instance_npcname("#01863_InstCtrl", .@q2)+"::OnRoomSW";
+ end;
+
+// NPC must remain hidden.
+OnInit:
+ disablenpc .name$;
+ end;
+OnInstanceInit:
+ disablenpc instance_npcname(.name$);
+ end;
+}
+
+018-6-3,123,113,0 script #01863_fromSEtoSouth NPC_SUMMONING_CIRC,0,0,{
+ dispbottom l("I should be prepared before walking on this.");
+ end;
+
+OnTouch:
+ // Disable any other active portal
+ 01863_DisableAllWarps();
+
+ // Warp you to next room coordinates
+ slide 119, 131;
+
+ // Execute the next room code and finish
+ doevent instance_npcname("#01863_InstCtrl", .@q2)+"::OnRoomSouth";
+ end;
+
+// NPC must remain hidden.
+OnInit:
+ disablenpc .name$;
+ end;
+OnInstanceInit:
+ disablenpc instance_npcname(.name$);
+ end;
+}
+
+018-6-3,120,131,0 script #01863_fromSouthtoSE NPC_SUMMONING_CIRC,0,0,{
+ dispbottom l("I should be prepared before walking on this.");
+ end;
+
+OnTouch:
+ // Disable any other active portal
+ 01863_DisableAllWarps();
+
+ // Warp you to next room coordinates
+ slide 123, 112;
+
+ // Execute the next room code and finish
+ doevent instance_npcname("#01863_InstCtrl", .@q2)+"::OnRoomSE";
+ end;
+
+// NPC must remain hidden.
+OnInit:
+ disablenpc .name$;
+ end;
+OnInstanceInit:
+ disablenpc instance_npcname(.name$);
+ end;
+}
+
+018-6-3,66,106,0 script #01863_fromSWtoSC NPC_SUMMONING_CIRC,0,0,{
+ dispbottom l("I should be prepared before walking on this.");
+ end;
+
+OnTouch:
+ // Disable any other active portal
+ 01863_DisableAllWarps();
+
+ // Warp you to next room coordinates
+ slide 79, 110;
+
+ // Execute the next room code and finish
+ doevent instance_npcname("#01863_InstCtrl", .@q2)+"::OnRoomSC";
+ end;
+
+// NPC must remain hidden.
+OnInit:
+ disablenpc .name$;
+ end;
+OnInstanceInit:
+ disablenpc instance_npcname(.name$);
+ end;
+}
+
+018-6-3,78,110,0 script #01863_fromSCtoSW NPC_SUMMONING_CIRC,0,0,{
+ dispbottom l("I should be prepared before walking on this.");
+ end;
+
+OnTouch:
+ // Disable any other active portal
+ 01863_DisableAllWarps();
+
+ // Warp you to next room coordinates
+ slide 65, 106;
+
+ // Execute the next room code and finish
+ doevent instance_npcname("#01863_InstCtrl", .@q2)+"::OnRoomSW";
+ end;
+
+// NPC must remain hidden.
+OnInit:
+ disablenpc .name$;
+ end;
+OnInstanceInit:
+ disablenpc instance_npcname(.name$);
+ end;
+}
+
+018-6-3,112,110,0 script #01863_fromSEtoSC NPC_SUMMONING_CIRC,0,0,{
+ dispbottom l("I should be prepared before walking on this.");
+ end;
+
+OnTouch:
+ // Disable any other active portal
+ 01863_DisableAllWarps();
+
+ // Warp you to next room coordinates
+ slide 101, 110;
+
+ // Execute the next room code and finish
+ doevent instance_npcname("#01863_InstCtrl", .@q2)+"::OnRoomSC";
+ end;
+
+// NPC must remain hidden.
+OnInit:
+ disablenpc .name$;
+ end;
+OnInstanceInit:
+ disablenpc instance_npcname(.name$);
+ end;
+}
+
+018-6-3,102,110,0 script #01863_fromSCtoSE NPC_SUMMONING_CIRC,0,0,{
+ dispbottom l("I should be prepared before walking on this.");
+ end;
+
+OnTouch:
+ // Disable any other active portal
+ 01863_DisableAllWarps();
+
+ // Warp you to next room coordinates
+ slide 113, 110;
+
+ // Execute the next room code and finish
+ doevent instance_npcname("#01863_InstCtrl", .@q2)+"::OnRoomSE";
+ end;
+
+// NPC must remain hidden.
+OnInit:
+ disablenpc .name$;
+ end;
+OnInstanceInit:
+ disablenpc instance_npcname(.name$);
+ end;
+}
+
+018-6-3,92,137,0 script #01863_fromSouthtoOut NPC_SUMMONING_CIRC,0,0,{
+ dispbottom l("I should be prepared before walking on this.");
+ end;
+
+OnTouch:
+ // Disable any other active portal
+ 01863_DisableAllWarps();
+
+ // Warp you to next room coordinates
+ slide 92, 151;
+ end;
+
+// NPC must remain hidden.
+OnInit:
+ disablenpc .name$;
+ end;
+OnInstanceInit:
+ disablenpc instance_npcname(.name$);
+ end;
+}
+
+018-6-3,92,150,0 script #01863_fromOuttoSouth NPC_SUMMONING_CIRC,0,0,{
+ dispbottom l("I should be prepared before walking on this.");
+ end;
+
+OnTouch:
+ // Disable any other active portal
+ 01863_DisableAllWarps();
+
+ // Warp you to next room coordinates
+ slide 92, 136;
+
+ // Execute the next room code and finish
+ doevent instance_npcname("#01863_InstCtrl", .@q2)+"::OnRoomSouth";
+ end;
+
+// NPC must remain hidden.
+OnInit:
+ disablenpc .name$;
+ end;
+}
+
+018-6-3,90,84,0 script #01863_fromCCtoNC NPC_SUMMONING_CIRC,0,0,{
+ dispbottom l("I should be prepared before walking on this.");
+ end;
+
+OnTouch:
+ // Disable any other active portal
+ 01863_DisableAllWarps();
+
+ // Warp you to next room coordinates
+ slide 90, 73;
+
+ // Execute the next room code and finish
+ doevent instance_npcname("#01863_InstCtrl", .@q2)+"::OnRoomNC";
+ end;
+
+// NPC must remain hidden.
+OnInit:
+ disablenpc .name$;
+ end;
+OnInstanceInit:
+ disablenpc instance_npcname(.name$);
+ end;
+}
+
+018-6-3,90,96,0 script #01863_fromCCtoSC NPC_SUMMONING_CIRC,0,0,{
+ dispbottom l("I should be prepared before walking on this.");
+ end;
+
+OnTouch:
+ // Disable any other active portal
+ 01863_DisableAllWarps();
+
+ // Warp you to next room coordinates
+ slide 90, 106;
+
+ // Execute the next room code and finish
+ doevent instance_npcname("#01863_InstCtrl", .@q2)+"::OnRoomSC";
+ end;
+
+// NPC must remain hidden.
+OnInit:
+ disablenpc .name$;
+ end;
+OnInstanceInit:
+ disablenpc instance_npcname(.name$);
+ end;
+}
+
+