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-rw-r--r--npc/012-1/estate.txt6
1 files changed, 4 insertions, 2 deletions
diff --git a/npc/012-1/estate.txt b/npc/012-1/estate.txt
index a457744ec..57f578f1d 100644
--- a/npc/012-1/estate.txt
+++ b/npc/012-1/estate.txt
@@ -8,9 +8,10 @@
// $ESTATE_OWNER[.id] → Account ID owner of the Real Estate
// $ESTATE_OWNERNAME$[.id] → Human readable name of Real Estate owner
// $ESTATE_RENTTIME[.id] → When the rent will expire
-// $ESTATE_MOBILIA_2[.id] → Bitmask of mobilia currently purchased on Yellow Collision (4)
+// $ESTATE_MOBILIA_2[.id] → Bitmask of mobilia currently purchased on Monster Collision (6) (Use on walls only)
// $ESTATE_MOBILIA_4[.id] → Bitmask of mobilia currently purchased on Air Collision (2)
// $ESTATE_MOBILIA_8[.id] → Bitmask of mobilia currently purchased on Water Collision (3)
+// $ESTATE_MOBILIA_32[.id] → Bitmask of mobilia currently purchased on Yellow Collision (4)
// $ESTATE_MOBILIA_64[.id] → Bitmask of mobilia currently purchased on Player Collision (5)
// $ESTATE_MOBILIA_128[.id] → Bitmask of mobilia currently purchased on Normal Collision (1)
// $ESTATE_PASSWORD$[.id] → Password to enter the estate. If it is "", then no password required
@@ -66,6 +67,7 @@ L_RentAvailable:
$ESTATE_MOBILIA_2[.id]=0;
$ESTATE_MOBILIA_4[.id]=0;
$ESTATE_MOBILIA_8[.id]=0;
+ $ESTATE_MOBILIA_32[.id]=0;
$ESTATE_MOBILIA_64[.id]=0;
$ESTATE_MOBILIA_128[.id]=0;
$ESTATE_PASSWORD$[.id]="";
@@ -153,7 +155,7 @@ OnInit:
// Estate Settings
.id=1; // Estate ID
- .price=50000; // Monthly rent price
+ .price=120000; // Monthly rent price
.time=60*60*24*30; // How long last default rent time. In future could consider month.
end;