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-rw-r--r--npc/001-2-2/_import.txt5
-rw-r--r--npc/001-2-2/_warps.txt4
-rw-r--r--npc/001-2-2/mapflags.txt1
-rw-r--r--npc/001-2-2/moon.txt214
4 files changed, 224 insertions, 0 deletions
diff --git a/npc/001-2-2/_import.txt b/npc/001-2-2/_import.txt
new file mode 100644
index 000000000..7d11248ec
--- /dev/null
+++ b/npc/001-2-2/_import.txt
@@ -0,0 +1,5 @@
+// Map 001-2-2: Moon's House
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/001-2-2/_warps.txt",
+"npc/001-2-2/mapflags.txt",
+"npc/001-2-2/moon.txt",
diff --git a/npc/001-2-2/_warps.txt b/npc/001-2-2/_warps.txt
new file mode 100644
index 000000000..f28c931d1
--- /dev/null
+++ b/npc/001-2-2/_warps.txt
@@ -0,0 +1,4 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 001-2-2: Moon's House warps
+001-2-2,38,39,0 warp #001-2-2_38_39 0,0,001-1,70,78
+001-2-2,27,29,0 warp #001-2-2_27_29 2,0,001-2-3,27,30
diff --git a/npc/001-2-2/mapflags.txt b/npc/001-2-2/mapflags.txt
new file mode 100644
index 000000000..ff5a8f27b
--- /dev/null
+++ b/npc/001-2-2/mapflags.txt
@@ -0,0 +1 @@
+001-2-2 mapflag town
diff --git a/npc/001-2-2/moon.txt b/npc/001-2-2/moon.txt
new file mode 100644
index 000000000..ea76d3b73
--- /dev/null
+++ b/npc/001-2-2/moon.txt
@@ -0,0 +1,214 @@
+// Evol scripts.
+// Authors:
+// Reid
+// Travolta
+// Description:
+// Moon, main NPC for the urchin quest.
+// Variables:
+// ArtisQuests_Urchin - quest var
+// Quest stages:
+// 0 - not started
+// 1 - started, searching for Croc Claws
+// 2 - quest finished
+
+001-2-2,33,32,0 script Moon#001-2-2 NPC_ELVEN_FEMALE,3,3,{
+
+ function SayRandomGreeting {
+ .@q = getq(ArtisQuests_Urchin);
+ .@tick = gettimetick(1);
+ if (.@tick > @ArtisQuests_Urchin_MoonMsgTick + 12)
+ {
+ setarray .messages$[0], l("Ouch!"), l("It hurts so bad!"),
+ l("Help me!"), l("Hurry up!"),
+ l("I can't wait all day!"),
+ l("I need more Croc Claws."),
+ l("What a relief."),
+ l("No more pain, thanks to you."),
+ l("I can walk again!");
+ setarray .msg_first[0], 0, 3, 6;
+ setarray .msg_last[0], 2, 5, 8;
+ .@r = rand(.msg_first[.@q],.msg_last[.@q]);
+ .@msg$ = .messages$[.@r];
+ npctalk3 .@msg$;
+ @ArtisQuests_Urchin_MoonMsgTick = .@tick;
+ }
+ }
+
+ function CheckCrowClaw {
+ if (getq(ArtisQuests_Urchin) != 1)
+ return -1;
+
+ mes "";
+ mesn;
+ if (countitem("CrocClaw") > 0)
+ {
+ delitem "CrocClaw", 1;
+ if (rand(8) == 7) // the lucky 7
+ {
+ mesq l("Yay, it worked! I removed a spike.");
+ ArtisQuests_Urchin_ULeft--;
+ next;
+ if (!ArtisQuests_Urchin_ULeft)
+ {
+ mesq l("It seems I got them all!");
+ next;
+ mesq l("Here is your reward.");
+ setq ArtisQuests_Urchin, 2;
+ getexp 1500, 100;
+ close2;
+ return 1;
+ }
+ else
+ {
+ mesq l("But I still have some spikes left in my foot.");
+ next;
+ return 0;
+ }
+ }
+ else
+ {
+ mesq l("This one is useless! Give me another @@.", getitemlink("CrocClaw"));
+ next;
+ return 0;
+ }
+ }
+ else
+ {
+ mesq l("You don't have any @@, are you mocking me?", getitemlink("CrocClaw"));
+ close2;
+ return 1;
+ }
+ }
+
+ stopnpctimer;
+
+ .@q = getq(ArtisQuests_Urchin);
+ if (.@q < 2)
+ {
+ mesn "Narrator";
+ mes col(l("You see a young elven girl, with a strong sense of pain in her face."), 9);
+ next;
+ }
+ else
+ {
+ mesn;
+ mesq l("I appreciate your help, @@.", strcharinfo(0));
+ goto L_Close;
+ }
+ if (.@q == 1) goto L_QuestStarted;
+
+L_Story:
+ select
+ l("Hi, can I help you somehow?");
+ mes "";
+ mesn;
+ mesq l("That would be great!");
+ next;
+ mesq l("Hi, my name is Moon. This morning I went for a walk on the beach.");
+ next;
+ mesq l("Walking barefoot, feeling the hot sand with my feet, daydreaming... I like such things, you know.");
+ next;
+ mesq l("I didn't notice that a Pikpik was in my way, and when I stepped on it, my foot was full of spikes.");
+ next;
+ mesq l("Luckily the beach is nearby, and somehow I made my way home.");
+ next;
+ mesq l("Please bring me @@s so I can pull out these spikes from my foot.", getitemlink("CrocClaw"));
+ next;
+
+ switch (select(l("Stay here, I will be back as soon as I have some."),
+ l("Maybe next time.")))
+ {
+ case 1:
+ setq ArtisQuests_Urchin, 1;
+ mes "";
+ mesn;
+ mesq l("It really hurts, please hurry!");
+
+ ArtisQuests_Urchin_ULeft = rand(3,5);
+
+ next;
+ goto L_Where;
+ break;
+ case 2:
+ mes "";
+ mesn "Narrator";
+ mes col(l("The girl looks desperate."),9);
+ }
+ goto L_Close;
+
+L_QuestStarted:
+ mesn;
+ mesq l("Do you have @@s for me?", getitemlink("CrocClaw"));
+ next;
+
+ select
+ l("Check out this one."),
+ l("I should put more effort into this."),
+ l("Where can I find some Croc Claws?");
+
+ switch (@menu)
+ {
+ case 1:
+ .@MustRepeat = CheckCrowClaw;
+ if (!.@MustRepeat)
+ goto L_CheckLoop;
+ goto L_Close;
+ case 2:
+ mes "";
+ mesn;
+ mesq l("It really hurts, please hurry!");
+ goto L_Close;
+ case 3:
+ mes "";
+ mesn;
+ goto L_Where;
+ }
+
+L_CheckLoop:
+ while (!.@MustRepeat)
+ {
+ switch (select(l("Here is another one."),
+ l("I must leave to get more.")))
+ {
+ case 1:
+ .@MustRepeat = CheckCrowClaw;
+ break;
+ case 2:
+ goto L_Close;
+ }
+ }
+ goto L_Close;
+
+L_Where:
+ mesq l("You can find some Crocs on the beach, you could look up at the one after the gate, on top of this city.");
+
+ goto L_Close;
+
+L_Close:
+ initnpctimer;
+ close;
+
+OnTimer1000:
+ domovestep;
+
+OnTouch:
+ SayRandomGreeting;
+ end;
+
+OnHour00:
+ if (playerattached())
+ @ArtisQuests_Urchin_MoonMsgTick = 0;
+ end;
+
+OnInit:
+ .sex = G_FEMALE;
+ .distance = 3;
+ initpath "move", 41, 30,
+ "dir", DOWN, 0,
+ "wait", 2, 0,
+ "move", 33, 32,
+ "dir", DOWN, 0,
+ "wait", 10, 0;
+ initialmove;
+ initnpctimer;
+}