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+// This is from LoF, to replace LoF Paxel
+//----------------------------------------------------
+// PRSM Helmet quest
+// Create Quest: Darlord (Depredador)
+//----------------------------------------------------
+
+// Old Paxel turned Raw Coal in Coal... But we don't have Raw Coal.
+// He probably used the nice furnace NPC too... We will need another NPC to use that...
+
+//012-1.gat,122,115,0 script Paxel 126,{
+016-1,40,39,0 script Paxel NPC141,{
+ if(QUEST_Warrior1 == 2) goto L_Done1;
+ if(QUEST_Warrior1 == 1) goto L_Ask2;
+
+ if (BaseLevel >= 60 && countitem(IronIngot) > 0) goto L_Ask1;
+
+ mesn;
+ mes "\"Hello! Calm wind today!\"";
+ menu
+ "Yes, but I like windy days.", L_Wind,
+ "Hmm... sorry but gotta go...", L_Go;
+ close;
+
+L_Go:
+ mesn;
+ mes "\"Ok, good trip then.\"";
+ close;
+
+L_Wind:
+ mesn;
+ mes "\"I don't like them, i can't fly straight.\"";
+ close;
+
+// ----------------------------------------------------
+// Desert Helmet quest start
+// ----------------------------------------------------
+L_Ask1:
+ mesn;
+ mes "\"Hello "+ strcharinfo(0) + "! I see you have some [Iron Ore] with you!\"";
+
+ menu
+ "Yes... right... what about [Iron Ore]?", L_Quest1,
+ "Yes, but i have grown attached to [Iron Ore]...", L_No,
+ "Right, but now i have business in other places.", L_Rude;
+ close;
+
+L_Quest1:
+ mesn;
+ mes "\"Iron Ore is a really special item. People without helmets can't understand [Iron Ore] real power, anyway if you could give me some of them you would understand why they are so special.\"";
+
+ menu
+ "Certainly, you can have all my [Iron Ore]", L_Check1,
+ "Sorry but i am not interested in that.", L_No;
+ close;
+
+L_No:
+ mesn;
+ mes "\"Ok, come back me when you want to know [Iron Ore] real power\"";
+ close;
+
+L_Rude:
+ mesn;
+ mes "\"Well, good luck with your business.\"";
+ close;
+
+L_Check1:
+ if (countitem(IronIngot) > 11)
+ goto L_Progress1;
+ goto L_More_Needed1;
+
+L_More_Needed1:
+ mesn;
+ mes "\"Your [Iron Ore] are not enough, please look for more.\"";
+ close;
+
+// ----------------------------------------------------
+// Got Iron Ores
+// ----------------------------------------------------
+L_Progress1:
+ delitem IronIngot, 12;
+ getexp 10000, 0;
+ set QUEST_Warrior1, 1;
+ mes "[Angel]";
+ mes "\"Perfect! you have enough Iron Ore, i will take them for now but i need other items in order to bring them to life.\"";
+
+L_Ask2:
+ mesn;
+ mes "\"I need a two Infantry Helmet to enchant them, one Warlord Helmet to make them full of vitality and a lot of Terranite Ore to make it more magical. And 10000 GP.\"";
+
+ menu
+ "Please have a look, i have what you asked", L_Check2,
+ "On my way to get what you need.", -;
+ close;
+
+
+L_Check2:
+ if (countitem(InfantryHelmet) < 2 || countitem(WarlordHelmet) < 1 || countitem(TerraniteOre) < 6)
+ goto L_More_Needed2;
+ if (Zeny < 10000) {
+ mesn;
+ mes "\"You can't afford that much work! Do some odd jobs and come back.\"";
+ close;
+ }
+ goto L_Progress2;
+
+
+L_More_Needed2:
+ mesn;
+ mes "\"I am sorry but i can see that you don't have all that i asked you.\"";
+ next;
+ mesn;
+ mes "\"Please bring me that or i won't be able to make something really special for you.\"";
+ close;
+
+// ----------------------------------------------------
+// Got Desert
+// ----------------------------------------------------
+L_Progress2:
+ inventoryplace PrsmHelmet, 1;
+ delitem InfantryHelmet, 2;
+ delitem WarlordHelmet, 1;
+ delitem TerraniteOre, 20;
+ getexp 60000, 0;
+ getitem PrsmHelmet, 1;
+ set QUEST_Warrior1, 2;
+ mesn;
+ mes "\"There you go a special Desert Helmet!.\"";
+ close;
+
+L_Done1:
+ mesn;
+ mes "\"Hello winged friend! How is the wind today?\"";
+
+ menu
+ "Calm, perfect for a fly!", L_Fly,
+ "Gale, not good to fly.", L_Wind2;
+ close;
+
+L_Fly:
+ mesn;
+ mes "\"Haha yes, you are right!\"";
+ close;
+
+L_Wind2:
+ mesn;
+ mes "\"Yep, i never fly in these days.\"";
+ close;
+
+}