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Diffstat (limited to 'npc/00000SAVE/005-4_bossfight.c')
-rw-r--r--npc/00000SAVE/005-4_bossfight.c204
1 files changed, 204 insertions, 0 deletions
diff --git a/npc/00000SAVE/005-4_bossfight.c b/npc/00000SAVE/005-4_bossfight.c
new file mode 100644
index 000000000..334c2830f
--- /dev/null
+++ b/npc/00000SAVE/005-4_bossfight.c
@@ -0,0 +1,204 @@
+
+005-4,36,19,0 script Switch#elecave NPC400,{
+ if ($@ELE_CAVE_STATUS != 0) goto L_Enjoy;
+
+ mes "*You see a switch, it is flipped off*";
+ menu "No, I am NOT flipping the switch... thats final.", L_Exit,
+ "Ha! What's the worst that could happen?", L_Flip;
+
+L_Flip:
+ mes "*As you flip the switch, the cave starts to rumble*";
+
+ if ($@ELE_CAVE_STATUS != 0) goto L_Enjoy; // Prevent from starting level 1 from two different players
+
+ $@ELE_CAVE_STATUS = 1;
+ $@ELE_CAVE_PLAYER_COUNT = getmapusers("005-4");
+
+ startnpctimer;
+
+L_Start_Level_1:
+ $@ELE_CAVE_LEVEL = 1;
+
+ mapannounce "005-4", "Level 1 starting", 0;
+
+ // Random colors for everyone!
+ areatimer "005-4", 19, 19, 54, 37, 10, "Switch#elecave::OnChaos";
+
+ // Two red, two blue.
+ areamonster "005-4", 19, 19, 54, 37, "", 1080, 2, "Switch#elecave::OnBlueDeath";
+ areamonster "005-4", 19, 19, 54, 37, "", 1081, 2, "Switch#elecave::OnRedDeath";
+ goto L_Exit; // This one is triggered on talking to the switch.
+
+L_Enjoy:
+ mes "*As you get ready to touch the switch, a spark of the opposite color flys to you. But oddly it doesn't hurt at all.*";
+
+ if (@ELE_CAVE_COLOR == 1) goto L_Set_Blue;
+ if (@ELE_CAVE_COLOR == 2) goto L_Set_Red;
+
+L_Set_Red:
+ @ELE_CAVE_COLOR = 1;
+ goto L_Exit;
+L_Set_Blue:
+ @ELE_CAVE_COLOR = 2;
+ goto L_Exit;
+
+
+L_Exit:
+ close;
+ end;
+
+
+OnTimer3000:
+ setnpctimer 0;
+
+ // We stop if no live players are around
+ if ($@ELE_CAVE_PLAYER_COUNT == 0) goto L_CleanUp;
+ set $@ELE_CAVE_PLAYER_COUNT, 0; // The onTick refills this with a live count
+
+ // We punish them for having a different count (Aka need kill them at the same time)
+ $@ELE_CAVE_RED_COUNT = mobcount("005-4","Switch#elecave::OnRedDeath") + 1;
+ $@ELE_CAVE_BLUE_COUNT = mobcount("005-4","Switch#elecave::OnBlueDeath") + 1;
+
+ $@ELE_CAVE_DIFF = 0;
+ if ($@ELE_CAVE_RED_COUNT > $@ELE_CAVE_BLUE_COUNT) goto L_More_Red;
+ if ($@ELE_CAVE_RED_COUNT < $@ELE_CAVE_BLUE_COUNT) goto L_More_Blue;
+
+ if ($@ELE_CAVE_LAST_MESSAGE != 0) mapannounce "005-4", "The ions are once again balanced. Try to kill a red and blue at the same time.", 0;
+ $@ELE_CAVE_LAST_MESSAGE = 0;
+
+ goto L_Next_Step;
+
+L_More_Red:
+ $@ELE_CAVE_DIFF = $@ELE_CAVE_RED_COUNT - $@ELE_CAVE_BLUE_COUNT;
+ if ($@ELE_CAVE_LAST_MESSAGE != 1) mapannounce "005-4", "There are too many red ions in the air! Kill more red sparks!", 0;
+ $@ELE_CAVE_LAST_MESSAGE = 1;
+ goto L_Next_Step;
+
+L_More_Blue:
+ $@ELE_CAVE_DIFF = $@ELE_CAVE_BLUE_COUNT - $@ELE_CAVE_RED_COUNT;
+ if ($@ELE_CAVE_LAST_MESSAGE != 2) mapannounce "005-4", "There are too many blue ions in the air! Kill more blue sparks!", 0;
+ $@ELE_CAVE_LAST_MESSAGE = 2;
+ goto L_Next_Step;
+
+L_Next_Step:
+ // Basic per player logic
+ areatimer "005-4", 19, 19, 54, 37, 10, "Switch#elecave::OnTick";
+
+ if ($@ELE_CAVE_RED_COUNT == 0 && $@ELE_CAVE_BLUE_COUNT == 0) goto L_Next_Level;
+
+ end;
+
+L_Next_Level:
+ if ($@ELE_CAVE_LEVEL == 1) goto L_Start_Level_2;
+ if ($@ELE_CAVE_LEVEL == 2) goto L_Start_Level_3;
+ if ($@ELE_CAVE_LEVEL == 3) goto L_CleanUp;
+ end;
+
+L_Start_Level_2:
+ $@ELE_CAVE_LEVEL = 2;
+
+ mapannounce "005-4", "Level 2 starting", 0;
+
+ // Random colors for everyone!
+ areatimer "005-4", 19, 19, 54, 37, 10, "Switch#elecave::OnChaos";
+
+ // four red, four blue.
+ areamonster "005-4", 19, 19, 54, 37, "", 1080, 4, "Switch#elecave::OnBlueDeath";
+ areamonster "005-4", 19, 19, 54, 37, "", 1081, 4, "Switch#elecave::OnRedDeath";
+ end;
+
+L_Start_Level_3:
+ $@ELE_CAVE_LEVEL = 3;
+
+ mapannounce "005-4", "Level 3 starting", 0;
+
+ // Random colors for everyone!
+ areatimer "005-4", 19, 19, 54, 37, 10, "Switch#elecave::OnChaos";
+
+ // eight red, eight blue.
+ areamonster "005-4", 19, 19, 54, 37, "", 1080, 8, "Switch#elecave::OnBlueDeath";
+ areamonster "005-4", 19, 19, 54, 37, "", 1081, 8, "Switch#elecave::OnRedDeath";
+ end;
+
+
+OnChaos:
+ if (ispcdead()) end;
+L_Set_Color:
+ message strcharinfo(0), "You feel funny. You think your color has changed.";
+ @ELE_CAVE_COLOR = rand(1, 2);
+ end;
+
+OnTick:
+ if (ispcdead()) end;
+
+ // Count this player as alive
+ $@ELE_CAVE_PLAYER_COUNT = $@ELE_CAVE_PLAYER_COUNT + 1;
+
+ @drainamount = MaxHp / -20;
+
+ if ($@ELE_CAVE_DIFF != 0) heal @drainamount * $@ELE_CAVE_DIFF, 0;
+
+ // Make sure they have a color
+ if (@ELE_CAVE_COLOR == 0) goto L_Set_Color;
+
+ if (@ELE_CAVE_COLOR == 1) goto L_Do_Red;
+ if (@ELE_CAVE_COLOR == 2) goto L_Do_Blue;
+
+ end;
+
+L_Do_Red:
+ specialeffect2 114; // Red effects
+
+ if (isin("005-4", 42, 19, 54, 32)) goto L_Heal;
+ if (isin("005-4", 32, 19, 54, 37)) end;
+ message strcharinfo(0), "Sparks are flying between you and a piller. Maybe you should stand near a piller with the same color as you.";
+ heal MaxHp / -6, 0;
+
+ end;
+
+L_Do_Blue:
+ specialeffect2 115; // Blue effects
+
+ if (isin("005-4", 19, 19, 31, 32)) goto L_Heal;
+ if (isin("005-4", 19, 19, 41, 37)) end;
+ message strcharinfo(0), "Sparks are flying between you and a piller. Maybe you should stand near a piller with the same color as you";
+ heal MaxHp / -6, 0;
+
+ end;
+
+L_Heal:
+ heal MaxHp / 20, 0;
+ end;
+
+OnBlueDeath:
+ // Blue players have to kill blue sparks
+ if (@ELE_CAVE_COLOR == 2) end;
+ message strcharinfo(0), "The dying spark reacts explosively with you. You should only kill sparks with the same color as you.";
+ heal MaxHp / -2, 0;
+ end;
+
+OnRedDeath:
+ // Red players have to kill red sparks
+ if (@ELE_CAVE_COLOR == 1) end;
+ message strcharinfo(0), "The dying spark reacts explosively with you. You should only kill sparks with the same color as you.";
+ heal MaxHp / -2, 0;
+ end;
+
+OnInit:
+ if (debug >= 2) end;
+ initnpctimer;
+ stopnpctimer;
+L_CleanUp:
+ $@ELE_CAVE_LAST_MESSAGE = 0;
+ $@ELE_CAVE_STATUS = 0;
+ $@ELE_CAVE_PLAYER_COUNT = 0;
+ $@ELE_CAVE_LEVEL = 0;
+ $@ELE_CAVE_ROUND_TIMER = 0;
+
+ killmonster "005-4", "Switch#elecave::OnBlueDeath";
+ killmonster "005-4", "Switch#elecave::OnRedDeath";
+
+ stopnpctimer;
+ setnpctimer 0;
+ end;
+}