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-rw-r--r--npc/000-0-0/sailors.txt23
1 files changed, 23 insertions, 0 deletions
diff --git a/npc/000-0-0/sailors.txt b/npc/000-0-0/sailors.txt
index cbc99e968..793c76282 100644
--- a/npc/000-0-0/sailors.txt
+++ b/npc/000-0-0/sailors.txt
@@ -133,6 +133,7 @@ L_Step4:
l("T.T \"Someone else killed my Dummy!\""),
l("'.' \"I forgot how to allocate status!\""),
l("-.- \"I forgot how to fight!\""),
+ l("._. \"What are these status useful for?\""),
l("^.^ \"Nothing is wrong, don't worry!\"");
mes "";
@@ -178,6 +179,28 @@ L_Step4:
mesn "Elmo";
mesq l("Another way to attack it is clicking on it.");
break;
+ case 5:
+ mesn "Elmo";
+ mes l("@@ helps you carry more items and also gives you a more forceful blow, but ends up not being very interesting if you focus on weapons that use projectiles, such as the bow.", b(l("Strength")));
+ next;
+ mesn "Elmo";
+ mes l("Greater @@ allows you to attack faster and has a greater chance of evading attacks.", b(l("agility")));
+ next;
+ mesn "Elmo";
+ mes l("@@ determines how many blows you can take before you die. It also affects status effects, like poison.", b(l("Vitality")));
+ next;
+ mesn "Elmo";
+ mes l("@@ is very useful for alchemy and magic, but nowadays there are few opportunities to use it.", b(l("Intelligence")));
+ next;
+ mesn "Elmo";
+ mes l("Your @@ determines your ability to hit monsters and is valuable to players who prefer weapons that use projectiles.", b(l("dexterity")));
+ next;
+ mesn "Elmo";
+ mes l("Your @@ determines several small things, including critical attacks and, limited to a certain extent, affect drop rates.", b(l("luck")));
+ next;
+ mesn "Elmo";
+ mes l("But to defeat this dummy, I would say that %s should do the trick.", b(l("assigning 5 points to str, agi, dex and luck")));
+ break;
}
close;