diff options
-rw-r--r-- | maps/re/032-1.mcache | bin | 1961 -> 2009 bytes | |||
-rw-r--r-- | npc/032-1/_import.txt | 1 | ||||
-rw-r--r-- | npc/functions/mkbot.txt | 4 |
3 files changed, 3 insertions, 2 deletions
diff --git a/maps/re/032-1.mcache b/maps/re/032-1.mcache Binary files differindex 7b1913146..104618c17 100644 --- a/maps/re/032-1.mcache +++ b/maps/re/032-1.mcache diff --git a/npc/032-1/_import.txt b/npc/032-1/_import.txt index 15ace9e1b..8f31af36b 100644 --- a/npc/032-1/_import.txt +++ b/npc/032-1/_import.txt @@ -1,2 +1,3 @@ // Map 032-1: Past Tulimshar // This file is generated automatically. All manually added changes will be removed when running the Converter. +"npc/032-1/_warps.txt", diff --git a/npc/functions/mkbot.txt b/npc/functions/mkbot.txt index 2a585b6aa..415334875 100644 --- a/npc/functions/mkbot.txt +++ b/npc/functions/mkbot.txt @@ -165,8 +165,8 @@ OnTimer90000: if ($@MK_AGGRO >= ($GAME_STORYLINE == 2 ? 300 : 900) && .users >= 3 && rand2(0,100) < 70 && is_between(1, 4, $GAME_STORYLINE) && $@MK_THROTTLE < gettimetick(2)){ // Delta handles the compulsory wait time between waves. - // 6 hours normally, 24 hours if the army is in disarray. - .@delta=6; + // 7 hours normally, 24 hours if the army is in disarray. + .@delta=7; $@SIEGE_ABORTED = false; if ($GAME_STORYLINE >= 3) .@delta=24; |