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author | Jesusaves <cpntb1@ymail.com> | 2019-08-31 15:42:22 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-08-31 15:42:22 -0300 |
commit | f376c90cf010394888d4ca05b259bf8a9aa14a83 (patch) | |
tree | f99389a207f7376c284d9e085b25d0a7ca25f460 /npc | |
parent | 955ac518aa3892f846b59bf3cd89138f8a962bd4 (diff) | |
download | serverdata-f376c90cf010394888d4ca05b259bf8a9aa14a83.tar.gz serverdata-f376c90cf010394888d4ca05b259bf8a9aa14a83.tar.bz2 serverdata-f376c90cf010394888d4ca05b259bf8a9aa14a83.tar.xz serverdata-f376c90cf010394888d4ca05b259bf8a9aa14a83.zip |
Malindou: Update the bonus after level 3, 5, 7, 10~19.
This will keep smoothness, summing up with the level difference adjustment.
Impact at level 20 won't be so harsh, but it'll be a bumpy bonus reduction.
Other levels (2, 4, 6, 8 and 9) won't have this adjustment: Noobs need EXP.
Diffstat (limited to 'npc')
-rw-r--r-- | npc/003-3/malindou.txt | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/npc/003-3/malindou.txt b/npc/003-3/malindou.txt index 72b748b6c..ec7f54649 100644 --- a/npc/003-3/malindou.txt +++ b/npc/003-3/malindou.txt @@ -515,9 +515,19 @@ OnInit: // Level up events OnPCBaseLvUpEvent: switch (BaseLevel) { + case 3: case 5: + case 7: case 10: + case 11: + case 12: + case 13: + case 14: case 15: + case 16: + case 17: + case 18: + case 19: // Recalculate the bonus NewcomerEXPDROPUP(); break; |