diff options
Diffstat (limited to 'conf/map/battle')
-rw-r--r-- | conf/map/battle/battle.conf | 2 | ||||
-rw-r--r-- | conf/map/battle/client.conf | 4 | ||||
-rw-r--r-- | conf/map/battle/player.conf | 10 |
3 files changed, 8 insertions, 8 deletions
diff --git a/conf/map/battle/battle.conf b/conf/map/battle/battle.conf index 2e73a0aa8..01677d31c 100644 --- a/conf/map/battle/battle.conf +++ b/conf/map/battle/battle.conf @@ -81,7 +81,7 @@ undead_detect_type: 0 attribute_recover: false // What is the minimum and maximum hitrate of normal attacks? -min_hitrate: 5 +min_hitrate: 3 max_hitrate: 100 // Type of penalty that is applied to FLEE when more than agi_penalty_count monsters are targetting player diff --git a/conf/map/battle/client.conf b/conf/map/battle/client.conf index e4a646f95..0d42d6777 100644 --- a/conf/map/battle/client.conf +++ b/conf/map/battle/client.conf @@ -81,7 +81,7 @@ max_walk_path: 17 // NOTE: You also need to adjust the client if you want this to work. // NOTE: Default is 99. Values above 127 will probably behave incorrectly. // NOTE: If you don't know what this does, don't change it!!! -max_lv: 99 +max_lv: 100 // Level required to display an aura. // NOTE: This assumes that sending max_lv to the client will display the aura. @@ -89,7 +89,7 @@ max_lv: 99 // Example: If max_lv is 99 and aura_lv is 150, characters with level 99~149 // will be sent as being all level 98, and only characters with level // 150 or more will be reported as having level 99 and show an aura. -aura_lv: 99 +aura_lv: 100 // Units types affected by max_lv and aura_lv settings. (Note 3) // Note: If an unit type, which normally does not show an aura, is diff --git a/conf/map/battle/player.conf b/conf/map/battle/player.conf index b8fe28a3c..ac81668bf 100644 --- a/conf/map/battle/player.conf +++ b/conf/map/battle/player.conf @@ -43,11 +43,11 @@ left_cardfix_to_right: true // The amount of HP a player will respawn with, 0 is default. // (Unit is in percentage of total HP, 100 is full heal of HP, 0 is respawn with 1HP total.) -restart_hp_rate: 0 +restart_hp_rate: 25 // The amount of SP a player will respawn with, 0 is default. // (Unit is in percentage of total SP, 100 is full heal of SP, 0 is respawn with 1SP total.) -restart_sp_rate: 0 +restart_sp_rate: 30 // Can a normal player by-pass the skill tree? (Note 1) player_skillfree: false @@ -78,10 +78,10 @@ player_invincible_time: 5000 fix_warp_hit_delay_abuse: true // The time interval for HP to restore naturally. (in milliseconds) -natural_healhp_interval: 6000 +natural_healhp_interval: 2500 // The time interval for SP to restore naturally. (in milliseconds) -natural_healsp_interval: 8000 +natural_healsp_interval: 5000 // Automatic healing skill's time interval. (in milliseconds) natural_heal_skill_interval: 10000 @@ -172,7 +172,7 @@ invite_request_check: true // 0 = Disabled // 1 = Dropped only in PvP maps // 2 = Dropped in all situations -bone_drop: 0 +bone_drop: 2 // Do mounted (on Peco) characters increase their size // 0 = no |