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authorJesusaves <cpntb1@ymail.com>2018-12-17 04:55:50 -0200
committerJesusaves <cpntb1@ymail.com>2018-12-17 04:55:50 -0200
commit9e0741ad32ec71fb66a04f90d3d2818972bd45ee (patch)
treedbeb50bec57172d225b9c1f9e0ab57febbc4a103 /npc
parent8bd89174dec604cd1b39fff4cefc642821bf20a9 (diff)
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Partial Rewrite (Tolchi). Start fixing Arrows prices.
Diffstat (limited to 'npc')
-rw-r--r--npc/005-4/tolchi.txt103
1 files changed, 63 insertions, 40 deletions
diff --git a/npc/005-4/tolchi.txt b/npc/005-4/tolchi.txt
index c7114b95e..39ef66ab1 100644
--- a/npc/005-4/tolchi.txt
+++ b/npc/005-4/tolchi.txt
@@ -7,29 +7,27 @@
// Description:
// Tolchi crafts weapons at Rosen & Tolchi shop
// Values:
-// 0 Default.
-// 1 BlackSmith quest ask for 1 iron oore
-// 2 BlackSmith quest ask for 3 coal
-// 3 BlackSmith quest ask for 1 iron ingot
-// 4 Quest is Complete
+// 0 BlackSmith quest ask for 1 iron oore
+// 1 BlackSmith quest ask for 3 coal
+// 2 BlackSmith quest ask for 1 iron ingot
+// 3 Quest is Complete
005-4,42,37,0 script Tolchi NPC_RAIJIN_FEMALE_LEGION_ARTIS,{
- .Item1 = IronOre;
- .Item2 = Coal;
- .Item3 = IronIngot;
-
function quest_close {
- speech S_FIRST_BLANK_LINE,
- l("Maybe next time, then.");
+ if (@q < 3) {
+ mesn;
+ mesq l("Maybe next time, then.");
+ next;
+ }
close2;
goodbye;
}
function quest_giveitem {
- .@tolchi = getq(CandorQuest_Tolchi);
- if (.@tolchi == 2)
+ @q = getq(CandorQuest_Tolchi);
+ if (@q == 2)
{
if (countitem("Iron Ingot") == 0)
{
@@ -45,7 +43,7 @@
speech S_FIRST_BLANK_LINE,
l("Thanks mate, that is everything I need! Have a good day!");
}
- if (.@tolchi == 1)
+ if (@q == 1)
{
if (countitem("Coal") <= 2)
{
@@ -59,7 +57,7 @@
getexp 105,0;
setq CandorQuest_Tolchi, 2;
}
- if (.@tolchi == 0)
+ if (@q == 0)
{
if (countitem("Iron Ore") == 0)
{
@@ -145,47 +143,67 @@
} while (@menu != 2);
}
- .@tolchi = getq(CandorQuest_Tolchi);
-
- if (BaseLevel < 5 || BaseLevel < 10 && .@tolchi == 1 || BaseLevel < 15 && .@tolchi == 2)
- {
- speech 0x0,
- l("I need help, but you aren't strong enough. Please come back later.");
- close2;
- goodbye;
+ function tolchi_arrows {
+ // Price: 120~200, with 25 GP discount per task done (max. 3 tasks atm)
+ .@price=min(120, 200-(@q*25));
+ mesn;
+ mesq l("Well, I can sell you a random box with almost 100 @@ for just @@ GP.", getitemlink(TolchiArrow), .@price);
+ next;
+ if (Zeny < .@price || askyesno() == ASK_NO) {
+ close2;
+ goodbye;
+ } else {
+ mes "";
+ inventoryplace TolchiArrow, 110;
+ Zeny=Zeny-.@price;
+ getitem TolchiArrow, rand(96,102);
+ mesn;
+ mesq l("Here you go. Uhm, I really prefer if you buy with Rosen, though."); // I just don't want to add loops or inputs
+ close;
+ }
+ close;
}
- if (.@tolchi == 3)
- {
- speech 0x0,
- l("Hey! How are you today? Thanks again for your help.");
- close2;
- goodbye;
+ /////////////////////////////////////////////////////////////////////////////
+ @q = getq(CandorQuest_Tolchi);
+
+ if (@q == 3) {
+ mesn;
+ mesq l("Hey! How are you today? Thanks again for your help.");
+ } else if (BaseLevel < 5 || BaseLevel < 10 && @q == 1 || BaseLevel < 15 && @q == 2) {
+ mesn;
+ mesq l("I need help, but you aren't strong enough. Please come back later.");
+ next;
+ } else {
+ mesn;
+ mesq l("Hello! You seem strong enough, could take a request from me? Of course, not for free.");
+ next;
}
- speech S_LAST_NEXT,
- l("Hello! You seem strong enough, could take a request from me? Of course, not for free.");
-
do
{
select
- rif(.@tolchi == 0, l("Yes.")),
- rif(.@tolchi == 1, l("Yes.")),
- rif(.@tolchi == 2, l("Yes.")),
- l("No.");
-
+ l("I'm interested in your arrows, they're too expensive with Rosen."),
+ rif(@q == 0 && BaseLevel >= 5, l("Yes. What do you need help with?")),
+ rif(@q == 1 && BaseLevel >= 10, l("Yes. What do you need help with?")),
+ rif(@q == 2 && BaseLevel >= 15, l("Yes. What do you need help with?")),
+ l("I have other things to do at the moment.");
+ mes "";
switch (@menu)
{
case 1:
- quest_first;
+ tolchi_arrows;
break;
case 2:
- quest_second;
+ quest_first;
break;
case 3:
- quest_third;
+ quest_second;
break;
case 4:
+ quest_third;
+ break;
+ default:
quest_close;
goodbye;
break;
@@ -228,4 +246,9 @@ OnInit:
initialmove;
initnpctimer;
.distance = 5;
+
+ // I don't really like this system but oh well
+ .Item1 = IronOre;
+ .Item2 = Coal;
+ .Item3 = IronIngot;
}