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-rw-r--r--npc/016-7/main.txt6
-rw-r--r--npc/craft/options.txt4
2 files changed, 5 insertions, 5 deletions
diff --git a/npc/016-7/main.txt b/npc/016-7/main.txt
index b5d0c9e9d..6c615a50d 100644
--- a/npc/016-7/main.txt
+++ b/npc/016-7/main.txt
@@ -41,15 +41,15 @@ OnVictory:
OnReward:
// That would give 10% from missing exp, but I didn't like it.
//getexp ((NextBaseExp-BaseExp)/10), 0;
- addtimercount "#MarineShip::OnEvent", 2500;
+ addtimercount "#MarineShip::OnEvent", 3500;
// Lv 40 rewards: 400 exp, 40 jxp, 200~600 GP
getexp BaseLevel*10, BaseLevel;
- Zeny=Zeny+BaseLevel*rand(5,15);
+ Zeny=Zeny+BaseLevel*rand2(5,15);
//getitem SailorShirt, 1; // I already tried to do this before...?
dispbottom l("Congratulations!");
if (isin("016-7", 23, 25, 52, 35))
- addtimer(2000, "#MarineShipAttack::OnResumeTravel");
+ addtimer(3000, "#MarineShipAttack::OnResumeTravel");
end;
OnResumeTravel:
diff --git a/npc/craft/options.txt b/npc/craft/options.txt
index 603418c60..37e19e8be 100644
--- a/npc/craft/options.txt
+++ b/npc/craft/options.txt
@@ -735,8 +735,8 @@ function script csysGUI_OptPrice {
// Every 10 skills levels (including the 0), price raises in 2
.@lv+=((.@lv/10)*2);
- // Every 25 skills levels (including the 0), price raises in 4
- .@lv+=((.@lv/25)*4);
+ // Every 25 skills levels (including the 0), price raises in 5
+ .@lv+=((.@lv/25)*5);
// Every 99 skills levels (including the 0), price raises in 7
.@lv+=((.@lv/99)*7);