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authorJesusaves <cpntb1@ymail.com>2019-08-05 16:46:46 -0300
committerJesusaves <cpntb1@ymail.com>2019-08-05 16:46:46 -0300
commite4cfe98cab80c4fcba806d79c7b4fd37dc0252e2 (patch)
tree0c7b80d670e663c0b2c2d9dd427b81040988e59b /npc/items
parent2c1935390d30296aa31a565fa5084b477e7325aa (diff)
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Make alcohol effects last twice as long and write for reference how long the
alcoholic drinks effects will last
Diffstat (limited to 'npc/items')
-rw-r--r--npc/items/alcohol.txt9
1 files changed, 7 insertions, 2 deletions
diff --git a/npc/items/alcohol.txt b/npc/items/alcohol.txt
index ad91da8db..01eb4d4b0 100644
--- a/npc/items/alcohol.txt
+++ b/npc/items/alcohol.txt
@@ -51,8 +51,13 @@ OnUse:
end;
}
}
- .@deltatime=60*1000; // How long (in ms) each Alcohol point works? (max. 100 points)
- // Default value is 1 minute per alcohol point - you'll be somber after at most two hours.
+ .@deltatime=2*60*1000; // How long (in ms) each Alcohol point works? (max. 100 points)
+ // Default value is 2 minutes per alcohol point - you'll be somber after at most four hours.
+ // Beer (7): 14 minutes
+ // Wine (16): 32 minutes
+ // Sake (25): 50 minutes
+ // Rum (40) : 80 minutes (1h20)
+ // Ale (70) : 140 minutes (2h20)
// Taste is affected by users near you.
// Each user raises exp bonus in 1.5%, capped to the beverage taste