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authorJesusaves <cpntb1@ymail.com>2018-06-22 01:15:08 -0300
committerJesusaves <cpntb1@ymail.com>2018-06-22 01:15:08 -0300
commitb855e950619bfc835cf3d6c5958e71a8407f1a75 (patch)
tree69cacdb263c770a8e4461b6bf20cbb047fe4a476 /npc
parent2ef642d234f5b289e8eac0e93595f03027ee3665 (diff)
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Bandit Lord should be working, and only reward missing. Push to playtest.
Diffstat (limited to 'npc')
-rw-r--r--npc/012-2/helena.txt9
-rw-r--r--npc/015-2/guard.txt26
-rw-r--r--npc/015-2/lordcave.txt17
3 files changed, 47 insertions, 5 deletions
diff --git a/npc/012-2/helena.txt b/npc/012-2/helena.txt
index cf92c48d4..bc9f36296 100644
--- a/npc/012-2/helena.txt
+++ b/npc/012-2/helena.txt
@@ -29,6 +29,8 @@
if (BaseLevel < 45) goto L_Busy;
if (.@q == 4) goto L_BanditLord;
if (.@q == 5) goto L_Busy;
+ if (.@q == 6) goto L_Busy;
+ if (.@q == 7) goto L_Finish;
goto L_Daily;
@@ -180,7 +182,7 @@ L_BanditLord:
mesq l("The @@ is not only a fearsome and ruthless leader. He is strong, and he have tricks on his sleeve.", getmonsterlink(BanditLord));
next;
mesn;
- mesq l("He will summon allies if he think you have the upper hand. So, bring allies yourself, too.");
+ mesq l("He will summon allies if he think you have the upper hand. So take care if you are going ranged.");
next;
mesn;
mesq l("I know another Bandit Lord will take up his place, but the loss of their leader will make bandits scatter long enough.");
@@ -205,6 +207,11 @@ L_BanditLord:
mesq l("One last thing... Good luck. This is a long shot, so don't hesit in running away.");
close;
+L_Finish:
+ mesn;
+ mesq l("Wow");
+ close;
+
OnInit:
.@npcId = getnpcid(0, .name$);
setunitdata(.@npcId, UDT_HEADTOP, FairyHat);
diff --git a/npc/015-2/guard.txt b/npc/015-2/guard.txt
index e9ba3fe37..97a7dea54 100644
--- a/npc/015-2/guard.txt
+++ b/npc/015-2/guard.txt
@@ -3,6 +3,7 @@
// Jesusalva
// Description:
// Part of Helena's quest
+// Gives spoilers about what Jesusalva plans in doing with Bryant
012-2,47,40,0 script Helena's Teammate NPC_ORC,{
.@q=getq(HurnscaldQuest_Bandits);
@@ -17,18 +18,37 @@ L_SilverKey:
mesn;
mesq l("Don't say anything, I can smell the scent of Helena's hair on you.");
next;
- geitem SilverKey, 1;
+ inventoryplace SilverKey, 1, PiberriesInfusion, 3;
+ getitem SilverKey, 1;
+ getitem PiberriesInfusion, 3;
setq HurnscaldQuest_Bandits, 6;
mesn;
mesq l("I guess she sent you to kill another Bandit Lord, right? Ok, I'll give you the key for his room.");
next;
mesn;
- mesq l("It is pretty close to here. I advise you to bring friends, and use a sword, but I can't give keys to them and etc.");
+ mesq l("It is pretty close to here. I advise you to use a good sword, and heal yourself often.");
+ next;
+ mesn;
+ mesq l("I will give you 3 @@. Use them on this fight, or you're doomed to fail.", getitemlink(PiberriesInfusion));
close;
L_BanditLord:
+ mesn;
+ mesq l("What are you waiting for? Go kill the bandit lord.");
+ next;
mesn strcharinfo(0);
- mesq l("There was nobody on the Bandit Lord's room.");
+ select
+ l("There was nobody on the Bandit Lord's room."),
+ l("I'm going, don't worry.");
+ mes "";
+ mesn;
+ mesq l("...Have you ever gone there yet?");
+ next;
+ mesn;
+ mesq l("This is not The Mana World. My name is not Bryant.");
+ next;
+ mesn;
+ mesq l("In fact, Bryant is my brother, and he lives in a cave, and he probably have a high level quest too, but that's not important now.");
close;
OnInit:
diff --git a/npc/015-2/lordcave.txt b/npc/015-2/lordcave.txt
index 517944f6a..e0eddf7b1 100644
--- a/npc/015-2/lordcave.txt
+++ b/npc/015-2/lordcave.txt
@@ -6,6 +6,21 @@
end;
OnTouch:
- npctalk l("This passage seems sealed. If I only had a @@...", getitemlink(SilverKey));
+ if (countitem(SilverKey) >= 1) goto L_Summon;
+ dispbottom l("This passage seems sealed. If I only had a @@...", getitemlink(SilverKey));
+ end;
+
+L_Summon:
+ if (mobcount("015-2", "#BanditLordDen::OnLordDeath") == 0)
+ monster "015-2",260,250,"Bandit Lord",BanditLord,1, "#BanditLordDen::OnLordDeath";
+ slide 251, 277;
+ end;
+
+OnLordDeath:
+ .@q=getq(HurnscaldQuest_Bandits);
+ if (.@q == 6) {
+ setq HurnscaldQuest_Bandits, 7;
+ dispbottom l("Phew! The Bandit Lord was killed.");
+ }
end;
}