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-rw-r--r--npc/functions/dungeon.txt33
1 files changed, 33 insertions, 0 deletions
diff --git a/npc/functions/dungeon.txt b/npc/functions/dungeon.txt
index 822246974..2ae34f912 100644
--- a/npc/functions/dungeon.txt
+++ b/npc/functions/dungeon.txt
@@ -12,6 +12,7 @@ OnInit:
setarray .heatmap$, "007-2";
setarray .cursemap$, "006-4", "006-4-1", "025-1";
setarray .sickmap$, "029-5";
+ setarray .bleedmap$, "008-2"; // Placeholder
end;
/////////////////////////////////////////
@@ -113,6 +114,38 @@ OnSick:
addtimer2 10000, .name$+"::OnSick";
end;
+
+/////////////////////////////////////////
+// Heartbeat for Bleed effects
+OnBleed:
+ // Did you left?
+ .@i=array_find(.bleedmap$, getmap());
+ if (.@i < 0) {
+ @bleed$="";
+ end;
+ }
+
+ // First time seeing this
+ if (@bleed$ != getmap()) {
+ @bleed$=getmap();
+ dispbottom l("This is a bleeding map, HP won't recover naturally, and bleeding may start.");
+ }
+
+ // You are in a BLEEDMAP$, HP regeneration is disabled
+ if (@bleedio > gettimetick(2))
+ sc_end SC_HALT_REGENERATION;
+ else
+ SC_Bonus(15, SC_HALT_REGENERATION, 1);
+
+ // You may bleed at 2% chance per 15 seconds
+ if (rand2(50) == 25 && @bleedio < gettimetick(2))
+ SC_Bonus(15, SC_BLOODING, 1);
+
+ // New tick
+ addtimer2 15000, .name$+"::OnBleed";
+ end;
+
+
}