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authorJesusaves <cpntb1@ymail.com>2022-12-22 16:59:47 -0300
committerJesusaves <cpntb1@ymail.com>2022-12-22 16:59:47 -0300
commitbfaf2b9547e215b5b81d7b6a6630fe11dde4fdae (patch)
tree0ffd9a32064c09c1e5cd8f13b74594f7f93cf96d /npc
parent1a385548e48a3d8460a5e7fb0a7159b3080b37e8 (diff)
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If the Monster King was hit, he now tends to his wounds in his castle before
SPREADING TERROR!!¡¡¡!!!
Diffstat (limited to 'npc')
-rw-r--r--npc/functions/mkbot.txt13
1 files changed, 13 insertions, 0 deletions
diff --git a/npc/functions/mkbot.txt b/npc/functions/mkbot.txt
index f396d823a..e1f7d01be 100644
--- a/npc/functions/mkbot.txt
+++ b/npc/functions/mkbot.txt
@@ -112,6 +112,19 @@ OnTimer90000:
end;
}
+ // Check if MK is hurt, and if so, respawn it in boss map (summon cleanup)
+ if (getunitdata($@MK, UDT_HP) < getunitdata($@MK, UDT_MAXHP)) {
+ unitwarp($@MK, "boss", 45, 45);
+ sleep(50); // No exp for hitters
+ unitkill($@MK);
+ sleep(50); // No exp for hitters
+ $@MK=monster("boss", 45, 45, "The Monster King", MonsterKing, 1, "Monster King::OnBourneAgain");
+ // Monster King shall keep tending to his wounds in the keep for a cycle
+ initnpctimer;
+ end;
+ }
+
+
// Select a random map. Never shows up at Candor and cities, nor indoors. Not all maps either.
setarray .@m$, "boss", "boss", "001-1", "001-3", "001-4", "001-5", "001-6", "001-7", "001-10",
"003-1", "003-1-3", "004-1", "004-2", "007-1", "009-1", "010-1", "010-1-1", "010-2", "011-1",