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authorJesusaves <cpntb1@ymail.com>2021-12-26 12:42:19 -0300
committerJesusaves <cpntb1@ymail.com>2021-12-26 12:42:19 -0300
commit246961dbd69b262e96792a88c8f8a02c08df4828 (patch)
tree6856dddf91b4fb37c76c1cdebbbaa5cee379851c /npc/items
parentc2a807d831d19013a791fd80d440ae4bcf16123c (diff)
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Clean up a bit the Grimorium information regarding yourself.
Diffstat (limited to 'npc/items')
-rw-r--r--npc/items/books.txt385
1 files changed, 209 insertions, 176 deletions
diff --git a/npc/items/books.txt b/npc/items/books.txt
index 6bca65edf..3532d962b 100644
--- a/npc/items/books.txt
+++ b/npc/items/books.txt
@@ -160,189 +160,222 @@ OnInit:
- script #Book-JGrimorium NPC_HIDDEN,{
+ end;
- function read_book {
+function myself {
+ mes ".:: " + strcharinfo(0) + " ::.";
+ mesc l("Char Name: @@", strcharinfo(0));
+ if (getcharid(1))
+ mesc l("Party Name: @@", strcharinfo(1));
+ if (getcharid(2))
+ mesc l("Guild Name: @@", strcharinfo(2));
+ if (getcharid(5))
+ mesc l("Clan Name: @@", strcharinfo(4));
+ if (getpartnerid())
+ mesc l("Civil status: Married");
+ else
+ mesc l("Civil status: Single");
+ mesc l("Born %s ago", FuzzyTime(#REG_DATE));
+ dnext;
+
+
+ mes ".:: " + l("Magic Status") + " ::.";
+ mesc l("Current magic rank: %d", MAGIC_LVL);
+ mesc l("You have @@/@@ magic skill points available.",
+ b(sk_points()), sk_maxpoints());
+ mesc l("Your current scholar rank: %s (%s Research Points)",
+ academicrank(), fnum(MAGIC_RP));
+ ShowAbizit(true);
+ dnext;
+
+
+ mes ".:: " + l("Rogue Status") + " ::.";
+ mesc l("Your current rank: %s", thiefrank());
+ if (THIEF_EXP > (THIEF_RANK*2)**5)
+ mesc l("An upgrade is available."), 2;
+ dnext;
+
+
+ mes ".:: " + l("Crafting Status") + " ::.";
+ mesc l("Skill Level: %d", getskilllv(TMW2_CRAFT));
+ mesc l("Crafting Score: %d.%02d", CRAFTING_SCORE_COMPLETE/40, CRAFTING_SCORE_COMPLETE%40*100);
+ dnext;
+
+
+ mes ".:: " + l("Miscellaneous Status") + " ::.";
+ mesc l("Monster Points: %s", fnum(Mobpt));
+ mesc l("Times died: %s", fnum(PC_DIE_COUNTER));
+ mesc l("Times reborn: %d", REBIRTH);
+ mesc l("Total Gold: %s", fnum((Zeny+BankVault)));
+ mesc l("Honor Points: %s", fnum(HONOR));
+ if (getcharid(2) > 0) {
+ .@gid=getcharid(2);
+ .@pos=getguildrole(.@gid, getcharid(3));
+ mesc l("Current Guild: %s", getguildname(.@gid));
+ mesc l("Guild Master: @@", getguildmaster(.@gid));
+ mesc l("You are the guild's \"%s\", and you contribute with %02d%% EXP.",
+ getguildpostitle(.@gid, .@pos),
+ getguildpostax(.@gid, .@pos));
+ }
+ mesc l("Total time AFK'ed in Tulimshar: %d hours and %d minutes",
+ AFKING/1200, AFKING%1200/60*3);
+ dnext;
+
+
+ mes ".:: " + l("Personal Records") + " ::.";
+ mesc l("Candor Battle Score: %s", fnum(CRAZYPOINTS));
+ mesc l("Candor Bloodbath Score: %s", FuzzyTime(gettimetick(2)+SCANDORPTS));
+ mesc l("Times won Capture the Flag: %s", fnum(CAPTURE_FLAG));
+ mesc l("Mercenary Quests completed: %s", fnum(MERCENARY_DAILYQUEST));
+ mesc l("Easter Eggs found: %d", getq3(General_EasterEggs));
+ // TODO: Total players invited to ML
+ // TODO: Most used skill
+ //mes ".:: " + l("Achievements") + " ::.";
+ return;
+}
- setnpcdialogtitle l(.book_name$);
+function read_book {
+
+ setnpcdialogtitle l(.book_name$);
- narrator S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("I, second sage of Fate, write this book. The knowledge on it shall guide you to the Secret Of Mana.");
+ narrator S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("I, second sage of Fate, write this book. The knowledge on it shall guide you to the Secret Of Mana.");
- @menu = 0; // reset for the rif
+ @menu = 0; // reset for the rif
- do
+ do
+ {
+ narrator S_NO_NPC_NAME,
+ l("Please select a chapter:");
+
+ mes "";
+
+ select
+ rif2(1, MAGIC_LVL, l("Ch 1 — Prologue")),
+ rif2(2, MAGIC_EXP, l("Ch 2 — About Magic Skills")),
+ rif2(3, MAGIC_LVL, l("Ch 3 — Status Ailments")),
+ rif2(4, true, l("Ch 4 — Information About You")),
+ rif2(5, true, l("Open Fishing Book")),
+ rif2(6, true, l("Open Petcaring Book")),
+ rif2(7, getq(LoFQuest_Pets), l("List of Unlocked Pets and Food")),
+ rif2(8, CRAFTQUEST, l("Open Recipe Book")),
+ rif2(9, true, l("Read Rules")),
+ l("Close");
+ mes "";
+
+ switch(@menu)
{
- narrator S_NO_NPC_NAME,
- l("Please select a chapter:");
-
- mes "";
-
- select
- rif2(1, MAGIC_LVL, l("Ch 1 — Prologue")),
- rif2(2, MAGIC_EXP, l("Ch 2 — About Magic Skills")),
- rif2(3, MAGIC_LVL, l("Ch 3 — Status Ailments")),
- rif2(4, true, l("Ch 4 — Information About You")),
- rif2(5, true, l("Open Fishing Book")),
- rif2(6, true, l("Open Petcaring Book")),
- rif2(7, getq(LoFQuest_Pets), l("List of Unlocked Pets and Food")),
- rif2(8, CRAFTQUEST, l("Open Recipe Book")),
- rif2(9, true, l("Read Rules")),
- l("Close");
- mes "";
-
- switch(@menu)
- {
- case 1:
- mesc l("You have @@/@@ magic skill points available.", b(sk_points()), sk_maxpoints());
- mesc l("Your current scholar rank: %s (%d Research Points)",
- academicrank(), fnum(MAGIC_RP));
- next;
- narrator S_LAST_NEXT,
- l("Mana is something which existed since the being, but nobody knows much about."),
- l("This book will write itself, and reveal you the Secret Of Mana."),
- l("Give it time, increase your magic power, and you'll find out the truth."),
- l("You are a @@º degree mage. This book allows you many new possibilities.", MAGIC_LVL);
- break;
- case 2:
- narrator S_LAST_NEXT,
- l("Re-casting the same magic spell or skill won't give you magic experience."),
- l("Summoning and Homunculus (H) skills can be raised from skill window directly.");
- // TODO: We could show you all the skills via loop? Meh
-
- ShowAbizit(true);
- next;
- break;
- case 3:
- mes l("There are several minor status conditions, which may buff or debuff you.");
- mes l("An example is dec agi, which lowers your agility.");
- mes l("The most aggressive and main ones are:");
- next;
- mesf("##B%s##b - %s", l("Blind"), l("Acc. and Evade -25%%"));
- mesf("##B%s##b - %s", l("Burning"), l("Damage over time, MDF -25%%"));
- mesf("##B%s##b - %s", l("Curse"), l("ATK = 25%%, LUK = 0, Slow down"));
- mesf("##B%s##b - %s", l("Freeze"), l("Can't move, DEF-, no evade, Water element"));
- mesf("##B%s##b - %s", l("Poison"), l("DEF-, Damage over time, no MP regen"));
- mesf("##B%s##b - %s", l("Silence"), l("Can't use skills"));
- mesf("##B%s##b - %s", l("Sleep"), l("Can't move nor attack, crit def -100%"));
- mesf("##B%s##b - %s", l("Stone"), l("Can't move, DEF-, Damage over time, Earth element"));
- mesf("##B%s##b - %s", l("Stun"), l("Can't move nor evade."));
- next;
- mes l("There are also less common ailments:");
- next;
- mesf("##B%s##b - %s", l("Bleed"), l("Lethal damage over time, no regen."));
- mesf("##B%s##b - %s", l("Confuse"), l("Random movement and extra desync"));
- mesf("##B%s##b - %s", l("Cold"), l("Total slow down, DEF-, may freeze"));
- mesf("##B%s##b - %s", l("Deadly Poison"), l("Lower MAXHP, Damage over time"));
- mesf("##B%s##b - %s", l("Deep Sleep"), l("Can't chat, recover HP over time"));
- mesf("##B%s##b - %s", l("Fear"), l("Can't move, Acc. and Evade -20%%"));
- next;
- break;
- case 4:
- mes ".:: " + l("Magic Status") + " ::.";
- mesc l("Current magic rank: %d", MAGIC_LVL);
- mesc l("You have @@/@@ magic skill points available.",
- b(sk_points()), sk_maxpoints());
- mesc l("Your current scholar rank: %s (%s Research Points)",
- academicrank(), fnum(MAGIC_RP));
- ShowAbizit(true);
- next;
- mes ".:: " + l("Rogue Status") + " ::.";
- mesc l("Your current rank: %s", thiefrank());
- if (THIEF_EXP > (THIEF_RANK*2)**5)
- mesc l("An upgrade is available."), 2;
- next;
- mes ".:: " + l("Crafting Status") + " ::.";
- mesc l("Skill Level: %d", getskilllv(TMW2_CRAFT));
- mesc l("Crafting Score: %d.%02d", CRAFTING_SCORE_COMPLETE/40, CRAFTING_SCORE_COMPLETE%40*100);
- next;
- mes ".:: " + l("Miscellaneous Status") + " ::.";
- mesc l("Monster Points: %s", fnum(Mobpt));
- mesc l("Times died: %s", fnum(PC_DIE_COUNTER));
- mesc l("Times reborn: %d", REBIRTH);
- mesc l("Total Gold: %s", fnum((Zeny+BankVault)));
- mesc l("Honor Points: %s", fnum(HONOR));
- if (getcharid(2) > 0) {
- .@gid=getcharid(2);
- .@pos=getguildrole(.@gid, getcharid(3));
- mesc l("Current Guild: %s", getguildname(.@gid));
- mesc l("Guild Master: @@", getguildmaster(.@gid));
- mesc l("You are the guild's \"%s\", and you contribute with %02d%% EXP.",
- getguildpostitle(.@gid, .@pos),
- getguildpostax(.@gid, .@pos));
- }
- mesc l("Total time AFK'ed in Tulimshar: %d hours and %d minutes",
- AFKING/1200, AFKING%1200/60*3);
- mes "";
- mesc l("Candor Battle Score: %s", fnum(CRAZYPOINTS));
- mesc l("Candor Bloodbath Score: %s", FuzzyTime(gettimetick(2)+SCANDORPTS));
- mesc l("Times won Capture the Flag: %s", fnum(CAPTURE_FLAG));
- mesc l("Mercenary Quests completed: %s", fnum(MERCENARY_DAILYQUEST));
- // TODO: Total players invited to ML
- // TODO: Most used skill
- break;
- case 5:
- FishingBook();
- break;
- case 6:
- PetcaringBook();
- break;
- case 7:
- mesf(".:: %s ::.", l("Grand Hunter Quest"));
- if (PDQ_CheckGHQ(Maggot) >= 10000)
- mesf("%s - %s",
- getmonsterlink(Maggot), getitemlink(BugLeg));
- if (PDQ_CheckGHQ(ForestMushroom) >= 10000)
- mesf("%s - %s",
- getmonsterlink(ForestMushroom), getitemlink(Moss));
- if (PDQ_CheckGHQ(Fluffy) >= 10000)
- mesf("%s - %s",
- getmonsterlink(Fluffy), getitemlink(LettuceLeaf));
- if (PDQ_CheckGHQ(Duck) >= 10000)
- mesf("%s - %s",
- getmonsterlink(Duck), getitemlink(CherryCake));
- if (PDQ_CheckGHQ(Bat) >= 10000)
- mesf("%s - %s",
- getmonsterlink(Bat), getitemlink(RoastedMaggot));
- if (PDQ_CheckGHQ(Moggun) >= 10000)
- mesf("%s - %s",
- getmonsterlink(Moggun), getitemlink(MoubooSteak));
- if (#LOGIN_ALLTIME >= 6)
- mesf("%s - %s",
- getmonsterlink(Piou), getitemlink(Piberries));
- next;
- mesf(".:: %s ::.", l("Special Event Pets"));
- if (countitem(Ratte))
- mesf("%s - %s",
- getmonsterlink(Ratto), getitemlink(Cheese));
- if (countitem(BhopEgg))
- mesf("%s - %s",
- getmonsterlink(BhopFluffy), getitemlink(Aquada));
- if (countitem(DoggyDog))
- mesf("%s - %s",
- getmonsterlink(Toto), getitemlink(AnimalBones));
- if (countitem(CattyCat))
- mesf("%s - %s",
- getmonsterlink(WhiteCat), getitemlink(Milk));
- if (countitem(BlackyCat))
- mesf("%s - %s",
- getmonsterlink(BlackCat), getitemlink(Mashmallow));
- next;
- break;
- case 8:
- closeclientdialog;
- doevent("#RecipeBook::OnUse");
- end;
- break;
- case 9:
- GameRules();
- break;
- default:
- close;
- }
- } while (true);
+ case 1:
+ mesc l("You have @@/@@ magic skill points available.", b(sk_points()), sk_maxpoints());
+ mesc l("Your current scholar rank: %s (%d Research Points)",
+ academicrank(), fnum(MAGIC_RP));
+ next;
+ narrator S_LAST_NEXT,
+ l("Mana is something which existed since the being, but nobody knows much about."),
+ l("This book will write itself, and reveal you the Secret Of Mana."),
+ l("Give it time, increase your magic power, and you'll find out the truth."),
+ l("You are a @@º degree mage. This book allows you many new possibilities.", MAGIC_LVL);
+ break;
+ case 2:
+ narrator S_LAST_NEXT,
+ l("Re-casting the same magic spell or skill won't give you magic experience."),
+ l("Summoning and Homunculus (H) skills can be raised from skill window directly.");
+ // TODO: We could show you all the skills via loop? Meh
- end;
- }
+ ShowAbizit(true);
+ next;
+ break;
+ case 3:
+ mes l("There are several minor status conditions, which may buff or debuff you.");
+ mes l("An example is dec agi, which lowers your agility.");
+ mes l("The most aggressive and main ones are:");
+ next;
+ mesf("##B%s##b - %s", l("Blind"), l("Acc. and Evade -25%%"));
+ mesf("##B%s##b - %s", l("Burning"), l("Damage over time, MDF -25%%"));
+ mesf("##B%s##b - %s", l("Curse"), l("ATK = 25%%, LUK = 0, Slow down"));
+ mesf("##B%s##b - %s", l("Freeze"), l("Can't move, DEF-, no evade, Water element"));
+ mesf("##B%s##b - %s", l("Poison"), l("DEF-, Damage over time, no MP regen"));
+ mesf("##B%s##b - %s", l("Silence"), l("Can't use skills"));
+ mesf("##B%s##b - %s", l("Sleep"), l("Can't move nor attack, crit def -100%"));
+ mesf("##B%s##b - %s", l("Stone"), l("Can't move, DEF-, Damage over time, Earth element"));
+ mesf("##B%s##b - %s", l("Stun"), l("Can't move nor evade."));
+ next;
+ mes l("There are also less common ailments:");
+ next;
+ mesf("##B%s##b - %s", l("Bleed"), l("Lethal damage over time, no regen."));
+ mesf("##B%s##b - %s", l("Confuse"), l("Random movement and extra desync"));
+ mesf("##B%s##b - %s", l("Cold"), l("Total slow down, DEF-, may freeze"));
+ mesf("##B%s##b - %s", l("Deadly Poison"), l("Lower MAXHP, Damage over time"));
+ mesf("##B%s##b - %s", l("Deep Sleep"), l("Can't chat, recover HP over time"));
+ mesf("##B%s##b - %s", l("Fear"), l("Can't move, Acc. and Evade -20%%"));
+ next;
+ break;
+ case 4:
+ myself();
+ break;
+ case 5:
+ FishingBook();
+ break;
+ case 6:
+ PetcaringBook();
+ break;
+ case 7:
+ mesf(".:: %s ::.", l("Grand Hunter Quest"));
+ if (PDQ_CheckGHQ(Maggot) >= 10000)
+ mesf("%s - %s",
+ getmonsterlink(Maggot), getitemlink(BugLeg));
+ if (PDQ_CheckGHQ(ForestMushroom) >= 10000)
+ mesf("%s - %s",
+ getmonsterlink(ForestMushroom), getitemlink(Moss));
+ if (PDQ_CheckGHQ(Fluffy) >= 10000)
+ mesf("%s - %s",
+ getmonsterlink(Fluffy), getitemlink(LettuceLeaf));
+ if (PDQ_CheckGHQ(Duck) >= 10000)
+ mesf("%s - %s",
+ getmonsterlink(Duck), getitemlink(CherryCake));
+ if (PDQ_CheckGHQ(Bat) >= 10000)
+ mesf("%s - %s",
+ getmonsterlink(Bat), getitemlink(RoastedMaggot));
+ if (PDQ_CheckGHQ(Moggun) >= 10000)
+ mesf("%s - %s",
+ getmonsterlink(Moggun), getitemlink(MoubooSteak));
+ if (#LOGIN_ALLTIME >= 6)
+ mesf("%s - %s",
+ getmonsterlink(Piou), getitemlink(Piberries));
+ next;
+ mesf(".:: %s ::.", l("Special Event Pets"));
+ if (countitem(Ratte))
+ mesf("%s - %s",
+ getmonsterlink(Ratto), getitemlink(Cheese));
+ if (countitem(BhopEgg))
+ mesf("%s - %s",
+ getmonsterlink(BhopFluffy), getitemlink(Aquada));
+ if (countitem(DoggyDog))
+ mesf("%s - %s",
+ getmonsterlink(Toto), getitemlink(AnimalBones));
+ if (countitem(CattyCat))
+ mesf("%s - %s",
+ getmonsterlink(WhiteCat), getitemlink(Milk));
+ if (countitem(BlackyCat))
+ mesf("%s - %s",
+ getmonsterlink(BlackCat), getitemlink(Mashmallow));
+ next;
+ break;
+ case 8:
+ closeclientdialog;
+ doevent("#RecipeBook::OnUse");
+ end;
+ break;
+ case 9:
+ GameRules();
+ break;
+ default:
+ close;
+ }
+ } while (true);
+
+ end;
+}
OnShelfUse:
if (openbookshelf())