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authorJesusaves <cpntb1@ymail.com>2018-06-07 09:17:58 -0300
committerJesusaves <cpntb1@ymail.com>2018-06-07 09:17:58 -0300
commit3fe7aed2a7329200aba45d7e93f05e05fb790bb2 (patch)
treec146bbb2b0c03f61ff9a01880f54d145376e0863 /npc
parentbdb8fbedfd81cc28cac5d2760c2706255328b30e (diff)
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(regen mapcache, misc comments) prepare Celestia Quest
Diffstat (limited to 'npc')
-rw-r--r--npc/003-1-1/_import.txt1
-rw-r--r--npc/003-1-1/yetiking.txt84
-rw-r--r--npc/003-3/malindou.txt5
3 files changed, 88 insertions, 2 deletions
diff --git a/npc/003-1-1/_import.txt b/npc/003-1-1/_import.txt
index 3face4e13..b87b04248 100644
--- a/npc/003-1-1/_import.txt
+++ b/npc/003-1-1/_import.txt
@@ -2,3 +2,4 @@
// This file is generated automatically. All manually added changes will be removed when running the Converter.
"npc/003-1-1/_mobs.txt",
"npc/003-1-1/_warps.txt",
+"npc/003-1-1/yetiking.txt",
diff --git a/npc/003-1-1/yetiking.txt b/npc/003-1-1/yetiking.txt
new file mode 100644
index 000000000..01ffbb842
--- /dev/null
+++ b/npc/003-1-1/yetiking.txt
@@ -0,0 +1,84 @@
+// TMW2 Scripts
+// Author:
+// Jesusalva
+// Description:
+// Celestia Yeti King's quest. Designed so if you're with 4 players, all 4 can
+// summon the Yeti King, helping you while doing the quest by themselves.
+
+// setnpcdisplay getarg(0), NPC_YETI_KING
+
+003-1-1,94,21,0 script #YetiKingSummon NPC_SUMMONING_CIRC,{
+ .@q=getq(HurnscaldQuest_Celestia);
+ if (.@q == 1) goto L_Summon;
+ end;
+
+L_Summon:
+ dispbottom l("Emoc otem itey gnik!"); // come to me yeti king, spelled backwards. Sorry.
+ initnpctimer;
+ end;
+
+L_Die:
+ percentheal(-100, -100);
+ npctalk3 l("You're playing with fire. Or ice. Or whatever.");
+ closedialog;
+ close;
+
+OnTimer1000:
+ setnpcdisplay getarg(0), NPC_YETI_KING;
+ end;
+
+OnTimer2000:
+ npctalk("Whom dares to disturb my slumber?!");
+ end;
+
+OnTimer5000:
+ if (getareausers("003-1-1", 5) < 2) {
+ npctalk("A lone adventurer? Pft. I'm back to my slumber!");
+ stopnpctimer;
+ } else {
+ npctalk("You're courageous to summon me, I'll give you that.");
+ areatimer 0, "006-1", 20, 20, 70, 60, 10, "#YetiKingSummon::OnSummonTalk";
+ }
+ end;
+
+OnSummonTalk:
+ .@q=getq(HurnscaldQuest_Celestia);
+ if (.@q != 1)
+ end;
+ mesn "Dah Yeti King!!";
+ mesq l("Why do you summon me? Speak.");
+ mes "";
+ select
+ l("I'm sorry, these words just came to my mind."),
+ l("Celestia asks for your help.");
+
+ mes "";
+
+ if (@menu == 1)
+ goto L_Die;
+
+ mesn "Dah Yeti King!!";
+ mesq l("Yeah yeah yeah, you're not the first one to come talking about that to me.");
+ next;
+ mesn "Dah Yeti King!!";
+ mesq l("My answer is a no, and it'll say like that. Don't test my patience any further.");
+ next;
+ select
+ l("You'll come with me!"),
+ l("I can prove you my worth!"),
+ l("Sorry! Sorry!");
+
+ mes "";
+ if (@menu == 1)
+ goto L_Die;
+ if (@menu == 2)
+ close;
+
+ mesq l("Unfinished script.");
+ close;
+
+OnInit:
+ .sex = G_OTHER;
+ .distance = 1;
+ end;
+}
diff --git a/npc/003-3/malindou.txt b/npc/003-3/malindou.txt
index 845399f91..ab8ff4321 100644
--- a/npc/003-3/malindou.txt
+++ b/npc/003-3/malindou.txt
@@ -2,6 +2,8 @@
// Author:
// Saulc
// Jesusalva
+// Notes:
+// Also handle some PCLogin events: CheckClientVersion, and bank
003-3,36,34,0 script Malindou NPC_LLOYD,{
Banker(.name$, "Tulimshar", 15000);
@@ -14,8 +16,7 @@ OnInit:
OnPCLoginEvent:
checkclientversion;
- if (#MerchantBank)
- {
+ if (#MerchantBank) {
BankVault += max(0, #MerchantBank);
#MerchantBank = 0;
}