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-rw-r--r--npc/003-1/ishi.txt16
-rw-r--r--npc/003-1/magic.txt2
2 files changed, 9 insertions, 9 deletions
diff --git a/npc/003-1/ishi.txt b/npc/003-1/ishi.txt
index 9ebcc83d9..64c6ecee3 100644
--- a/npc/003-1/ishi.txt
+++ b/npc/003-1/ishi.txt
@@ -59,9 +59,9 @@
// Push blueprints based on your Job Level
array_push(@Rares, AlchemyBlueprintA);
- array_push(@Rares, (JobLevel/4));
+ array_push(@Rares, (JobLevel/3));
array_push(@Rares, EquipmentBlueprintA);
- array_push(@Rares, (JobLevel/4));
+ array_push(@Rares, (JobLevel/3));
// Additional Loot for level 45+
if (BaseLevel >= 45) {
@@ -75,9 +75,9 @@
array_push(@Items, ShadowHerb);
array_push(@Rares, AlchemyBlueprintB);
- array_push(@Rares, (JobLevel/8));
+ array_push(@Rares, (JobLevel/6));
array_push(@Rares, EquipmentBlueprintB);
- array_push(@Rares, (JobLevel/8));
+ array_push(@Rares, (JobLevel/6));
}
// Additional Loot for level 75+
@@ -93,9 +93,9 @@
array_push(@Rares, MercBoxA);
array_push(@Rares, 40);
array_push(@Rares, AlchemyBlueprintC);
- array_push(@Rares, (JobLevel/12));
+ array_push(@Rares, (JobLevel/9));
array_push(@Rares, EquipmentBlueprintC);
- array_push(@Rares, (JobLevel/12));
+ array_push(@Rares, (JobLevel/9));
}
mesn l("Ishi, the Rewards Master");
@@ -121,10 +121,10 @@
.@var=@menuret;
// Special cases
- if (.@var < 1)
- goto L_Give_all;
if (!.@var)
goto L_Close;
+ if (.@var < 0)
+ goto L_Give_all;
goto L_Items;
diff --git a/npc/003-1/magic.txt b/npc/003-1/magic.txt
index cd0366739..4582bad6d 100644
--- a/npc/003-1/magic.txt
+++ b/npc/003-1/magic.txt
@@ -15,6 +15,6 @@ OnTouch:
}
*/
warp "003-0", 48, 51;
- dispbottom col(l("CONDEMNED: This building has been condemned. The roof may fall. Be careful!"), 1);
+ //dispbottom col(l("CONDEMNED: This building has been condemned. The roof may fall. Be careful!"), 1);
end;
}