diff options
Diffstat (limited to 'db')
-rw-r--r-- | db/mob_skill_db2.txt | 54 | ||||
-rw-r--r-- | db/re/mob_skill_db.txt | 82 |
2 files changed, 0 insertions, 136 deletions
diff --git a/db/mob_skill_db2.txt b/db/mob_skill_db2.txt deleted file mode 100644 index a670fecb3..000000000 --- a/db/mob_skill_db2.txt +++ /dev/null @@ -1,54 +0,0 @@ -// Custom Mob Skill Database -// -// Structure of Database: -// MobID,Dummy value (info only),State,SkillID,SkillLv,Rate,CastTime,Delay,Cancelable,Target,Condition type,Condition value,val1,val2,val3,val4,val5,Emotion,Chat -// -// RATE: the chance of the skill being casted when the condition is fulfilled (10000 = 100%). -// DELAY: the time (in milliseconds) before attempting to recast the same skill. -// -// STATE: -// any (except dead) / idle (in standby) / walk (in movement) / dead (on killed) / -// loot /attack / angry (like attack, except player has not attacked mob yet) / -// chase (following target, after being attacked) / follow (following target, -// without being attacked) / anytarget (attack+angry+chase+follow) -// -// TARGET: -// target (current target) / self / friend / master / randomtarget (any enemy within skill's range) -// -// The following are for ground-skills, a random target tile is selected from the specified area: -// around1 (3x3 area around self) / around2 (5x5 area around self) / -// around3 (7x7 area around self) / around4 (9x9 area around self) / -// around5 (3x3 area around target) / around6 (5x5 area around target) / -// around7 (7x7 area around target) / around8 (9x9 area around target) / -// around = around4 -// -// CONDITION: -// always Unconditional (no condition value). -// onspawn When mob spawns/respawns (no condition value). -// myhpltmaxrate When mob's HP drops to the specified %. -// myhpinrate When mob's HP is in a certain % range (condition value = lower bound, val1 = upper bound). -// mystatuson If mob has the specified abnormality in status. -// mystatusoff If mob has ended the specified abnormality in status. -// friendhpltmaxrate When mob's friend's HP drops to the specified %. -// friendhpinrate When mob's friend's HP is in a certain % range (condition value = lower bound, val1 = upper bound). -// friendstatuson If friend has the specified abnormality in status. -// friendstatusoff If friend has ended the specified abnormality in status. -// attackpcgt When attack PCs become greater than specified number. -// attackpcge When attack PCs become greater than or equal to the specified number. -// slavelt When number of slaves is less than the original specified number. -// slavele When number of slaves is less than or equal to the original specified number. -// closedattacked When close range melee attacked (no condition value). -// longrangeattacked When long range attacked, ex. bows, guns, ranged skills (no condition value). -// skillused When the specified skill is used on the mob. -// afterskill After mob casts the specified skill. -// casttargeted When a target is in cast range (no condition value). -// rudeattacked When mob is rude attacked (no condition value). -// -// Status abnormalities specified through the statuson/statusoff system: -// anybad (any type of state change) / stone / freeze / stun / sleep / -// poison / curse / silence / confusion / blind / hiding / sight (unhidden) -// -// Note: if a negative MobID is provided, the skill will be treated as 'global': -// -1: added for all boss types. -// -2: added for all normal types. -// -4: added for all mobs. diff --git a/db/re/mob_skill_db.txt b/db/re/mob_skill_db.txt deleted file mode 100644 index 9f2868956..000000000 --- a/db/re/mob_skill_db.txt +++ /dev/null @@ -1,82 +0,0 @@ -// Mob Skill Database -// Based on Aegis Episode 14.2 -// -// Structure of Database: -// MobID,Dummy value (info only),State,SkillID,SkillLv,Rate,CastTime,Delay,Cancelable,Target,Condition type,Condition value,val1,val2,val3,val4,val5,Emotion,Chat -// -// RATE: the chance of the skill being casted when the condition is fulfilled (10000 = 100%). -// DELAY: the time (in milliseconds) before attempting to recast the same skill. -// -// STATE: -// any (except dead) / idle (in standby) / walk (in movement) / dead (on killed) / -// loot /attack / angry (like attack, except player has not attacked mob yet) / -// chase (following target, after being attacked) / follow (following target, -// without being attacked) / anytarget (attack+angry+chase+follow) -// -// TARGET: -// target (current target) / self / friend / master / randomtarget (any enemy within skill's range) -// -// The following are for ground-skills, a random target tile is selected from the specified area: -// around1 (3x3 area around self) / around2 (5x5 area around self) / -// around3 (7x7 area around self) / around4 (9x9 area around self) / -// around5 (3x3 area around target) / around6 (5x5 area around target) / -// around7 (7x7 area around target) / around8 (9x9 area around target) / -// around = around4 -// -// CONDITION: -// always Unconditional (no condition value). -// onspawn When mob spawns/respawns (no condition value). -// myhpltmaxrate When mob's HP drops to the specified %. -// myhpinrate When mob's HP is in a certain % range (condition value = lower bound, val1 = upper bound). -// mystatuson If mob has the specified abnormality in status. -// mystatusoff If mob has ended the specified abnormality in status. -// friendhpltmaxrate When mob's friend's HP drops to the specified %. -// friendhpinrate When mob's friend's HP is in a certain % range (condition value = lower bound, val1 = upper bound). -// friendstatuson If friend has the specified abnormality in status. -// friendstatusoff If friend has ended the specified abnormality in status. -// attackpcgt When attack PCs become greater than specified number. -// attackpcge When attack PCs become greater than or equal to the specified number. -// slavelt When number of slaves is less than the original specified number. -// slavele When number of slaves is less than or equal to the original specified number. -// closedattacked When close range melee attacked (no condition value). -// longrangeattacked When long range attacked, ex. bows, guns, ranged skills (no condition value). -// skillused When the specified skill is used on the mob. -// afterskill After mob casts the specified skill. -// casttargeted When a target is in cast range (no condition value). -// rudeattacked When mob is rude attacked (no condition value). -// -// Status abnormalities specified through the statuson/statusoff system: -// anybad (any type of state change) / stone / freeze / stun / sleep / -// poison / curse / silence / confusion / blind / hiding / sight (unhidden) -// -// Note: if a negative MobID is provided, the skill will be treated as 'global': -// -1: added for all boss types. -// -2: added for all normal types. -// -4: added for all mobs. - -//id,name@skill,state,skillid,skilllevel,rate,casttime,delay,cancel,target,cond1,cond2,val0,val1,val2,val3,val4,emotion,chat -1005,Ratto@NPC_POISON,attack,176,20,50,0,500,yes,target,always,0,,,,,,, -1008,Blub@NPC_SUMMONSLAVE,any,196,4,10000,700,60000,no,self,onspawn,0,1007,,,,,, -//1010,Crocotree@NPC_REBIRTH,dead,208,2,10000,0,0,yes,self,always,0,,,,,,, -//1010,Crocotree@NPC_TRANSFORMATION,any,198,1,10000,700,60000,no,self,afterskill,208,1014,,,,,, -//1012,Frostiana@NPC_POISON,attack,176,5,1000,0,2000,yes,target,always,0,,,,,,, -//1013,Pikpik@NPC_SELFDESTRUCTION,attack,173,1,10000,1000,0,no,self,always,0,,,,,,, -//1013,Pikpik@NPC_SELFDESTRUCTION,chase,173,1,2000,1000,0,no,self,always,0,,,,,,, -//1014,Croconut@NPC_SUICIDE,any,175,1,10000,1000,0,no,self,always,0,,,,,,, -1015,Tipiu@NPC_SUMMONSLAVE,idle,196,6,10000,0,0,no,self,onspawn,0,1003,,,,,, -1015,Tipiu@NPC_SUMMONSLAVE,attack,196,2,2000,700,10000,no,self,slavele,5,1003,,,,,, -1015,Tipiu@NPC_SUMMONSLAVE,idle,196,2,7000,700,10000,no,self,slavele,5,1003,,,,,, -1016,Tipiou@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,0,1002,,,,,, -1016,Tipiou@NPC_SUMMONSLAVE,attack,196,2,2000,700,10000,no,self,slavele,4,1002,,,,,, -1016,Tipiou@NPC_SUMMONSLAVE,idle,196,2,7000,700,10000,no,self,slavele,4,1002,,,,,, -1087,BlueSlime@NPC_SUMMONSLAVE,any,196,1,8000,1000,5000,no,self,slavelt,1,1090,0,0,,,, -1090,SlimeBlast@NPC_SELFDESTRUCTION,attack,173,1,10000,100,500,yes,self,always,0,,,,,,, -//1096,SantaSlime@NPC_EMOTION,idle,199,1,200,0,5000,yes,self,always,0,7,0,0,,,, -//1096,SantaSlime@NPC_EMOTION,walk,199,1,100,0,10000,yes,self,always,0,5,0,0,,,, -1096,SantaSlime@NPC_SUMMONSLAVE,attack,196,5,10000,2000,60000,no,self,slavele,3,1086,0,0,,,, -1096,SantaSlime@NPC_SUMMONSLAVE,idle,196,5,10000,2000,60000,no,self,slavele,3,1086,0,0,,,, -1094,WhiteSlime@NPC_SELFDESTRUCTION,attack,173,1,10000,100,500,yes,self,myhpltmaxrate,20,30,0,0,,,, -1123,MountainSnake@NPC_POISON,attack,176,20,500,0,500,yes,target,always,0,,,,,,, -1124,DesertBandit@NPC_POISON,attack,176,20,400,0,500,yes,target,attackpcge,3,,,,,,, -1125,Sarracenus@NPC_POISON,attack,176,20,400,0,500,yes,target,attackpcge,3,,,,,,, -//1125,Sarracenus@NPC_CRITICALSLASH,attack,170,3,2000,0,8000,yes,target,always,0,,,,,,, |